please please please write some user manual in wiki plizzzzzzzzzzzzzzzzzzz
On Mon, Mar 20, 2017 at 9:44 PM, Jerome Gardou <jerome.gar...@reactos.org> wrote: > I have to say that I also like it very much :-) For having tried that, I > can only stand in awe seeing someone mastering the whole stack needed to > compile the damn thing on windows. > > Jérôme > > > > Le 20/03/2017 à 09:44, Kamil Hornicek a écrit : > >> Hi, >> few other people asked me, but Jerome did it right. Mesa code base is >> rather big and llvm is not small either. Integrating it in our building >> process and keeping it in sync would require huge amount of effort. It >> would also increase both the ISOs and the build time. >> >> It's much easier to download Mesa's sources for give or take every other >> minor release and package it and I'm willing to do that. >> >> Kamil >> >> Dne 20.3.2017 9:06, Colin Finck napsal(a): >> >>> khorni...@svn.reactos.org wrote: >>> >>>> [RAPPS] >>>> - Add a custom build of the Mesa 3D Graphics Library. This build >>>> contains mesa, gallium and llvmpipe. It provides an enormous >>>> performance boost over the software implementation present in >>>> opengl32. >>>> >>> >>> That sounds fantastic! I'm just wondering, if it is better than our >>> current OpenGL software rendering in every regard, can't we just have it >>> as the default in our tree? >>> >>> >>> - Colin >>> >>> _______________________________________________ >>> Ros-dev mailing list >>> Ros-dev@reactos.org >>> http://www.reactos.org/mailman/listinfo/ros-dev >>> >>> >> _______________________________________________ >> Ros-dev mailing list >> Ros-dev@reactos.org >> http://www.reactos.org/mailman/listinfo/ros-dev >> > > > _______________________________________________ > Ros-dev mailing list > Ros-dev@reactos.org > http://www.reactos.org/mailman/listinfo/ros-dev >
_______________________________________________ Ros-dev mailing list Ros-dev@reactos.org http://www.reactos.org/mailman/listinfo/ros-dev