Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-22 Thread Arnt Karlsen
On Fri, 21 Mar 2008 18:07:44 +0100, Ralf wrote in message 
[EMAIL PROTECTED]:

 AnMaster wrote:
  Good question, I guess combining them and manually fixing the
  problems would be too much work. I got no really good solution. But
  the current coastlines are very bad in many cases.
  
  What about only using GHSSH for those coastlines around continents?
  With that I mean coast line  around, say, North and south America,
  Europe/Africa/Asia (that, apart from the Suez channel, are
  connected), Australia and any islands, and simply discard any
  coastlines inside these blocks and use vmap0 there. That is:
  don't trust how vmap0/GHSSH classify the data. Would that be
  feasible?
 
 Feasible, as GSHHS explicitly makes the outer coastlines available and
 differentiates them from inner shorelines, but it wouldn't solve the
 problems with inconsistent waterways at the coastlines of continents.
 
 Even though that is a lot of work, manually adapting our VMAP0-based
 data to the GSHHS-data is the only solution I currently see.

..an idea out of the blue; if we model sea water, and the 
sea floor, we could _generate_ the coastline at runtime?  
It does move with high 'n low tide.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... 
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] model-paging patch - testers wanted

2008-03-22 Thread Tim Moore
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till busch wrote:
| hi all,
|
| as noted earlier in another thread, i am working on a model-paging patch.
|
I've checked this in, along with Till's further changes based on my feedback.
Thank you very much; this is an important patch to a complex part of FlightGear.

Tim
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Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-22 Thread Ralf Gerlich
Hi!

Arnt Karlsen wrote:
 ..an idea out of the blue; if we model sea water, and the 
 sea floor, we could _generate_ the coastline at runtime?  
 It does move with high 'n low tide.

The current scenery concept can only support fixed coastlines and we'd
have the same problems with the rivers when the sea-level moves.

The problem is _not_ the coastline itself, it is the consistency of the
quite accurate GSHHS coastline with the quite inaccurate VMAP0
waterways. In addition, as I understood, GSHHS is missing some important
waterbodies in full or in part.

Cheers,
Ralf

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Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-22 Thread Tim Moore
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Ralf Gerlich wrote:
| Hi!
|
| Arnt Karlsen wrote:
| ..an idea out of the blue; if we model sea water, and the
| sea floor, we could _generate_ the coastline at runtime?
| It does move with high 'n low tide.
|
| The current scenery concept can only support fixed coastlines and we'd
| have the same problems with the rivers when the sea-level moves.
|
| The problem is _not_ the coastline itself, it is the consistency of the
| quite accurate GSHHS coastline with the quite inaccurate VMAP0
| waterways. In addition, as I understood, GSHHS is missing some important
| waterbodies in full or in part.

Is it practical to use the Landsat classification stuff you guys have demoed on
your web pages to generate our own coastline data?

Tim
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Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-22 Thread Jon Stockill
Tim Moore wrote:

 Is it practical to use the Landsat classification stuff you guys have demoed 
 on
 your web pages to generate our own coastline data?

It has already been done. The result is PGS (sorry for the horrid url):

http://www.nga.mil/portal/site/nga01/index.jsp?epi-content=GENERICitemID=9328fbd8dcc4a010VgnVCMServer3c02010aRCRDbeanID=1629630080viewID=Article

It still has some breaks in it where the coastline was obscured by cloud 
  in the source data, but it does seem to be far more accurate than 
other sources. It has been imported into OpenStreetMap and tweaked to 
fill in the gaps/correct any errors (there are plenty of people editing, 
so no manpower worries) - it's probably not usable *yet* but provides 
the best freely available source, and should probably be considered for 
a scenery builds at some point in the future.

Jon

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Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-22 Thread Ralf Gerlich
Hi!

Tim Moore wrote:
 Is it practical to use the Landsat classification stuff you guys have demoed 
 on
 your web pages to generate our own coastline data?

Yes, we can extract the coastline data, but it might still require some
further editing to eliminate misclassifications. The editing effort
might still be less than the effort required for correcting the missing
data in GSHHS, given that we have equalized Landsat data for the whole
world. We can try using the typically available Landsat mosaics, but
these only have RGB data, while the waterbodies are most reliably
classified using RGB and infrared.

Still, it's not possible to extract waterways automatically in a
reliable way from Landsat data, so we will still have to adapt VMAP0
data ourselves. Maybe the OSM data is of help there.

Note that Martin has imported OSM data into the database, making it more
easily available for TerraGear, as the OSM format itself is a custom
format not currently supported by OGR. The guys at OSM also seem to be
in the process of changing their format, but there's also a licensing issue.

Cheers,
Ralf

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Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-22 Thread S. Andreason
Hi Ralf,

Are you still looking for 1x1 tiles with ocean showing as land?

Stewart

Ralf Gerlich wrote:
 It would be great if you could send me an exact position which is
 _inside_ the faulty tile. But I at least need general instructions on
 how to find the place. Maybe there's a pattern in these bugs which might
 help me trace it down, but maybe the Nice area is a singularity.
   



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Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-22 Thread Ralf Gerlich
S. Andreason wrote:
 Are you still looking for 1x1 tiles with ocean showing as land?

Well, I think I have the reason for the problem, but still I'm
interested in bug reports.

Cheers,
Ralf

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Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-22 Thread Stewart Andreason
Well, I have some! ;)

Put simply, there are land blockages across several bays blocking the 
harbors, and also blocking ferries leaving Seattle from reaching several 
islands which are no longer islands.
Plus a few simple squares jutting out off the western coastline.

48.7490 -122.7490 thru 48.6260 -122.5010 Bellingham Bay, Rosario Strait
48.3870 -123.2520 Victoria
47.7167 -122.5088 thru 47.628 -122.5846 Bainbridge Island, Suquamish, 
Port Madison
47.551 -122.502  thru 47.621 -122.689 Bremerton
47.499 -122.38 thru 47.379 -122.35 Puget Sound, Vashon Island
47.319 -122.506 thru 47.252 -122.565 Puget Sound, Tacoma
47.373 -122.643 thru 47.251 -122.706 Carr Inlet
46.9996 -124.2490
46.2490 -123.9990 Astoria, Oregon has grown into a mega-city blocking 
the Columbia River!
45.7501 -123.9980 thru 45.8749 -123.9980
45.6235 -123.9980
44.8760 -124.2480 thru 44.9980 -124.2480
44.0010 -124.2480 thru 44.1180 -124.2480

One other strange looking floating airport,
48.4894 -122.8320 Center Island is missing from under airport=78WA
since it was missing before, I guess the island doesn't exist. :)

I didn't fly around each island, but I think I found enough for you to 
investigate.

Stewart

--
Ralf Gerlich wrote:
 S. Andreason wrote:
   
 Are you still looking for 1x1 tiles with ocean showing as land?
 

 Well, I think I have the reason for the problem, but still I'm
 interested in bug reports.

 Cheers,
 Ralf

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Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-22 Thread Ralf Gerlich
Stewart Andreason wrote:
 Well, I have some! ;)

[SNIP - Loads of sightings]

OK, I originally intended to do partial rebuilds for the buggy tiles,
but if there's so many of them (wonder why I didn't see any of them when
checking the scenery myself) that warrants a full rebuild.

Thanks!

Cheers,
Ralf

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Re: [Flightgear-devel] model-paging patch - testers wanted

2008-03-22 Thread till busch
hi,

wh! this has been a lot of work!

biggest thanks go to vivian and csaba for testing my patch since the very 
beginning. you were really helpful in bug-hunting, complaining, rechecking 
and encouraging!

thank you tim for answering all kinds of questions and for doing qa before 
check-in.

i hope the changes don't break anything!

cheers,

-till


On Saturday 22 March 2008, Tim Moore wrote:
 till busch wrote:
 | hi all,
 |
 | as noted earlier in another thread, i am working on a model-paging patch.

 I've checked this in, along with Till's further changes based on my
 feedback. Thank you very much; this is an important patch to a complex part
 of FlightGear.

 Tim

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Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-22 Thread S. Andreason
Ralf Gerlich wrote:
 [SNIP - Loads of sightings]

 OK, I originally intended to do partial rebuilds for the buggy tiles,
 but if there's so many of them (wonder why I didn't see any of them when
 checking the scenery myself) that warrants a full rebuild.

 Thanks!

   

Hi Ralf,

You're welcome.
Probably has something to do with the quantity of islands in my back 
yard, but you're probably right, if there are this many here, there are 
probably too many around the world.

Will version 1.1 also fix the inland bugs?

Did you find a simple cause (and fix) for the ones I reported Mar.10?

Here's another bad one to check on:
--lat=46.6254  --lon=-121.1458

Stewart


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Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-22 Thread Arnt Karlsen
On Sat, 22 Mar 2008 11:27:29 +0100, Ralf wrote in message 
[EMAIL PROTECTED]:

 Hi!
 
 Arnt Karlsen wrote:
  ..an idea out of the blue; if we model sea water, and the 
  sea floor, we could _generate_ the coastline at runtime?  
  It does move with high 'n low tide.
 
 The current scenery concept can only support fixed coastlines and we'd
 have the same problems with the rivers when the sea-level moves.
 
 The problem is _not_ the coastline itself, it is the consistency of
 the quite accurate GSHHS coastline with the quite inaccurate VMAP0
 waterways. In addition, as I understood, GSHHS is missing some
 important waterbodies in full or in part.

..which I understand is a _big_ ass job.  Is precisely why I wonder
whether sea water and seafloor modelling could be a smaller job, even
if it means a new concept.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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[Flightgear-devel] simgear error

2008-03-22 Thread SydSandy
Hi all,
I did a system update this morning , a cvs update on FG and SG , and plib , and 
get these errors trying to compile simgear 

Making all in misc
make[3]: Entering directory `/home/syd/FGFS/SG/source/simgear/misc'
g++ -DHAVE_CONFIG_H -I. -I../../simgear -I../..-g -O2 -D_REENTRANT -MT 
strutils.o -MD -MP -MF .deps/strutils.Tpo -c -o strutils.o strutils.cxx
strutils.cxx: In function ‘std::vectorstd::basic_stringchar, 
std::char_traitschar, std::allocatorchar , 
std::allocatorstd::basic_stringchar, std::char_traitschar, 
std::allocatorcharsimgear::strutils::split(const std::string, const 
char*, int)’:
strutils.cxx:85: error: ‘strlen’ was not declared in this scope
strutils.cxx:99: error: ‘memcmp’ was not declared in this scope
make[3]: *** [strutils.o] Error 1
make[3]: Leaving directory `/home/syd/FGFS/SG/source/simgear/misc'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/home/syd/FGFS/SG/source/simgear'
make[1]: *** [all] Error 2
make[1]: Leaving directory `/home/syd/FGFS/SG/source/simgear'
make: *** [all-recursive] Error 1

any tips ?
I'm just not sure if it's simgear or a problem with my ArchLinux update...
Thanks  



-- 
SydSandy [EMAIL PROTECTED]

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Re: [Flightgear-devel] simgear error

2008-03-22 Thread Robert Black
On Sat, Mar 22, 2008 at 3:26 PM, SydSandy [EMAIL PROTECTED] wrote:

 Hi all,
 I did a system update this morning , a cvs update on FG and SG , and plib
 , and get these errors trying to compile simgear 

 Making all in misc
 make[3]: Entering directory `/home/syd/FGFS/SG/source/simgear/misc'
 g++ -DHAVE_CONFIG_H -I. -I../../simgear -I../..-g -O2 -D_REENTRANT -MT
 strutils.o -MD -MP -MF .deps/strutils.Tpo -c -o strutils.o strutils.cxx
 strutils.cxx: In function 'std::vectorstd::basic_stringchar,
 std::char_traitschar, std::allocatorchar ,
 std::allocatorstd::basic_stringchar, std::char_traitschar,
 std::allocatorcharsimgear::strutils::split(const std::string,
 const char*, int)':
 strutils.cxx:85: error: 'strlen' was not declared in this scope
 strutils.cxx:99: error: 'memcmp' was not declared in this scope
 make[3]: *** [strutils.o] Error 1
 make[3]: Leaving directory `/home/syd/FGFS/SG/source/simgear/misc'
 make[2]: *** [all-recursive] Error 1
 make[2]: Leaving directory `/home/syd/FGFS/SG/source/simgear'
 make[1]: *** [all] Error 2
 make[1]: Leaving directory `/home/syd/FGFS/SG/source/simgear'
 make: *** [all-recursive] Error 1

 any tips ?
 I'm just not sure if it's simgear or a problem with my ArchLinux update...
 Thanks



 --
 SydSandy [EMAIL PROTECTED]


I did a clean build yesterday on  Debian Etch  after updating to Plib
1.8.5and OSG
2.3.6 and just updated and built SimGear with no problem.   Hope this helps?
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Re: [Flightgear-devel] simgear error

2008-03-22 Thread Csaba Halász
On Sat, Mar 22, 2008 at 9:26 PM, SydSandy [EMAIL PROTECTED] wrote:

  strutils.cxx:85: error: 'strlen' was not declared in this scope
  strutils.cxx:99: error: 'memcmp' was not declared in this scope

Looks like a missing #include cstring or similar at the top of strutils.cxx.

-- 
Csaba/Jester

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Re: [Flightgear-devel] simgear error

2008-03-22 Thread SydSandy
On Sun, 23 Mar 2008 00:15:33 +0100
Csaba Halász [EMAIL PROTECTED] wrote:

 
 On Sat, Mar 22, 2008 at 9:26 PM, SydSandy [EMAIL PROTECTED] wrote:
 
   strutils.cxx:85: error: 'strlen' was not declared in this scope
   strutils.cxx:99: error: 'memcmp' was not declared in this scope
 
 Looks like a missing #include cstring or similar at the top of strutils.cxx.
 
 -- 
 Csaba/Jester
 
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Thanks guys ...
It appears that the strutils.cxx hasn't been modified in a while , but there 
was an update to gcc,
so I'm wiping out and reinstalling Arch from scratch (wanted to change my 
partitions anyway ), 
Cheers 

-- 
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Re: [Flightgear-devel] simgear error

2008-03-22 Thread SydSandy
On Sat, 22 Mar 2008 17:02:58 -0700
SydSandy [EMAIL PROTECTED] wrote:

 Thanks guys ...
 It appears that the strutils.cxx hasn't been modified in a while , but there 
 was an update to gcc,
 so I'm wiping out and reinstalling Arch from scratch (wanted to change my 
 partitions anyway ), 
 Cheers 
 
 -- 
 SydSandy [EMAIL PROTECTED]
 

Or maybe its time to experiment with a new distro ... any suggestions ? 
Ive tried Mandrake(my first linux attempt) , Gentoo(2nd one I tried , took a 
week to get a working system :)) ,redhet , knoppix , ubuntu  and varieties, 
fedora ,freespire (horribly slow boot up), and forget the other ones Ive tried 
... Arch's packages stay very current , but thats not always good :)
Cheers
SydSandy [EMAIL PROTECTED]

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