The infra-red component of the Wii Remote is only to detect which way it is pointing so that it can be used similar to a mouse pointer. You can interface to it using Bluetooth only.
>From Wikipedia: Third-party use Since the release of the Wii console, people have been exploring different new ways in which to use the Wii Remote. Many third-party applications are currently in development through Wii homebrew.[1] One popular Windows program called GlovePIE allows the Wii Remote to be used on a personal computer to emulate a keyboard, mouse or joystick. Connecting the Wii Remote to a personal computer is done via a Bluetooth connection. The Bluetooth program BlueSoleil has been proven to successfully connect a Wii Remote to a PC. Still another program (like GlovePIE) is needed to utilize the Wii Remote's protocol and to use the data it offers. The Wii Remote Bluetooth protocol can be implemented on other devices including cell phones, which often have poor usability with games. Two students have demonstrated this concept by creating a driver software that has the capability to connect the Wii Remote to a Symbian OS smartphone. The idea behind this driver is that a mobile phone with a TV-out port can replace the game console.[7] Programmer Johnny Lee has posted video demos and sample code at his website related to the use of the Wii Remote for finger tracking, low-cost multipoint interactive whiteboards, and head tracking for desktop VR displays. This was the subject for his presentation at the prestigious TED conference, where he demonstrated several such applications. The WiimoteProject forum has become the discussion, support and sharing site for Lee's Wii Remote projects and other newer developments. The Wii Remote is also used in fields outside of standard computing. The United States government has experimented with using it to control Packbot, a bomb disposal robot.[8] Studies have also been conducted to use the Wii Remote as a practice method to fine-tune surgeons' hand motions.[9] Utilizing DarwiinRemote, researchers at the University of Memphis have adapted the Wii Remote for data collection in cognitive psychology experiments.[10] Autodesk has released a plugin that allows the Wii Remote to control orientation of 3D models in Autodesk Design Review.[11] -----Original Message----- From: rctankcombat@googlegroups.com [mailto:rctankcom...@googlegroups.com] On Behalf Of copperhead Sent: Saturday, 27 February 2010 10:07 AM To: R/C Tank Combat Subject: [TANKS] Re: Where to.. On Feb 26, 5:39 pm, Clark Ward Jr <ki4...@gmail.com> wrote: > On Fri, Feb 26, 2010 at 4:16 PM, Frank Pittelli > > <frank.pitte...@gmail.com> wrote: >KCMs would be OK for a 50 pound vehicle, but you'll also need to gear >them up a little (1.5 or 2 to 1) because they typically run a little > >slower (e.g. 200 RPM) then our normal speed (e.g., 400 RPM). > >Another potential problem is their size and layout. Since they >typically use plastic gearboxes, they take up more space than other >geared motors. But, assuming you have the room, that's not an issue. OK The bottom half of the m-10 is a sherman hull and the KCMs that I have phsically fit with no trouble. I have my EastCoastArmory bogies built so I just need to assemble the tracks. m-10 turret = plenty of room for a paintball gun so I wont run into my m-3 stuart problems this time :-) Thanks (again) Frank - Martin -- You are currently subscribed to the "R/C Tank Combat" group. To post a message, send email to rctankcombat@googlegroups.com To unsubscribe, send email to rctankcombat-unsubscr...@googlegroups.com Visit the group at http://groups.google.com/group/rctankcombat -- You are currently subscribed to the "R/C Tank Combat" group. To post a message, send email to rctankcombat@googlegroups.com To unsubscribe, send email to rctankcombat-unsubscr...@googlegroups.com Visit the group at http://groups.google.com/group/rctankcombat