please please please write some user manual in wiki

plizzzzzzzzzzzzzzzzzzz

On Mon, Mar 20, 2017 at 9:44 PM, Jerome Gardou <jerome.gar...@reactos.org>
wrote:

> I have to say that I also like it very much :-) For having tried that, I
> can only stand in awe seeing someone mastering the whole stack needed to
> compile the damn thing on windows.
>
> Jérôme
>
>
>
> Le 20/03/2017 à 09:44, Kamil Hornicek a écrit :
>
>> Hi,
>> few other people asked me, but Jerome did it right. Mesa code base is
>> rather big and llvm is not small either. Integrating it in our building
>> process and keeping it in sync would require huge amount of effort. It
>> would also increase both the ISOs and the build time.
>>
>> It's much easier to download Mesa's sources for give or take every other
>> minor release and package it and I'm willing to do that.
>>
>> Kamil
>>
>> Dne 20.3.2017 9:06, Colin Finck napsal(a):
>>
>>> khorni...@svn.reactos.org wrote:
>>>
>>>> [RAPPS]
>>>> - Add a custom build of the Mesa 3D Graphics Library. This build
>>>> contains mesa, gallium and llvmpipe. It provides an enormous
>>>> performance boost over the software implementation present in
>>>> opengl32.
>>>>
>>>
>>> That sounds fantastic! I'm just wondering, if it is better than our
>>> current OpenGL software rendering in every regard, can't we just have it
>>> as the default in our tree?
>>>
>>>
>>> - Colin
>>>
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>
>
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