Stuart Brady wrote: > IIRC, SimCoupe has forked into ports for Windows, DOS, Mac, and UNIX. > This is turning into a major problem, IMO.
Well, a temporary fork to be joined back up again. I've stripped it all down, removed some stuff and added lots more back in. I'm aiming for a common core set of modules with as much as possible that's platform independant (and _no_ conditional code!), onto which a platform specific set of modules is added to provide input/sound/video etc. It's pretty much getting there now, but I'm still thinning it out to leave as little as possible for each platform. DOS support will probably get dropped as the Windows version will be preferred by most (unless someone fancies doing it!). The UNIX modules are probably the most likely to get done next, and there are a few people up for that I believe. Mac and BeOS versions shouldn't be too far behind hopefully... Si