Hello again,
When you set the min and max values on a MOB reset, thats how many MOBs
can be in the area...so if you want 8 MOBs of that kind...constantly 8...you
type in 8 different rooms 'reset 1 mob 400 8 8'. Well, the MUD usually,
instead of putting 1 mob in each of the eight rooms, during auto resets, puts
two or three MOBs in one room, and then there are some that don't get a reset
MOB. This is not too terrible if they are wandering MOBs, but when you're
making sentinel guards this is not a good thing. I was thinking of a way to
fix this, and I determined that I could not make the MIN/MAX values calculate
on a room basis, because with wandering MOBs you'd get too many...so I was
thinking of adding another field maybe: max per room. Trouble is, I've only
been coding for about 6 months, and I might be able to do it, but I'd rather
not try and go into the OLC code without an idea of how I'm going to do
it...especially because I need some way to convert the old resets to the new
reset form. If anyone has any ideas on how I might do this (or how I might
solve it in a different manner), I'd greatly appreciate to hear from you.
Thanks in advance,
Selquest of Drug Wars
dwmud.ods.org
http://fly.to/dwmud