perfect informations let's see if i have understand correctlly ;) so we need to do : 1) launch server 2)login with Naali 3) enter build mode and create a new object 4) go to web site were we have our script stored, here i use : http://github.com/realXtend/naali/blob/develop/bin/jsmodules/apitest/ for choose one i want to try the hovertext one so i right click on it and copy the web adress url. 5) on Naali with the object selecetd (into build mode) i go to the right side i click on the button named : *properties* i expand the part named : *scripting(1 item)* and on the line with ServerScriptClass i paste the web url of the .js script here for exemple i past : http://github.com/realXtend/naali/blob/develop/bin/jsmodules/apitest/hoveringtext_example.js 6) and i hit return key and i see a nice red text error on the opensim console :P
something wrong? best regards, MasterJ On 24 oct, 13:09, Peter Steinlechner <[email protected]> wrote: > Thanks for this hint too. I would have to find out how to compile it and > where to find the values to get changed. (Probably I'm not the only one) So > it would be great, if at some point it would be possible to set the size > maybe in a .ini file if this doesn't sidetrack the project schedule too > much. I personaly would be happy even with some fixed values to choose from > - like 512x512m and 1024x1024m as this allready would extend the > possibilities and usage of taiga quite a lot. > > Cheers > Pedro > > On Sun, Oct 24, 2010 at 6:54 AM, Toni Alatalo <[email protected]> wrote: > > On la, 2010-10-23 at 16:47 +0200, Peter Steinlechner wrote: > > > Hi Ali - thats great news, will there also be bigger region sizes in > > > tundra ? This would make me easy switching from taiga to tundra. > > > Do note that also with Taiga (OpenSim) you can use bigger regions with > > Naali, like I did that 1km*1km test and I think bigger ones can work > > too. So don't have to wait for Tundra to get to use that, at least if > > you can compile OpenSim yourself or we can make it configurable somehow > > for Taiga (if you really need it quick, and can't build opensim > > yourself, you can perhaps ask someone to do it for you). > > > > Pedro > > > ~̃Toni > > > > On Sat, Oct 23, 2010 at 1:26 PM, Ali Kämäräinen > > > <[email protected]> wrote: > > > Hi Peter, > > > > This very feature will be - and actually is already in the > > > Tundra-branch - available in the near future. > > > > Grey skies, > > > Ali > > > > 2010/10/23 Peter Steinlechner <[email protected]> > > > > Thist sounds great Jonne, maybe a nice to have feature > > > would be also the option to select single objects and > > > having the possibility to save them as a new scene. I > > > wouldn't be surprised if some of you have this > > > allready planned in at some point. > > > > Cheers > > > Pedro > > > > On Fri, Oct 22, 2010 at 6:38 PM, Jonne Nauha > > > <[email protected]> wrote: > > > Peter: EC stuff is great and will be more > > > flexible for sure on the Tundra servers. Now > > > we are sometimes a little hindered by things > > > opensim forces on us. But yeah sound files are > > > already in, I don't see no problem to make a > > > EC_SoundStream or make the current one support > > > stream urls. I guess phonon in qt might help > > > with that, thats what we are doing the video > > > streaming stuff with. > > > > MasteJ: No you dont need any browsers, I think > > > you missed the point. The component is in a > > > entity (in opensim thats a prim then), you > > > just make a script ec, host your js source > > > somewhere in the web and put that url ref as > > > the script. Then you just write your logic > > > into the js source in the web using Naali > > > script API. I think I was mistaken and you > > > cannot presently run but local js/python > > > source with that EC, not that I looked it a > > > bit more. But I believe running web source is > > > also coming in the future. > > > > Best regards, > > > Jonne Nauha > > > realXtend developer > > > > http://www.realxtend.org/ > > > http://www.evocativi.com/ > > > > On Fri, Oct 22, 2010 at 6:52 PM, MasterJ > > > <[email protected]> wrote: > > > ok it's effectively sound interessing, > > > i do some test in a few. > > > can we open in-world web browser? > > > (Naali web browser) for launch > > > the .js? > > > > On 22 oct, 17:28, Peter Steinlechner > > > <[email protected]> wrote: > > > > Hi Jonne - that sounds great - I > > > think most people havn't yet fully > > > > harnessed the power of the EC-Editor > > > (including me) and im also curious > > > > about the upcomming tundra server. > > > Is there also a way to play ogg > > > streams > > > > from the web to naali? I tried > > > probably the wrong way around, but > > > thought it > > > > might be great if one could upload a > > > playlist file and attach it to a prim > > > > like an uploaded soundfile or > > > something like this. > > > > > Anyhow - have a great weekend all > > > > Cheers, > > > > Pedro > > > > > On Fri, Oct 22, 2010 at 3:09 PM, > > > Jonne Nauha > > > <[email protected]>wrote: > > > > > > If you want to do this properly > > > with Naali with compatibility to Taiga > > > and > > > > > upcoming Tundra you should use > > > javascript. In naali we have a entity > > > > > component called EC_Script that > > > you can give url to your javascript in > > > web > > > > > somewhere. Write that js file with > > > Naali js API and you can then toggle > > > for > > > > > example the > > > material/texture/particlescript on > > > your mesh to make it blink > > > > > with some interval. At least this > > > is how I would do it, forget about > > > legacy > > > > > server scripts :P > > > > > > Others can comment if I went wrong > > > somewhere there, at least I have > > > gotten > > > > > the impression that EC_Script will > > > download a url ref and execute it in > > > the > > > > > client. Toni already did some door > > > example with this style, to open/close > > > a > > > > > "door" prim. He didnt do it with > > > ec script but I think that steared how > > > ec > > > > > script on js side at least should > > > behave. > > > > > > Ali: did we have some js examples > > > up already and some wiki how to > > > implement > > > > > these? > > > > > > Best regards, > > > > > Jonne Nauha > > > > > realXtend developer > > > > > >http://www.realxtend.org/ > > > > >http://www.evocativi.com/ > > > > > > On Thu, Oct 21, 2010 at 9:16 PM, > > > MasterJ <[email protected]> wrote: > > > > > >> hmmm i'm thinking about that if > > > it's can be possible to use a python > > > > >> script for have a blinking neon > > > for example and play with this script. > > > > >> it's give me idea and i actually > > > search for that .... problem is .. > > > > >> can we use them on Naali after? > > > and if yes how to made them working? > > > > > >> exemple: i have a light as a mesh > > > (a neon tube a cylinder in this > > > > >> exmple hehe) and i have this > > > famous python script (i still search > > > for > > > > >> it ) > > > > >> how i can tell Naali (or it's > > > server side?) to use this script on > > > this > > ... > > plus de détails » -- http://groups.google.com/group/realxtend http://www.realxtend.org
