Not sure I follow here... Each connection will have a unique descriptor, so
using this as a check for comparison will fail everytime.

Can you elaborate? Perhaps you are talking about the remote hostname or
something?

-----Original Message-----
From: Matt Foltz [mailto:[EMAIL PROTECTED]
Sent: Tuesday, August 13, 2002 1:51 AM
To: Bob Gries
Cc: [email protected]
Subject: Re: Embracing But Controlling Multiplay


I had a brainstorm one night about ways to control
multiplaying.  What I came up with was to make a
check_multi function which compares the descriptors of
both players.  If identical, it fails the check.  Then
you would put the check into anything like give,
grouping, etc.  The only problem is that there's still
ways around it (dropping items, softening mobs, etc). 
Of course, you could take it to the extreme and not
let another character login if the descriptor is
already connected.  Just a thought.
-Matt Foltz

--- Bob Gries <[EMAIL PROTECTED]> wrote:
> Greetings.  I am looking for a code snippet that
> instead of prevent
> multiplay, actually embraces it, but in a controlled
> form.  I am ideally
> looking for something similar to the retail form of
> choosing a character
> (login, pass, list of character associated to that
> account), but I am
> willing to consider other solutions as well.
> 
> In addition, in case there is not exactly the code
> snippet I am looking for,
> is there an explanation of the player authentication
> somewhere on the web?
> If so, I can put a snippet together for all to
> enjoy.
> 
> Take care and thank you.
> 
> 
> -- 
> ROM mailing list
> [email protected]
> http://www.rom.org/cgi-bin/mailman/listinfo/rom


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