Well, there are a plethora of methods to test for a multiplayer.

The original conversation came from determining them with code, which there
is no reliable way to do.


-----Original Message-----
From: Mike Barton [mailto:[EMAIL PROTECTED]
Sent: Tuesday, August 13, 2002 11:47 AM
To: Jason Gauthier; 'Matt Foltz'; '[email protected]'
Subject: Re: Embracing But Controlling Multiplay


And at the same time, what about people who are multiplaying, but know of
this 
and SAY they are on a network sharing an IP?  Normally you can tell.. one
out 
leveling while the other is healing, and vice versa, or chars trading 
equipment etc. without communicating within the game.. but sometimes it's 
just hard to tell objectively.
This is why we use people to decide who to punish, not code.
--Palrich.

On Tuesday 13 August 2002 04:37 pm, Jason Gauthier wrote:
> What about people coming from the same network but sharing the same
> external IP address?

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