Chris McDonough wrote: > The repoze.bfg trunk (what will eventually be released as version 0.8) has > shed > all dependencies on packages that require compilation of C code.
Cool. :-) > I'd be grateful if folks could try this out on their favorite > platform-without-the-capability-of-compiling-C-code (Windows, GAE, Jython, > PyPy, > etc) and report back any interesting findings. I think there'd be enormous value in a "Getting started on GAE" tutorial on bfg.repoze.org. For that I'd like to see: - a skeleton code project - an understanding of how to use the GAE model storage in a BFG application - some kind of basic CRUD forms for such BFG feels like a good match for GAE, especially for people with a Zopeish inclination. I did a GAE project recently and used Google's own webapp framework, which was OK, but rather bare. I looked into using Pylons, but it seemed to require some rather shaky patches to the GAE environment. So probably, this could be an interesting niche for BFG. Martin -- Author of `Professional Plone Development`, a book for developers who want to work with Plone. See http://martinaspeli.net/plone-book _______________________________________________ Repoze-dev mailing list Repoze-dev@lists.repoze.org http://lists.repoze.org/listinfo/repoze-dev