BTW, if any RDA folks are in need of game-model-kit-realia-toy-picture-flash card sorts of examples to think about, I'm your girl! :-)
Julie On Thu, Sep 8, 2011 at 2:39 PM, Julie Moore <julie.renee.mo...@gmail.com>wrote: > Dear All, > > Mac and I have been batting this issue back and forth for awhile now on the > OLAC list. These are often "kits" (in layman's terms) with pieces that you > put together ... and the point is for the children to learn something with > most of them. (We buy tons of these "kits" for my Teacher Resource Center > that has lots of curriculum materials with educational manipulatives.) I > often find myself in a grey area, as I have tried to choose a GMD for these > materials, none of them fitting quite perfectly. > > I am hoping that RDA will somehow be make these "kits" better to discern > for both the cataloger and the user. > > The AACR2 1.1C1 terms that we have available for GMDs (from List 2) for > these materials include: > > *Kit* > 1. An item containing *two or more categories of material, no one of > which is identifiable as the predominant constituent of the item*[emphasis > mine]; also designated “multimedia > item<http://desktop.loc.gov/template.htm?view=document&doc_action=setdoc&doc_keytype=foliodestination&doc_key=Aacr2MultimediaSPACEitemSLASHglossary&hash=MultimediaSPACEitemSLASHglossary>” > (q.v.). 2. A single-medium package of textual material (e.g., a “press > kit,” a set of printed test materials, an assemblage of printed materials > published under the name “Jackdaw”). See also Activity > card<http://desktop.loc.gov/template.htm?view=document&doc_action=setdoc&doc_keytype=foliodestination&doc_key=Aacr2ActivitySPACEcardSLASHglossary&hash=ActivitySPACEcardSLASHglossary>, > Game<http://desktop.loc.gov/template.htm?view=document&doc_action=setdoc&doc_keytype=foliodestination&doc_key=Aacr2GameSLASHglossary&hash=GameSLASHglossary> > . > > *Game* > An item or set of materials designed for play according to prescribed or > implicit rules and intended for recreation or instruction. See also Activity > card<http://desktop.loc.gov/template.htm?view=document&doc_action=setdoc&doc_keytype=foliodestination&doc_key=Aacr2ActivitySPACEcardSLASHglossary&hash=ActivitySPACEcardSLASHglossary>, > Kit<http://desktop.loc.gov/template.htm?view=document&doc_action=setdoc&doc_keytype=foliodestination&doc_key=Aacr2KitSLASHglossary&hash=KitSLASHglossary>, > Toy<http://desktop.loc.gov/template.htm?view=document&doc_action=setdoc&doc_keytype=foliodestination&doc_key=Aacr2ToySLASHglossary&hash=ToySLASHglossary> > . > > *Toy* > An object designed for imaginative play or one from which to derive > amusement. See also > Game<http://desktop.loc.gov/template.htm?view=document&doc_action=setdoc&doc_keytype=foliodestination&doc_key=Aacr2GameSLASHglossary&hash=GameSLASHglossary>, > Model<http://desktop.loc.gov/template.htm?view=document&doc_action=setdoc&doc_keytype=foliodestination&doc_key=Aacr2ModelSLASHglossary&hash=ModelSLASHglossary>, > Realia<http://desktop.loc.gov/template.htm?view=document&doc_action=setdoc&doc_keytype=foliodestination&doc_key=Aacr2RealiaSLASHglossary&hash=RealiaSLASHglossary> > . > * > * > *Model* > A three-dimensional representation of a real thing. See also > Toy<http://desktop.loc.gov/template.htm?view=document&doc_action=setdoc&doc_keytype=foliodestination&doc_key=Aacr2ToySLASHglossary&hash=ToySLASHglossary> > . > > *Realia* > An artefact or a naturally occurring entity, as opposed to a replica. See > also > Object<http://desktop.loc.gov/template.htm?view=document&doc_action=setdoc&doc_keytype=foliodestination&doc_key=Aacr2ObjectSLASHglossary&hash=ObjectSLASHglossary>, > Toy<http://desktop.loc.gov/template.htm?view=document&doc_action=setdoc&doc_keytype=foliodestination&doc_key=Aacr2ToySLASHglossary&hash=ToySLASHglossary> > . > > > It might help to illustrate my challenges with some of the actual materials > that I have cataloged over the months ... most of these materials require > assembly. With some of them, it is in the assembling that the learning takes > place. > > 1. Title: Basic electricity & electronics educational program : model > SC-100R, Snap Circuits. > (I ended up using [realia].) > > http://www.amazon.com/Elementary-Circuits-Model-SC-100R-experiments/dp/B0017Y7IDA/ref=sr_1_1?s=industrial&ie=UTF8&qid=1315515644&sr=1-1 > > 2. Title: K'Nex education.Middle school math. > (I ended up using [realia].) > > http://www.amazon.com/KNEX-Education-Middle-School-Math/dp/B003MGJTJW/ref=sr_1_1?s=industrial&ie=UTF8&qid=1315515770&sr=1-1 > > 3. Title: Static electricity supply set. > (I ended up using [realia].) > > http://www.delta-education.com/productdetail.aspx?Collection=N&prodID=1803&menuID= > > 4. Title: Motorized solar system and planetarium. > (I ended up using [model] on this one.) > > http://www.educationalinsights.com/product/teachers/theme/space+--38-+weather/solar+system/geosafari-reg-+motorized+solar+system.do?search=basic&keyword=motorized+solar+system&sortby=bestSellers&page=1& > > 5. Title: Planet walk > (I ended up using [model] for this as well. Can be set up on a football > field.) > > http://www.etacuisenaire.com/catalog/product?deptId=&prodId=77662&q=planet+walk > > 6. Title: Giant magnetic solar system > (I ended up cataloging this as a [picture] -- rather hesitantly because the > magnets do have a 3rd dimension to them.) > > http://www.gwschoolcatalog.com/giant_magnetic_solar_system_set_of_12-p-1539575.html > > 7. Title: Inertia crash dummies > (I ended up cataloging this just today as [realia].) > I have on my desk a box of wooden boards, stoppers, bottle caps, ping-pong > balls, blocks of wood (for the cars), wheel axels, wheels. Somehow, the user > is supposed to assemble these things, in order to have cars (with dummies -- > the ping pong balls) and barriers. The kit is supposed to teach students > about the law of inertia. Students are to gather data and graph it, as well > -- with other the additional materials needed: knife, markers, glue, > stopwatches, meter sticks, masking tape. > > http://sciencekit.com/inertia-crash-dummies-teacher-developed,-classroom-tested/p/IG0046731/ > > 8. A rather notorious theoretical OLAC-L question that I posed on a Friday > afternoon awhile back was: If I had a tin of buttons (I am thinking of my > grandma's old tin of a variety of buttons), would this be considered > [realia] since there is only one *category* of material? Or would it be > considered a [kit] since there is more than one type of button in the box? > ... or if you added other sewing supplies such as a tape measure, pin > cushion, pins, and needles, then does it become a kit? > > At any rate, you get the picture. These types of materials have been > difficult at best to nail down with the terms from List 2 in AACR2 1.1C1. > > Will there be more clarity in RDA? > > Best wishes, > Julie > > > On Thu, Sep 8, 2011 at 12:54 PM, J. McRee Elrod <m...@slc.bc.ca> wrote: > >> I've just been told that the expansion of the meaning of "score" was >> approved by JSC for AACR2, but never distributed. >> >> Has anything been done about expanding the AACR2 meaning of "kit"? >> >> Increasingly in education there are kits with bits and pieces to put >> together or manipulted to demonstrate this or that. Cataloguers have >> been using the GMD "realia", but IMNSHO "reallia" would a full size >> crash dummy, or the solar system itself, not a kit for teaching about >> them. >> >> The bits and pieces are often made of less than three materials, which >> excludes them for being "kits", some cataloguers say, and the manual >> is not counted as another genre. >> >> >> __ __ J. McRee (Mac) Elrod (m...@slc.bc.ca) >> {__ | / Special Libraries Cataloguing HTTP://www.slc.bc.ca/ >> ___} |__ \__________________________________________________________ >> > > > > -- > Julie Renee Moore > Catalog Librarian > California State University, Fresno > julie.renee.mo...@gmail.com > 559-278-5813 > > "In the end only kindness matters." -- Jewel > > > -- Julie Renee Moore Catalog Librarian California State University, Fresno julie.renee.mo...@gmail.com 559-278-5813 "In the end only kindness matters." -- Jewel