Thomas,

technically you _could_ do cross-compiling. But it's a lot of work to
set up the compiling environment like that.

A quick URL I googled:
http://divided-mind.blogspot.com/2007/09/cross-compiling-qt4win-on-linux.html

On the other hand, virtual machines running in Parallels, VMWare or
VirtualBox don't cost much resources and give you a much bigger
flexibility and reliability when it comes to compiling, testing and
debugging.

As soon as I get a working SDK enviroment, I'll make a cmake file that
allows EASY compilation of a plugin on all platforms. But that's not
my focus as long as the SDK examples won't compile on a standard OS
with standard compilers.


2008/12/1 Thomas Tempelmann <[EMAIL PROTECTED]>:
> On 01.12.2008 23:18 Uhr, "Bastian Bense" <[EMAIL PROTECTED]> wrote:
>
>> Did anyone consider cmake to offer an platform independent way of
>> building the plugin and possibly packing it into a plugin shell? I
>> think that would be easy to do and boost productivity of anyone
>> interested in writing plugins dramatically.
>
> There's surely a need for something like that, but no one has come up with a
> solution for this yet AFAIK.
>
> Even better, if I could just build them all on one system as it used to be
> with CW for Mac and Windows .... But I'm dreaming.


-- 
Best regards,
Bastian Bense

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