On Sat, 2 Feb 2002, Chris "Winston" Litchfield wrote:

> 1. If you have PvP(PK) at all, how can you have RP?  Real Death or
> not, someone will figure out the best way to make a char and kill
> everyone.  Someone will eventually rule the mud, and it will cause
> either people to leave or the imms to step in.

how is killing other players not playing a role? i'm RP'ing a brutal
murderer with mad combat skills. in any decent RP environment, the other
players will have some way to check this. or maybe they just all suck and
deserve to be ruled.

if the imms do step in, it should be to talk with the player who's kicking
everyone's ass and ask them to maybe take on a new role, or to try and
guide their abilites to the betterment of the mud. give them powers as a
warlord and let them lead the other players into a battle. engage them,
ask for their help, ask them to help all the other players get better.

or ban pkill altogether.

> 2. Okay, rewards for RP is as bad as rewards for not RP.  Environment
> supports RP.  Force things to be RP by keeping everything around it
> RP.  This means removing: Sesami Street, Smurfs, MEga City One, etc
> from Stock and not putting any new areas in.  It means removing
> EVERYTHING that says NUMBERS for stats as well?

shrug. that's entirely up to the imps of the mud. your next comment -

> 3. Why cant a balance exist?  Frankly, pure RP is as boring to me as pure
> H/S.  A combination, where the PK is based on RP.

is exactly what i'm saying. to some people, 'pure' rp, by which i assume
you mean talker-style rp, is boring. to other people, it is not.

i encourage everyone thinking of making an rp mud to check out dartmud, an
LP based mud and easily the best role play environment i've ever seen
online, bar none.

> 4. Why have killer flags?  or flags place upon a person by the SYSTEM.

i have no clue what you're talking about. :P

seeya,

--
Blue Lang                                      http://www.b-side.org/~blue
           editor, b-side.org                        http://www.b-side.org
           bug generation unit, alanthia mud             alanthia.org 1536
           integration engineer, veritas software   http://www.veritas.com


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