Jonne Nauha kirjoitti:
>From his Mikko Alaluusuas earlier post about his work this sprint. Hopefully this can be somehow fixed so old worlds can be viewed also with nicer shadows. Would be a shame to enforce this to all rex users that have already content out there. We will hear more later how it goes :)

He committed an attempt at backwards compatibility for old shadow-receiving materials in the afternoon and in my quick test it seemed to work. The code creates the missing passes when the material doesn't have them or so. Dunno if we should make another quickfix release with this on, or if it's ok for ppl to wait for next time based one in some weeks.

~Toni



    Hi all,

    my task for this sprint is to improve the shadow quality in Naali
and also improve the hovering widgets.
    The hovering widgets need a visual update as well as some fixes to
    resizing etc.

    The new shadowing algorithm forces a slight change for the content
    creators. As we now need 3 depthmaps in the shaders, you need to
    specify them in the material script. This is easy, just add 2 more
    texture_units with content_type shadow (you propably already have
    one if the material is supposed to receive shadows). The exporter
    from blender to ogre only specifies 1 at the moment, but It will
    propably be changed after release. There is propably going to be a
configuration to allow the user to specify the shadowmap size.
    Here's some pics of the shadows:

    Old ones: http://img33.imageshack.us/i/shadold.jpg/
    PSSM sharp: http://img257.imageshack.us/i/shadnew.jpg/
    PSSM with depthmap
    blur: http://img171.imageshack.us/i/viewer2010060810015892.png/

    Naali's trunk now has the blurred version of the shadows, but it
    can be easily changed back to sharper version.


Best regards,
Jonne Nauha
realXtend developer

http://www.realxtend.org/
http://www.evocativi.com/


2010/6/9 Antti Ilomäki <antti.ilom...@gmail.com <mailto:antti.ilom...@gmail.com>>

    I believe it's an issue with the shaders and the new shadows.
    Someone's already looking into possible backwards compatibility.


    2010/6/9 Peter Steinlechner <psteinlech...@gmail.com
    <mailto:psteinlech...@gmail.com>>

        Greetings

        My First Impressions: it looks great - now also the teleport
        to different regions works fine. (on naali 0.2.2 it alays
        ended with a black viewer screen)

        But somehow the shadows are gone on my machine at least, as
        you can see in the screenshot. Maybe its a local graphics issue ?

        Hardware:
        i7 720 CPU
        nvidia GTX285 with 1GB dedicated memory




        2010/6/9 Antti Ilomäki <antti.ilom...@gmail.com
        <mailto:antti.ilom...@gmail.com>>

            Greetings everyone!

            Naali 0.2.3 is now available for download here:
            http://code.google.com/p/realxtend-naali/downloads/list

            There are numerous improvements especially for content
            creators this time; Naali now supports other texture
            formats besides j2k, EC editor is coming along nicely and
            Media URLs work properly on prims. Several bugs have also
            been dealt with, shadows improved and Python API upgraded.
            For a full list of changes and other info check out the
            changlelog here:
            
http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Changelog_and_History

            A new version of Taiga should also be available shortly.
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            http://www.realxtend.org


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