'reset 1 mob 400 8 8'
^ ^
That second number IS room max...
-Matt Foltz
--- [EMAIL PROTECTED] wrote:
> Hello again,
>
> When you set the min and max values on a MOB
> reset, thats how many MOBs can be in the area...so
> if you want 8 MOBs of that kind...constantly 8...you
> type in 8 different rooms 'reset 1 mob 400 8 8'.
> Well, the MUD usually, instead of putting 1 mob in
> each of the eight rooms, during auto resets, puts
> two or three MOBs in one room, and then there are
> some that don't get a reset MOB. This is not too
> terrible if they are wandering MOBs, but when you're
> making sentinel guards this is not a good thing. I
> was thinking of a way to fix this, and I determined
> that I could not make the MIN/MAX values calculate
> on a room basis, because with wandering MOBs you'd
> get too many...so I was thinking of adding another
> field maybe: max per room. Trouble is, I've only
> been coding for about 6 months, and I might be able
> to do it, but I'd rather not try and go into the OLC
> code without an idea of how I'm going to do
> it...especially because I need some way to convert
> the old resets to the new reset form. If anyone has
> any ideas on how I might do this (or how I might
> solve it in a different manner), I'd greatly
> appreciate to hear from you.
>
> Thanks in advance,
> Selquest of Drug Wars
> dwmud.ods.org
> http://fly.to/dwmud
> Dã&j)b b²ÔN2º&¢¸!¶Úÿ0®¨®Ü&âùYùb²Ø§~ë¢
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