If the backwards compatibility code seems to work well and it's not too much
trouble I think we should just make the quick fix release. Let's figure it
out tomorrow.

2010/6/9 Toni Alatalo <ant...@kyperjokki.fi>

> Peter Steinlechner kirjoitti:
>
>  but im not sure if that helps in my case, would that mean that the avatar
>> material needs an update too, or the terrain textures ?
>> As better visible on this screenshot, the avatar doesnt cast any shadow on
>> the ground.
>>
>
> I understood that the backwards compatibility code in Naali git develop now
> makes it so that all old shadow-receiving materials work without any
> changes. But the 0.2.3 release didn't have this code yet.
>
> ~Toni
>
>
>> Maybe a material converter might be a soon required help, as i assume that
>> most available ogre exporters might have the same issue like the blender
>> exporter, and manualy editing a few hundered materials ould easy take out
>> the fun.
>>
>> Cheers
>> Peter
>>
>> On Wed, Jun 9, 2010 at 8:50 PM, Toni Alatalo <ant...@kyperjokki.fi<mailto:
>> ant...@kyperjokki.fi>> wrote:
>>
>>    Jonne Nauha kirjoitti:
>>
>>        >From his Mikko Alaluusuas earlier post about his work this
>>        sprint. Hopefully this can be somehow fixed so old worlds can
>>        be viewed also with nicer shadows.
>>        Would be a shame to enforce this to all rex users that have
>>        already content out there. We will hear more later how it goes :)
>>
>>
>>    He committed an attempt at backwards compatibility for old
>>    shadow-receiving materials in the afternoon and in my quick test
>>    it seemed to work. The code creates the missing passes when the
>>    material doesn't have them or so. Dunno if we should make another
>>    quickfix release with this on, or if it's ok for ppl to wait for
>>    next time based one in some weeks.
>>
>>    ~Toni
>>
>>
>>
>>           Hi all,
>>
>>           my task for this sprint is to improve the shadow quality in
>>        Naali
>>           and also improve the hovering widgets.
>>           The hovering widgets need a visual update as well as some
>>        fixes to
>>           resizing etc.
>>
>>           The new shadowing algorithm forces a slight change for the
>>        content
>>           creators. As we now need 3 depthmaps in the shaders, you
>>        need to
>>           specify them in the material script. This is easy, just add
>>        2 more
>>           texture_units with content_type shadow (you propably
>>        already have
>>           one if the material is supposed to receive shadows). The
>>        exporter
>>           from blender to ogre only specifies 1 at the moment, but It
>>        will
>>           propably be changed after release. There is propably going
>>        to be a
>>           configuration to allow the user to specify the shadowmap size.
>>           Here's some pics of the shadows:
>>
>>           Old ones: http://img33.imageshack.us/i/shadold.jpg/
>>           PSSM sharp: http://img257.imageshack.us/i/shadnew.jpg/
>>           PSSM with depthmap
>>           blur: http://img171.imageshack.us/i/viewer2010060810015892.png/
>>
>>           Naali's trunk now has the blurred version of the shadows,
>>        but it
>>           can be easily changed back to sharper version.
>>
>>
>>        Best regards,
>>        Jonne Nauha
>>        realXtend developer
>>
>>        http://www.realxtend.org/
>>        http://www.evocativi.com/
>>
>>
>>        2010/6/9 Antti Ilomäki <antti.ilom...@gmail.com
>>        <mailto:antti.ilom...@gmail.com>
>>        <mailto:antti.ilom...@gmail.com
>>        <mailto:antti.ilom...@gmail.com>>>
>>
>>
>>           I believe it's an issue with the shaders and the new shadows.
>>           Someone's already looking into possible backwards
>>        compatibility.
>>
>>
>>           2010/6/9 Peter Steinlechner <psteinlech...@gmail.com
>>        <mailto:psteinlech...@gmail.com>
>>           <mailto:psteinlech...@gmail.com
>>
>>        <mailto:psteinlech...@gmail.com>>>
>>
>>
>>               Greetings
>>
>>               My First Impressions: it looks great - now also the
>>        teleport
>>               to different regions works fine. (on naali 0.2.2 it alays
>>               ended with a black viewer screen)
>>
>>               But somehow the shadows are gone on my machine at least, as
>>               you can see in the screenshot. Maybe its a local
>>        graphics issue ?
>>
>>               Hardware:
>>               i7 720 CPU
>>               nvidia GTX285 with 1GB dedicated memory
>>
>>
>>
>>
>>               2010/6/9 Antti Ilomäki <antti.ilom...@gmail.com
>>        <mailto:antti.ilom...@gmail.com>
>>               <mailto:antti.ilom...@gmail.com
>>        <mailto:antti.ilom...@gmail.com>>>
>>
>>
>>                   Greetings everyone!
>>
>>                   Naali 0.2.3 is now available for download here:
>>                   http://code.google.com/p/realxtend-naali/downloads/list
>>
>>                   There are numerous improvements especially for content
>>                   creators this time; Naali now supports other texture
>>                   formats besides j2k, EC editor is coming along
>>        nicely and
>>                   Media URLs work properly on prims. Several bugs
>>        have also
>>                   been dealt with, shadows improved and Python API
>>        upgraded.
>>                   For a full list of changes and other info check out the
>>                   changlelog here:
>>
>> http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Changelog_and_History
>>
>>                   A new version of Taiga should also be available
>>        shortly.
>>                   --             http://groups.google.com/group/realxtend
>>                   http://www.realxtend.org
>>
>>
>>               --         http://groups.google.com/group/realxtend
>>               http://www.realxtend.org
>>
>>
>>           --     http://groups.google.com/group/realxtend
>>           http://www.realxtend.org
>>
>>
>>        --         http://groups.google.com/group/realxtend
>>        http://www.realxtend.org
>>
>>
>>    --     http://groups.google.com/group/realxtend
>>    http://www.realxtend.org
>>
>>
>> --
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>> ------------------------------------------------------------------------
>>
>>
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