Could you give the number of nodes per second with various multipv and the engine you use ?
I know well the code you used by many engines for multipv, so I know what impact it has. But maybe other engines behave differently (which I don't understand : sorting scores and lines before an output is marginal). You can always set multipv=1 manually before analysing. Pascal For examples of engines that take longer to reach a given depth using multipv, take a look at Toga or Rybka. But setting multipv=1 solves my problem simply enough (for some reason I thought that this didn't affect the number of pv used in game analysis) ! Thanks. Zarkon ------------------------------------------------------------------------------ Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA -OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise -Strategies to boost innovation and cut costs with open source participation -Receive a $600 discount off the registration fee with the source code: SFAD http://p.sf.net/sfu/XcvMzF8H _______________________________________________ Scid-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/scid-users
