Stuart Brady wrote:
> IIRC, SimCoupe has forked into ports for Windows, DOS, Mac, and UNIX.
> This is turning into a major problem, IMO.

Well, a temporary fork to be joined back up again.  I've stripped it all
down, removed some stuff and added lots more back in.  I'm aiming for a
common core set of modules with as much as possible that's platform
independant (and _no_ conditional code!), onto which a platform specific set
of modules is added to provide input/sound/video etc.  It's pretty much
getting there now, but I'm still thinning it out to leave as little as
possible for each platform.

DOS support will probably get dropped as the Windows version will be
preferred by most (unless someone fancies doing it!).  The UNIX modules  are
probably the most likely to get done next, and there are a few people up for
that I believe.  Mac and BeOS versions shouldn't be too far behind
hopefully...

Si

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