This may sound like and odd question BUT have a window that I've set  
to be full screen

In the Open event of the window the size is what I set in the design  
time
During the Open event of the various controls on the window it's the  
same as in the IDE at design time

A constructor has the design time size as well.

The FIRST event I can find that reports the size as really being full  
screen is Activate (which is way late in the window becoming visible)
The issue with this is that I'm trying to use the events of the  
window to initiate various actions, etc and I'm finding that if I  
have thing that reposition themselves based on the window size that  
this does not work because the window is NOT full screen until AFTER  
all the various events that you might use have done their thing

Anyone else run into this oddity ?
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