Actually, now game analysis is only using multipv=4 even though multipv=1 for infinite analysis. I'm not sure why it sometimes works and sometimes not, but I guess there is an issue here.
Regards Zarkon On 2/20/09, Zarkon Fischer <[email protected]> wrote: > Could you give the number of nodes per second with various multipv and the > engine you use ? > > I know well the code you used by many engines for multipv, so I know what > impact it has. But maybe other engines behave differently (which I don't > understand : sorting scores and lines before an output is marginal). > You can always set multipv=1 manually before analysing. > > Pascal > > > For examples of engines that take longer to reach a given depth using > multipv, take a look at Toga or Rybka. But setting multipv=1 solves my > problem simply enough (for some reason I thought that this didn't > affect the number of pv used in game analysis) ! > > Thanks. > > Zarkon > ------------------------------------------------------------------------------ Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA -OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise -Strategies to boost innovation and cut costs with open source participation -Receive a $600 discount off the registration fee with the source code: SFAD http://p.sf.net/sfu/XcvMzF8H _______________________________________________ Scid-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/scid-users
