Ah yes, that's a much better speed.

Most walkthrough viewers seem to use arrow keys for basic navigation.
Is the program even checking the mouse wheel, or is that a Mesa weirdness?

Colors also seem rather high contrast. Are surface colors taken directly
from Radiance reflectivities? If so, then maybe there should be some
non-linear scaling there.

Enough nits picked for the moment...

Cheers
-schorsch

Am 2016-04-25 21:58, schrieb Gregory J. Ward:
I agree that the interaction speed is way too fast.  I'll see if I can
tweak it a bit, but this was something I wrote because I had the
routines from rholo and decided it might be useful to have a
geometry-only preview.

Cheers,
-Greg

From: Georg Mischler <schor...@schorsch.com>
Subject: Re: [Radiance-dev] Glrad on Linux
Date: April 25, 2016 12:27:44 PM PDT

Cool, now I get to see something! I don't remember ever having seen
this working before, but I may have just forgotten...

Motion is *very* fast and jumpy. It was probably calibrated decades ago
with a much less powerfull graphics system (despite me trying it on an
onboard graphics module with Mesa in software mode).
The mouse wheel moves the view back, no matter which way it is turned.

Why isn't this used more often?
For one, all the tutorials instruct new users to use rvu (not sure
if glrad is actually ever mentioned). So many people probably don't even
know it exists.

The user interaction is also a bit limited in comparison.
With smoother motion, more motion options (eg. lateral and vertical),
and configurable speed, it probably could be quite popular.
Of course, those things might be somewhat fiddly to implement.

But the good news for now: it *does* work on Linux!

Cheers
-schorsch


Am 2016-04-25 04:05, schrieb Gregory J. Ward:
Yeah, one of the pieces of code I haven't really kept up with. I just
checked in a fix for the broken window size negotiation that doesn't
seem to work as it used to.  This wasn't working under OS X either,
and no one had noticed.  That's just how important this program is to
people.....
Cheers,
-Greg
From: Georg Mischler <schor...@schorsch.com>
Subject: [Radiance-dev] Glrad on Linux
Date: April 24, 2016 12:12:58 PM PDT
Hi,
after Sarith Subramaniam volunteered successfully to create objview.py,
we started wondering why makeall doesn't build glrad on Linux.
SCons builds it without complaints, but it doesn't actually work.
If I understand the debugger correctly, it seems to have difficulties setting the view size, hanging in an infinite loop around line 541 in
glrad.c.
Is there any specific reason why it's not supposed to work on Linux,
or is it just that nobody ever managed to find a solution?
Unfortunately, I'm not familiar with the involved APIs at all, so I
don't really know where to start looking for problems.
I just assume that it actually does work on MacOS and with Cygwin, where makeall includes it in the build (if not, why would it still be there?).
Cheers
-schorsch

--
Georg Mischler -- simulations developer -- schorsch at schorsch com +schorsch.com+ -- lighting design tools -- http://www.schorsch.com/


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--
Georg Mischler  --  simulations developer  --  schorsch at schorsch com
+schorsch.com+  --  lighting design tools  --  http://www.schorsch.com/


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