Gotcha! I'm not an expert with networks :P --- Jason Gauthier <[EMAIL PROTECTED]> wrote: > Right :) > > The IP addresses on those systems differ. > But if you make a connection from all 5 outside of > your network, the target > will see 5 connection from the same IP. > The IP the outside target will see is your Linksys > router IP assigned from > the ISP. > > > -----Original Message----- > From: Matt Foltz [mailto:[EMAIL PROTECTED] > Sent: Tuesday, August 13, 2002 1:15 PM > To: Jason Gauthier > Subject: RE: Embracing But Controlling Multiplay > > > Maybe I need to re-check the IPs of my other > computers, but I thought each one was assigned a > different IP address. I have 5 Windows machines on > a > Linksys router ;) > > --- Jason Gauthier <[EMAIL PROTECTED]> wrote: > > Unfortunatly, If you are sharing an internet > > connection (ie: Linux > > Masquerading) every outbound connection looks like > > it coming from the IP > > address that you get from your ISP. > > > > So, if you have 5 machines behind "Windows > Internet > > Sharing", a Linksys > > router, or Linux firewall, the IP address source > > will be that of the > > assigned machines (or routers) > > > > > > > > -----Original Message----- > > From: Matt Foltz [mailto:[EMAIL PROTECTED] > > Sent: Tuesday, August 13, 2002 1:03 PM > > To: Jason Gauthier > > Subject: RE: Embracing But Controlling Multiplay > > > > > > If you compare IP address instead of actual hosts > I > > don't think you'd run into a problem. As far as > > I've > > seen, machines on the same network will still vary > > by > > 1 on the last digit of the IP. > > > > --- Jason Gauthier <[EMAIL PROTECTED]> wrote: > > > What about people coming from the same network > but > > > sharing the same external > > > IP address? > > > > > > -----Original Message----- > > > From: Matt Foltz > [mailto:[EMAIL PROTECTED] > > > Sent: Tuesday, August 13, 2002 12:15 PM > > > To: [email protected] > > > Subject: RE: Embracing But Controlling Multiplay > > > > > > > > > Yeah, maybe I'm using the wrong terminology - I > > > wrote > > > that e-mail at 3:15 am last night. What I mean > is > > > if > > > their hostname/IP is the same (just using > sockets > > to > > > rewrite it). > > > -Matt Foltz > > > > > > --- Jason Gauthier <[EMAIL PROTECTED]> wrote: > > > > Not sure I follow here... Each connection will > > > have > > > > a unique descriptor, so > > > > using this as a check for comparison will fail > > > > everytime. > > > > > > > > Can you elaborate? Perhaps you are talking > about > > > the > > > > remote hostname or > > > > something? > > > > > > > > -----Original Message----- > > > > From: Matt Foltz > > [mailto:[EMAIL PROTECTED] > > > > Sent: Tuesday, August 13, 2002 1:51 AM > > > > To: Bob Gries > > > > Cc: [email protected] > > > > Subject: Re: Embracing But Controlling > Multiplay > > > > > > > > > > > > I had a brainstorm one night about ways to > > control > > > > multiplaying. What I came up with was to make > a > > > > check_multi function which compares the > > > descriptors > > > > of > > > > both players. If identical, it fails the > check. > > > > > > Then > > > > you would put the check into anything like > give, > > > > grouping, etc. The only problem is that > there's > > > > still > > > > ways around it (dropping items, softening > mobs, > > > > etc). > > > > Of course, you could take it to the extreme > and > > > not > > > > let another character login if the descriptor > is > > > > already connected. Just a thought. > > > > -Matt Foltz > > > > > > > > --- Bob Gries <[EMAIL PROTECTED]> wrote: > > > > > Greetings. I am looking for a code snippet > > that > > > > > instead of prevent > > > > > multiplay, actually embraces it, but in a > > > > controlled > > > > > form. I am ideally > > > > > looking for something similar to the retail > > form > > > > of > > > > > choosing a character > > > > > (login, pass, list of character associated > to > > > that > > > > > account), but I am > > > > > willing to consider other solutions as well. > > > > > > > > > > In addition, in case there is not exactly > the > > > code > > > > > snippet I am looking for, > > > > > is there an explanation of the player > > > > authentication > > > > > somewhere on the web? > > > > > If so, I can put a snippet together for all > to > > > > > enjoy. > > > > > > > > > > Take care and thank you. > > > > > > > > > > > > > > > -- > > > > > ROM mailing list > > > > > [email protected] > > > > > > > http://www.rom.org/cgi-bin/mailman/listinfo/rom > > > > > > > > > > > > > > __________________________________________________ > > > > Do You Yahoo!? > > > > HotJobs - Search Thousands of New Jobs > > > > http://www.hotjobs.com > > > > > > > > -- > > > > ROM mailing list > > > > [email protected] > > > > > http://www.rom.org/cgi-bin/mailman/listinfo/rom > > > > > > > > > > __________________________________________________ > > > Do You Yahoo!? > > > HotJobs - Search Thousands of New Jobs > > > http://www.hotjobs.com > > > > > > -- > > > ROM mailing list > > > [email protected] > > > http://www.rom.org/cgi-bin/mailman/listinfo/rom > > > > > > -- > > > ROM mailing list > > > [email protected] > > > http://www.rom.org/cgi-bin/mailman/listinfo/rom > > > > > > __________________________________________________ > > Do You Yahoo!? > > HotJobs - Search Thousands of New Jobs > === message truncated ===
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