Re: [Flashcoders] Calling native code from Flash
Have you tried Alchemy? http://labs.adobe.com/technologies/alchemy/ * * * @leandroferreira* * 55 61 91151257* On Tue, Jul 19, 2011 at 07:04, Gerry Beauregard < gerry.beaureg...@sonoport.com> wrote: > Thank you Paul and Karl for your responses! Interesting discussion! > > On 2011-07-19 , at 17:36 , Paul Andrews wrote: > > > On 19/07/2011 10:27, Karl DeSaulniers wrote: > >> Hi Paul, Gerry, > >> Are these runtime calls, or calls to set up runtime? > >> How is the swf published? Local? Server? > >> If Local, you could try javascript. > >> Calling the javascript before you need the results in flash. > >> Then que the results so there is no latency, like a buffer? > >> > >> If server, I would go with Paul's socket suggestion or a perl script. > >> Or call the php before you need the results in flash. > >> A small php script takes milliseconds to execute. > > > > Maybe, but there's network latency to be added to that. DSP usually > requires fast real-time processing, so latency defeats the object of using > native code. My suggestion about the socket server would be to install that > on the client, not a remote server. Even so I suspect the latency will be > too big. > > > > The application involves real-time audio DSP with very low latency. Audio > data would need to be passed from the AS3 code to the native code for > processing, with results passed back from the native code to AS3. It'd be a > lot of data, easily a half dozen streams of 16-bit 44.1kHz audio. > > Given the amount of data involved and the real-time low-latency > requirements, it's almost certainly not practical to go through php, perl, > or javascript bridging code. > > I sort of expected that calling native code in an efficient way wouldn't be > possible, due to the security sandbox issues as Paul mentioned. I was just > hoping there was some trick to do it... Maybe with signing of native > binaries so they're considered trusted by Flash? Maybe having the user give > permission to use native code (analogous to how the user needs to give > permission to use the microphone input, for example)? But I guess there > isn't :-( > > Looks like I'll have to squeeze whatever performance I can from code > written in AS3. Looking on the bright side, at least I can stick to one > language :-) > > Thanks again for all your suggestions and feedback! > > -Gerry > > > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] [Job] Activescript 3 development
Really? * * * @leandroferreira* * 55 61 91151257* On Tue, Feb 1, 2011 at 15:14, Merrill, Jason < jason.merr...@bankofamerica.com> wrote: > >> http://www.nusphere.com/kb/phpmanual/install.windows.activescript.htm > >> @leandroferreira* > > Yeah, possible, but somehow I don't think so. I think they meant > Actionscript, since they talked about "Activescript 3... non-timeline, > part-time AIR/FLASH development". > > Jason Merrill > Instructional Technology Architect > Bank of America Global Learning > > > > > -- > This message w/attachments (message) is intended solely for the use of the > intended recipient(s) and may contain information that is privileged, > confidential or proprietary. If you are not an intended recipient, please > notify the sender, and then please delete and destroy all copies and > attachments, and be advised that any review or dissemination of, or the > taking of any action in reliance on, the information contained in or > attached to this message is prohibited. > Unless specifically indicated, this message is not an offer to sell or a > solicitation of any investment products or other financial product or > service, an official confirmation of any transaction, or an official > statement of Sender. Subject to applicable law, Sender may intercept, > monitor, review and retain e-communications (EC) traveling through its > networks/systems and may produce any such EC to regulators, law enforcement, > in litigation and as required by law. > The laws of the country of each sender/recipient may impact the handling of > EC, and EC may be archived, supervised and produced in countries other than > the country in which you are located. This message cannot be guaranteed to > be secure or free of errors or viruses. > > References to "Sender" are references to any subsidiary of Bank of America > Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are > Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a > Condition to Any Banking Service or Activity * Are Not Insured by Any > Federal Government Agency. Attachments that are part of this EC may have > additional important disclosures and disclaimers, which you should read. > This message is subject to terms available at the following link: > http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you > consent to the foregoing. > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] [Job] Activescript 3 development
http://www.nusphere.com/kb/phpmanual/install.windows.activescript.htm * * * @leandroferreira* * 55 61 91151257* On Tue, Feb 1, 2011 at 14:58, Merrill, Jason < jason.merr...@bankofamerica.com> wrote: > Just curious, what's Activescript? > > Jason Merrill > Instructional Technology Architect > Bank of America Global Learning > > > > > > ___ > > -Original Message- > From: flashcoders-boun...@chattyfig.figleaf.com [mailto: > flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of lists...@fo.com > Sent: Tuesday, February 01, 2011 11:56 AM > To: flashcoders@chattyfig.figleaf.com > Subject: [Flashcoders] [Job] Activescript 3 development > > [Job] Activescript 3 development: > > Looking for an additional off-site freelancer to the west (Downingtown, > Exton, Malvern, West Chester) of Philadelphia. > > Straight AS3, non-timeline, part-time AIR/FLASH development. > > If interested, please email me off-list with resume | cv | portfolio and > off-site rate requirements. > > Thank you, > ~Bill > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > -- > This message w/attachments (message) is intended solely for the use of the > intended recipient(s) and may contain information that is privileged, > confidential or proprietary. If you are not an intended recipient, please > notify the sender, and then please delete and destroy all copies and > attachments, and be advised that any review or dissemination of, or the > taking of any action in reliance on, the information contained in or > attached to this message is prohibited. > Unless specifically indicated, this message is not an offer to sell or a > solicitation of any investment products or other financial product or > service, an official confirmation of any transaction, or an official > statement of Sender. Subject to applicable law, Sender may intercept, > monitor, review and retain e-communications (EC) traveling through its > networks/systems and may produce any such EC to regulators, law enforcement, > in litigation and as required by law. > The laws of the country of each sender/recipient may impact the handling of > EC, and EC may be archived, supervised and produced in countries other than > the country in which you are located. This message cannot be guaranteed to > be secure or free of errors or viruses. > > References to "Sender" are references to any subsidiary of Bank of America > Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are > Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a > Condition to Any Banking Service or Activity * Are Not Insured by Any > Federal Government Agency. Attachments that are part of this EC may have > additional important disclosures and disclaimers, which you should read. > This message is subject to terms available at the following link: > http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you > consent to the foregoing. > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Call method by name: A few questions...
You must declare each class or they are not gonna be compiled. Just put all the class names you need separated by comma: ZoomControl, PositionControl, ScaleControl; * * * @leandroferreira* * 55 61 91151257* On Sat, Jan 15, 2011 at 07:31, Henrik Andersson wrote: > You want the getDefinitionByName function, not the dynamic property access > syntax. > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Actionscript 4?
You can't say someone is better or worse than you based on his job title, that's pretty naive Leandro Ferreira On Tue, Nov 9, 2010 at 18:56, Kenneth Kawamoto wrote: > What?! > > I don't know which Kenneth Kawamoto you're referring to, Kerry, but I do > not work for Adobe and I'm definitely not an ECMA Script Committee member > either! > > May be you got mixed up with someone else from my Director-list days? > Anyway it's good to be confused with someone better than I, rather than > someone worse than I... ;) > > Kenneth Kawamoto > http://www.materiaprima.co.uk/ > > > On 09/11/2010 18:01, Kerry Thompson wrote: > >> I think we have at least one ECMA Script committee member on the list, >> Kenneth Kawamoto (I think he works for Adobe). Maybe he'll chime in >> and tell us what he's allowed to say :-) >> >> Cordially, >> >> Kerry Thompson >> >> >> Thanks Kerry - yeah, I have seen that Moock article, but I'm looking for >>> something more recent. >>> >>> Jason Merrill >>> Instructional Technology Architect >>> Bank of America Global Learning >>> >>> >>> >>> >>> >>> >>> -Original Message- >>> From: flashcoders-boun...@chattyfig.figleaf.com [mailto: >>> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kerry Thompson >>> Sent: Tuesday, November 09, 2010 11:47 AM >>> To: Flash Coders List >>> Subject: Re: [Flashcoders] Actionscript 4? >>> >>> Jason Merrill wrote: >>> >>> Anyone heard or know anything about Actionscript 4? I know I can look >>>> at the latest ECMA specs to get an idea of what may be coming, but I'm >>>> curious about what Adobe's doing and when. >>>> >>> -- >>> >>> Colin Moock talked about it at FIT in Amsterdam, in 2008. A bit dated, >>> but there are some tantalizing tidbits: >>> <http://moock.org/lectures/newInECMAScript4/> >>> >>> Or, if you want it straight from the horse's mouth, here's a 40-page pdf, >>> also a couple of years old: >>> <http://www.ecmascript.org/es4/spec/overview.pdf> >>> >>> Cordially, >>> >>> Kerry Thompson >>> >> ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Player integrated with Chrome
type about:plugins and disable Shockwave Flash Leandro Ferreira On Mon, May 17, 2010 at 21:26, Steve Mathews wrote: > It makes me feel like there isn't a way to have the debug player installed > on Chrome. > > I'm sure I am wrong, but I haven't found how to change it yet. > > On Mon, May 17, 2010 at 2:05 PM, Ktu >wrote: > > > How did I miss this? > > I searched the list and saw no posts about it. Is that true? > > > > Bringing improved support for Adobe Flash Player to Google > > Chrome< > > > http://blog.chromium.org/2010/03/bringing-improved-support-for-adobe.html> > > > > How does this make you feel? - It makes me feel a bit funny inside. > > > > Ktu > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Array in loop
_root[ arrayName[i] ]._alpha = 0; Leandro Ferreira On Mon, Dec 7, 2009 at 15:28, Lehr, Theodore wrote: > Seems like this should be simple: > > how do I replace "x" with arrayName[i] in the following: > > _root.x._alpha = 0; > > it is in a for loop... > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Who uses Adobe Flex?
You can also get Flex 3 for free if you are a student or unemployed: https://freeriatools.adobe.com/ Leandro Ferreira Sent from Brasília, Brazilian Federal District, Brazil On Mon, Nov 23, 2009 at 16:32, kinda...@gmail.com wrote: > And if you buy it in europe, it costs aproximatly 799 € + VAT... or 799 £ + > VAT... > > Last time i checked Adobe prices, it was cheaper to get a round-trip plane > to NY, spend there the weekend, with hotel and all... but the retail > package, and back... > > And you would even get it cheaper! > > [it was a master collection CS3 at the time] > > ;) > > > On 19-11-2009 12:51, Henrik Andersson wrote: > >> Sid Ferreira wrote: >> >>> And Adobe Flash? >>> >>> >> 799 USD for one standalone normal license. 299 USD for the upgrade deal. >> There are packages and student discounts available. >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to add a DisplayObject into a container without using addChild() method.
That's plain bad english, I assure you :)"A good CODER must go beyond a good CODE and be fast when needed." Leandro Ferreira On Tue, Aug 18, 2009 at 22:02, Peter B wrote: > 2009/8/19 Leandro Ferreira : > > A good CODER must go beyond a good CODE be fast when needed. That's MHO, > and > > It gets clear when we compare the number of lines we use to express > > ourselves. > > > > Indeed. And you unintentionally help to illustrate the point. Paul's > post, though long, is clear in what it communicates. Your post is > brief, but I am finding it difficult to extract any meaning from it. > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to add a DisplayObject into a container without using addChild() method.
A good CODER must go beyond a good CODE be fast when needed. That's MHO, and It gets clear when we compare the number of lines we use to express ourselves. Leandro Ferreira Sent from Brasília, Brazilian Federal District, Brazil On Tue, Aug 18, 2009 at 18:17, Paul Andrews wrote: > Dave Watts wrote: > >> snip >> It really depends on the language. Since I'm moving (more or less) >> from Java to AS3, more or less, I'm usually using explicit expressions >> because that's what people do in Java. On the other hand, in the >> ColdFusion code I've written, I usually use implicit Boolean >> evaluation. >> >> > I don't think writing "good" code is related to languages, despite the > different constructs available between them. I think good coding style is > based on simple principles, and brevity or speed of coding is not included. > > Short coding constructs may be perceived as elegant and aid coding speed, > but that wholly misses the point - coding isn't a race nor is optimising the > number of bytes in the source code. Showing a deep knowledge of a software > language through use of the language in ways that are not so clear to mere > mortals less familiar with the language, isn't good. It is rarely a good > idea to optimise code by using a faster programming construct that makes the > intention of the code less clear. > > Good coding should be clear - even for those less familiar with the > language. Truncated coding constructs may be efficient and even elegant, but > will they be easily understandable by someone else (or even the same person > much later)? Code minimalism can hide the true intention of the code and > introduce unintended behaviour when mistakes are made. When code is > expansive (verbose even) the intention of the code is clear. When someone > relies on some language behaviour for handling null values, the reader may > be left wondering whether the original developer really intended that the > code should handle nulls in this way, or is it some accidental happenstance > of using that construct? Are nulls really relevant here in this code snippet > or not. Testing specifically for nulls is explicit and unambiguous. > > Maintainability - truncated constructs can sometimes mean that changes for > updates mean undoing the "efficient" constructs that performed well for > specific case they were coded for, but will have to be ditched completely > for the more complicated case, leaving the updater to unwind the intention > of the shorter construct and translate that to the wider case. > > As far as "fast" coding goes, everybody likes a helpful ide or editor, but > really fast coders really aren't team coders and the "need for speed" is > less important than the need for clarity. I'm not a fast coder. Sometimes I > wish I was an even slower coder, because then I'd realise I could code > things rather better than going rushing in to get things done. > > I once worked with a guy who had a clear desk and often sat reading the > newspaper. It did attract some critical comment, but that guy had the right > idea. Before he started coding he spent a lot of time on the design, getting > that right. A faster code editor or fancy programming wouldn't have made him > a better developer. He spent most of his time getting it right before his > hands hit the keyboard. He was the best developer I ever met. > > So, in my insignificant opinion - brevity == BAD, fast coding ==BAD. > > Paul > > > Dave Watts, CTO, Fig Leaf Software >> http://www.figleaf.com/ >> >> Fig Leaf Software provides the highest caliber vendor-authorized >> instruction at our training centers in Washington DC, Atlanta, >> Chicago, Baltimore, Northern Virginia, or on-site at your location. >> Visit http://training.figleaf.com/ for more information! >> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
50/50. Win XP/ Flashdevelop at work, osX and FlashDevelop at home. Leandro Ferreira On Mon, Aug 10, 2009 at 16:02, FlashDev wrote: > 100% Win XP Prof (Waiting for 7 to be shipped), CS4 & FlashDevelop > > We use a mac to test websites and air applications thats about it! > > SJM > > > Allandt Bik-Elliott (Receptacle) wrote: > >> i'd completely understand if nobody wanted to touch this one but i thought >> i'd throw it out there >> >> a bit of background: I've been developing on mac for 7 or 8 years, the >> first 5 were as an enthusiastic amateur but more recently i've gone full >> time flash developing. As time has progressed, i've started to use more >> tools to help with coding, I've tried FDT on Eclipse for mac which i found >> (at the time) to be overpriced, overfinicky, flaky and unreliable (i realise >> that with the release of the standalone FDT package the flakiness is >> something that has been rectified) and flexbuilder just doesn't have any of >> the text manipulation tools that a good coding IDE should imo (duplicating / >> transposing lines of code shouldn't require a mouse) so i've settled for >> using FlashDevelop (which i LOVE) with Parallels as a vm to run it. >> >> This setup has kept me going for a while but it's not without it's >> problems: the keyboard changes from my mac-based Flash IDE to the pc-based >> FlashDevelop IDE has been a headache, I have 3 sources of program failures >> as opposed to 2 (Flash, FlashDevelop AND Parallels) which, while they don't >> account for a lot of my day, are usually pretty savage when they do occur. >> However, as I've been using a pc at work, I've really started to seriously >> consider simply buying a pc on my next round of hardware spend (end of this >> year, beginning of next) and be done with it. The mac will always be at the >> center of my home media but this is for my take along, work machine. >> >> So the question I'm really getting to is, how many people use osX (using >> windows in boot camp doesn't count) and how many are using windows for their >> main work machine and what kind of software setup are you using? >> >> thanks for your time guys >> Allandt >> >> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flash forms problem
Ask it elsewhere, this is not a coldfusion list. Besides, I have no idea. Leandro Ferreira On Sat, Aug 8, 2009 at 13:38, Gustavo Duenas < gdue...@leftandrightsolutions.com> wrote: > Hi leandro, it went good, now I'm attempting to send it via email suing a > cfm page, this is the code of the coldfusion, so far is not working, would > you help me? > > Regards, > > > Gus > > > > type="html"> > > > > > >Name: > #FORM.nombre# > > >Email: >#FORM.email# > > >Address: >#FORM.address# > > >Phone: >#FORM.phone# > > >Date of the session: >#FORM.eventos# > > >Comments: >#FORM.details# > > > > > > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flash forms problem
Getting rid of loader.dataFormat, that is. Leandro Ferreira On Fri, Aug 7, 2009 at 20:27, Gustavo Duenas < gdue...@leftandrightsolutions.com> wrote: > Hi Leandro so getting rid of this part would be ok then and the error > wouldn't appear again. > > > var loader:URLLoader=new URLLoader(); >>> loader.dataFormat=URLLoaderDataFormat.VARIABLES; >>> try >>> { >>> loader.load(request); >>> } >>> catch (error:Error) >>> { >>> trace('Unable to load requested >>> document.'); >>> } >>> >> > Gustavo > > > > On Aug 7, 2009, at 7:23 AM, Leandro Ferreira wrote: > > As far as I know, the loader.dataFormat refers to the loaded data, not the >> one you are about to send. My guess is that the error is on trying to >> decode >> the variables name/value pair on the loaded data (see that the error is >> triggered by URLLoader/onComplete()) >> >> >> >> Leandro Ferreira >> Sent from Brasilia, DF, Brazil >> >> On Fri, Aug 7, 2009 at 00:12, Gustavo Duenas < >> gdue...@leftandrightsolutions.com> wrote: >> >> Hi coders, I have this code for a flash form >>> >>> >>> import flash.display.*; >>> import flash.events.*; >>> import flash.text.*; >>> import flash.net.*; >>> >>> this.sent.addEventListener(MouseEvent.CLICK, sendMessage); >>> >>> function sendMessage(e:Event):void >>> { >>> var variables:URLVariables=new URLVariables(); >>> variables.nombre=nombre.text; >>> variables.email=email.text; >>> variables.phone=phone.text; >>> variables.address= address.text; >>> variables.eventos=eventos.text; >>> variables.details=details.text; >>> >>> >>> >>> var request:URLRequest=new URLRequest(); >>> request.url='sendMail.cfm'; >>> request.method=URLRequestMethod.POST; >>> request.data=variables; >>> >>> var loader:URLLoader=new URLLoader(); >>> loader.dataFormat=URLLoaderDataFormat.VARIABLES; >>> try >>> { >>> loader.load(request); >>> } >>> catch (error:Error) >>> { >>> trace('Unable to load requested >>> document.'); >>> } >>> } >>> >>> the fields are on the stage and those are input text. >>> when I click on the button, >>> >>> suddenly it sends this message Error: Error #2101: The String passed to >>> URLVariables.decode() must be a URL-encoded query string containing >>> name/value pairs. >>> at Error$/throwError() >>> at flash.net::URLVariables/decode() >>> at flash.net::URLVariables() >>> at flash.net::URLLoader/onComplete() >>> >>> >>> does anyone knows what this means? >>> help here pls. >>> >>> >>> Gustavo >>> >>> >>> >>> ___ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flash forms problem
As far as I know, the loader.dataFormat refers to the loaded data, not the one you are about to send. My guess is that the error is on trying to decode the variables name/value pair on the loaded data (see that the error is triggered by URLLoader/onComplete()) Leandro Ferreira Sent from Brasilia, DF, Brazil On Fri, Aug 7, 2009 at 00:12, Gustavo Duenas < gdue...@leftandrightsolutions.com> wrote: > Hi coders, I have this code for a flash form > > > import flash.display.*; > import flash.events.*; > import flash.text.*; > import flash.net.*; > > this.sent.addEventListener(MouseEvent.CLICK, sendMessage); > > function sendMessage(e:Event):void >{ >var variables:URLVariables=new URLVariables(); >variables.nombre=nombre.text; >variables.email=email.text; >variables.phone=phone.text; >variables.address= address.text; >variables.eventos=eventos.text; >variables.details=details.text; > > > >var request:URLRequest=new URLRequest(); >request.url='sendMail.cfm'; >request.method=URLRequestMethod.POST; >request.data=variables; > >var loader:URLLoader=new URLLoader(); >loader.dataFormat=URLLoaderDataFormat.VARIABLES; >try >{ >loader.load(request); >} >catch (error:Error) >{ >trace('Unable to load requested document.'); >} >} > > the fields are on the stage and those are input text. > when I click on the button, > > suddenly it sends this message Error: Error #2101: The String passed to > URLVariables.decode() must be a URL-encoded query string containing > name/value pairs. >at Error$/throwError() >at flash.net::URLVariables/decode() >at flash.net::URLVariables() >at flash.net::URLLoader/onComplete() > > > does anyone knows what this means? > help here pls. > > > Gustavo > > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] re: gotoStopAndWait
Have you tried addFrameScript? Leandro Ferreira Sent from Brasilia, DF, Brazil On Tue, Aug 4, 2009 at 15:30, Mario Gonzalez wrote: > (I think there was a problem when i sent my initial email so resending) > > Hey list, > > Here's a problem i've had to lesser or greater degrees for pretty much > ever. I'm sure everyone's come across it. > Depending on what's going on, on the site, or especially if it's during the > application initialization. > > Here's an example scenario, > > You have 10 different illustrated pants for a character in a MovieClip, > each mapped to a different label. > Based on the database information, you load the proper 'pants' swf, then > switch to the variation of it based on the frame label using gotoAndStop. > However when you try to access, pants.getChildByName('thing') you receive > null. > > Sometimes the assets are just not ready yet, period case closed. > > I've tried different solutions to this problem on different projects, > ranging from > -moving asset initialization function (sometimes just not an option) > -creating a FrameDelay class, > -creating enterframe listener checking then killing itself once the asset > is accessible, > - and shamefully even sometimes having to use setTimeout with 250 ms when > the site was live and there was no time for elegant work arounds > -- > > I'm aware of how the flash player works, that it needs a step sometimes to > process the assets in the frame. > Does anyone have a kind of magic bullet solution or workaround for this or > in general i'm interested in hearing how you guys have dealt with this > problem. > -- > > Mario Gonzalez > http://www.onedayitwillmake.com > > > > __ Information from ESET NOD32 Antivirus, version of virus > signature database 4305 (20090804) __ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Youtube Videos cache
According to this site, Youtube can now cache his videos on the browser "YouTube managed to achieve something incredible: browsers now cache YouTube videos and you can load the same video multiple times from the local cache. " ( http://googlesystem.blogspot.com/2009/06/browsers-cache-youtube-videos.html) I though that FLV files were normally cached by the browser, but apparently not. Anyone got info about that? Leandro Ferreira ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] using Bitmap for hitArea
BitmapData.hitTest: http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=1410.html Leandro Ferreira On Mon, Jun 22, 2009 at 19:21, Andrew Sinning wrote: > If I draw a circle using the Graphics and Shape classes, and then add the > shape to a sprite, I can use the sprite for the hitArea of another sprite > and it works just fine. Everything within the circle is a hit, everything > outside of it is a miss. > > However, if I create a sprite containing a Bitmap drawn from this same > circle and try to use this sprite for the hitArea, the entire rectangle > becomes the hit area. I've played around with different alpha-levels, using > white and black, and using the opaqueBackground setting. Nothing seems to > work. Am i missing something or is this a known limitation? > > I'm using AS3 under Flash CS3. > > Thanks! > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Garbage Collection difficulty
quick trick: http://blogs.eyepartner.com/adrian/flex/flex-tip-6-garbage-collection-in-flex/ On Thu, Jan 29, 2009 at 6:41 AM, Sander Schuurman < sander.schuur...@oswaldandruby.com> wrote: > Thnx! ran a few tests on a server; and indeed my code is doing great, and > the GC occurs when some more memory is needed... thnx again... > > I think the concept of this GC is key in AS3 development > > -Original Message- > From: flashcoders-boun...@chattyfig.figleaf.com [mailto: > flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Nate Beck > Sent: Wednesday, 28 January 2009 17:34 > To: Flash Coders List > Subject: Re: [Flashcoders] Garbage Collection difficulty > > Ah yes... I knew I read it somewhere... It's in that Grant Skinner article. > > > *Deferred GC and Indeterminacy* > A *very* important thing to understand about the Garbage Collector in FP9 > is > that it's operations are deferred. Your objects will not be removed > immediately when all active references are deleted, instead they will be > removed at some indeterminate time in the future (from a developer > standpoint). The GC uses a set of heuristics that look at RAM allocation > and > the size of the memory stack (among other things) to determine when to run. > As a developer, you must accept that fact that you will have no way of > knowing when (or even if) your inactive objects will get deallocated. You > must also be aware that inactive objects will continue to execute > indefinitely (until the GC deallocates it), so code will keep running (ex. > enterFrames), sounds will keep playing, loads will keep happening, events > will keep firing, etc. > > It's very important to remember that you have no control over when your > objects will be deallocated, so you must make them as inert as possible > when > you are finished with them. Strategies to manage this will be the focus for > a future article. > > > On Wed, Jan 28, 2009 at 8:31 AM, Nate Beck wrote: > > > It was my understanding that Garbage Collection doesn't always occur > right > > away. When you have orphaned objects sitting on the heap, they are * > > eligible* for garbage collection. That doesn't mean they will be removed > > from memory right away. Especially if you're testing for JUST that to > > happen. Usually GC occurs when more memory is needed. > > > > Someone else could probably speak to this topic much more intelligently > > than me.. but that was my understanding of how GC in general works. > > > > Cheers > > > > On Tue, Jan 27, 2009 at 6:04 AM, Sander Schuurman < > > sander.schuur...@oswaldandruby.com> wrote: > > > >> Thnx for the links... tried some, but still with no success... I now > have > >> the following: > >> > >> public class Image extends MovieClip > >> { > >> private var _thumbLoader:Loader; > >> private var _largeLoader:Loader; > >> > >> private var _thumb:Bitmap; > >> private var _large:Bitmap; > >> > >> public function loadThumb() :void > >> { > >> _thumbLoader = new Loader(); > >> _thumbLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, > >>thumbLoaded, false, 0, true); > >> _thumbLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, > >>errorOccured, false, 0, true); > >> _thumbLoader.load(new URLRequest(_tu)); > >> } > >> > >> private function thumbLoaded( e :Event ) :void > >> { > >> _thumb = Bitmap(e.currentTarget.content); > >> _thumb.smoothing = true; > >> > >> addChild(_thumb); > >> > >> _thumbLoader.contentLoaderInfo.removeEventListener(Event.COMPLETE, > >> > >> thumbLoaded); > >> > _thumbLoader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, > >> > >> errorOccured); > >> _thumbLoader = null; > >> > >> dispatchEvent(new Event(Image.IMG_LOADED)); > >> } > >> > >> public function loadLarge() :void > >> { > >> _largeLoader = new Loader(); > >> _largeLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, > >>largeLoaded, false, 0, true); > >> _largeLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, > >>errorOccured, false, 0, true); > >> _largeLoader.load(new URLRequest(_lu)); > >> } > >> > >> private function largeLoaded( e :Event ) :void > >> { > >> _large = e.currentTarget.content; > >> _large.smoothing = true; > >> addChild(_large); > >> > >> _largeLoader.contentLoaderInfo.removeEventListener(Event.COMPLETE, > >> > >> largeLoaded); > >> > _largeLoader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, > >> > >> errorOccured); > >> //_largeLoader.content.dispose(); > >> _largeLoader = null; > >> > >> dispatchEvent(new Event(Image.IMG_LOADED)); > >> } > >> public function disposeLarge() :void > >> { > >> if (_large) > >> { > >>removeChild(_large); > >>_large.bitmapData.dispose(); > >>_large = null; > >> } > >> } > >> > >> public function dispose() :void > >> { > >>
Re: [Flashcoders] change the origin of rotation for a movieclip?
The easiest way is to wrap it arount another object, move its position and rotate the wraper. Leandro Ferreira On Sat, Jan 10, 2009 at 10:11 PM, Anthony Pace wrote: > How do you change the origin of rotation dynamically? can it be done? or > will it always be 0,0 > > I was hoping that with the new features of as3 that this I would be able to > indicate where I wanted the origin; yet, I am starting to think that I was > hoping for too much. > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] design pattern diagrams...
Well It's your job as a developer to be able to priorize one thing over another... development time, scalability, flexibility, speed, etc.It always depends on what It's more important for the project. Leandro Ferreira On Wed, Jan 7, 2009 at 9:16 PM, Anthony Pace wrote: > But I am trying to understand why you would go through all that trouble, > when calling the function in the parent, if it is a very small application > unlikely to be expanded upon, is so much simpler? maybe for code re-use in > a bigger application sure; however, doesn't it seem weird that tightly woven > and fast executing code is not prized anymore, and there is a preference for > bloated object oriented frameworks? All in the name of making the > development cycle smaller and thus less costly; yet, what about increased > file size issues and decreased performance? > > More objects and more event listeners == less performance and higher memory > usage in my understanding. > > > > > Ron Wheeler wrote: > >> Head First Design Patterns is very easy to pick up. No typos, lots and >> lots of pictures, illustrations and code examples. >> >> http://oreilly.com/catalog/9780596007126/?CMP=AFC-ak_book&ATT=Head+First+Design+Patterns >> >> http://www.headfirstlabs.com/books/hfdp/ for a quick overview and a >> typical illustration >> >> http://oreilly.com/catalog/9780596007126/toc.pdf Read the section on the >> Observer Pattern. It might be what you are looking for. >> >> Merrill, Jason wrote: >> >>> I think just a quick answer to your questions which may help a lot is to >>> check into understanding MVC - the Model-View-Controller design pattern. >>> Probably one of the most common pattern used and one that other coding >>> design frameworks use as well for part of their operations. >>> >>> So there are also frameworks like Cairngorm which takes MVC and other >>> patterns together and go a lot further, it has things like Commands to >>> facilitate communication. But simple MVC using event listeners and >>> dispatchers is probably the best place to start to get what you want to do >>> going. >>> >>> >>> Jason Merrill >>> Bank of America Instructional Technology & Media · GCIB & Staff >>> Support L&LD >>> >>> Interested in Flash Platform technologies? Join the Bank of America >>> Flash Platform Developer Community Interested in innovative ideas in >>> Learning? Check out the Innovative Learning Blog and subscribe. >>> >>> >>> >>> >>> >>> >>> -Original Message- >>> From: flashcoders-boun...@chattyfig.figleaf.com [mailto: >>> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Anthony Pace >>> Sent: Wednesday, January 07, 2009 3:48 PM >>> To: Flash Coders List >>> Subject: [Flashcoders] design pattern diagrams... >>> >>> I am looking to get more info on the composition of design patterns and >>> which ones are used most often in the corporate world. >>> >>> Diagrams accompanied by code examples would be awesome. I have been able >>> to find stuff in the past; yet, I really want to know what is generally >>> preferred? >>> >>> I like to try and make things black box; however, it just seems illogical >>> that things be black boxes all the time. >>> >>> when a person talks to another person the environment that they are in >>> has to facilitate the communication; thus, if I have two objects >>> instantiated in the same class and I want them to communicate with each >>> other, I have to have a function in the main class or somewhere globally >>> that allows those objects to communicate. >>> >>> How do I accomplish this without calling to the function in the parent? >>> ___ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> ___ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> >>> >> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Rotating device text in AS3 for Flash 10
http://help.adobe.com/en_US/Flash/10.0_UsingFlash/WSd60f23110762d6b883b18f10cb1fe1af6-7d29a.html#WSd60f23110762d6b883b18f10cb1fe1af6-7d1ea "For static text, font outlines are exported in a published SWF file. For horizontal static text, you can use device fonts instead of exporting font outlines." I guess that's an answer: no formal way, maybe workarounds. Question: why do you need it to be a device font, file size? Leandro Ferreira On Wed, Oct 29, 2008 at 11:42 PM, Zeh Fernando <[EMAIL PROTECTED]> wrote: > List, you're my last resort. > > Has anyone ran into any way of rotating textfields that use 'device' fonts > in Flash 10? Other than making a BitmapData copy and using that instead, > that is. > > I'm not sure this is at all possible now, but with so many changes to the > way text works, I'm having a hard time getting a definitive answer. > > Embedding them in /real/ time would do too, if there's anything crazy like > that. > > Thanks, > Zeh > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FLVPlayback - Buffering
Let me get this: you want to set the buffer or just get its percentage? If so, you expect a percentage from what? If you want to change the buffer length, try bufferTime. Leandro Ferreira On Tue, Oct 21, 2008 at 10:14 AM, Karim Beyrouti <[EMAIL PROTECTED]> wrote: > Hello groovy list... > > I can't seem to find a property for buffering percentage in the FLVPlayback > component - > there must be something as there is a bufferingBar property. > > any thoughts? > > > Kind regards > > > Karim > > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Increase Recursion Level?
I think that in player 9 it changed from 256 levels of recursion to 15s of processing, not sure though. Anyway, when I genuinely needed that level of recursion, I divided it in cycles (or frames) in order to work. Leandro Ferreira On Wed, Oct 1, 2008 at 3:21 PM, Merrill, Jason < [EMAIL PROTECTED]> wrote: > I think recursion limits are set at the Flash player level, but not at the > published .swf level, so even if you could increase it (I don't think you > can), the end user could not change it. I could be wrong. I don't know if > it's necessarily a huge no-no, but I would say it would be recommended to > avoid recursion as much as possible - puts a ton of strain on the processor > and the player. What are you using recursion for? > > Jason Merrill > Bank of America > GCIB & Staff Support L&LD > Instructional Technology & Media > Join the Bank of America Flash Platform Developer Community > Are you a Bank of America associate interested in innovative learning ideas > and technologies? > Check out our internal Innovative Learning Blog & subscribe. > > > -Original Message- > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of Doug Coning > Sent: Wednesday, October 01, 2008 1:59 PM > To: Flash Coders List > Subject: [Flashcoders] Increase Recursion Level? > > Is there an actionscript command that can increase the recursion level > within a flash movie? I have a legitimate method that calls itself and may > exceed the 256 recursion limitiation. > > Or, is it just best not to use recursion in Flash? > > Thanks, > > Doug > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flashdevelop + Flex SDK - runtime error
That's really great, thanks, but I still can't find a way to debug runtime errors. Any ideas? Leandro Ferreira On Wed, Aug 6, 2008 at 10:04 PM, Merrill, Jason < [EMAIL PROTECTED]> wrote: > Good article, I had no idea FlashDevelop had a Check Syntax On Save > feature - good to know! It's something I had always wished it, uh, had. > > Jason Merrill > Bank of America > Enterprise Technology & Global Risk L&LD > Instructional Technology & Media > > Join the Bank of America Flash Platform Developer Community > > Are you a Bank of America associate interested in innovative learning > ideas and technologies? > Check out our internal GT&O Innovative Learning Blog & subscribe. > > > > >>-Original Message- > >>From: [EMAIL PROTECTED] > >>[mailto:[EMAIL PROTECTED] On Behalf > >>Of Steven Sacks > >>Sent: Wednesday, August 06, 2008 6:59 PM > >>To: Flash Coders List > >>Subject: Re: [Flashcoders] Flashdevelop + Flex SDK - runtime error > >> > >>http://www.stevensacks.net/2008/04/30/flashdevelop-flexbuilder > >>-style-error-reporting-on-save/ > >> > >> > >>Leandro Ferreira wrote: > >>> How do you guys debug your movies using FlashDevelop + Flex SDK? > >>> > >>>Leandro Ferreira > >>> ___ > >>> Flashcoders mailing list > >>> Flashcoders@chattyfig.figleaf.com > >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >>> > >>___ > >>Flashcoders mailing list > >>Flashcoders@chattyfig.figleaf.com > >>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >> > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flashdevelop + Flex SDK - runtime error
How do you guys debug your movies using FlashDevelop + Flex SDK? Leandro Ferreira ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] "drag and rotate", where do I begin?
Downloaded, but the code is not quite readable... I'm studying it tho. Thanks for your help. On Thu, Jul 3, 2008 at 4:52 AM, jonathan howe <[EMAIL PROTECTED]> wrote: > I see a link into the place where they got the physics right in the > project description: > > > http://www.ffiles.com/flash/physics_and_motion/drag_and_rotation_with_easing_1649.html > > Have you tried registering and downloading - maybe it contains source? > > --jonathan > > On Thu, Jul 3, 2008 at 6:32 AM, Leandro Ferreira <[EMAIL PROTECTED]> wrote: > > > Sure, drag and throw is not a problem, nor is rotation based on an > > arbitrary > > point, but deciding how an object should rotate based on where the user > > pressed and how he dragged it. But thanks anyway. > > > > About ready-made classes: with APE or box2D I could manage to recreate > > this, > > but that's not the point: what I want is to understand how it's done. > > Anyone? > > > > > > Leandro Ferreira > > > > On Thu, Jul 3, 2008 at 1:19 AM, Ashim D'Silva <[EMAIL PROTECTED]> > > wrote: > > > > > Basically it's using velocity well. The dragging and throwing is > > > pretty easy to figure out with basic physics (velocity and > > > decay/friction). The rotation is a little trickier I imagine using > > > some sort of Matrix transformations to dynamically decide a point to > > > rotate around. Look for rotations around an arbitratrary point. I > > > don't have enough knowledge to actually help you out directly but > > > hopefully this will lead you in some direction. > > > > > > Maybe there are some ready made classes... > > > > > > Ashim > > > > > > -- > > > Random Lines 3D > > > My online portfolio > > > www.therandomlines.com > > > > > > 2008/7/3 Leandro Ferreira <[EMAIL PROTECTED]>: > > > > Hi there, > > > > > > > > I was trying to understand how this( > > > > > > http://www.ffiles.com/flash/templates/drag_and_rotate_website_1670.html) > > > > kind of movement works, but I have no idea on what to search for. > > > > At first I got an physics book about classical mechanics, but didn't > > find > > > it > > > > useful, and can't find the exact theories involved in order to look > for > > > and > > > > applied use. > > > > Then I began working 'intuitively' in it, with some trigonometics and > > so, > > > > but things got ugly and now I'm kind of stuck. > > > > > > > > Does anyone here know where can I find some > > information/article/readable > > > > source about this? > > > > > > > > > > > > > > > > Thanks, > > > > Leandro Ferreira > > > > ___ > > > > Flashcoders mailing list > > > > Flashcoders@chattyfig.figleaf.com > > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > > > > > > > > > > -- > > > Random Lines 3D > > > My online portfolio > > > www.therandomlines.com > > > ___ > > > Flashcoders mailing list > > > Flashcoders@chattyfig.figleaf.com > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > -- > -jonathan howe :: 404.434.2321 :: 180 High St Apt 26 Portland, ME 04101 > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] "drag and rotate", where do I begin?
Sure, drag and throw is not a problem, nor is rotation based on an arbitrary point, but deciding how an object should rotate based on where the user pressed and how he dragged it. But thanks anyway. About ready-made classes: with APE or box2D I could manage to recreate this, but that's not the point: what I want is to understand how it's done. Anyone? Leandro Ferreira On Thu, Jul 3, 2008 at 1:19 AM, Ashim D'Silva <[EMAIL PROTECTED]> wrote: > Basically it's using velocity well. The dragging and throwing is > pretty easy to figure out with basic physics (velocity and > decay/friction). The rotation is a little trickier I imagine using > some sort of Matrix transformations to dynamically decide a point to > rotate around. Look for rotations around an arbitratrary point. I > don't have enough knowledge to actually help you out directly but > hopefully this will lead you in some direction. > > Maybe there are some ready made classes... > > Ashim > > -- > Random Lines 3D > My online portfolio > www.therandomlines.com > > 2008/7/3 Leandro Ferreira <[EMAIL PROTECTED]>: > > Hi there, > > > > I was trying to understand how this( > > http://www.ffiles.com/flash/templates/drag_and_rotate_website_1670.html) > > kind of movement works, but I have no idea on what to search for. > > At first I got an physics book about classical mechanics, but didn't find > it > > useful, and can't find the exact theories involved in order to look for > and > > applied use. > > Then I began working 'intuitively' in it, with some trigonometics and so, > > but things got ugly and now I'm kind of stuck. > > > > Does anyone here know where can I find some information/article/readable > > source about this? > > > > > > > > Thanks, > > Leandro Ferreira > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > -- > Random Lines 3D > My online portfolio > www.therandomlines.com > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] "drag and rotate", where do I begin?
Hi there, I was trying to understand how this( http://www.ffiles.com/flash/templates/drag_and_rotate_website_1670.html ) kind of movement works, but I have no idea on what to search for. At first I got an physics book about classical mechanics, but didn't find it useful, and can't find the exact theories involved in order to look for and applied use. Then I began working 'intuitively' in it, with some trigonometics and so, but things got ugly and now I'm kind of stuck. Does anyone here know where can I find some information/article/readable source about this? Thanks, Leandro Ferreira ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Reading properties of a textbox [AS3]
Window - Other Panels - Strings On 4/15/08, Stuart (FunkDaWeb) <[EMAIL PROTECTED]> wrote: > > Hi Cory ive finally got round to adding your code 'embedFonts = true ' but > i still have the same problem! > > when i use the function it removes the text! then when i click again it > displays the text again no bold/italic! > > - Original Message - > From: Cory Petosky > > To: Flash Coders List > Sent: Thursday, April 03, 2008 8:43 PM > Subject: Re: [Flashcoders] Reading properties of a textbox [AS3] > > > Replace that with: > > formatter.italic = !currentFormat.italic; > > The conditionals aren't necessary in that situation. :) > > On Thu, Apr 3, 2008 at 1:21 PM, Stuart (FunkDaWeb) <[EMAIL PROTECTED]> > wrote: > > YAY! It works! Thank you! :o) > > > > Wont work with embedFonts = true thought! :o( > > > > Onwards and upwards! > > > > Thanks for your help! > > > > SM > > > > > > - Original Message - > > From: jonathan howe > > To: Flash Coders List > > Sent: Thursday, April 03, 2008 6:53 PM > > Subject: Re: [Flashcoders] Reading properties of a textbox [AS3] > > > > > > Okay, but in the simple example, you are using it for both: > > > > Okay, but formatter should not be treated as a property of > _selectedBox. > > _selectedBox has no property named formatter. > > > > This is the offending line: > > > > if (_selectedBox.formatter.italic == false) > > > > You already have set formatter to the value of > _selectedBox.getTextFormat(); > > Thus your conditional should read: > > > > if (formatter.italic == false) > > > > To simplify it to keeping formatter separate from the current > format, let's > > rewrite: > > > > var currentFormat:TextFormat = _selectedBox.getTextFormat(); > > var formatter:TextFormat = new TextFormat(); > > > > if (currentFormat.italic == false) > > { > > formatter.italic = true; > > } > > else > > { > > formatter.italic = false; > > } > > > >_selectedBox.setTextFormat(formatter); > > > > > > -jonathan > > > > > > On Thu, Apr 3, 2008 at 1:19 PM, Stuart (FunkDaWeb) < > [EMAIL PROTECTED]> > > wrote: > > > > > formatter is a blank variable and has nothing to do with reading > the text > > > propperties its used for setting them! I need to figure out how to > tell if a > > > text field is set to italic or not! once i can do this i can fix > the if > > > statement! > > > > > > do you have any idea how to do this? > > > > > > > > > > > > > > > > > > > > > > FUI - New code is this > > > > > > var formatter:TextFormat = _selectedBox.getTextFormat(); > > > > > >if (_selectedBox.formatter.italic == false) > > >{ > > >formatter.italic = true; > > > } > > > else > > > { > > >formatter.italic = false; > > > } > > > > > > _selectedBox.setTextFormat(formatter); > > > - Original Message - > > > From: jonathan howe > > > To: Flash Coders List > > > Sent: Thursday, April 03, 2008 5:53 PM > > > Subject: Re: [Flashcoders] Reading properties of a textbox [AS3] > > > > > > > > > Hi, Stuart, > > > > > > Based on the error message sounds like maybe you are trying to > access > > > _selectedBox.formatter or something else invalid. Can you repaste > your > > > new > > > code after the change? > > > > > > -jonathan > > > > > > > > > On Thu, Apr 3, 2008 at 11:15 AM, Stuart (FunkDaWeb) < > [EMAIL PROTECTED] > > > > > > > wrote: > > > > > > > thanks Jonathan for some reason i get this error when i change > to your > > > > code... > > > > > > > > ReferenceError: Error #1069: Property formatter not found on > > > > flash.text.TextField and there is no default value. > > > > - Original Message - > > > > From: jonathan howe > > > > To: Flash Coders List > > > > Sent: Thursday, April 03, 2008 4:04 PM > > > > Subject: Re: [Flashcoders] Reading properties of a textbox > [AS3] > > > > > > > > > > > > var formatter:TextFormat = _selectedBox.getTextFormat(); > > > > > > > > On Thu, Apr 3, 2008 at 10:43 AM, Stuart (FunkDaWeb) < > > > [EMAIL PROTECTED] > > > > > > > > > wrote: > > > > > > > > > Hi all im tring to write a button that changes the format of > a > > > textbox > > > > > from normal to italic and back again. I have written the > below code > > > but > > > > i > > > > > cannot seam to get it to work! > > > > > > > > > > var formatter:TextFormat = new TextFormat(); > > > > > > > > > > if (formatter.italic == false) > > >
Re: [Flashcoders] removeChild - targeting question
emitter.parent? Leandro Ferreira On 4/1/08, Forrest Maready <[EMAIL PROTECTED]> wrote: > > The code below has a problem. The line within the removeDead function > is supposed to removeChild on the emitter object. > I can't for the life of me figure out what the path is- is it > event.target.parent.removeChild(event.target) or is it parent.removeChild( > event.target) or what? I've tried everything I can think of to no avail- > lots of "The supplied DisplayObject must be a child of the caller". > > Any ideas? Thank you Flashcoders. May your brightness never dim. > > > > > public class Main extends MovieClip > { > > var emitter:PEmitter; > var pArray:Array; > > public function Main() > { > stage.addEventListener(MouseEvent.MOUSE_MOVE, createPEmitter); > } > > public function createPEmitter(event:MouseEvent) > { > if (event.buttonDown == true) > { > emitter = new PEmitter(event.target.mouseX, > event.target.mouseY, "circle", 5, 0x00, 3, 3, 95, 90); > // PEmitter (PositionX:Number, PositionY:Number, > spriteType:String, amount:Number, color:uint, velocity:Number, > velocityRandom:Number, emissionRange:Number, emissionAngle:Number) > addChild(emitter); > emitter.mouseChildren = false; > emitter.addEventListener (Event.ENTER_FRAME, removeDead); > } > } > > function removeDead(event:Event) > { > if (emitter.pParticle.pArray.length == 0) > { > trace ("No more particles"); > *parent.removeChild(emitter); // THIS LINE NEEDS HELP-- DO > YOU > KNOW WHAT PATH WILL REMOVE THE ABOVE EMITTER INSTANCE? > emitter.removeEventListener (Event.ENTER_FRAME, > removeDead); > } > } > > } > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS2: Tweening a very large vector file causes shaking
video card? how come? On 3/21/08, Merrill, Jason <[EMAIL PROTECTED]> wrote: > > Fuse is really really bad IMO for tweening when performance (like with > your complex vector graphic) is a concern. I dropped it because it > became unusable for me in high stress situations. My current > tweener-of-the-month I like is TweenLite. > > Also, Flash does have a hard time, tweening aside, when very very > complex vector graphics are used. We designed a very complex > photo-realistic assets representing the inside of an ATM machine, which > took us several days to build, and had performance issues that were > unrelated to any code (we tested it in fresh .flas with no code) - and > these graphics were done with only Flash drawing tools. We used a ton > of gradients to achieve photo-realistic rendering, but it came with a > price. The main problem we had was sometimes the Flash player (8 at the > time) would not load the graphic, sometimes it would - completely > random. We finally got it working fine, but learned there are limits to > what the browser/player/memory can render. Possible it was related to > the video card too, to be fair. Anyway, something to keep in mind. > > Jason Merrill > Bank of America > GT&O and Risk L&LD Solutions Design & Development > eTools & Multimedia > > Bank of America Flash Platform Developer Community > > > Are you a Bank of America associate interested in innovative learning > ideas and technologies? > Check out our internal GT&O Innovative Learning Blog & subscribe. > > > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] dictionary vs array
There's also a performance issue there, since some array operations(ie. splice) are more expensive than in dictionaries and some dictionaries operations(ie. for in) are more expensive than array ones. Leandro Ferreira On 3/11/08, Hans Wichman <[EMAIL PROTECTED]> wrote: > > On a sidenote, it's pretty easy to implement for as2 too btw, although the > performance is probably not uber. > I gotta admit once you get used to object-to-object mapping ... ;) > On Tue, Mar 11, 2008 at 9:07 PM, Claus Wahlers <[EMAIL PROTECTED]> > wrote: > > > > Claus Wahlers wrote: > > > > > An associative Array behaves similar to a Dictionary. > > > > (if you are using string keys) > > > > Cheers, > > Claus. > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How do you do this?
http://www.euclideanspace.com On Tue, Feb 26, 2008 at 6:30 AM, Martin Klasson <[EMAIL PROTECTED]> wrote: > for me, everything in Math is difficult. > are there any great resources into making math more easy for me online? > -I am already in a great position, so breaking out from my job and start > studying > full time is not an option. > > but if any of you have great resources online, than I would be thankful. > > / martin > > > 2008/2/26, [EMAIL PROTECTED] <[EMAIL PROTECTED]>: > > > > this is very simple in math... you've only circles so you don't need > other > > than z-sorting and 3d coords/object calculations. if you've the z-index > > you > > can calc the x-y blur for the circles and its size. that's all... > > n > > > > > > - Original Message - > > From: "Cory Petosky" <[EMAIL PROTECTED]> > > To: "Flash Coders List" > > Sent: Monday, February 25, 2008 23:23 > > Subject: Re: [Flashcoders] How do you do this? > > > > > > > Can you verify that this is Papervision? I'd think Papervision would > > > be far too slow for something like this. A simple homebrew 3D engine > > > optimized for this particular use-case seems more likely considering > > > that this app is designed as a performance benchmark. > > > > > > On 2/25/08, eric e. dolecki <[EMAIL PROTECTED]> wrote: > > >> tons of math and some papervision3d. > > >> > > >> > > >> > > >> On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson < > [EMAIL PROTECTED]> > > >> wrote: > > >> > > >> > > >> > Hello all, > > >> > > > >> > There's a neat 3D CS3 demo from a Japanese tour. I'd like to know > > how > > >> to > > >> > go > > >> > about creating this kind of effect; my (few and rare) attempts at > 3D > > >> > animation in Flash have not performed nearly this well: > > >> > > > >> > > http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf > > >> > > > >> > Any ideas/hints/urls/etc? > > >> > > > >> > - Jim > > >> > > > >> > ___ > > >> > Flashcoders mailing list > > >> > Flashcoders@chattyfig.figleaf.com > > >> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > >> > > > >> ___ > > >> Flashcoders mailing list > > >> Flashcoders@chattyfig.figleaf.com > > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > >> > > > > > > > > > -- > > > Cory Petosky : Lead Developer : PUNY > > > 1618 Central Ave NE Suite 130 > > > Minneapolis, MN 55413 > > > Office: 612.216.3924 > > > Mobile: 240.422.9652 > > > Fax: 612.605.9216 > > > http://www.punyentertainment.com > > > ___ > > > Flashcoders mailing list > > > Flashcoders@chattyfig.figleaf.com > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > -- > > Martin Klasson > Flash Developer > Parkgatan 9-11 > S-411 24 Göteborg > Sweden > Office +46 (0) 31 711 54 50 > Cell +46 (0) 730 964 561 > [EMAIL PROTECTED] > www.kokokaka.com > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Animating sprite.graphics.lineTo
You could do it sending and object to TweenLite and monitoring its variables to create lines from A to B. Leandro Ferreira On 1/29/08, Merrill, Jason <[EMAIL PROTECTED]> wrote: > > > Tried on another Flash list without any luck, so I'll try here. > > I'm trying to see if there is a way to combine TweenLite and the draw > functions (i.e. sprite.graphics.lineto) to slowly draw a line from point > A to point B. Maybe there isn't, but I thought I would ask. > > Is it possible or would it have to be accomplished instead by drawing > slowly from point A to a point approaching B, then clearing, drawing > further, then clearning, etc. until the endpoint is reached? I'd like > to avoid that because it's 1) kludgy, 2) processor intensive, 3) time > consuming to code, 4) does not use easing (easily anyway), and 5) would > not look smooth. Any thoughts? > > Oh, and any method suggested has to be done dynamically with the draw > API, not a timeline solution, since this is in regards to rendering a > dynamic graphic. Thanks. > > > > Jason Merrill > Bank of America > GT&O L&LD Solutions Design & Development > eTools & Multimedia > > Bank of America Flash Platform Developer Community > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Re: [AS3] Lock to Root or similar
like this? LoaderInfo( this.root.loaderInfo ).parameters; Leandro Ferreira On 1/17/08, Helmut Granda <[EMAIL PROTECTED]> wrote: > > Since the stage properties were scacely needed, i was able to transfer > those > properties to the "shell" but I am still courios on how to get the stage > values to new loaded SWFs without having to actually pass the parameters > through a function... > > TIA > > On 1/17/08, Helmut Granda <[EMAIL PROTECTED]> wrote: > > > > HI all, > > > > I am working on a site and everything is working properly. I decided to > > add a "shell" movie and then load the app movie into the "shell" movie > but > > the app movie uses the stage class to determine some basic factors... > the > > idea is that since I am loading app into shell, now app things that the > > stage is = to null. > > > > Any suggestions of how to adjust this minor issue? AS3 > > > > -- > > ...helmut > > > > > -- > ...helmut > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] placing mc on the stage
You could also use random(500), but is deprecated - http://www.adobe.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary630.html - how do i do to define the x and y position of each mc separately? I don't get it.. what do you want to do here? Leandro Ferreira On 1/16/08, Bob Leisle <[EMAIL PROTECTED]> wrote: > > Hi Pedro, > > Try this instead: > > Math.random()*500; > > Here's a simplistic but clear tutorial on the subject: > http://animation.about.com/od/flashanimationtutorials/ss/mathrandom.htm > > hth, > Bob > > Pedro Kostelec wrote: > > Hello > > i got this code: > > > > this.createEmptyMovieClip("canvas",this.getNextHighestDepth()); > //creates an > > empty MC in which i attach 2 textMCs > > canvas._x = random500;//should place the MCs to a random position when > they > > load but it doesn't work?!?-What is wrong > here? > > canvas._y = random100; > > > > attachMovieInterval = setInterval(attachMovies, 200);//set interval for > > green mc reload > > > > function attachMovies() { > > for (var i = 0; i<2; i++) { > > canvas.attachMovie("code","code"+i,this.getNextHighestDepth()); > > canvas.code1._x = random500; > > canvas.code1._y = random100; > > canvas.code2._x = Stage.width/2; > > canvas.code2._x = Stage.height/2;//how do i do to define the x > and y > > position of each mc separately? > > } > > } > > > > sorry for writing it so briefly. My keyboard doesn't work well and i > cannot > > type a lot > > - > > > > > > -- > Thanks, > ~ > Bob Leisle > Headsprout Software & Engineering > http://www.headsprout.com > Where kids learn to read! > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] using graphics from flash 8 with flex 2 sdk
I don't get it: why don't you use flash CS3? Leandro Ferreira On Jan 15, 2008 12:15 PM, Gregory N <[EMAIL PROTECTED]> wrote: > Hi all, > > I have an application made a while ago in as1 (flash 6). > > Now I need to make new version of it in AS3. > Fortunately, there's no code in clips, only in frame 1 on _root :-). > But all graphics currently is in FLA. > And I haven't upgraded to Flash CS3 yet (hope not to do it at all). > > I've seen this article: > http://www.adobe.com/devnet/flash/articles/flex2_flash.html > > But it mentions Flex Builder 2, not SDK. > > Question: > Can I (if yes, how) use graphics from flash 8 with flex 2 sdk? > > I can think of loading "graphics-only" swfs (as2) into final (AS3) swf... > But doubt that I'll be able to access their assets (not code, just mc's). > > > -- > -- > Best regards, > GregoryN > > http://GOusable.com > Flash components development. > Usability services. > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] capture and email
If its AS2 you could create an array of rgb values captured from a ButeArray and send it via AMF also. Leandro Ferreira On 1/8/08, Matthew James Poole <[EMAIL PROTECTED]> wrote: > > If its AS3 You could use the JPEGEncoder class to send a ByteArray over > remoting using AMF3 and create the jpg serevr side and add it to an > attachment of an email you send or embed it... > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Bo > Parker > Sent: 08 January 2008 17:26 > To: Flashcoders mailing list > Subject: [Flashcoders] capture and email > > I have an application that allows people to build, and customize > buildings. The client would like the functionality available to screen > capture their final building and attach to an email through a flash > based email form. The email form is no problem but > 1) I"m not sure how to is best to capture what they have built on screen > & > 2) not sure how to take that capture and attach the email. > > Can you guys possibly steer me in the right direction? > > Thanks, > > -- > Bo Parker, AIGA > Bo Co. Design > 650 W Vickery > Suite 130 > Fort Worth, Texas 76104 > > 817.332.4700 phone > 817.332.4710 facsimile > > www.rmcfw.com > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > __ > This e-mail has been scanned for viruses by the Virtual Universe e-mail > security system - powered by MessageLabs. > http://www.virtual-universe.net > > __ > > Virtual Universe Ltd, 28-39 The Quadrant, 135 Salusbury Road, London NW6 > 6RJ > > Tel: +44 (0) 870 788 6000 > > Fax: +44 (0) 870 788 6689 > > Web:www.virtual-universe.net > > > - > > CONFIDENTIALITY NOTICE > > This e-mail may contain information which is confidential and privileged. > If you are not the named addressee of this e-mail, you may not copy or use > it, or forward or otherwise disclose it to anyone else. If you have received > this e-mail in error, please e-mail the sender by replying to this message > and then fully delete it from your system. > > Any views or opinions presented in this e-mail are solely those of the > author and do not necessarily represent those of Amplefuture Group. > Amplefuture Group reserves the right to monitor e-mail communications from > both external and internal sources for the purposes of ensuring correct and > appropriate use of our communication equipment. > > > > __ > This e-mail has been scanned for viruses by the Virtual Universe e-mail > security system - powered by MessageLabs. http://www.virtual-universe.net > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders