No, the first number is the area max, the second number is the room max. For your sentinel guards, put the reset as reset 1 mob [vnum] [max in world] 1. That one will only allow 1 to reset in the room. That reset will never again reset, as long as a guard is in the room. Unless you have altered how areas reset, this is how OLC works. -Matt Foltz
--- [EMAIL PROTECTED] wrote: > In a message dated 12/22/2002 2:50:23 AM Eastern > Standard Time, > [EMAIL PROTECTED] writes: > > > 'reset 1 mob 400 8 8' > > ^ ^ > > That second number IS room max... > > -Matt Foltz > > > > no, the syntax is 'reset <number> mob <vnum> <area > min> <area max>' > __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com

