Frode wrote: > This is a claim I have never seen substantiated. What's to substantiate?
With separate systems I need to compile, upload the file somehow to the emulator, run the emulator, run the code. I then need to set up the debugger within the emulator to do exactly what I need (and depending on how much the code has changed since the last modification the breakpoints may all have moved), wait for my debugger to catch the condition, then figure out to which bit of code the debugger is pointing, then go back to my editor and find the code to which it refers. With an IDE, I can just hit "run->debug" and all the compilation is done, the upload is done, the running is done, all the breakpoints are moved automatically (and can be stored with the project, should I so wish) and as soon as a break condition is encountered the source is directly in front of me. How does that -not- save a lot of time? I remember when I used to write C using vi, gcc and gdb. The amount of effort involved in tracking down a bug compared to using VC++ was -huge-. Geoff ________________________________________________________________________ This email has been scanned for all viruses by the MessageLabs SkyScan service. For more information on a proactive anti-virus service working around the clock, around the globe, visit http://www.messagelabs.com ________________________________________________________________________