Title: RE: Hi ho

When you don't have the power, you have to limit your options and while that sometimes leads to better design, it mostly leads to arse games. J

 

I mean if you look at most of the SAM Coupé's software it was generally not that great with only a few standout games that showed signs of ingeniousness (such as Water Works which was brilliant - what happened to Martin Bell?). Maybe it was down to a lot of people using stuff like SCADs (which sounded like a disease at the best of times) which produced flawed software (and similarly GamesMaster had some vile limitations) instead of coding their own from scratch, but the fact remains that most SAM games weren't exactly stellar.

 

However I'd argue that the problem with most PC games these days is that they're either all "me too" products or they're infuriatingly over-designed to the point that unless you're familiar with the genre, they're impenetrable. These days games are generally far better put together and designed than they used to be, but our expectation levels are similarly higher so we don't really notice it.


Graham

 

-----Original Message-----
From: Adrian Brown [mailto:[EMAIL PROTECTED]
Sent: 03 January 2003 17:04
To: sam-users@nvg.ntnu.no
Subject: RE: Hi ho

 

Thats the problem with PC games these days though - most dont have any design :) when you dont have the power you have to have better design to compensate.

 

*Start Flame War*

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On Behalf Of Graham Goring
Sent: 03 January 2003 17:02
To: 'sam-users@nvg.ntnu.no'
Subject: RE: Hi ho

>Optimisation is the fun part! Getting down to the nitty gritty in assembler
>is a
>great way to spend the night.... ;)

I'd rather concentrate on the game design part of it myself, for me that's the interesting bit about making games. :)

Graham

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