Thanks for the hint Toni and welcome back from holidays :-) I will dig deeper into the ogre materials and shaders and experiment more with them.
On Sun, Oct 24, 2010 at 7:08 AM, Toni Alatalo <ant...@kyperjokki.fi> wrote: > On pe, 2010-10-15 at 09:54 -0700, pedro wrote: > > I just was watching nMechanics demo: > http://www.youtube.com/watch?v=FUZT1KJJvuQ > > - is it possible to have this sorts of reflections in naali too or is > > it too early ? Also is there a possibility available to simulate neon > > lights and glow around lightsources or is it best to try simulating > > these effects with materials and textures? > > The lighting on the car is a shader, running on the GPU -- not related > to logic scripting on server or client to which this thread jumped to > later. And it is by no means too early to do that, has been possible > since the beginning basically 'cause Ogre provides the mechanism. > > There used to be a realxtend demo world up with a car that has a similar > shader, but that server hasn't been up recently in the old address at > least .. perhaps someone from Evocativi can tell if they have it running > somewhere. > > Ah this old mac screenshot actually shows it: > http://dl.dropbox.com/u/3157753/naali-mac-0201-04-30.png > > With Ogre you define the shaders you want to use with the materials, > http://www.ogre3d.org/tikiwiki/Materials > > There is a tutorial for how to use them with the old viewer, should show > identically in Naali too (it is the same Ogre, and also Ogre just gives > the shaders for the gfx card to run), > http://www.armaghia.fr/DeltaLyrae6/realxtend-tutorial-complex-materials/ > .. you can do the same authoring somehow with Naali too. That one uses > the multiuse SuperShader that comes with both rexviewer and Naali, with > which you can use the basics like specular maps for shinyness out of the > box. > > > Pedro > > ~Toni > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org