On Sep 1, 11:05 am, root <[EMAIL PROTECTED]> wrote:
> It would seem that ray tracing should be a fully parallel task.

Yes, it is, but multicore isn't the issue I think. Images can be split
up into smaller rectangles (i.e. rendering a single image by 4 cores
in parallel by splitting it into a 2x2 matrix) or each frame
separate.
An interesting related project is BURP, rendering with blender across
a network of nodes using boinc: http://burp.boinc.dk/

H
--~--~---------~--~----~------------~-------~--~----~
To post to this group, send email to sage-devel@googlegroups.com
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at http://groups.google.com/group/sage-devel
URLs: http://www.sagemath.org
-~----------~----~----~----~------~----~------~--~---

Reply via email to