Most of the time, it is just a matter of laying out your window once, then just adding some tweaks to the properties in code. We have the ability to use "per-platform" code, so that is a great workaround.
- Ryan Dary Frank Condello wrote: > On 2-May-07, at 4:19 PM, Norman Palardy wrote: > >> On 2-May-07, at 1:51 PM, Giovanni wrote: >> >>> That would be sooo cool. >>> >>> It would be like a compile preview. For UI design that would make >>> things >>> soooo much easier. >>> >>> Feature request anyone? >> There is one >> >> <http://www.realsoftware.com/feedback/viewreport.php? >> reportid=gdqkwxvv> >> >> I do think the assessment suggests this wont happen though > > I think either the reporter was expecting too much (e.g. showing > Windows widgets in the Mac IDE) or RS at least read it that way. It > would be useful to have per-target layouts that simply used the > current system-supplied widgets in the editor. > > In addition to that, it would be cool to have the ability to switch > the window editor's widgets to those supplied by a system running a > remote debugger - this should be entirely doable even without per- > target layouts. > > Perhaps another (clearer) request, or requests, are in order... > > Frank. > <http://developer.chaoticbox.com/> > <http://macgameblog.com/> _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
