BTW, if any RDA folks are in need of game-model-kit-realia-toy-picture-flash
card sorts of examples to think about, I'm your girl! :-)

Julie

On Thu, Sep 8, 2011 at 2:39 PM, Julie Moore <julie.renee.mo...@gmail.com>wrote:

> Dear All,
>
> Mac and I have been batting this issue back and forth for awhile now on the
> OLAC list. These are often "kits" (in layman's terms) with pieces that you
> put together ... and the point is for the children to learn something with
> most of them. (We buy tons of these "kits" for my Teacher Resource Center
> that has lots of curriculum materials with educational manipulatives.)  I
> often find myself in a grey area, as I have tried to choose a GMD for these
> materials, none of them fitting quite perfectly.
>
> I am hoping that RDA will somehow be make these "kits" better to discern
> for both the cataloger and the user.
>
> The AACR2 1.1C1 terms that we have available for GMDs (from List 2) for
> these materials include:
>
> *Kit*
>  1. An item containing *two or more categories of material, no one of
> which is identifiable as the predominant constituent of the item*[emphasis 
> mine]; also designated “multimedia
> item<http://desktop.loc.gov/template.htm?view=document&doc_action=setdoc&doc_keytype=foliodestination&doc_key=Aacr2MultimediaSPACEitemSLASHglossary&hash=MultimediaSPACEitemSLASHglossary>”
> (q.v.).  2. A single-medium package of textual material (e.g., a “press
> kit,” a set of printed test materials, an assemblage of printed materials
> published under the name “Jackdaw”). See also Activity 
> card<http://desktop.loc.gov/template.htm?view=document&doc_action=setdoc&doc_keytype=foliodestination&doc_key=Aacr2ActivitySPACEcardSLASHglossary&hash=ActivitySPACEcardSLASHglossary>,
> Game<http://desktop.loc.gov/template.htm?view=document&doc_action=setdoc&doc_keytype=foliodestination&doc_key=Aacr2GameSLASHglossary&hash=GameSLASHglossary>
> .
>
> *Game*
>  An item or set of materials designed for play according to prescribed or
> implicit rules and intended for recreation or instruction. See also Activity
> card<http://desktop.loc.gov/template.htm?view=document&doc_action=setdoc&doc_keytype=foliodestination&doc_key=Aacr2ActivitySPACEcardSLASHglossary&hash=ActivitySPACEcardSLASHglossary>,
> Kit<http://desktop.loc.gov/template.htm?view=document&doc_action=setdoc&doc_keytype=foliodestination&doc_key=Aacr2KitSLASHglossary&hash=KitSLASHglossary>,
> Toy<http://desktop.loc.gov/template.htm?view=document&doc_action=setdoc&doc_keytype=foliodestination&doc_key=Aacr2ToySLASHglossary&hash=ToySLASHglossary>
> .
>
> *Toy*
>  An object designed for imaginative play or one from which to derive
> amusement. See also 
> Game<http://desktop.loc.gov/template.htm?view=document&doc_action=setdoc&doc_keytype=foliodestination&doc_key=Aacr2GameSLASHglossary&hash=GameSLASHglossary>,
> Model<http://desktop.loc.gov/template.htm?view=document&doc_action=setdoc&doc_keytype=foliodestination&doc_key=Aacr2ModelSLASHglossary&hash=ModelSLASHglossary>,
> Realia<http://desktop.loc.gov/template.htm?view=document&doc_action=setdoc&doc_keytype=foliodestination&doc_key=Aacr2RealiaSLASHglossary&hash=RealiaSLASHglossary>
> .
>    *
> *
> *Model*
>  A three-dimensional representation of a real thing. See also 
> Toy<http://desktop.loc.gov/template.htm?view=document&doc_action=setdoc&doc_keytype=foliodestination&doc_key=Aacr2ToySLASHglossary&hash=ToySLASHglossary>
> .
>
> *Realia*
>  An artefact or a naturally occurring entity, as opposed to a replica. See
> also 
> Object<http://desktop.loc.gov/template.htm?view=document&doc_action=setdoc&doc_keytype=foliodestination&doc_key=Aacr2ObjectSLASHglossary&hash=ObjectSLASHglossary>,
> Toy<http://desktop.loc.gov/template.htm?view=document&doc_action=setdoc&doc_keytype=foliodestination&doc_key=Aacr2ToySLASHglossary&hash=ToySLASHglossary>
> .
>
>
> It might help to illustrate my challenges with some of the actual materials
> that I have cataloged over the months ... most of these materials require
> assembly. With some of them, it is in the assembling that the learning takes
> place.
>
> 1. Title: Basic electricity & electronics educational program : model
> SC-100R, Snap Circuits.
> (I ended up using [realia].)
>
> http://www.amazon.com/Elementary-Circuits-Model-SC-100R-experiments/dp/B0017Y7IDA/ref=sr_1_1?s=industrial&ie=UTF8&qid=1315515644&sr=1-1
>
> 2. Title: K'Nex education.Middle school math.
> (I ended up using [realia].)
>
> http://www.amazon.com/KNEX-Education-Middle-School-Math/dp/B003MGJTJW/ref=sr_1_1?s=industrial&ie=UTF8&qid=1315515770&sr=1-1
>
> 3. Title: Static electricity supply set.
> (I ended up using [realia].)
>
> http://www.delta-education.com/productdetail.aspx?Collection=N&prodID=1803&menuID=
>
> 4. Title: Motorized solar system and planetarium.
> (I ended up using [model] on this one.)
>
> http://www.educationalinsights.com/product/teachers/theme/space+--38-+weather/solar+system/geosafari-reg-+motorized+solar+system.do?search=basic&keyword=motorized+solar+system&sortby=bestSellers&page=1&;
>
> 5. Title: Planet walk
> (I ended up using [model] for this as well. Can be set up on a football
> field.)
>
> http://www.etacuisenaire.com/catalog/product?deptId=&prodId=77662&q=planet+walk
>
> 6. Title: Giant magnetic solar system
> (I ended up cataloging this as a [picture] -- rather hesitantly because the
> magnets do have a 3rd dimension to them.)
>
> http://www.gwschoolcatalog.com/giant_magnetic_solar_system_set_of_12-p-1539575.html
>
> 7. Title: Inertia crash dummies
> (I ended up cataloging this just today as [realia].)
> I have on my desk a box of wooden boards, stoppers, bottle caps, ping-pong
> balls, blocks of wood (for the cars), wheel axels, wheels. Somehow, the user
> is supposed to assemble these things, in order to have cars (with dummies --
> the ping pong balls) and barriers. The kit is supposed to teach students
> about the law of inertia. Students are to gather data and graph it, as well
> -- with other the additional materials needed: knife, markers, glue,
> stopwatches, meter sticks, masking tape.
>
> http://sciencekit.com/inertia-crash-dummies-teacher-developed,-classroom-tested/p/IG0046731/
>
> 8. A rather notorious theoretical OLAC-L question that I posed on a Friday
> afternoon awhile back was: If I had a tin of buttons (I am thinking of my
> grandma's old tin of a variety of buttons), would this be considered
> [realia] since there is only one *category* of material? Or would it be
> considered a [kit] since there is more than one type of button in the box?
> ... or if you added other sewing supplies such as a tape measure, pin
> cushion, pins, and needles, then does it become a kit?
>
> At any rate, you get the picture. These types of materials have been
> difficult at best to nail down with the terms from List 2 in AACR2 1.1C1.
>
> Will there be more clarity in RDA?
>
> Best wishes,
> Julie
>
>
> On Thu, Sep 8, 2011 at 12:54 PM, J. McRee Elrod <m...@slc.bc.ca> wrote:
>
>> I've just been told that the expansion of the meaning of "score" was
>> approved by JSC for AACR2, but never distributed.
>>
>> Has anything been done about expanding the AACR2  meaning of "kit"?
>>
>> Increasingly in education there are kits with bits and pieces to put
>> together or manipulted to demonstrate this or that.  Cataloguers have
>> been using the GMD "realia", but IMNSHO "reallia" would a full size
>> crash dummy, or the solar system itself, not a kit for teaching about
>> them.
>>
>> The bits and pieces are often made of less than three materials, which
>> excludes them for being "kits", some cataloguers say, and the manual
>> is not counted as another genre.
>>
>>
>>   __       __   J. McRee (Mac) Elrod (m...@slc.bc.ca)
>>  {__  |   /     Special Libraries Cataloguing   HTTP://www.slc.bc.ca/
>>  ___} |__ \__________________________________________________________
>>
>
>
>
> --
> Julie Renee Moore
> Catalog Librarian
> California State University, Fresno
> julie.renee.mo...@gmail.com
> 559-278-5813
>
> "In the end only kindness matters." -- Jewel
>
>
>


-- 
Julie Renee Moore
Catalog Librarian
California State University, Fresno
julie.renee.mo...@gmail.com
559-278-5813

"In the end only kindness matters." -- Jewel

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