Did you change UCI engine settings via the configuration dialog ?

Pascal

2009/2/26, Zarkon Fischer <[email protected]>:
> Actually, now game analysis is only using multipv=4 even though
> multipv=1 for infinite analysis. I'm not sure why it sometimes works
> and sometimes not, but I guess there is an issue here.
>
> Regards
>
> Zarkon
>
> On 2/20/09, Zarkon Fischer <[email protected]> wrote:
>> Could you give the number of nodes per second with various multipv and
>> the
>> engine you use ?
>>
>> I know well the code you used by many engines for multipv, so I know what
>> impact it has. But maybe other engines behave differently (which I don't
>> understand : sorting scores and lines before an output is marginal).
>> You can always set multipv=1 manually before analysing.
>>
>> Pascal
>>
>>
>> For examples of engines that take longer to reach a given depth using
>> multipv, take a look at Toga or Rybka. But setting multipv=1 solves my
>> problem simply enough (for some reason I thought that this didn't
>> affect the number of pv used in game analysis) !
>>
>> Thanks.
>>
>> Zarkon
>>
>
>

------------------------------------------------------------------------------
Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA
-OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise
-Strategies to boost innovation and cut costs with open source participation
-Receive a $600 discount off the registration fee with the source code: SFAD
http://p.sf.net/sfu/XcvMzF8H
_______________________________________________
Scid-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/scid-users

Reply via email to