Re: [Flightgear-devel] Re: Windsock Model

2003-06-19 Thread Frederic Bouvier
WillyB wrote:
>
> Here's a screenshot if anyone cares to have a look.
> http://24.121.17.106/fgfs/scenery/fgfs-windsock.png

I always found that there is something odd visually
with the winsock. It seems that the normals are inside
and not outside.

David, do you still have the blender model ? If you 
can't fix it, could you send it to me ?

-Fred




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Re: [Flightgear-devel] Re: Windsock Model

2003-06-19 Thread WillyB
Whoops!

I didn't see this post until after I posted the last one...

Feet NOT Meters ... duh :/

So it was there all along, just a few 1000 feet under the ground!

Thanks Melchior

Here's a screenshot if anyone cares to have a look.
http://24.121.17.106/fgfs/scenery/fgfs-windsock.png

Many thanks for the help here Melchior

Re's
WillyB


On Thursday 19 June 2003 16:35, Melchior FRANZ wrote:
> * WillyB -- Friday 20 June 2003 00:59:
> >1042.34
>
> ^^  ^^
>
> elevation-ft is in =feet=. Try this:
>
>   3420
>
> m.
>
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[Flightgear-devel] Question about Mac OS X, FG and latest SimGear

2003-06-19 Thread Ima Sudonim
I am having a problem with SimGear when building flightgear.

in simgear/screen/extensions.cxx

I need to wrap the #ifdef lines within

#ifndef __APPLE__
#ifndef WIN32
#include 
#else
#include 
#endif
#endif //__APPLE__  
Otherwise I get the message that
g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../..  
-I/Users/ima/Desktop/FlightGear/fgdev9.2/include  -g -O2 -D_REENTRANT 
-c -o extensions.o `test -f 'extensions.cxx' || echo './'`extensions.cxx
extensions.cxx:28:19: dlfcn.h: No such file or directory
make[3]: *** [extensions.o] Error 1
make[2]: *** [all-recursive] Error 1
make[1]: *** [all] Error 2
make: *** [all-recursive] Error 1

So I downloaded dlcompat, but I don't see dlfcn.h anywhere on my 
system. Is this file required now for flightgear on macos x?

With the #ifdefs out of the picture, simgear builds fine, as does fg.

Fink shows the following dlcompat loaded:
Information about 1159 packages read in 1 seconds.
 i   dlcompat 20021117-1   Dynamic loading compatibility library
 i   dlcompat-shlibs  20021117-1   shared libraries for dlcompat
but I still don't see dlfcn.h.

Any ideas what I'm doing wrong?  Using mac os x (10.2) with developer 
tools and plib/simgear and fg/data of Thursday 17:00 GMT.  I'd rather 
not separate my local source from the cvs servers any more than 
absolutely necessary

thanks, Ima

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Re: [Flightgear-devel] Re: Windsock Model

2003-06-19 Thread WillyB
Ok... I made a my_preferences.xml in the data dir.

On the command line:
/home/willyb/Games/FG/runfg-9.2.sh 
--config=/home/willyb/Games/FG-0.9.2/data/my_preferences.xml

-- excerpt from console --
  log-level
Initializing scenery subsystem
Adding model Windsock KIGM
  Loading stars from /home/willyb/Games/FG-0.9.2/data/Astro/stars
  Loaded 850 stars
initializing cloud layers
-- end excerpt --

so from that I can see that it's reading my_preferences.xml
But it doesn't show up :/

Not sure what to do now except ask again.

this I doubt matters.. my scenery dir is not anywhere near the data dir.. I 
use an .sh script to load fgfs and it gives the peremeters for
--fg-root=/where/fg-data/directory/is
--fg-scenery=/where/scenery/is

I'll try some other stuff also while I wait to see a reply

Re's
WillyB




On Thursday 19 June 2003 16:10, Melchior FRANZ wrote:
> * WillyB -- Friday 20 June 2003 00:59:
> > you said 'personal preferences.xml'
>
>   $ fgfs --config=/your/personal/preferences.xml
>
> or
>
>   $ cat ~/.fgfsrc
>   --config=/your/personal/preferences.xml
>
>   $ fgfs
>
>
> (mine is called ~/.fgfs/preferences.xml. I have some other
> personal fgfs config stuff in the hidden ~/.fgfs/ dir as well.)
>
> m.
>
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[Flightgear-devel] Re: Windsock Model

2003-06-19 Thread Melchior FRANZ
* WillyB -- Friday 20 June 2003 00:59:
>1042.34
^^  ^^

elevation-ft is in =feet=. Try this:

  3420

m.

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[Flightgear-devel] Re: Windsock Model

2003-06-19 Thread Melchior FRANZ
* WillyB -- Friday 20 June 2003 00:59:
> you said 'personal preferences.xml'

  $ fgfs --config=/your/personal/preferences.xml

or

  $ cat ~/.fgfsrc
  --config=/your/personal/preferences.xml

  $ fgfs


(mine is called ~/.fgfs/preferences.xml. I have some other
personal fgfs config stuff in the hidden ~/.fgfs/ dir as well.)

m.

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Re: [Flightgear-devel] Re: Windsock Model

2003-06-19 Thread WillyB

Hmmm...

you said 'personal preferences.xml'

I put it in just 'preferences.xml' at the very end, (which could be my problem 
now) like this:





 
  
   Windsock KIGM
   Models/Airport/windsock.xml
   -113.9351
   35.2580
   1042.34
  
 





  ## this part is the end of the file.. I didn't put any PropertyList tags in 
at all... as they are already there.




That didn't work.. when I put the model itself in the stg file:
(I copied windsock.ac and windsock.rgb to the dir the stg file is in)

OBJECT_STATIC windsock.ac -113.9351 35.2580 1042.34 90

It shows up where I expected it to show up.


It's getting lost somewhere. I don't have a personal preferences.xml and am 
assuming that it will work in the regular preferences.xml - which is probably 
where I'm going wrong.



On Thursday 19 June 2003 14:03, Melchior FRANZ wrote:
> * WillyB -- Thursday 19 June 2003 22:49:
> > Do I place a property=/Models/Airport/windsock.xml somewhere in the
> > options.xml or preferences.xml ?
>
> You put it in your personal preferences.xml file, like so:
>
> 
> 
> 
> Windsock KSFO
> Models/Airport/windsock.xml
> -122.3606
> 37.6136
> 0
> 
> 
> 
>
> m.
>
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[Flightgear-devel] Mac OS X binary is up

2003-06-19 Thread Darrell Walisser
http://homepage.mac.com/walisser/.cv/walisser/Public/FlightGear/fgfs- 
0.9.2-06.19.03.gz-link.gz

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Re: [Flightgear-devel] Re: Windsock Model

2003-06-19 Thread WillyB
Thanks Melchior...  I 'almost' tried something similar to that!
I think I was confusing it beyond it's confusion factor and then not dividing 
by 3.65 brain cells ;)

Re's

WillyB


On Thursday 19 June 2003 14:03, Melchior FRANZ wrote:
> * WillyB -- Thursday 19 June 2003 22:49:
> > Do I place a property=/Models/Airport/windsock.xml somewhere in the
> > options.xml or preferences.xml ?
>
> You put it in your personal preferences.xml file, like so:
>
> 
> 
> 
> Windsock KSFO
> Models/Airport/windsock.xml
> -122.3606
> 37.6136
> 0
> 
> 
> 
>
> m.
>

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[Flightgear-devel] Re: Windsock Model

2003-06-19 Thread Melchior FRANZ
* WillyB -- Thursday 19 June 2003 22:49:
> Do I place a property=/Models/Airport/windsock.xml somewhere in the 
> options.xml or preferences.xml ?

You put it in your personal preferences.xml file, like so:




Windsock KSFO
Models/Airport/windsock.xml
-122.3606
37.6136
0




m.

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[Flightgear-devel] Windsock Model

2003-06-19 Thread WillyB
I asked this on the Users list, probably the wrong one to be asking on ;)
Or maybe it's already been answered somewhere but I didn't see it

In the 0.9.2 release there is a windsock model with an xml file included...

/FG-0.9.2/data/Models/Airport/windsock.ac
/FG-0.9.2/data/Models/Airport/windsock.rgb
/FG-0.9.2/data/Models/Airport/windsock.xml

When I turn on the --wind or the --random-wind I can't really tell from inside 
the sim where the wind is coming from exactly, and know that a windsock will 
help with this.

Do I place a property=/Models/Airport/windsock.xml somewhere in the 
options.xml or preferences.xml ?

Like maybe in this section of preferences.xml ?

 
 

I have not been able to get the windsock to work at all as far as making it 
turn with the wind, I can get it to show up by putting it in the stg file and 
dir that file is in, but no idea how to make the xml for it do what it's made 
to do.

Any help or insight will be appreciated :)
TIA

Re's

WillyB


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[Flightgear-devel] Re: [PATCH] Instruments/hsi.xml: unbreak it :-)

2003-06-19 Thread Melchior FRANZ
* Melchior FRANZ -- Thursday 19 June 2003 20:07:
> The reported breakage of the hsi was caused by wrong lower limits.

The patch does not fix the "heading bug". If you lock the
AP on heading, it doesn't head to the bug. The hsi2.xml uses
/instrumentation/heading-indicator/indicated-heading-deg instead
of /orientation/heading-magnetic-deg, and works better. Both,
however, do not yield exact behavior, though. Even the hsi2
is slightly off. Ideas?

m. 

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re: [Flightgear-devel] [PATCH] Instruments/markerbeacon.xml: fix outer marker control light

2003-06-19 Thread David Megginson
Melchior FRANZ writes:

 > I guess that everyone has wondered about the outer marker control
 > light already. It has been on since 2003/03/09. Didn't blink since
 > then.  :-)

I saw my marker lights (on my KMA 24 audio panel) flash for the first
time when I was flying down to NYC on Monday: we don't use OMI markers
at all in Canada.  I was overflying Albany at 7500 feet, and I saw
first the O and then the M markers light up, one after the other (I
also pushed the button to listen to the audio), just for fun.

Canada got rid of markers a while ago and now uses an NDB instead of
an outer marker as the FAF for ILS approaches: that has several
advantages, including the ability to navigate directly to the IAF/FAF,
the ability to see how close you are to intercepting the LOC (and
whether you're being vectored too tight), and the ability to allow NDB
approaches when the LOC goes U/S (as happened with the LOC/BC 25
approach in Ottawa last week: I wonder how the Boeing and Airbus
drivers felt tuning into the ATIS and hearing "approach NDB 25").


All the best,


David

-- 
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[Flightgear-devel] [PATCH] Instruments/hsi.xml: unbreak it :-)

2003-06-19 Thread Melchior FRANZ
The reported breakage of the hsi was caused by wrong lower limits.

m.


Index: hsi.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/Instruments/hsi.xml,v
retrieving revision 1.8
diff -u -p -r1.8 hsi.xml
--- hsi.xml	9 Mar 2003 03:41:48 -	1.8
+++ hsi.xml	19 Jun 2003 18:04:33 -
@@ -93,14 +93,14 @@ Started 24-7-01 by Timothy Gale
 
 rotation
 /orientation/heading-magnetic-deg
-0.0
-360
+-360.0
+360.0
 -1.0


 rotation
 /radios/nav[0]/radials/selected-deg
-0.0
+-360.0
 360.0
 1.0

@@ -158,14 +158,14 @@ Started 24-7-01 by Timothy Gale
  
  rotation
  /orientation/heading-magnetic-deg
- 0.0
- 360
+ -360.0
+ 360.0
  -1.0
 
 
  rotation
  /radios/nav[0]/radials/selected-deg
- 0.0
+ -360.0
  360.0
  1.0
 
@@ -187,15 +187,15 @@ Started 24-7-01 by Timothy Gale
 
 rotation
 /orientation/heading-magnetic-deg
-0.0
-360
+-360.0
+360.0
 -1.0

 
 rotation
 /radios/nav[0]/radials/selected-deg
-0.0
-360
+-360.0
+360.0
 1.0


@@ -223,10 +223,9 @@ Started 24-7-01 by Timothy Gale

 
  rotation
- 
  /radios/kr-87/outputs/needle-deg
- -360
- 360
+ -360.0
+ 360.0
 
 
  x-shift
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[Flightgear-devel] [PATCH] c310-{electrical,ifr-set}.xml: fix adf/dme forc310{,-ifr,-3d}

2003-06-19 Thread Melchior FRANZ
I'm not sure if I connected adf and dme to the correct bus,
but it's time that c310s have them working. There was a temporary
workaround in c310-ifr-set.xml, but not for the c310-3d
(= c310u3a-3d), the plain c310 and eventually others.

m.



Index: c310-ifr-set.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/c310-ifr-set.xml,v
retrieving revision 1.5
diff -u -p -r1.5 c310-ifr-set.xml
--- c310-ifr-set.xml20 Apr 2003 10:05:20 -  1.5
+++ c310-ifr-set.xml19 Jun 2003 17:20:29 -
@@ -14,13 +14,6 @@ March 2002 Jim Wilson, [EMAIL PROTECTED]

  

-
-  
-
-  Aircraft/c172/c172-electrical.xml
-
-  
-
   Cessna 310 with IFR panel

   
Index: c310/c310-electrical.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/c310/c310-electrical.xml,v
retrieving revision 1.4
diff -u -p -r1.4 c310-electrical.xml
--- c310/c310-electrical.xml1 Apr 2003 15:46:52 -   1.4
+++ c310/c310-electrical.xml19 Jun 2003 17:20:29 -
@@ -72,6 +72,8 @@
   
 Instrument Power
 /systems/electrical/outputs/instr-ignition-switch
+/systems/electrical/outputs/adf
+/systems/electrical/outputs/dme
   

   

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[Flightgear-devel] [PATCH] Instruments/markerbeacon.xml: fix outer marker control light

2003-06-19 Thread Melchior FRANZ
I guess that everyone has wondered about the outer marker control
light already. It has been on since 2003/03/09. Didn't blink since
then.  :-)

m.



diff -u -p -r1.2 markerbeacon.xml
--- markerbeacon.xml9 Mar 2003 03:41:48 -   1.2
+++ markerbeacon.xml19 Jun 2003 16:43:02 -
@@ -45,11 +45,11 @@ properties' values.
lamp
switch

+   
+/radios/marker-beacon/outer
+   
on

-
- /radios/marker-beacon/outer
-
 Aircraft/Instruments/Textures/led.rgb
 0.5
 0.75

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[Flightgear-devel] [PATCH] Instruments/hsi2.xml: fix path

2003-06-19 Thread Melchior FRANZ

diff -u -p -r1.5 hsi2.xml
--- hsi2.xml20 Apr 2003 10:05:20 -  1.5
+++ hsi2.xml19 Jun 2003 15:54:27 -
@@ -115,7 +115,7 @@ Started 24-7-01 by Timothy Gale
switch

 
- 
+ 
 
 FROM flag
 

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Re: [Flightgear-devel] glass cockpit

2003-06-19 Thread Innis Cunningham


Hi Jim unfortunately that is what I meant.

cheers
Innis
 Jim Wilson  wrote
 Currently this won't work with 2D panels, if that is what you meant.
Best,

Jim



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[Flightgear-devel] [PATCH] larcsim multiply-defined global var

2003-06-19 Thread Darrell Walisser
Yeah, it's the old multiply-defined global problem again. Here's the 
quick fix (just extern'd one of the definitions):

http://homepage.mac.com/walisser/downloads/flightgearlarcsim.diff

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Re: [Flightgear-devel] [PATCH] unsupported extensions on Mac

2003-06-19 Thread Darrell Walisser
It turns out that there is a better way to fix it. Apple supports the 
ARB version of point parameters: GL_ARB_point_parameters. I think it 
takes the same arguments, but to different function names, and uses 
different constant names (though in actuality, they have the same 
value).

http://oss.sgi.com/projects/ogl-sample/registry/ARB/point_parameters.txt

Here's a new patch, that takes this into account:

http://homepage.mac.com/walisser/downloads/flightgearpointparams2.diff

I didn't notice any change with or without this extension enabled (can 
we get a screen shot up of what the runway lights are supposed to look 
like?). I don't know if it's being used incorrectly or if it is 
unsupported somehow in the hardware (GL_ARB_point_paramters is reported 
in the extensions string, btw).

On Thursday, June 19, 2003, at 09:12  AM, 
[EMAIL PROTECTED] wrote:

Darrell Walisser wrote:
The point parameters extensions are unsupported in Apple's GL stack. 
The
fix I've chosen is

#ifdef GL_SGIS_point_parameters

// do stuff here

#endif
Although I don't like to fix it this way (if all was correct this
wouldn't be necessary because it adds another compile time option while
extensions should be able to be runtime options only) I put it in CVS
because this weekend I'll be quite busy as it stands now and I like to
get CVS in a workable state again.
Thanks for the help Darrell.

Erik


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Re: [Flightgear-devel] buildings and textures and blender2.25

2003-06-19 Thread Andy Ross
Jim Wilson wrote:
> Shading is done per object (normals generated on the fly).  If you
> need a square edge, split the adjacent sides into individual objects.
> For example on the P-51D and AFAIK Lee's models, the blunt edges of
> the control surfaces (e.g. flaps, ailerons) are separate objects.

That reminds me.  One of the things I need to think about porting over
into plib* is some code I wrote that automatically splits vertices at
sharp edges.  It was a royal pain to get right, but it actually works
quite well for arbitrary meshes.

Right now, it works on a very different mesh representation than plib
uses, and I'm not sure what the best way to integrate it would be.

Andy

* My game project is slowing down, and I'm actually looking
  for a job again.**

** The difficulty of which is proving to be a real shock.  The last
   time I was in the market was 1998 in San Francisco, when you had to
   actually screen your calls to avoid talking to recruiters.
   Portland in 2003 isn't nearly as forgiving...

-- 
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Sole Proprietor   Beneath the Infinite   Hillsboro, OR
  Experience... the Plausible?



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Re: [Flightgear-devel] glass cockpit

2003-06-19 Thread Jim Wilson
David Culp <[EMAIL PROTECTED]> said:

> > 1). Does anyone know what the two "feather wing like" icons are supposed to
> > indicate and what they do if/when they move (look to each side of the 15
> > degree pitch line in the second picture)?
> 
> The pitch limit symbols in the 737 are only visible when the flaps are not up.  
> They indicate the pitch that would cause stick-shaker activation.
> 
> > 3). And does the MAG mode in the Boeings behave like the whiskey compass in
> > the Cessnas?  That is, should it be snagging up when in a 30 degree bank or
> > should it pretty much work in a turn?
> 
> No. It displays heading accurately.  And, as John pointed out, everything else 
> works too.  For instance, make sure you use:   
> /velocities/vertical-speed-fps, converted to fpm, rather than   
> /instrumentation/vertical-speed-indicator/indicated-speed-fpm for the 
> vertical speed indication.

Yes, I got that one wrong too.  How about the backup instrumentation?

Best,

Jim

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Re: [Flightgear-devel] glass cockpit

2003-06-19 Thread Jim Wilson
Tim Jelliffe <[EMAIL PROTECTED]> said:

> 1). Does anyone know what the two "feather wing like" icons are supposed
> to indicate and what they do if/when they move (look to each side of the
> 15 degree pitch line in the second picture)?
>  
> They also adjust depending on the situation. So when at altitude and
> high speed, they may only be a few degrees above the horizon, so they
> aren't always at the 15 degrees or whatever. Someone correct me if
> that's wrong, but I seem to remember this from a jumpseat ride a while
> ago. In fact, if you look at
> http://www.airliners.net/open.file/123982/L/
> this is a 717, and the lines are blue, but you can just see them just
> above the horizon.

Yes.  It'd be great if someone wanted to start working on an FMC subsystem. 
What I'm doing here is just display level, working with the data we already have.
  
> Is the stuff you are doing in any way related to OpenGC? For example
> could their gauges be used straight on to the panel? Just wondering
>  

Well, I did borrowed the rose from a screenshot of OpenGC.  Other than that,
OpenGC is actually a much more powerful application that I'm not attempting to
emulate.  I've only looked at the code a little, and haven't set it up, but
IIRC the digital display textures are generated dynamically.  What I'm doing
here is a lot simpler (gimp and ac3d).

That said, there will be an engine display, and fortunately the 747 one looks
easier to do this way than the one in OpenGC.

Best,

Jim

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Re: [Flightgear-devel] glass cockpit

2003-06-19 Thread David Culp
> 1). Does anyone know what the two "feather wing like" icons are supposed to
> indicate and what they do if/when they move (look to each side of the 15
> degree pitch line in the second picture)?

The pitch limit symbols in the 737 are only visible when the flaps are not up.  
They indicate the pitch that would cause stick-shaker activation.

> 3). And does the MAG mode in the Boeings behave like the whiskey compass in
> the Cessnas?  That is, should it be snagging up when in a 30 degree bank or
> should it pretty much work in a turn?

No. It displays heading accurately.  And, as John pointed out, everything else 
works too.  For instance, make sure you use:   
/velocities/vertical-speed-fps, converted to fpm, rather than   
/instrumentation/vertical-speed-indicator/indicated-speed-fpm for the 
vertical speed indication.

Dave Culp

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Re: [Flightgear-devel] glass cockpit

2003-06-19 Thread Jim Wilson
paul mccann <[EMAIL PROTECTED]> said:

> Jim looks great, just like the real thing.

Coming from someone who would know, that's good to hear...thanks!

> 1. they are ptich limit bars or symbol, you will get to stick shaker or 
> stall if you pitch up to them.

Ah ok.  We might have to hold off on animating those.  I take it the FMC
calculates their position.  Is that true?
 
> 2. On the 737 the dg or compass has 7 modes
> 1.  nav (full)/ looks like hsi but really showing track not heading 
> and relation to stored route not vor or ils info
> 2.  vor ils (full)/ looks like regular hsi and acts like one, plus 
> shows magnetic heading
> 3.  nav (expanded)/ same as above but you only see half the compass
> 4.  vor ils (expanded) "  "
> 5.  map /this mode shows cours line and little triagle which is the 
> aircraft, also shows track not magnetic heading. 
> 6. center map same as above but full compass rose.
> 7. plan /static map

Initially I'll probably just do the vor ils.  The rest will depend on an FMC
subsystem being coded.

> 3.  Compass does not behave like wiskey compass.  Its getting signals 
> from ring laser gyro and irs. So it does not drift turn wrong way or 
> display any of those things. 

That's easy to model!  It's the errors that are the most challenging.

Best,

Jim

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Re: [Flightgear-devel] glass cockpit

2003-06-19 Thread Jim Wilson
Innis Cunningham <[EMAIL PROTECTED]> said:

> Thanks Jim looks great.

Thanks!

> You wouldn't like to share the secrets of the xml code you use to get the 
> compass rose to part show and the speed and altitude strips to work.Is it 
> just that the strips are hidden under other layers or is there some little 
> secret you have found.MATE! LOL
> 

The xml is 3D Model animation xml.  There are some modifications to the
animation code for sliding textures around that aren't quite complete yet.  If
I can clean up a few things I'll submit the latest changes to that.  Currently
this won't work with 2D panels, if that is what you meant.

Best,

Jim



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Re: [Flightgear-devel] glass cockpit

2003-06-19 Thread Innis Cunningham
Thanks Jim looks great.
You wouldn't like to share the secrets of the xml code you use to get the 
compass rose to part show and the speed and altitude strips to work.Is it 
just that the strips are hidden under other layers or is there some little 
secret you have found.MATE! LOL

Cheers
Innis
 Jim Wilson wrote
>Here's a rough start on the PFD for the Boeing 747-400:
http://www.spiderbark.com/fgfs/pfd01.png
http://www.spiderbark.com/fgfs/pfd02.png
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Re: [Flightgear-devel] New buildings models

2003-06-19 Thread Curtis L. Olson
David Megginson writes:
> We don't distinguish between buildings and terrain, so this would also
> cause the plane to fall throught he surface of the earth when taxiing.

In plib you can mark flag objects for inclusion/exclusion from the
intersection test.  However, I don't know if the flightgear hit code
honors that flag?

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] is it me or hsi

2003-06-19 Thread Innis Cunningham
Hi Paul
The panel I have the instrument on is a 737 panel I am working on.If you say 
things are working fine on the 9.2 binaries version I will have a fly and 
see what happens.I fly (test) mostly in the old CVS version I have which is 
at least 3 weeks old.Because I can do development work in there and if I 
break somthing it does not matter.Why dont I up date I hear you say.Well I 
have seen that things have been a little unsetled in the CVS area lately.So 
I am woking on the theory "If it an't F***ed don't fix it"Once I have time 
to spare I will update but for the time being I would just like to get a 
reasonable panel up for the 737.

Thanks for the heads up.

Cheers
Innis
paul mccann   wrote
Oh ok, but I am some what confused now because I updated from cvs last 
night after reading your message, and do not get the error your talking 
about.  You did the following
fgfs --aircraft=c310-ifr , and you still get this?  If so are using cvs 
version or 9.2?
In either case its in the xml instrument files not the c code.
You could also try the hi-res 172 panel which has the best hsi, and see if 
that works.

Paul

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Re: [Flightgear-devel] [PATCH] unsupported extensions on Mac OS X

2003-06-19 Thread Erik Hofman
Darrell Walisser wrote:
The point parameters extensions are unsupported in Apple's GL stack. The 
fix I've chosen is

#ifdef GL_SGIS_point_parameters

// do stuff here

#endif
Although I don't like to fix it this way (if all was correct this 
wouldn't be necessary because it adds another compile time option while 
extensions should be able to be runtime options only) I put it in CVS 
because this weekend I'll be quite busy as it stands now and I like to 
get CVS in a workable state again.

Thanks for the help Darrell.

Erik

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[Flightgear-devel] glass cockpit

2003-06-19 Thread Tim Jelliffe








Hi
Jim,

 

1). Does anyone know what the two "feather
wing like" icons are supposed to indicate and what they do if/when they
move (look to each side of the 15 degree pitch line in the second picture)?

 

They
also adjust depending on the situation. So when at altitude and high speed,
they may only be a few degrees above the horizon, so they aren’t always
at the 15 degrees or whatever. Someone correct me if that’s wrong, but I
seem to remember this from a jumpseat ride a while
ago. In fact, if you look at

http://www.airliners.net/open.file/123982/L/

this is a 717, and the lines are blue, but you can just
see them just above the horizon.

 

Is
the stuff you are doing in any way related to OpenGC?
For example could their gauges be used straight on to the panel? Just wondering

 

Tim






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[Flightgear-devel] Extensions

2003-06-19 Thread Erik Hofman
Darrell Walisser wrote:
Here's a patch to simgear that implements gl function pointer lookup:
Frederic Bouvier wrote:
the patch below is required for MSVC
Could you add these definitions to extensions.hxx :
#define GL_POINT_SIZE_MIN_EXT   0x8126
#define GL_DISTANCE_ATTENUATION_EXT 0x8129


Thanks for bearing with me guys.
This is a really needed change, and I know from personal experience 
("porting" FlightGear to IRIX) things can get frustrating sometimes.

These are all in CVS now.

Thanks again!

Erik



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Re: [Flightgear-devel] glass cockpit

2003-06-19 Thread John Wojnaroski

- Original Message -
From: "paul mccann" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, June 18, 2003 10:07 PM
Subject: [Flightgear-devel] glass cockpit


> Jim looks great, just like the real thing.
>
> 1. they are ptich limit bars or symbol, you will get to stick shaker or
> stall if you pitch up to them.
>
> 2. On the 737 the dg or compass has 7 modes
> 1.  nav (full)/ looks like hsi but really showing track not heading
> and relation to stored route not vor or ils info
> 2.  vor ils (full)/ looks like regular hsi and acts like one, plus
> shows magnetic heading
> 3.  nav (expanded)/ same as above but you only see half the compass
> 4.  vor ils (expanded) "  "
> 5.  map /this mode shows cours line and little triagle which is the
> aircraft, also shows track not magnetic heading.
> 6. center map same as above but full compass rose.
> 7. plan /static map
>
Take a peek at www.first-day.org/jpgs for some examples. These are designed
for a full size flight deck sim so some of the detail may not be possible.
Also don't forget the five overlays for weather, airports, vortacs,
waypoints, and route ETAs on the ND

> 3.  Compass does not behave like wiskey compass.  Its getting signals
> from ring laser gyro and irs. So it does not drift turn wrong way or
> display any of those things.
>
Same is true for A/S, altitude, vvi, etc. Everything goes thru an air data
computer that handles all those messy errors/lags you have to worry about in
lighter equipment.
Regards
JW


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