Hello again,

     When you set the min and max values on a MOB reset, thats how many MOBs 
can be in the area...so if you want 8 MOBs of that kind...constantly 8...you 
type in 8 different rooms 'reset 1 mob 400 8 8'.  Well, the MUD usually, 
instead of putting 1 mob in each of the eight rooms, during auto resets, puts 
two or three MOBs in one room, and then there are some that don't get a reset 
MOB.  This is not too terrible if they are wandering MOBs, but when you're 
making sentinel guards this is not a good thing.  I was thinking of a way to 
fix this, and I determined that I could not make the MIN/MAX values calculate 
on a room basis, because with wandering MOBs you'd get too many...so I was 
thinking of adding another field maybe: max per room.  Trouble is, I've only 
been coding for about 6 months, and I might be able to do it, but I'd rather 
not try and go into the OLC code without an idea of how I'm going to do 
it...especially because I need some way to convert the old resets to the new 
reset form.  If anyone has any ideas on how I might do this (or how I might 
solve it in a different manner), I'd greatly appreciate to hear from you.

Thanks in advance,
Selquest of Drug Wars
dwmud.ods.org
http://fly.to/dwmud 

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