RE: [Flightgear-devel] Gear animation tutorial

2005-11-26 Thread Vivian Meazza
Josh Babcock

 
> I just made up a tutorial about making gear retraction animations run
> smoothly with complicated landing gears. It's still missing the final
> animation code, but I thought I'd throw it up to see what everybody
> thinks. It's got lots of in-line images, so be warned. I'm considering
> changing this to in-line thumbnails hotlinked to the full sized images.
> Please give feedback.
> 
> http://jrbabcock.home.comcast.net/gear-tutorial/gear-tutorial.html
> 

Gosh, Josh, what an effort. Well done. Couple of points. First, I model the
gear with the oleos extended, which helps with getting the compression
right. Most drawings show the gear with the oleos at some intermediate
compression. Some interpretation/intelligent guesswork is usually required.
Second, sometimes the movement of jacks and draglinks etc. is too difficult
to model well, so I cheat and hide them once they can no longer be seen
readily (I do that anyway to save vertices).

And one typo: separate.

I'm impressed!

Vivian

 


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Re: [Flightgear-devel] Gear animation tutorial

2005-11-26 Thread AJ MacLeod
On Saturday 26 November 2005 03:09, Josh Babcock wrote:
> I just made up a tutorial about making gear retraction animations run
> smoothly with complicated landing gears. It's still missing the final
> animation code, but I thought I'd throw it up to see what everybody
> thinks. 

You have no idea how good your timing is on this one :-)  I've been putting 
off doing the gear animation on my Lightning for a while now, but with this 
sort of insight I'm certain the job will be much quicker.

Like so many other things in the modelling process, a step by step example can 
save so many hours of slaving away learning the hard way.

> It's got lots of in-line images, so be warned. I'm considering
> changing this to in-line thumbnails hotlinked to the full sized images.

I like it just as it is, myself - I find that having to open bigger pictures 
from in-line thumbnails is just a nuisance when trying to juggle several open 
windows or browser tabs, even with a sane window management setup.  Of 
course, having had broadband available here for less than a year I remember 
well the plight of the dial-up user; but even then, for tutorials I just 
downloaded the whole lot and _then_ read them; saved time and bandwidth in 
the long run.  The full-size in-line pictures probably make that process even 
simpler, if anything.

> Please give feedback.
OK, it's great - thanks!

Obviously the final animation code will be nice to finish it off, but as it 
stands it looks excellent.  I'll let you know if I get baffled at any point 
once I start working through it.

Cheers,

AJ

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Re: [Flightgear-devel] Gear animation tutorial

2005-11-26 Thread Josh Babcock
Vivian Meazza wrote:
> Josh Babcock
> 
>  
> 
>>I just made up a tutorial about making gear retraction animations run
>>smoothly with complicated landing gears. It's still missing the final
>>animation code, but I thought I'd throw it up to see what everybody
>>thinks. It's got lots of in-line images, so be warned. I'm considering
>>changing this to in-line thumbnails hotlinked to the full sized images.
>>Please give feedback.
>>
>>http://jrbabcock.home.comcast.net/gear-tutorial/gear-tutorial.html
>>
> 
> 
> Gosh, Josh, what an effort. Well done. Couple of points. First, I model the
> gear with the oleos extended, which helps with getting the compression
> right. Most drawings show the gear with the oleos at some intermediate
> compression. Some interpretation/intelligent guesswork is usually required.
> Second, sometimes the movement of jacks and draglinks etc. is too difficult
> to model well, so I cheat and hide them once they can no longer be seen
> readily (I do that anyway to save vertices).
> 
> And one typo: separate.
> 
> I'm impressed!
> 
> Vivian
> 
>  
> 
> 
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> 

Good point. I also do this, but because this model has knees (not sure
what to call them) instead of oleos, I skipped it. Still, it should be
extended to that it is below the ground in its resting pos. I will add
this, and a section for dealing with gear-compression-norm and
gear-compression-m.

I'll also add a LOD section. The neat thing about this method is that
it's so east to get everything in the right position, so you don't
really need to hide it until you close the doors.

Josh

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Re: [Flightgear-devel] Gear animation tutorial

2005-11-26 Thread Josh Babcock
AJ MacLeod wrote:

> 
> I like it just as it is, myself - I find that having to open bigger pictures 
> from in-line thumbnails is just a nuisance when trying to juggle several open 
> windows or browser tabs, even with a sane window management setup.  Of 
> course, having had broadband available here for less than a year I remember 
> well the plight of the dial-up user; but even then, for tutorials I just 
> downloaded the whole lot and _then_ read them; saved time and bandwidth in 
> the long run.  The full-size in-line pictures probably make that process even 
> simpler, if anything.

Maybe I can compromise, and interlace the images. Can png images be
interlaced, or would I have to use jpgs?

Josh



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Re: [Flightgear-devel] Gear animation tutorial

2005-11-26 Thread Josh Babcock
Josh Babcock wrote:
> Vivian Meazza wrote:
> 
>>Josh Babcock
>>
>> 
>>
>>
>>>I just made up a tutorial about making gear retraction animations run
>>>smoothly with complicated landing gears. It's still missing the final
>>>animation code, but I thought I'd throw it up to see what everybody
>>>thinks. It's got lots of in-line images, so be warned. I'm considering
>>>changing this to in-line thumbnails hotlinked to the full sized images.
>>>Please give feedback.
>>>
>>>http://jrbabcock.home.comcast.net/gear-tutorial/gear-tutorial.html
>>>
>>
>>
>>Gosh, Josh, what an effort. Well done. Couple of points. First, I model the
>>gear with the oleos extended, which helps with getting the compression
>>right. Most drawings show the gear with the oleos at some intermediate
>>compression. Some interpretation/intelligent guesswork is usually required.
>>Second, sometimes the movement of jacks and draglinks etc. is too difficult
>>to model well, so I cheat and hide them once they can no longer be seen
>>readily (I do that anyway to save vertices).
>>
>>And one typo: separate.
>>
>>I'm impressed!
>>
>>Vivian
>>
>> 
>>
>>
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>>2f585eeea02e2c79d7b1d8c4963bae2d
>>
> 
> 
> Good point. I also do this, but because this model has knees (not sure
> what to call them) instead of oleos, I skipped it. Still, it should be
> extended to that it is below the ground in its resting pos. I will add
> this, and a section for dealing with gear-compression-norm and
> gear-compression-m.
> 
> I'll also add a LOD section. The neat thing about this method is that
> it's so east to get everything in the right position, so you don't
> really need to hide it until you close the doors.
> 
> Josh
> 
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> 

OK, here's a new draft. I need to get a screenshot from FG, as well as
the distance that the gear compresses, which is a bit of a problem right
now. Putting in the rest of the code and the second missing image should
happen today. It is now in the right place:
http://jrbabcock.home.comcast.net/flightgear/gear-tutorial/gear-tutorial.html

Josh

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Re: [Flightgear-devel] Gear animation tutorial

2005-11-27 Thread Erik Hofman

Josh Babcock wrote:


Good point. I also do this, but because this model has knees (not sure
what to call them) instead of oleos, I skipped it. Still, it should be


Hinges I believe.

Erik

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