Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hi.Keep up the fantastic job guys.Is there any news regarding the full graphics in the game, and will all the characters have voiceovers when the game is released? It's fantastic if you've managed to both make full graphics and full voiceovers that fast. I'm extremely excited...

URL: http://forum.audiogames.net/viewtopic.php?pid=312625#p312625





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bk3 all secrets that we know

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


bk3 all secrets that we know

Hello, i created this topic, to know all secrets of bk3. I'm really in to bk3 now and have completed the normal mode, now completed the half of exciting. Here, you need to post secrets that you know. But just please, when posting a secret, Try explaining what to do more complicated. For example, this is secret that shouldn't be here: Hello, on stage 18-3 land and set the tile to 9 i promis you something will happen! Tell what will be happening, and etc... I don't require a damn too much of effert, just for people to better understand. I hope i will know something new from this topic as it goes!

URL: http://forum.audiogames.net/viewtopic.php?pid=312624#p312624





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Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-05-25 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hey everyone! Daigonite, I'll check it out. Thanks for the update.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=312623#p312623





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Re: Survive the Wild!

2017-05-25 Thread AudioGames . net Forum — New releases room : Green Gables Fan via Audiogames-reflector


  


Re: Survive the Wild!

Hello, I just discovered this thread and am impressed at such a creation. Thanks for releasing it! :-)

URL: http://forum.audiogames.net/viewtopic.php?pid=312621#p312621





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Re: Three-D Velocity With Server Update

2017-05-25 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Three-D Velocity With Server Update

Okay, I managed to get the version of the game with multiplayer enabled from post 37, but why isn't that the link in post 1?Maybe I just read it wrong.

URL: http://forum.audiogames.net/viewtopic.php?pid=312622#p312622





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Re: Three-D Velocity With Server Update

2017-05-25 Thread AudioGames . net Forum — New releases room : Green Gables Fan via Audiogames-reflector


  


Re: Three-D Velocity With Server Update

Hello, how do I obtain the latest updates after one has downloaded the repository?

URL: http://forum.audiogames.net/viewtopic.php?pid=312620#p312620





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Android addblocker and security apps

2017-05-25 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


Android addblocker and security apps

Ahoy there,I sold my j7 prime and decided to get a moto g5 plus as it was the device recommended by quite a few people.Sinse its a stock version of android, its missing a few features I'd like to have and hence the topic.Firstly I'd like recommendations if any on addblocker you guys use. It seems there are no extentions support for crome which I thought would exist considering apples safari on ios allows extentions or at least addblocker a and the like. And when a restrictive company like apple does, I would have thought android crome defenatly ought to have. But eh, it is how it is.If there isn't a app that would block adds on crome or other apps as well, I suppose I could go with a browser made by the developers of addblocker plus, but in that case is there anyway to remove chrome from the device?Next app that I'm looking suggestions for is an app that allows you to lock folders/apps with your fingerprint. One which is known to 
 be secure and has no adds.P.s. Don't have access to my pc so writing this on ios,and always VO doesn't read stuff when I am in a edit fiel so this post may come out as a little wierd,so bare with me. Grryf

URL: http://forum.audiogames.net/viewtopic.php?pid=312619#p312619





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Re: how to stop this robot overlord?

2017-05-25 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: how to stop this robot overlord?

Actually Avg seems to be getting less accessible with each version, these days even managing reports is a little difficult and requires very pprecise hotspot clicking, I've also more and more false positives as well (it objected to MushZ the other day on my lady's machine). My lady has it installed on her windows 7 machine, and I still have it on my xp laptop, but I think when I get a new win 10 laptop and my lady upgrades we're going to move away from avg and use windows defender instead.

URL: http://forum.audiogames.net/viewtopic.php?pid=312618#p312618





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Spotify: any accessible clients out there?

2017-05-25 Thread AudioGames . net Forum — Off-topic room : Andy93 via Audiogames-reflector


  


Spotify: any accessible clients out there?

Hello all, its been a long time since I posted here.I am currently paying a spotify premium subscription for personal use, and I'm very happy with what I'm getting right now since I really lovwe streaming music. So far I'm very happy with what i can do in my cellphone for example, having some music to listen in my way to work is not bad.However, although the oficial client for PC is almost usable with NVDA, there are a few things I'd like to have control of, such us for example having the possibility to disable/unable playing related artists after I  finish an album. Does anybody knows of an accesible spotify client that let me have some control over what I play? I kind of found one, but since the last version was releazed in 2014 it looks like the API is a bit outdated and, even though it lets me log in I cannot play anything from it. If somebody knows of a good and accessible third party client for spotify, please let me know

URL: http://forum.audiogames.net/viewtopic.php?pid=312617#p312617





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Re: Trouble downloading games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Trouble downloading games

What games, and where were you trying to get them from?Also, if the games were zip files, what program are you using to unzip them?

URL: http://forum.audiogames.net/viewtopic.php?pid=312616#p312616





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Re: KODP, aka, King of dragon pass.

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: KODP, aka, King of dragon pass.

The encounter should show up if you've performed making of the storm tribe successfully. For the chaos people, as a hint Orlanthe's brother, the bull god orox really! doesn't like chaos . It's actually something you need to consider, since encounters with chaos people can be very destructive indeed.

URL: http://forum.audiogames.net/viewtopic.php?pid=312615#p312615





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

oh, you can follow kickstarters? did not know this... thanks! will do both

URL: http://forum.audiogames.net/viewtopic.php?pid=312614#p312614





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Re: the Flexible survival games, *very adult*

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : dms . silver via Audiogames-reflector


  


Re: the Flexible survival games, *very adult*

You can run web missions from in the game, because we love you. See web #help.

URL: http://forum.audiogames.net/viewtopic.php?pid=312613#p312613





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Re: Braillemon status update!

2017-05-25 Thread AudioGames . net Forum — New releases room : Amit via Audiogames-reflector


  


Re: Braillemon status update!

Hello,If you aren't working on the game anymore, may I have the right to develop this in my choice of game engine or programming language?Well, I'm no where near you in programming, but I was fascinated by this Braillemon idea. I was personally thinking to release this as my first project, but I have no clue where to get the music and what will happen if I use it because it is copyrighted. also, if anyone else is also thinking to work on this or already working on this we should join forces. As it will allow faster creation of the game and reduce workload.Tell me what you people think about this.

URL: http://forum.audiogames.net/viewtopic.php?pid=312612#p312612





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

DD: Yeah you can follow us on Twitter @OutOfSightGames and can also follow our Kickstarter campaign page, linked at the beginning of this thread.

URL: http://forum.audiogames.net/viewtopic.php?pid=312611#p312611





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

@joseph, I'm just curious, if that actually happens would it be announced anywhere apart from here? like, does the game have a twitter page or something?Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=312610#p312610





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

I think you missed your calling as a satirist, Kai.

URL: http://forum.audiogames.net/viewtopic.php?pid=312609#p312609





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Excuse me, waiter? Could you please tell the chef that the New York steak should be just slightly burnt on both sides (just enough to seal in the juices), and that exactly two dashes of salt and should be rubbed lightly on the meat in concentric patterns? Also, the soup should have a 3 to 1 ratio of meats and vegetables, respectively, and that under no circumstances should he use yellow onions as that would discolor the dish? Make sure he uses strictly red onions picked just the night before. The salad should be very light on croutons, and those that are there should be made from well seasoned Italian bread from only the finest bakery. Remember that the mushroomed should be brazed with oil made from baby whale blubber to give it that refined, smooth texture, and that every prawn should be arranged just so that each tail forms the spoke of a great wheel. Please inform the chef that he should be delivering an in-depth description of each and every ingredient, how these flavours are 
 expected to contribute to the meal, as well as a detailed history of each and every establishment from which he procured his ingredients, all while he's busy cooking my meal.Oh, and waiter? I'd like that dish to be ready an hour ago, please.Kai

URL: http://forum.audiogames.net/viewtopic.php?pid=312608#p312608





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Excuse me, waiter? Could you please tell the chef that the New York steak should be just slightly burnt on both sides (just enough to seal in the juices), and that exactly two dashes of salt and should be rubbed lightly on the meat in concentric patterns? Also, the soup should have a 3 to 1 ratio of meats and vegetables, respectively, and that under no circumstances should he use yellow onions as that would discolor the dish? Make sure he uses strictly red onions picked just the night before. The salad should be very light on croutons, and those that are there should be made from well seasoned Italian bread from only the finest bakery. Remember that the mushroomed should be brazed with oil made from baby whale blubber to give it that refined, smooth texture, and that every prawn should be arranged just so that each tail forms the spoke of a great wheel.Oh, and waiter? I'd like that dish to be ready an hour ago, please.Kai

URL: http://forum.audiogames.net/viewtopic.php?pid=312608#p312608





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Re: guide me

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector


  


Re: guide me

well. finally. I get it log in. now can you guys guide me how to makenvda navigation on steam? because it reads out all the links in once. so how to click those links.. I hope you all guys respond. because in my other threats no respond when I ask a question. I new to this and I recently jjust bought games. so we've brothers and sisters. so we do our job as family. hope you all understand. sorry off topicanyway. thanks eron for the guide and help

URL: http://forum.audiogames.net/viewtopic.php?pid=312607#p312607





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Re: guide me

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector


  


Re: guide me

so, I just delete all those your username and  password in the after the word login. do I need to delete those apostrofy symbols?

URL: http://forum.audiogames.net/viewtopic.php?pid=312606#p312606





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Re: Gaming Through New Eyes short documentary

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Gaming Through New Eyes short documentary

Oooh, so excited to see that this is up! The filmmaker actually reached out to me during or shortly after our Kickstarter project - it was really cool to get to know him a little and to hear his passion for this project The fact that he made this documentary on his own buck just to bring attention to something he thinks is important is definitely commendable.. I had no idea he was planning to give A Hero's Call a shout-out in the description text...that was very kind.

URL: http://forum.audiogames.net/viewtopic.php?pid=312605#p312605





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Phil, you're correct about volume control, and we're planning to expose some of the volume control to players. The decision mostly comes down to which sounds are controlled by the volume adjustments and which aren't, or if we simply have a master audio volume slider that controls everything except music and TTS.

URL: http://forum.audiogames.net/viewtopic.php?pid=312604#p312604





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Re: Three-D Velocity With Server Update

2017-05-25 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Three-D Velocity With Server Update

I grabbed the version available from Github just a few days ago, but there is no option for online play.I thought I might have to finish mission mode first, but that didn't add any options, and mmultiplayer mode isn't mentioned in the documentation, even though the sounds for it are present.I tried running TDV.vshost.exe but I think that's a component and not a standalone application since it gave me errors and closed.No windows firewall alerts or anything either, again, the options for it aren't even there.Now I'm just confused, maybe I only get to use it if I payed for the game previously? but I thought it was fully open source now...Either way, the mission was surprisingly fun, I especially enjoyed landing on the aircraft carrier, diving at a steep angle in order to avoid weapons locks, only to pull up just in time, and dodging both antiaircraft fire and air to air missiles while waiting for my cruise missile to hit 
 the target, it's heart poundingly exciting. The boss fight was also really fun, very high speed and packed with action, even though the weapons cooling port thing didn't seem to matter much. Though I do wonder why air to air missiles suck so very bad when it comes to damage, I can never even destroy 1 entire fighter with all 8 hits.  I find it a bit absurd that the best weapon for destroying fighters quickly are the guns, considering that historically, jet powered aircraft use them so seldom that several designers over the years have tried to remove them to save weight and reduce drag; only to be told to leave them on just encase.At least it takes several hits with them to take a craft down, that does make sense, but having to use them as the primary air to air weapon is just, odd.Also, why can you destroy fighters with cruise missiles, and why can you destroy ground targets with air to air missiles. I understand the hole game mechanics VS realism for a fu
 n playing experience balancing act thing, but some of this stuff is kind of unnecessary, and detrimental to both facets of the game's design, especially the weak air to air missiles, considering that in real life it usually takes 1 or 2 to take a fighter down, and they don't have guidance anyway, so that just makes them doubly useless.Not that I'm saying they should have guidance, mind you, but when you combine the two downsides, it makes a third of your offensive payload totally useless.I'm also not sure how to use interceptors, I get a solid lock tone when locking on both a cruise missile, and the fighter that fired it, and I'm not sure if it makes a difference which one I fire at.  Either way it never seems to do anything, do I need to be facing the missile at the time? I don't mind trying that I just don't know if that's what I should do, it's very hard to atempt that in the moment. LOL.

URL: http://forum.audiogames.net/viewtopic.php?pid=312602#p312602





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : flame_elchemist via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

which classes can battle ghosts? i don't think the thief or warrior can since they both use physical attacks. i think the mage can.

URL: http://forum.audiogames.net/viewtopic.php?pid=312603#p312603





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Re: Three-D Velocity With Server Update

2017-05-25 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Three-D Velocity With Server Update

I grabbed the version available from Github just a few days ago, but there is no option for online play.I thought I might have to finish mission mode first, but that didn't add any options, and mmultiplayer mode isn't mentioned in the documentation, even though the sounds for it are present.I tried running TDV.vshost.exe but I think that's a component and not a standalone application since it gave me errors and closed.No windows firewall alerts or anything either, again, the options for it aren't even there.Now I'm just confused, maybe I only get to use it if I payed for the game previously? but I thought it was fully open source now...Either way, the mission was surprisingly fun, I especially enjoyed landing on the aircraft carrier, diving at a steep angle in order to avoid weapons locks, only to pull up just in time, and dodging both antiaircraft fire and air to air missiles while waiting for my cruise missile to hit 
 the target, it's heart poundingly exciting.  Though I do wonder why air to air missiles suck so very bad when it comes to damage, I can never even destroy 1 entire fighter with all 8 hits.  I find it a bit absurd that the best weapon for destroying fighters quickly are the guns, considering that historically, jet powered aircraft use them so seldom that several designers over the years have tried to remove them to save weight and reduce drag; only to be told to leave them on just encase.At least it takes several hits with them to take a craft down, that does make sense, but having to use them as the primary air to air weapon is just, odd.Also, why can you destroy fighters with cruise missiles, and why can you destroy ground targets with air to air missiles. I understand the hole game mechanics VS realism for a fun playing experience balancing act thing, but some of this stuff is kind of unnecessary, and detrimental to both facets of the game's design,
  especially the weak air to air missiles, considering that in real life it usually takes 1 or 2 to take a fighter down, and they don't have guidance anyway, so that just makes them doubly useless.Not that I'm saying they should have guidance, mind you, but when you combine the two downsides, it makes a third of your offensive payload totally useless.I'm also not sure how to use interceptors, I get a solid lock tone when locking on both a cruise missile, and the fighter that fired it, and I'm not sure if it makes a difference which one I fire at.  Either way it never seems to do anything, do I need to be facing the missile at the time? I don't mind trying that I just don't know if that's what I should do, it's very hard to atempt that in the moment. LOL.

URL: http://forum.audiogames.net/viewtopic.php?pid=312602#p312602





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Menu voice would be possible to adjust for sapi, but not for individual screen readers... so it would make most sense only to have a hotkey that turns enemy chatter up or down, or shuts it up altogether.

URL: http://forum.audiogames.net/viewtopic.php?pid=312601#p312601





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Re: the Flexible survival games, *very adult*

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: the Flexible survival games, *very adult*

What's particularly funny is that when I first started the MUD, my first encounter was not combat, it was sex. I was exploring the starting faction area and found this girl, well, hirm, named Alex. I'm not sure if the encounter with her, or should I say hir,  gives any benefits mechanically, however I did get a nice badge for getting a nice wall of text describing what I'd amount to a "normal" sex scene compared to some of the stuff I see in singleplayer.Is there a wiki page containing how I might get some other badges?Also, why are there "web only" missions? The web interface is pretty inaccessible with screen readers, and someone advised that I set up a bot rutine on the website. I couldn't figure it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=312600#p312600





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Joseph,Having the enemy voices too loud while choosing your action could be handled by a hot key that reduces all sounds except for the menu voice with a hot key.Many games use the page up and page down keys to raise and lower the background music.You could assign shift page up and down for enemy voices and control page up and down for the menu voice.

URL: http://forum.audiogames.net/viewtopic.php?pid=312599#p312599





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Phil: Sadly I'm not going to have the available vacation time to make it to any of the conventions you mentioned. Ian might be at one of them—not positive—though he wouldn't be there specifically as a representative of Out of Sight Games.DD: No promises, but there's a chance a limited number of the collector's editions may be available for purchase at some point.Muhammad: Most, if not all, enemies will have ambient sounds during battle, yes. If there are any who don't, it will just be because it doesn't make thematic sense for them to make any sort of noise.Phil again: This is a good idea, but because of the way things are structured it'd be difficult to pull off. I think for most players, any enemy dialogue won't present a problem because the screen reader speech will be centered and full volume whereas the enemy dialogue will be at the enemy's location and attenuated for distance. Still, someone pointed out to us that this might present an issue for people with hearing loss or any sensory processing issues that cause them to have difficulty focusing on a specific sound—so we're looking into hopefully including an option to disable enemy chatter in combat menus as an accessibility option.

URL: http://forum.audiogames.net/viewtopic.php?pid=312598#p312598





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Re: osara tutorials

2017-05-25 Thread AudioGames . net Forum — Off-topic room : DEKYO-Nec2608 via Audiogames-reflector


  


Re: osara tutorials

Hi.I receive a 404 forbidden error

URL: http://forum.audiogames.net/viewtopic.php?pid=312597#p312597





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Re: add blocker for crome

2017-05-25 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: add blocker for crome

uBlublock origin

URL: http://forum.audiogames.net/viewtopic.php?pid=312596#p312596





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add blocker for crome

2017-05-25 Thread AudioGames . net Forum — Off-topic room : sito via Audiogames-reflector


  


add blocker for crome

hey all. so i've recently started using crome. anyone know a good ad blocker i can use for it? and any other addons that might help getting the best experience and get it to be as accessible as possible?

URL: http://forum.audiogames.net/viewtopic.php?pid=312595#p312595





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Re: Warsim, text based randomly generated stratogy

2017-05-25 Thread AudioGames . net Forum — New releases room : Lucas1853 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hey Wastelander,Would it be possible to make an option that, instead of telling you of every single death in a battle, would just carry the battle out then tell you of the death counts? Because with a screen reader, when you're fighting 45000 against 45000... yeah it's kinda not pretty.Also, the demon cap doesn't seem to be in effect, cause I made this spammer thing that would keep spamming 0 and then enter so I could see what shit would happen.Group Name : The Demon HordeLeader     : Unknown DemonTotal Men  : 95581Total Gold : N/ATotal Lands: InfiniteFaction Relation : -100I also managed to get my public opinion down to about -12000 this way with pillaging, walking tax, breathing tax, all the shit.Edit: it's been about 2000 years since I started this game, so I have to conclude this king is immortal.

URL: http://forum.audiogames.net/viewtopic.php?pid=312594#p312594





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Re: Warsim, text based randomly generated stratogy

2017-05-25 Thread AudioGames . net Forum — New releases room : Lucas1853 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hey Wastelander,Would it be possible to make an option that, instead of telling you of every single death in a battle, would just carry the battle out then tell you of the death counts? Because with a screen reader, when you're fighting 45000 against 45000... yeah it's kinda not pretty.Also, the demon cap doesn't seem to be in effect, cause I made this spammer thing that would keep spamming 0 and then enter so I could see what shit would happen.Group Name : The Demon HordeLeader     : Unknown DemonTotal Men  : 95581Total Gold : N/ATotal Lands: InfiniteFaction Relation : -100I also managed to get my public opinion down to about -12000 this way with pillaging, walking tax, breathing tax, all the shit.

URL: http://forum.audiogames.net/viewtopic.php?pid=312594#p312594





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Re: death match project alpha update public beta

2017-05-25 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: death match project alpha update public beta

Unfortunitly no, I wasn't able to handle where I was living very well, didn't even make it to the getting my own place part  so I moved back in with my parents, at the moment i'm unsure on what i'm going to take for my next course of action, but it does mean i'll have plenty of time to devote to game development, specially because i'm getting back into the idea of computer programming full time again.

URL: http://forum.audiogames.net/viewtopic.php?pid=312593#p312593





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Re: I found l tts 3000 sapi4 with american english voices

2017-05-25 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector


  


Re: I found l tts 3000 sapi4 with american english voices

if i remember right that sapi5 eloquence crashes a lot.

URL: http://forum.audiogames.net/viewtopic.php?pid=312592#p312592





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Re: Crazy Party Deck Manager?

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Crazy Party Deck Manager?

Is here:http://tiflojuegos.com/page.php?id=63Only click where says "Descargar aquí"The software is only in Spanish, but if you put a "reference cards" in English, the software loads the cards names in English.You while ago created this topic http://forum.audiogames.net/viewtopic.php?id=21506I'm say something about plans for the new version, but currently I'm had coded anithing new. The CPD isn't updated from about am one year aprox?

URL: http://forum.audiogames.net/viewtopic.php?pid=312591#p312591





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getting jaws to work properly with bgt games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


getting jaws to work properly with bgt games

yo all. so as some of you know. the games which are coded in bgt doesn't properly work with jaws. they work, but the problem for most games are taht it doesn't interupt when you press another key. if you for example, let's say in stw press s, then p it'll anouns both events with no way of interupting it. so, it would be nice if we can find a way to solve this, by writing a script for example or something else that'll make jaws work as NVDA when it comes to play games coded in bgt

URL: http://forum.audiogames.net/viewtopic.php?pid=312589#p312589





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getting jaws to work properly with bgt games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


getting jaws to work properly with bgt games

yo all. so as some of you know. the games which are coded in bgt doesn't properly work with jaws. they work, but the problem for most games are taht it doesn't interupt when you press another key. if you for example, let's say in stw press s, then p it'll anouns both events with no way of interupting it. so, it would be nice if we can find a way to solve this, by writing a script for example or something else that'll make jaws work as NVDA when it comes to play games coded in bgt

URL: http://forum.audiogames.net/viewtopic.php?pid=312590#p312590





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Re: I found l tts 3000 sapi4 with american english voices

2017-05-25 Thread AudioGames . net Forum — Off-topic room : slender via Audiogames-reflector


  


Re: I found l tts 3000 sapi4 with american english voices

Ugh, it seems Dropbox suspended my links. I will work on a solution. Edit: here is an alternative link. to download the file, select the checkbox and click 'download". http://ovh.to/TpLnXPk

URL: http://forum.audiogames.net/viewtopic.php?pid=312584#p312584





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Re: Braillemon status update!

2017-05-25 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

While I'm not working on Braillemon anymore, I do find it amusing how poorly coded this mess of a game is. I wrote the game's inventory as an array. It's pretty dumb. And it rolls the array up whenever you delete an item, and a few other reasons. So I'm pretty sure it's probably happening somewhere like that.Thankfully my current game is much better programmed. I might go back to rebuilding this sometime if I'm not as busy but as it stands I'm basically dedicating 60 hours to work or this, so I'm not so sure about now  maybe someone should take the reins? I could help out with some certain things. 

URL: http://forum.audiogames.net/viewtopic.php?pid=312587#p312587





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Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-05-25 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hey everyone, new release!gamejolt.com/games/ColorsChromatics/248621Cleaned up a lot of stuff in regards to features unrelated to accessibility. It would be really helpful if I could get some feedback on the current navigation system, thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=312588#p312588





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Muhammad,When you wrote, all foes have their sounds and business while you decide your action during a combat.I think you mean their weapon sounds, voice, and footsteps.Voices might be a problem if they are talking while you go through a list of voiced choices.The game producers could be smart and have all human foes stop talking but breathe, cough, yawn and grumble while you make your choice.

URL: http://forum.audiogames.net/viewtopic.php?pid=312586#p312586





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Re: Redspot, blood and paril. First public beta released!

2017-05-25 Thread AudioGames . net Forum — New releases room : The Dwarfer via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

@299 no, server's up and working just fine. If you were banned you'd probably have gotten a notification from the admins and you'd have known it, so you don't have to worry about that either.I have a suggestion of my own here. Right now, it is possible to get threw barricade bombs by, ahem, I won't tell people who won't know but there's a definite way.  . Let's just say, I think it would be kind of cool if we could stack barricade bombs on top of each other. Not placing them in mid air, but on top of another barricade bomb or on top of the base itself.Also, temporary base cloaking would be nice. And just as another thought when making a base, it would be cool if you could bitcoin pay the black market to, um, per say, not 
 tell everyone it was just created, aka keep it on the down low.

URL: http://forum.audiogames.net/viewtopic.php?pid=312585#p312585





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Re: I found l tts 3000 sapi4 with american english voices

2017-05-25 Thread AudioGames . net Forum — Off-topic room : slender via Audiogames-reflector


  


Re: I found l tts 3000 sapi4 with american english voices

Ouch, it seems Dropbox suspended my links. I will work on a solution.

URL: http://forum.audiogames.net/viewtopic.php?pid=312584#p312584





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Re: Gaming Through New Eyes short documentary

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : RTR_Assassin via Audiogames-reflector


  


Re: Gaming Through New Eyes short documentary

That sounds like an interesting documentary. I just don't like Kotaku very much.

URL: http://forum.audiogames.net/viewtopic.php?pid=312582#p312582





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Re: Idea for Yugioh Duel Monsters Audio Game

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : flame_elchemist via Audiogames-reflector


  


Re: Idea for Yugioh Duel Monsters Audio Game

any new updates?

URL: http://forum.audiogames.net/viewtopic.php?pid=312581#p312581





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Re: Humans vs robots, public beta released!

2017-05-25 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

if I don't see an update for this, I'm going crazy!

URL: http://forum.audiogames.net/viewtopic.php?pid=312580#p312580





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Re: death match project alpha update public beta

2017-05-25 Thread AudioGames . net Forum — New releases room : Jackie2001 via Audiogames-reflector


  


Re: death match project alpha update public beta

Awe!! That's awesome!!! I can't wait to play the updated version!!!  Are you moved out and settled into your new home? Hope things are going well!

URL: http://forum.audiogames.net/viewtopic.php?pid=312579#p312579





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Can I ask what you mean by business?

URL: http://forum.audiogames.net/viewtopic.php?pid=312578#p312578





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Re: Return Of The King multilanguage version released

2017-05-25 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hmm, Really, I can't update too.

URL: http://forum.audiogames.net/viewtopic.php?pid=312577#p312577





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

HiI have a question:One of the things that makes the game really awesome is that you can hear monsters and enemies sounds and their business around you, making you feel the real combat and adventure. But my question is: do all foes have sounds, or they'll be some foes or bosses we'll incounter don't do any business while battling. It'll be great if that all foes have their sounds and business while you decide your action during a combat.

URL: http://forum.audiogames.net/viewtopic.php?pid=312576#p312576





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Re: Return Of The King multilanguage version released

2017-05-25 Thread AudioGames . net Forum — New releases room : Karlitos via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hello all where i can find the latset pack of the game. I can0t update the game and have the other small problems.

URL: http://forum.audiogames.net/viewtopic.php?pid=312575#p312575





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Re: Idea for Yugioh Duel Monsters Audio Game

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Idea for Yugioh Duel Monsters Audio Game

So I'm unsure whatever happened to this project, but I did find this if this helps you with networking in BGT.http://forum.audiogames.net/viewtopic.php?id=19685

URL: http://forum.audiogames.net/viewtopic.php?pid=312573#p312573





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Re: how to stop this robot overlord?

2017-05-25 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector


  


Re: how to stop this robot overlord?

this is the newest version from the official site.

URL: http://forum.audiogames.net/viewtopic.php?pid=312574#p312574





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Re: Gaming Through New Eyes short documentary

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Gaming Through New Eyes short documentary

I am subscribed to Dansg08, the let's player who directed the documentary. Really nice guy.

URL: http://forum.audiogames.net/viewtopic.php?pid=312572#p312572





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

damn! I would've loved the collector's edition with the item pack and from the sounds of the game would've happily paid more than 60 for itguess I'll just make due with the game though whenever it comes out, definitely sounds like it'll be a blast to playjust wish I'd seen this sooner, rofl

URL: http://forum.audiogames.net/viewtopic.php?pid=312570#p312570





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Re: Braillemon status update!

2017-05-25 Thread AudioGames . net Forum — New releases room : Dr . Bilbo J . Skywalker via Audiogames-reflector


  


Re: Braillemon status update!

Thanks Pulseman. Here's another question relating to the end game. I know that part probably never got coded, but how far can you progress? I've made it into what seems to be the victory path and passed through... 5 or 6 of the badge checkpoints, but that's it. Can you go any further than that? And after reading some walkthroughs for red and blue, there are definitely some things missing there.

URL: http://forum.audiogames.net/viewtopic.php?pid=312571#p312571





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Trouble downloading games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : mariaespino26 via Audiogames-reflector


  


Trouble downloading games

I tried to get some audio games that I wanted but it says that the files are corrupted if there something wrong with my computer or is it just the games

URL: http://forum.audiogames.net/viewtopic.php?pid=312568#p312568





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Re: death match project alpha update public beta

2017-05-25 Thread AudioGames . net Forum — New releases room : cuddley via Audiogames-reflector


  


Re: death match project alpha update public beta

can't wait to do all that fun stuff in the update

URL: http://forum.audiogames.net/viewtopic.php?pid=312569#p312569





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Re: Return Of The King multilanguage version released

2017-05-25 Thread AudioGames . net Forum — New releases room : Karlitos via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

I can't update the game it says update failure

URL: http://forum.audiogames.net/viewtopic.php?pid=312567#p312567





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Re: how to stop this robot overlord?

2017-05-25 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: how to stop this robot overlord?

@Conner142, what version of AVG are you using? AVG is quite accessible, so your probably using an out-of-date version of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=312566#p312566





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Joseph,People can support the game by spreading the news about it, sharing the game's web site and links to audio demos.Are you going to be at one of the blind Conventions?2017 American Council of the Blind (ACB) Conference and ConventionJune 30 to July 7, Nugget Casino Resorts, Sparks, NVNational Federation of the Blind (NFB) National Convention 2017July 10 to July 15, Rosen Shingle Creek Resort, Orlando, FL

URL: http://forum.audiogames.net/viewtopic.php?pid=312565#p312565





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Re: Humans vs robots, public beta released!

2017-05-25 Thread AudioGames . net Forum — New releases room : oussamabengatrane via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

o o nicei waiting the new update

URL: http://forum.audiogames.net/viewtopic.php?pid=312564#p312564





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Re: I found l tts 3000 sapi4 with american english voices

2017-05-25 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector


  


Re: I found l tts 3000 sapi4 with american english voices

There was already a topic about this here 7 months ago. You can get the package from Jake's website. It installs both a SAPI4 and SAPI5 version of Eloquence. version 6.1. Here is the original topic, with link and all.http://forum.audiogames.net/viewtopic.php?id=20244

URL: http://forum.audiogames.net/viewtopic.php?pid=312563#p312563





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Re: Crazy Party: mini-games and card battle! (beta49)

2017-05-25 Thread AudioGames . net Forum — New releases room : chris17 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta49)

Hi!The gems can also be obtained in boards, if you get 100 coins at least when you finish the board, or even in the gifts that are in some squares. Also in the boxes that are in the worlds, when you managed to finish some games with 20 points.Greetings!

URL: http://forum.audiogames.net/viewtopic.php?pid=312562#p312562





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-05-25 Thread AudioGames . net Forum — New releases room : audiogame via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I'm in

URL: http://forum.audiogames.net/viewtopic.php?pid=312561#p312561





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Kickstarter campaigns only run for a limited time—our campaign ended back in February. Sometime in the future we will be adding a donations widget to our website and people will be welcome to offer more support if they wish by donating that way. We can't add it yet because we're in the middle of some paperwork involving tax ID, PayPal, business bank accounts, and fun stuff like that—one of the variables that is causing us to be unable to give a firm release date as we can't finish certain things that need to happen before release until that's all taken care of. It's not a problem—just the joys f doing business.But in short: you can't donate through the Kickstarter, and the donation incentives are no longer offered. However, if anyone does want to support us out of the goodness of their hearts, that will be an option once we have the PayPal donation option set up. We'll definitely let you al know here and on Twitter when that's the case. Thanks for asking, and for your interest in the project!

URL: http://forum.audiogames.net/viewtopic.php?pid=312560#p312560





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Re: Crazy Party: mini-games and card battle! (beta49)

2017-05-25 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta49)

Okay. Thanks a lot.

URL: http://forum.audiogames.net/viewtopic.php?pid=312559#p312559





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Re: how to stop this robot overlord?

2017-05-25 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector


  


Re: how to stop this robot overlord?

I wish my recovery and bios talked, actually. Then I could probably do this without too much astle but as it stands now looks like I'll have to sit down with a sighted person to do this some time. Also no, nothing about avg is accessible so I won't be able to uninstall it the way it was suggested in 2.

URL: http://forum.audiogames.net/viewtopic.php?pid=312558#p312558





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Re: Crazy Party: mini-games and card battle! (beta49)

2017-05-25 Thread AudioGames . net Forum — New releases room : superantoha via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta49)

Hi.You can get gems in the online party mode or if you manage to get over 100 coins in a world or arena.

URL: http://forum.audiogames.net/viewtopic.php?pid=312557#p312557





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Re: Bokurano Daibouken 3 : secondary topic

2017-05-25 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

The tutorial shows the camera feature. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=312556#p312556





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

I'm just wondering, is it still possible to fund the game? This looks really, really cool, but every time I tried to click the link it gave me something about the page being stale and to try again

URL: http://forum.audiogames.net/viewtopic.php?pid=312555#p312555





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Re: Bokurano Daibouken 3 : secondary topic

2017-05-25 Thread AudioGames . net Forum — New releases room : flackers via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

near the end of level 2 and I only just sussed out how to find platforms using the scanner. Up til now I'd been using the top of my head.

URL: http://forum.audiogames.net/viewtopic.php?pid=312554#p312554





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Re: Super Egg Hunt Trophies

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : Hayri Tulumcu via Audiogames-reflector


  


Re: Super Egg Hunt Trophies

how can i come number 27 on the scoreboard

URL: http://forum.audiogames.net/viewtopic.php?pid=312553#p312553





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Re: KODP, aka, King of dragon pass.

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : shrike via Audiogames-reflector


  


Re: KODP, aka, King of dragon pass.

thanks Dark,  I am playing the long game and my reputation is at 100%, although I seem to be having massive issues with the chaos people and my clan mood is grim at the moment.    hopefully I will get a tribe soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=312552#p312552





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Re: Humans vs robots, public beta released!

2017-05-25 Thread AudioGames . net Forum — New releases room : michaelhoffman1976 via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

I don't see a link for this

URL: http://forum.audiogames.net/viewtopic.php?pid=312551#p312551





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Re: how to stop this robot overlord?

2017-05-25 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector


  


Re: how to stop this robot overlord?

Probably another option, if you have a talking recovery environment, would be to boot that, then just delete the program directories where the antivirus programs are installed. Then reboot. Processes cannot start if the programs no longer exist!

URL: http://forum.audiogames.net/viewtopic.php?pid=312549#p312549





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Re: Crazy Party: mini-games and card battle! (beta49)

2017-05-25 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta49)

Ah, thank you. It works. Last question for now: How do I get gems? The game doesn't give any instructions regarding this.

URL: http://forum.audiogames.net/viewtopic.php?pid=312548#p312548





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Re: shadow rine full voice version released

2017-05-25 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: shadow rine full voice version released

Hello everyone,I am stuck somewhere in the game soSPOILERALERTI am against the shadow line boss in the after EP. I manage to survive with Lilia but can't beat it with Elena. Here are my statistics:Last hope at level 17,360 HP28 Powerful Rubies18 FieldiamondsDo you think that's good enough, or should I level up the sword a bit more or buy other objects?Thanks,Pulseman

URL: http://forum.audiogames.net/viewtopic.php?pid=312547#p312547





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Re: Braillemon status update!

2017-05-25 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

@The Imaginatrix: Actually, I never heard of that older test version, that may explain why we didn't encounter the exact same problems when it comes to disappearing items. Anyway, thanks a lot!@dr. Bilbo J. Skywalker: Try leveling Haunter up to level 42. It should evolve. If it doesn't, that means it probably evolves via happiness. The happiness of a pokemon is a hidden value, but it diminishes when the pokemon looses a fight and go up when it levels up, for example. So keep leveling it up and it will evolve eventually. I almost forgot. Make sure you play the test version, otherwise it won't evolve what so ever.

URL: http://forum.audiogames.net/viewtopic.php?pid=312543#p312543





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Re: Crazy Party: mini-games and card battle! (beta49)

2017-05-25 Thread AudioGames . net Forum — New releases room : superantoha via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta49)

Hi.you have to change the language file's extension to .lng for the game to recognise it.

URL: http://forum.audiogames.net/viewtopic.php?pid=312546#p312546





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Re: Humans vs robots, public beta released!

2017-05-25 Thread AudioGames . net Forum — New releases room : mahdi via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

hvr is a up date?

URL: http://forum.audiogames.net/viewtopic.php?pid=312545#p312545





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Re: Crazy Party: mini-games and card battle! (beta49)

2017-05-25 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta49)

I start to feel a bit stupid. I put the en.txt language file in the main directly, but it don't show up in the language selection. I've tried to rename it to da.txt, but it doesn't help. the game doesn't seem to come with any instructions on what to do, so I'm sorry to ask the question yet again, which have been answered a ton of times. What am I doing wrong? 

URL: http://forum.audiogames.net/viewtopic.php?pid=312544#p312544





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Re: Braillemon status update!

2017-05-25 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

@The Imaginatrix: Actually, I never heard of that older test version, that may explain why we didn't encounter the exact same problems when it comes to disappearing items.@dr. Bilbo J. Skywalker: Try leveling Haunter up to level 42. It should evolve. If it doesn't, that means it probably evolves via happiness. The happiness of a pokemon is a hidden value, but it diminishes when the pokemon looses a fight and go up when it levels up, for example. So keep leveling it up and it will evolve eventually.

URL: http://forum.audiogames.net/viewtopic.php?pid=312543#p312543





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Re: Braillemon status update!

2017-05-25 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

@The Imaginatrix: Actually, I never heard of that older test version, that may explain why we didn't encounter the exact same problems when it comes to disappearing items.

URL: http://forum.audiogames.net/viewtopic.php?pid=312543#p312543





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Flame_elchemist: Actually priests can use weapons just like anyone else—just the number of offensive skills available to them are significantly limited compared to other classes. But I wouldn't say that they are harder to play as—it all depends on your play style, and how you build the character. Our intent is for no class to be more or less powerful than the others, just suited to different play styles. So a warrior is going to be better than a thief if you build both for hitting hard and tanking damage, but a thief is going to be better than a warrior if you build him for dodging attacks and messing with enemies, and so on. Priests aren't going to be built for dealing massive damage to a variety of foes (though there are certain foes who a priest's holy magic will be your best weapon against) but they're unparalleled as support units to beef up the rest of your party.

URL: http://forum.audiogames.net/viewtopic.php?pid=312542#p312542





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Re: Bokurano Daibouken 3 : secondary topic

2017-05-25 Thread AudioGames . net Forum — New releases room : flackers via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Oh yeah, I get it now. It's in the menu for stage 1. Didn't think to look in there after I unlocked stage 2. thanks for the help.

URL: http://forum.audiogames.net/viewtopic.php?pid=312541#p312541





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-05-25 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

That's of course true. But I don't want accidental empty slots. 16 slots are enough for me right now.

URL: http://forum.audiogames.net/viewtopic.php?pid=312540#p312540





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-05-25 Thread AudioGames . net Forum — New releases room : kelwl via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

actually, 16 slots is not a lot of slots. I am now doing the sale of 1 million wool, and I have 53 slots in the farm. my next slot costs 77.7 million without any real estate boost. also doing 600 k stone, my quary is not at 51 slots with next slot costing 60 million or so. the more slots u have, the faster the production and faster the money comes.

URL: http://forum.audiogames.net/viewtopic.php?pid=312539#p312539





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Re: the Flexible survival games, *very adult*

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: the Flexible survival games, *very adult*

@dms.silver: can I just download the story file from the website again, or will I have to go to the github repo to get this version? Also, I recently discovered the flexible survival blog which is really cool, will there be a post abotut his new version on blog?

URL: http://forum.audiogames.net/viewtopic.php?pid=312538#p312538





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Re: Legacy - new audio game...

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : Riad via Audiogames-reflector


  


Re: Legacy - new audio game...

it's alright I have downloaded the full archive earlier today, thanks a lot.

URL: http://forum.audiogames.net/viewtopic.php?pid=312536#p312536





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how to stop this robot overlord?

2017-05-25 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector


  


how to stop this robot overlord?

hey everyone, so as yall may know from my topic in ggd, I'm having some problems with removing av programs. now I've disabled all of avg's processes in the tm's startup tab, but firstly, it still starts up and deletes programs, secondly when I try to delete it it says I need permitions from system, or some other random administrator even though my account is the only admin account on this computer, and I already told it to continue with automatic administrator rights. Also, mcafee got installed with avg, and I can't uninstall that either because of more inaccessible uninstallers and its processes aren't showing up in startup but are starting themselves none the less. If I try to kill these av processes with tm so I can try to shift+delete them, nothing happens when I do "end task".

URL: http://forum.audiogames.net/viewtopic.php?pid=312535#p312535





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Re: A bug with NVDA.

2017-05-25 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: A bug with NVDA.

File an issue on Github, You need to create an account, but its not hard to do, and it greatly helps them deal with this stuff. There is a template when you create a new issue, make sure you provide all the info they ask for in that template.

URL: http://forum.audiogames.net/viewtopic.php?pid=312533#p312533





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Re: Crazy Party: mini-games and card battle! (beta49)

2017-05-25 Thread AudioGames . net Forum — New releases room : momo7807 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta49)

HI I personally think that the new card peaceful shadow in grass type is bit unbalanced. Because, first, you put your cards in exile, not the discard. Second, there is no way to recover it. I think we need a card that bring all cards from the exile back so we can recover. What are your thoughts?

URL: http://forum.audiogames.net/viewtopic.php?pid=312534#p312534





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Well done, Joseph! A very well stated and eloquent answer... and I'm excited for when that release date finally gets announced. But in the meantime, I have something to look forward to. It's impossible to please everyone, and I think your team has taken that notion in stride... thank you for your patience with dealing with all of our questions and the like as well, as well as your transparency about the challenges and other variables that come up.

URL: http://forum.audiogames.net/viewtopic.php?pid=312532#p312532





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Re: KODP, aka, King of dragon pass.

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: KODP, aka, King of dragon pass.

First, check your reputation. If your reputation is at %100, king, then you know it's time for a tribe.You will get an encounter which tells you when it's time to make a tribe. Founding a tribe isn't actually a matter of alliances (though those really help), you'll find out when you start the process, be prepared for lots of bargaining . As to heroquests, Making of the storm tribe and ernalda feeds the tribe are the two easiest imho, steer clear of the sundefender quest and the euralda and the cow's quest (the cow goddess's quest is a real pest).One quest you will have to perform to finish the short game is orlanthe and Duroga. You start out with knolidge of this one so no need for extra sacrifices to Orlanthe (that was a mistake I made in one game).

URL: http://forum.audiogames.net/viewtopic.php?pid=312531#p312531





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : flame_elchemist via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Thanks for the updates. Out of all the classes we can play as, is the Priest the hardest? since he has know weapons.

URL: http://forum.audiogames.net/viewtopic.php?pid=312530#p312530





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-05-25 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Joseph, that's pretty nice and exciting. You're guys are doing a really, really great work that we really appreciate. Thanks for the good news, and continue your awesomeness guys.

URL: http://forum.audiogames.net/viewtopic.php?pid=312529#p312529





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