What about people coming from the same network but sharing the same external
IP address?

-----Original Message-----
From: Matt Foltz [mailto:[EMAIL PROTECTED]
Sent: Tuesday, August 13, 2002 12:15 PM
To: [email protected]
Subject: RE: Embracing But Controlling Multiplay


Yeah, maybe I'm using the wrong terminology - I wrote
that e-mail at 3:15 am last night.  What I mean is if
their hostname/IP is the same (just using sockets to
rewrite it).
-Matt Foltz

--- Jason Gauthier <[EMAIL PROTECTED]> wrote:
> Not sure I follow here... Each connection will have
> a unique descriptor, so
> using this as a check for comparison will fail
> everytime.
> 
> Can you elaborate? Perhaps you are talking about the
> remote hostname or
> something?
> 
> -----Original Message-----
> From: Matt Foltz [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, August 13, 2002 1:51 AM
> To: Bob Gries
> Cc: [email protected]
> Subject: Re: Embracing But Controlling Multiplay
> 
> 
> I had a brainstorm one night about ways to control
> multiplaying.  What I came up with was to make a
> check_multi function which compares the descriptors
> of
> both players.  If identical, it fails the check. 
> Then
> you would put the check into anything like give,
> grouping, etc.  The only problem is that there's
> still
> ways around it (dropping items, softening mobs,
> etc). 
> Of course, you could take it to the extreme and not
> let another character login if the descriptor is
> already connected.  Just a thought.
> -Matt Foltz
> 
> --- Bob Gries <[EMAIL PROTECTED]> wrote:
> > Greetings.  I am looking for a code snippet that
> > instead of prevent
> > multiplay, actually embraces it, but in a
> controlled
> > form.  I am ideally
> > looking for something similar to the retail form
> of
> > choosing a character
> > (login, pass, list of character associated to that
> > account), but I am
> > willing to consider other solutions as well.
> > 
> > In addition, in case there is not exactly the code
> > snippet I am looking for,
> > is there an explanation of the player
> authentication
> > somewhere on the web?
> > If so, I can put a snippet together for all to
> > enjoy.
> > 
> > Take care and thank you.
> > 
> > 
> > -- 
> > ROM mailing list
> > [email protected]
> > http://www.rom.org/cgi-bin/mailman/listinfo/rom
> 
> 
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