>From his Mikko Alaluusuas earlier post about his work this sprint. Hopefully this can be somehow fixed so old worlds can be viewed also with nicer shadows. Would be a shame to enforce this to all rex users that have already content out there. We will hear more later how it goes :)
Hi all, my task for this sprint is to improve the shadow quality in Naali and also improve the hovering widgets. The hovering widgets need a visual update as well as some fixes to resizing etc. The new shadowing algorithm forces a slight change for the content creators. As we now need 3 depthmaps in the shaders, you need to specify them in the material script. This is easy, just add 2 more texture_units with content_type shadow (you propably already have one if the material is supposed to receive shadows). The exporter from blender to ogre only specifies 1 at the moment, but It will propably be changed after release. There is propably going to be a configuration to allow the user to specify the shadowmap size. Here's some pics of the shadows: Old ones: http://img33.imageshack.us/i/shadold.jpg/ PSSM sharp: http://img257.imageshack.us/i/shadnew.jpg/ PSSM with depthmap blur: http://img171.imageshack.us/i/viewer2010060810015892.png/ Naali's trunk now has the blurred version of the shadows, but it can be easily changed back to sharper version. Best regards, Jonne Nauha realXtend developer http://www.realxtend.org/ http://www.evocativi.com/ 2010/6/9 Antti Ilomäki <antti.ilom...@gmail.com> > I believe it's an issue with the shaders and the new shadows. Someone's > already looking into possible backwards compatibility. > > > 2010/6/9 Peter Steinlechner <psteinlech...@gmail.com> > > Greetings >> >> My First Impressions: it looks great - now also the teleport to different >> regions works fine. (on naali 0.2.2 it alays ended with a black viewer >> screen) >> >> But somehow the shadows are gone on my machine at least, as you can see in >> the screenshot. Maybe its a local graphics issue ? >> >> Hardware: >> i7 720 CPU >> nvidia GTX285 with 1GB dedicated memory >> >> >> >> >> 2010/6/9 Antti Ilomäki <antti.ilom...@gmail.com> >> >>> Greetings everyone! >>> >>> Naali 0.2.3 is now available for download here: >>> http://code.google.com/p/realxtend-naali/downloads/list >>> >>> There are numerous improvements especially for content creators this >>> time; Naali now supports other texture formats besides j2k, EC editor is >>> coming along nicely and Media URLs work properly on prims. Several bugs have >>> also been dealt with, shadows improved and Python API upgraded. For a full >>> list of changes and other info check out the changlelog here: >>> http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Changelog_and_History >>> >>> A new version of Taiga should also be available shortly. >>> >>> -- >>> http://groups.google.com/group/realxtend >>> http://www.realxtend.org >> >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org