Thanks for the hint Toni and welcome back from holidays :-) I will dig
deeper into the ogre materials and shaders and experiment more with them.

On Sun, Oct 24, 2010 at 7:08 AM, Toni Alatalo <ant...@kyperjokki.fi> wrote:

> On pe, 2010-10-15 at 09:54 -0700, pedro wrote:
> > I just was watching nMechanics demo:
> http://www.youtube.com/watch?v=FUZT1KJJvuQ
> > - is it possible to have this sorts of reflections in naali too or is
> > it too early ? Also is there a possibility available to simulate neon
> > lights and glow around lightsources or is it best to try simulating
> > these effects with materials and textures?
>
> The lighting on the car is a shader, running on the GPU -- not related
> to logic scripting on server or client to which this thread jumped to
> later. And it is by no means too early to do that, has been possible
> since the beginning basically 'cause Ogre provides the mechanism.
>
> There used to be a realxtend demo world up with a car that has a similar
> shader, but that server hasn't been up recently in the old address at
> least .. perhaps someone from Evocativi can tell if they have it running
> somewhere.
>
> Ah this old mac screenshot actually shows it:
> http://dl.dropbox.com/u/3157753/naali-mac-0201-04-30.png
>
> With Ogre you define the shaders you want to use with the materials,
> http://www.ogre3d.org/tikiwiki/Materials
>
> There is a tutorial for how to use them with the old viewer, should show
> identically in Naali too (it is the same Ogre, and also Ogre just gives
> the shaders for the gfx card to run),
> http://www.armaghia.fr/DeltaLyrae6/realxtend-tutorial-complex-materials/
> .. you can do the same authoring somehow with Naali too. That one uses
> the multiuse SuperShader that comes with both rexviewer and Naali, with
> which you can use the basics like specular maps for shinyness out of the
> box.
>
> > Pedro
>
> ~Toni
>
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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