Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed
On Fri, 21 Mar 2008 18:07:44 +0100, Ralf wrote in message [EMAIL PROTECTED]: AnMaster wrote: Good question, I guess combining them and manually fixing the problems would be too much work. I got no really good solution. But the current coastlines are very bad in many cases. What about only using GHSSH for those coastlines around continents? With that I mean coast line around, say, North and south America, Europe/Africa/Asia (that, apart from the Suez channel, are connected), Australia and any islands, and simply discard any coastlines inside these blocks and use vmap0 there. That is: don't trust how vmap0/GHSSH classify the data. Would that be feasible? Feasible, as GSHHS explicitly makes the outer coastlines available and differentiates them from inner shorelines, but it wouldn't solve the problems with inconsistent waterways at the coastlines of continents. Even though that is a lot of work, manually adapting our VMAP0-based data to the GSHHS-data is the only solution I currently see. ..an idea out of the blue; if we model sea water, and the sea floor, we could _generate_ the coastline at runtime? It does move with high 'n low tide. -- ..med vennlig hilsen = with Kind Regards from Arnt... ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] model-paging patch - testers wanted
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 till busch wrote: | hi all, | | as noted earlier in another thread, i am working on a model-paging patch. | I've checked this in, along with Till's further changes based on my feedback. Thank you very much; this is an important patch to a complex part of FlightGear. Tim -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org iD8DBQFH5NLaeDhWHdXrDRURApTiAKDArGWkVY7hAL73tUAiSomAlZYyRQCgwwfW RXwyW0325pj6BMh98PK8/Os= =Db8s -END PGP SIGNATURE- - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed
Hi! Arnt Karlsen wrote: ..an idea out of the blue; if we model sea water, and the sea floor, we could _generate_ the coastline at runtime? It does move with high 'n low tide. The current scenery concept can only support fixed coastlines and we'd have the same problems with the rivers when the sea-level moves. The problem is _not_ the coastline itself, it is the consistency of the quite accurate GSHHS coastline with the quite inaccurate VMAP0 waterways. In addition, as I understood, GSHHS is missing some important waterbodies in full or in part. Cheers, Ralf - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ralf Gerlich wrote: | Hi! | | Arnt Karlsen wrote: | ..an idea out of the blue; if we model sea water, and the | sea floor, we could _generate_ the coastline at runtime? | It does move with high 'n low tide. | | The current scenery concept can only support fixed coastlines and we'd | have the same problems with the rivers when the sea-level moves. | | The problem is _not_ the coastline itself, it is the consistency of the | quite accurate GSHHS coastline with the quite inaccurate VMAP0 | waterways. In addition, as I understood, GSHHS is missing some important | waterbodies in full or in part. Is it practical to use the Landsat classification stuff you guys have demoed on your web pages to generate our own coastline data? Tim -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org iD8DBQFH5ORZeDhWHdXrDRURAo0KAJwLbVowdOP59ffR6pv8nNwU5/A1qACfRls+ 4KW8k1rtRsRMDdUJv9jsGnc= =YqnF -END PGP SIGNATURE- - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed
Tim Moore wrote: Is it practical to use the Landsat classification stuff you guys have demoed on your web pages to generate our own coastline data? It has already been done. The result is PGS (sorry for the horrid url): http://www.nga.mil/portal/site/nga01/index.jsp?epi-content=GENERICitemID=9328fbd8dcc4a010VgnVCMServer3c02010aRCRDbeanID=1629630080viewID=Article It still has some breaks in it where the coastline was obscured by cloud in the source data, but it does seem to be far more accurate than other sources. It has been imported into OpenStreetMap and tweaked to fill in the gaps/correct any errors (there are plenty of people editing, so no manpower worries) - it's probably not usable *yet* but provides the best freely available source, and should probably be considered for a scenery builds at some point in the future. Jon - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed
Hi! Tim Moore wrote: Is it practical to use the Landsat classification stuff you guys have demoed on your web pages to generate our own coastline data? Yes, we can extract the coastline data, but it might still require some further editing to eliminate misclassifications. The editing effort might still be less than the effort required for correcting the missing data in GSHHS, given that we have equalized Landsat data for the whole world. We can try using the typically available Landsat mosaics, but these only have RGB data, while the waterbodies are most reliably classified using RGB and infrared. Still, it's not possible to extract waterways automatically in a reliable way from Landsat data, so we will still have to adapt VMAP0 data ourselves. Maybe the OSM data is of help there. Note that Martin has imported OSM data into the database, making it more easily available for TerraGear, as the OSM format itself is a custom format not currently supported by OGR. The guys at OSM also seem to be in the process of changing their format, but there's also a licensing issue. Cheers, Ralf - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed
Hi Ralf, Are you still looking for 1x1 tiles with ocean showing as land? Stewart Ralf Gerlich wrote: It would be great if you could send me an exact position which is _inside_ the faulty tile. But I at least need general instructions on how to find the place. Maybe there's a pattern in these bugs which might help me trace it down, but maybe the Nice area is a singularity. - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed
S. Andreason wrote: Are you still looking for 1x1 tiles with ocean showing as land? Well, I think I have the reason for the problem, but still I'm interested in bug reports. Cheers, Ralf - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed
Well, I have some! ;) Put simply, there are land blockages across several bays blocking the harbors, and also blocking ferries leaving Seattle from reaching several islands which are no longer islands. Plus a few simple squares jutting out off the western coastline. 48.7490 -122.7490 thru 48.6260 -122.5010 Bellingham Bay, Rosario Strait 48.3870 -123.2520 Victoria 47.7167 -122.5088 thru 47.628 -122.5846 Bainbridge Island, Suquamish, Port Madison 47.551 -122.502 thru 47.621 -122.689 Bremerton 47.499 -122.38 thru 47.379 -122.35 Puget Sound, Vashon Island 47.319 -122.506 thru 47.252 -122.565 Puget Sound, Tacoma 47.373 -122.643 thru 47.251 -122.706 Carr Inlet 46.9996 -124.2490 46.2490 -123.9990 Astoria, Oregon has grown into a mega-city blocking the Columbia River! 45.7501 -123.9980 thru 45.8749 -123.9980 45.6235 -123.9980 44.8760 -124.2480 thru 44.9980 -124.2480 44.0010 -124.2480 thru 44.1180 -124.2480 One other strange looking floating airport, 48.4894 -122.8320 Center Island is missing from under airport=78WA since it was missing before, I guess the island doesn't exist. :) I didn't fly around each island, but I think I found enough for you to investigate. Stewart -- Ralf Gerlich wrote: S. Andreason wrote: Are you still looking for 1x1 tiles with ocean showing as land? Well, I think I have the reason for the problem, but still I'm interested in bug reports. Cheers, Ralf - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed
Stewart Andreason wrote: Well, I have some! ;) [SNIP - Loads of sightings] OK, I originally intended to do partial rebuilds for the buggy tiles, but if there's so many of them (wonder why I didn't see any of them when checking the scenery myself) that warrants a full rebuild. Thanks! Cheers, Ralf - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] model-paging patch - testers wanted
hi, wh! this has been a lot of work! biggest thanks go to vivian and csaba for testing my patch since the very beginning. you were really helpful in bug-hunting, complaining, rechecking and encouraging! thank you tim for answering all kinds of questions and for doing qa before check-in. i hope the changes don't break anything! cheers, -till On Saturday 22 March 2008, Tim Moore wrote: till busch wrote: | hi all, | | as noted earlier in another thread, i am working on a model-paging patch. I've checked this in, along with Till's further changes based on my feedback. Thank you very much; this is an important patch to a complex part of FlightGear. Tim - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed
Ralf Gerlich wrote: [SNIP - Loads of sightings] OK, I originally intended to do partial rebuilds for the buggy tiles, but if there's so many of them (wonder why I didn't see any of them when checking the scenery myself) that warrants a full rebuild. Thanks! Hi Ralf, You're welcome. Probably has something to do with the quantity of islands in my back yard, but you're probably right, if there are this many here, there are probably too many around the world. Will version 1.1 also fix the inland bugs? Did you find a simple cause (and fix) for the ones I reported Mar.10? Here's another bad one to check on: --lat=46.6254 --lon=-121.1458 Stewart - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed
On Sat, 22 Mar 2008 11:27:29 +0100, Ralf wrote in message [EMAIL PROTECTED]: Hi! Arnt Karlsen wrote: ..an idea out of the blue; if we model sea water, and the sea floor, we could _generate_ the coastline at runtime? It does move with high 'n low tide. The current scenery concept can only support fixed coastlines and we'd have the same problems with the rivers when the sea-level moves. The problem is _not_ the coastline itself, it is the consistency of the quite accurate GSHHS coastline with the quite inaccurate VMAP0 waterways. In addition, as I understood, GSHHS is missing some important waterbodies in full or in part. ..which I understand is a _big_ ass job. Is precisely why I wonder whether sea water and seafloor modelling could be a smaller job, even if it means a new concept. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] simgear error
Hi all, I did a system update this morning , a cvs update on FG and SG , and plib , and get these errors trying to compile simgear Making all in misc make[3]: Entering directory `/home/syd/FGFS/SG/source/simgear/misc' g++ -DHAVE_CONFIG_H -I. -I../../simgear -I../..-g -O2 -D_REENTRANT -MT strutils.o -MD -MP -MF .deps/strutils.Tpo -c -o strutils.o strutils.cxx strutils.cxx: In function ‘std::vectorstd::basic_stringchar, std::char_traitschar, std::allocatorchar , std::allocatorstd::basic_stringchar, std::char_traitschar, std::allocatorcharsimgear::strutils::split(const std::string, const char*, int)’: strutils.cxx:85: error: ‘strlen’ was not declared in this scope strutils.cxx:99: error: ‘memcmp’ was not declared in this scope make[3]: *** [strutils.o] Error 1 make[3]: Leaving directory `/home/syd/FGFS/SG/source/simgear/misc' make[2]: *** [all-recursive] Error 1 make[2]: Leaving directory `/home/syd/FGFS/SG/source/simgear' make[1]: *** [all] Error 2 make[1]: Leaving directory `/home/syd/FGFS/SG/source/simgear' make: *** [all-recursive] Error 1 any tips ? I'm just not sure if it's simgear or a problem with my ArchLinux update... Thanks -- SydSandy [EMAIL PROTECTED] - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] simgear error
On Sat, Mar 22, 2008 at 3:26 PM, SydSandy [EMAIL PROTECTED] wrote: Hi all, I did a system update this morning , a cvs update on FG and SG , and plib , and get these errors trying to compile simgear Making all in misc make[3]: Entering directory `/home/syd/FGFS/SG/source/simgear/misc' g++ -DHAVE_CONFIG_H -I. -I../../simgear -I../..-g -O2 -D_REENTRANT -MT strutils.o -MD -MP -MF .deps/strutils.Tpo -c -o strutils.o strutils.cxx strutils.cxx: In function 'std::vectorstd::basic_stringchar, std::char_traitschar, std::allocatorchar , std::allocatorstd::basic_stringchar, std::char_traitschar, std::allocatorcharsimgear::strutils::split(const std::string, const char*, int)': strutils.cxx:85: error: 'strlen' was not declared in this scope strutils.cxx:99: error: 'memcmp' was not declared in this scope make[3]: *** [strutils.o] Error 1 make[3]: Leaving directory `/home/syd/FGFS/SG/source/simgear/misc' make[2]: *** [all-recursive] Error 1 make[2]: Leaving directory `/home/syd/FGFS/SG/source/simgear' make[1]: *** [all] Error 2 make[1]: Leaving directory `/home/syd/FGFS/SG/source/simgear' make: *** [all-recursive] Error 1 any tips ? I'm just not sure if it's simgear or a problem with my ArchLinux update... Thanks -- SydSandy [EMAIL PROTECTED] I did a clean build yesterday on Debian Etch after updating to Plib 1.8.5and OSG 2.3.6 and just updated and built SimGear with no problem. Hope this helps? - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] simgear error
On Sat, Mar 22, 2008 at 9:26 PM, SydSandy [EMAIL PROTECTED] wrote: strutils.cxx:85: error: 'strlen' was not declared in this scope strutils.cxx:99: error: 'memcmp' was not declared in this scope Looks like a missing #include cstring or similar at the top of strutils.cxx. -- Csaba/Jester - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] simgear error
On Sun, 23 Mar 2008 00:15:33 +0100 Csaba Halász [EMAIL PROTECTED] wrote: On Sat, Mar 22, 2008 at 9:26 PM, SydSandy [EMAIL PROTECTED] wrote: strutils.cxx:85: error: 'strlen' was not declared in this scope strutils.cxx:99: error: 'memcmp' was not declared in this scope Looks like a missing #include cstring or similar at the top of strutils.cxx. -- Csaba/Jester - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Thanks guys ... It appears that the strutils.cxx hasn't been modified in a while , but there was an update to gcc, so I'm wiping out and reinstalling Arch from scratch (wanted to change my partitions anyway ), Cheers -- SydSandy [EMAIL PROTECTED] - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] simgear error
On Sat, 22 Mar 2008 17:02:58 -0700 SydSandy [EMAIL PROTECTED] wrote: Thanks guys ... It appears that the strutils.cxx hasn't been modified in a while , but there was an update to gcc, so I'm wiping out and reinstalling Arch from scratch (wanted to change my partitions anyway ), Cheers -- SydSandy [EMAIL PROTECTED] Or maybe its time to experiment with a new distro ... any suggestions ? Ive tried Mandrake(my first linux attempt) , Gentoo(2nd one I tried , took a week to get a working system :)) ,redhet , knoppix , ubuntu and varieties, fedora ,freespire (horribly slow boot up), and forget the other ones Ive tried ... Arch's packages stay very current , but thats not always good :) Cheers SydSandy [EMAIL PROTECTED] - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel