Did you change UCI engine settings via the configuration dialog ? Pascal
2009/2/26, Zarkon Fischer <[email protected]>: > Actually, now game analysis is only using multipv=4 even though > multipv=1 for infinite analysis. I'm not sure why it sometimes works > and sometimes not, but I guess there is an issue here. > > Regards > > Zarkon > > On 2/20/09, Zarkon Fischer <[email protected]> wrote: >> Could you give the number of nodes per second with various multipv and >> the >> engine you use ? >> >> I know well the code you used by many engines for multipv, so I know what >> impact it has. But maybe other engines behave differently (which I don't >> understand : sorting scores and lines before an output is marginal). >> You can always set multipv=1 manually before analysing. >> >> Pascal >> >> >> For examples of engines that take longer to reach a given depth using >> multipv, take a look at Toga or Rybka. But setting multipv=1 solves my >> problem simply enough (for some reason I thought that this didn't >> affect the number of pv used in game analysis) ! >> >> Thanks. >> >> Zarkon >> > > ------------------------------------------------------------------------------ Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA -OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise -Strategies to boost innovation and cut costs with open source participation -Receive a $600 discount off the registration fee with the source code: SFAD http://p.sf.net/sfu/XcvMzF8H _______________________________________________ Scid-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/scid-users
