I have to say that I also like it very much :-) For having tried that, I can only stand in awe seeing someone mastering the whole stack needed to compile the damn thing on windows.

Jérôme


Le 20/03/2017 à 09:44, Kamil Hornicek a écrit :
Hi,
few other people asked me, but Jerome did it right. Mesa code base is rather big and llvm is not small either. Integrating it in our building process and keeping it in sync would require huge amount of effort. It would also increase both the ISOs and the build time.

It's much easier to download Mesa's sources for give or take every other minor release and package it and I'm willing to do that.

Kamil

Dne 20.3.2017 9:06, Colin Finck napsal(a):
khorni...@svn.reactos.org wrote:
[RAPPS]
- Add a custom build of the Mesa 3D Graphics Library. This build
contains mesa, gallium and llvmpipe. It provides an enormous
performance boost over the software implementation present in
opengl32.

That sounds fantastic! I'm just wondering, if it is better than our
current OpenGL software rendering in every regard, can't we just have it
as the default in our tree?


- Colin

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