Re: [Flashcoders] access to drawing API information via ActionScript
> You can see an example of what I'm talking about here: > http://www.imagination3.com/ > now THAT, my friend, is EXACTLY what I'm talking about! That's a beautiful example, it looks really well designed. With its various tools, eg the 'stamper', it goes way beyond what I was looking for. I guess I'll have to try to do similar, I was just hoping to avoid building my own 'IDE' (not trivial) when there is already one lying around inside Flash... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] access to drawing API information via ActionScript
> 1. Make a drawing. > 2. Email it to yourself. > 3. Click the link in the email. > 4. Watch it recreate the drawing. or just press Replay, DOH! :) if you move your mouse very fast while drawing you can see that it's actually creating lines... __ Joseph Balderson, Flash Platform Developer http://www.joeflash.ca | 416-768-0987 Writing partner, Community MX | http://www.communitymx.com Consultant, New Toronto Group | http://www.newyyz.com Joseph Balderson wrote: > You would then need to create a 'player' app that reads the data and > replicates the drawing's creation, at either a hardcoded or user-defined > speed, to 'animate-in' the final drawing, all using the Drawing API. You can see an example of what I'm talking about here: http://www.imagination3.com/ 1. Make a drawing. 2. Email it to yourself. 3. Click the link in the email. 4. Watch it recreate the drawing. __ Joseph Balderson, Flash Platform Developer http://www.joeflash.ca | 416-768-0987 Writing partner, Community MX | http://www.communitymx.com Consultant, New Toronto Group | http://www.newyyz.com Joseph Balderson wrote: Ben is not asking designers to code their drawings, and I'm pretty sure you cannot access the IDE freeform pencil's actions in JSFL, I tried it once. Unless you somehow manage to get a tablet PC connected to the line drawing tool in Flash but build continuous lines, then yes, /that/ is reproducible in JSFL, in which case you'd just copy-paste the history panel, or a record the strokes using a JSFL application which would spit out some AS conversion. If having a drawing composed of connected lines is the look you're going for. A Davis (as in Josh), maybe, but it certainly won't be a Monet. What you need Ben is to create a freeform drawing tool, in Flash, that captures continuous line data drawn in the app using the Drawing API in such a way that the lines are so small that each stroke appears freeform, I've seen it done. As you draw it records and converts the drawing to a data format of some kind, it really isn't important what (custom XML format, SVG, array sets, whatever) as long as your reciprocal 'player' app can read the data. You can output the results to a text window to cut-and paste into a text data file, or you can use the FileReference API plus some backend script to create a downloadable text/XML data file to use with your 'player'. You would then need to create a 'player' app that reads the data and replicates the drawing's creation, at either a hardcoded or user-defined speed, to 'animate-in' the final drawing, all using the Drawing API. But you would have to have your artist re-create any drawing using this tool, in order to capture his pencil strokes and record them to the data model. Taking an existing drawing and recompositing it in actionscript can theoretically be done if you convert the swf vector image to SVG and then read it/re-create it using an SVG parser connected to your player app. The only thing is, because you'd most likely wind up with thousands of minute line segments, you'd have to handle their re-creation using an algorithm, not in the order they were created, which would be unknown. At best this would yield a relatively intuitive re-creation but would still look machine-generated. Worst-case scenario the strokes would form in no particular order, and in linear left-right-top-bottom or radial pattern best case scenario. So really, your only option for effect realism is to create a drawing tool and a matched player for the job. Or maybe find a drawing application that outputs to time-coded SVG (if such a thing exists), and read it back to the player app. __ Joseph Balderson, Flash Platform Developer http://www.joeflash.ca | 416-768-0987 Writing partner, Community MX | http://www.communitymx.com Consultant, New Toronto Group | http://www.newyyz.com Ben wrote: I think he wants to take what some artist drew in Flash and code it to draw at run-time using the drawing API. I'm not sure what benefit that has except to make designers have to code their drawings instead of draw their drawings and I don't know (m)any designers who would like to do that. the benefit is that the animation can be controlled programatically. For example it can be made interactive or synchronised with external events, or it could respond to, or invite responses from, other Flash movies. In short, it can contain programming logic. The benefits are many and varied. It has nothing to do with making designers do anything, I don't mind how designers produce their work. Thanks anyway, I appreciate the time you guys give to these issues. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.fi
Re: [Flashcoders] access to drawing API information via ActionScript
> You would then need to create a 'player' app that reads the data and > replicates the drawing's creation, at either a hardcoded or user-defined > speed, to 'animate-in' the final drawing, all using the Drawing API. You can see an example of what I'm talking about here: http://www.imagination3.com/ 1. Make a drawing. 2. Email it to yourself. 3. Click the link in the email. 4. Watch it recreate the drawing. __ Joseph Balderson, Flash Platform Developer http://www.joeflash.ca | 416-768-0987 Writing partner, Community MX | http://www.communitymx.com Consultant, New Toronto Group | http://www.newyyz.com Joseph Balderson wrote: Ben is not asking designers to code their drawings, and I'm pretty sure you cannot access the IDE freeform pencil's actions in JSFL, I tried it once. Unless you somehow manage to get a tablet PC connected to the line drawing tool in Flash but build continuous lines, then yes, /that/ is reproducible in JSFL, in which case you'd just copy-paste the history panel, or a record the strokes using a JSFL application which would spit out some AS conversion. If having a drawing composed of connected lines is the look you're going for. A Davis (as in Josh), maybe, but it certainly won't be a Monet. What you need Ben is to create a freeform drawing tool, in Flash, that captures continuous line data drawn in the app using the Drawing API in such a way that the lines are so small that each stroke appears freeform, I've seen it done. As you draw it records and converts the drawing to a data format of some kind, it really isn't important what (custom XML format, SVG, array sets, whatever) as long as your reciprocal 'player' app can read the data. You can output the results to a text window to cut-and paste into a text data file, or you can use the FileReference API plus some backend script to create a downloadable text/XML data file to use with your 'player'. You would then need to create a 'player' app that reads the data and replicates the drawing's creation, at either a hardcoded or user-defined speed, to 'animate-in' the final drawing, all using the Drawing API. But you would have to have your artist re-create any drawing using this tool, in order to capture his pencil strokes and record them to the data model. Taking an existing drawing and recompositing it in actionscript can theoretically be done if you convert the swf vector image to SVG and then read it/re-create it using an SVG parser connected to your player app. The only thing is, because you'd most likely wind up with thousands of minute line segments, you'd have to handle their re-creation using an algorithm, not in the order they were created, which would be unknown. At best this would yield a relatively intuitive re-creation but would still look machine-generated. Worst-case scenario the strokes would form in no particular order, and in linear left-right-top-bottom or radial pattern best case scenario. So really, your only option for effect realism is to create a drawing tool and a matched player for the job. Or maybe find a drawing application that outputs to time-coded SVG (if such a thing exists), and read it back to the player app. __ Joseph Balderson, Flash Platform Developer http://www.joeflash.ca | 416-768-0987 Writing partner, Community MX | http://www.communitymx.com Consultant, New Toronto Group | http://www.newyyz.com Ben wrote: I think he wants to take what some artist drew in Flash and code it to draw at run-time using the drawing API. I'm not sure what benefit that has except to make designers have to code their drawings instead of draw their drawings and I don't know (m)any designers who would like to do that. the benefit is that the animation can be controlled programatically. For example it can be made interactive or synchronised with external events, or it could respond to, or invite responses from, other Flash movies. In short, it can contain programming logic. The benefits are many and varied. It has nothing to do with making designers do anything, I don't mind how designers produce their work. Thanks anyway, I appreciate the time you guys give to these issues. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com __
Re: [Flashcoders] access to drawing API information via ActionScript
Ben is not asking designers to code their drawings, and I'm pretty sure you cannot access the IDE freeform pencil's actions in JSFL, I tried it once. Unless you somehow manage to get a tablet PC connected to the line drawing tool in Flash but build continuous lines, then yes, /that/ is reproducible in JSFL, in which case you'd just copy-paste the history panel, or a record the strokes using a JSFL application which would spit out some AS conversion. If having a drawing composed of connected lines is the look you're going for. A Davis (as in Josh), maybe, but it certainly won't be a Monet. What you need Ben is to create a freeform drawing tool, in Flash, that captures continuous line data drawn in the app using the Drawing API in such a way that the lines are so small that each stroke appears freeform, I've seen it done. As you draw it records and converts the drawing to a data format of some kind, it really isn't important what (custom XML format, SVG, array sets, whatever) as long as your reciprocal 'player' app can read the data. You can output the results to a text window to cut-and paste into a text data file, or you can use the FileReference API plus some backend script to create a downloadable text/XML data file to use with your 'player'. You would then need to create a 'player' app that reads the data and replicates the drawing's creation, at either a hardcoded or user-defined speed, to 'animate-in' the final drawing, all using the Drawing API. But you would have to have your artist re-create any drawing using this tool, in order to capture his pencil strokes and record them to the data model. Taking an existing drawing and recompositing it in actionscript can theoretically be done if you convert the swf vector image to SVG and then read it/re-create it using an SVG parser connected to your player app. The only thing is, because you'd most likely wind up with thousands of minute line segments, you'd have to handle their re-creation using an algorithm, not in the order they were created, which would be unknown. At best this would yield a relatively intuitive re-creation but would still look machine-generated. Worst-case scenario the strokes would form in no particular order, and in linear left-right-top-bottom or radial pattern best case scenario. So really, your only option for effect realism is to create a drawing tool and a matched player for the job. Or maybe find a drawing application that outputs to time-coded SVG (if such a thing exists), and read it back to the player app. __ Joseph Balderson, Flash Platform Developer http://www.joeflash.ca | 416-768-0987 Writing partner, Community MX | http://www.communitymx.com Consultant, New Toronto Group | http://www.newyyz.com Ben wrote: I think he wants to take what some artist drew in Flash and code it to draw at run-time using the drawing API. I'm not sure what benefit that has except to make designers have to code their drawings instead of draw their drawings and I don't know (m)any designers who would like to do that. the benefit is that the animation can be controlled programatically. For example it can be made interactive or synchronised with external events, or it could respond to, or invite responses from, other Flash movies. In short, it can contain programming logic. The benefits are many and varied. It has nothing to do with making designers do anything, I don't mind how designers produce their work. Thanks anyway, I appreciate the time you guys give to these issues. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] access to drawing API information via ActionScript
I'd second two earlier opinions, plus a few other ideas. 1. You could get a JSFL component written to translate the FLA content to a different structure. 2. You could look at the SVG renders for Flash/SWF; then the drawing could be in a different tool and exported or saved as SVG. 3. With extra work the drawing could be done as a set of internal movieclip objects which could then be manipulated by actionscript with out having to use the drawing API. Ben wrote: You see, you would have been using AS to perform all those commands in the first place. ie. lineTo, moveTo... etc. Scott the lines are first created directly onto the stage using the Flash IDE (not ActionScript) eg the line, circle, box tools from the tools palette on the left side of the workspace. then these shapes are (somehow - this is the bit I don't know) converted into their API equivalents (lineTo, curveTo, beginFill, endFill etc) I'm sure it would be possible to write a "drawing" program using the API which allows the user to create lines and fills and edit them, but this seems like a HUGE waste of time since there is already an absolutely perfect drawing program inside Flash itself... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] access to drawing API information via ActionScript
> I think he wants to take what some artist drew in Flash and code it to > draw at run-time using the drawing API. I'm not sure what benefit that > has except to make designers have to code their drawings instead of draw > their drawings and I don't know (m)any designers who would like to do > that. the benefit is that the animation can be controlled programatically. For example it can be made interactive or synchronised with external events, or it could respond to, or invite responses from, other Flash movies. In short, it can contain programming logic. The benefits are many and varied. It has nothing to do with making designers do anything, I don't mind how designers produce their work. Thanks anyway, I appreciate the time you guys give to these issues. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] access to drawing API information via ActionScript
I think he wants to take what some artist drew in Flash and code it to draw at run-time using the drawing API. I'm not sure what benefit that has except to make designers have to code their drawings instead of draw their drawings and I don't know (m)any designers who would like to do that. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] access to drawing API information via ActionScript
B> is it possible to write ActionScript code to gain access to B> lines/fills/shapes drawn on the stage using the standard Flash API? If you need to parse a drawing created in the Flash IDE and convert it to an AS script which creates the same result, but using Drawing API methods, then use JSFL. Through JSFL you have full access to the content of an FLA document and I guess that it is not too complicated to translate JSFL objects into AS methods. I never tried such but it looks possible to me. Attila ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [SPAM]Re: [Flashcoders] access to drawing API information via ActionScript
You're going to need a fairly complex system to set this up! Even if you could use AS to trace the artwork in the IDE (which I doubt), you'd need a system in place to figure out where you are in the drawing. reversed, speeded up, slowed down, paused, branched etc. Can you imagine how hard it would be to guess where you are in the artwork generation process to emulate these things? Say you have a shape with a bunch of sub-shapes that have sub-shapes that are overlapped by some other stuff. How would you know in when in the code that you need to render each item? Not trying to slam you, but to help you think about this critically. Here's one thing to consider: Have you ever seen this done anywhere else? If so, that would be a good starting point to figure out how it was done. If not, there may be a good reason! Scott On 11/7/06, Ben <[EMAIL PROTECTED]> wrote: > > > I want to be able to trace out a fairly complex drawing using all the > > Flash tools, but then control how it gets drawn entirely from > ActionScript. > > > Now I understand you want to take drawings from IDE and trace them in > ActionScript. What is your goal with this? You want to stylize your > drawings on the fly? I'm just wondering if there wouldn't be logical > constraints, much less technical. exactly! the goal is to build up a complex drawing step by step under the control of ActionScript. So the style can be modified, it can be influenced by the user while its being drawn, the animation can be synchronised with external events, reversed, speeded up, slowed down, paused, branched etc. ActionScript is GREAT for the control. But the IDE is GREAT for all the initial inputting of lines, curves and shapes (with its ability to edit lines, use guide layers, snap to objects, align objects, adjust control points etc). but can ActionScript gain access to this IDE-stored info...??? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- : : ) Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [SPAM]Re: [Flashcoders] access to drawing API information via ActionScript
> > > I want to be able to trace out a fairly complex drawing using all the > > Flash tools, but then control how it gets drawn entirely from > ActionScript. > > > Now I understand you want to take drawings from IDE and trace them in > ActionScript. What is your goal with this? You want to stylize your > drawings on the fly? I'm just wondering if there wouldn't be logical > constraints, much less technical. exactly! the goal is to build up a complex drawing step by step under the control of ActionScript. So the style can be modified, it can be influenced by the user while its being drawn, the animation can be synchronised with external events, reversed, speeded up, slowed down, paused, branched etc. ActionScript is GREAT for the control. But the IDE is GREAT for all the initial inputting of lines, curves and shapes (with its ability to edit lines, use guide layers, snap to objects, align objects, adjust control points etc). but can ActionScript gain access to this IDE-stored info...??? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] access to drawing API information via ActionScript
I want to be able to trace out a fairly complex drawing using all the Flash tools, but then control how it gets drawn entirely from ActionScript. Now I understand you want to take drawings from IDE and trace them in ActionScript. What is your goal with this? You want to stylize your drawings on the fly? I'm just wondering if there wouldn't be logical constraints, much less technical. Scott On 11/7/06, Ben <[EMAIL PROTECTED]> wrote: > You see, you would have been using AS to perform all those commands in the > first place. ie. lineTo, moveTo... etc. > > Scott > the lines are first created directly onto the stage using the Flash IDE (not ActionScript) eg the line, circle, box tools from the tools palette on the left side of the workspace. then these shapes are (somehow - this is the bit I don't know) converted into their API equivalents (lineTo, curveTo, beginFill, endFill etc) I'm sure it would be possible to write a "drawing" program using the API which allows the user to create lines and fills and edit them, but this seems like a HUGE waste of time since there is already an absolutely perfect drawing program inside Flash itself... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- : : ) Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] access to drawing API information via ActionScript
> You see, you would have been using AS to perform all those commands in the > first place. ie. lineTo, moveTo... etc. > > Scott > the lines are first created directly onto the stage using the Flash IDE (not ActionScript) eg the line, circle, box tools from the tools palette on the left side of the workspace. then these shapes are (somehow - this is the bit I don't know) converted into their API equivalents (lineTo, curveTo, beginFill, endFill etc) I'm sure it would be possible to write a "drawing" program using the API which allows the user to create lines and fills and edit them, but this seems like a HUGE waste of time since there is already an absolutely perfect drawing program inside Flash itself... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] access to drawing API information via ActionScript
Are you asking if you can somehow save out all the commands to a text file? now is it possible to write ActionScript that will translate the drawing you created above into AS-style: You see, you would have been using AS to perform all those commands in the first place. ie. lineTo, moveTo... etc. Scott On 11/7/06, Ben <[EMAIL PROTECTED]> wrote: Hi Flashcoders is it possible to write ActionScript code to gain access to lines/fills/shapes drawn on the stage using the standard Flash API? eg open a new document draw a line on the stage draw another line add some more lines, curves, add some filled shapes, rectangles, circles etc now is it possible to write ActionScript that will translate the drawing you created above into AS-style: moveTo(x1,y1); lineTo(x2,y2); curveTo(cx,cy, x3,y3); beginFill(); lineTo(x4,y4); etc etc I want to be able to trace out a fairly complex drawing using all the Flash tools, but then control how it gets drawn entirely from ActionScript. Thanks! Ben. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- : : ) Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] access to drawing API information via ActionScript
No you cannt access curve data throught AS. Only thing thats possible would be to save all drawing activity in memory for later reproduction. That wouldnt be that hard actually. 2006/11/7, Ben <[EMAIL PROTECTED]>: Hi Flashcoders is it possible to write ActionScript code to gain access to lines/fills/shapes drawn on the stage using the standard Flash API? eg open a new document draw a line on the stage draw another line add some more lines, curves, add some filled shapes, rectangles, circles etc now is it possible to write ActionScript that will translate the drawing you created above into AS-style: moveTo(x1,y1); lineTo(x2,y2); curveTo(cx,cy, x3,y3); beginFill(); lineTo(x4,y4); etc etc I want to be able to trace out a fairly complex drawing using all the Flash tools, but then control how it gets drawn entirely from ActionScript. Thanks! Ben. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] access to drawing API information via ActionScript
Have a google for actionscript SVG file readers, i seem to remember people achieving the effect you are after like that, i'm pretty sure exactly what you are asking is impossible though... Ben wrote: Hi Flashcoders is it possible to write ActionScript code to gain access to lines/fills/shapes drawn on the stage using the standard Flash API? eg open a new document draw a line on the stage draw another line add some more lines, curves, add some filled shapes, rectangles, circles etc now is it possible to write ActionScript that will translate the drawing you created above into AS-style: moveTo(x1,y1); lineTo(x2,y2); curveTo(cx,cy, x3,y3); beginFill(); lineTo(x4,y4); etc etc I want to be able to trace out a fairly complex drawing using all the Flash tools, but then control how it gets drawn entirely from ActionScript. Thanks! Ben. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- __ Tom Rhodes - Developer / Composer Wheelhouse Creative Ltd, 2 Albion Place, Hammersmith, London. W6 0QT Tel: 020 8748 4466 Fax: 020 8748 4850 www.wheelhousecreative.co.uk __ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] access to drawing API information via ActionScript
Hi Flashcoders is it possible to write ActionScript code to gain access to lines/fills/shapes drawn on the stage using the standard Flash API? eg open a new document draw a line on the stage draw another line add some more lines, curves, add some filled shapes, rectangles, circles etc now is it possible to write ActionScript that will translate the drawing you created above into AS-style: moveTo(x1,y1); lineTo(x2,y2); curveTo(cx,cy, x3,y3); beginFill(); lineTo(x4,y4); etc etc I want to be able to trace out a fairly complex drawing using all the Flash tools, but then control how it gets drawn entirely from ActionScript. Thanks! Ben. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com