-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Ralf Gerlich wrote: | Hi! | | Arnt Karlsen wrote: |> ..an idea out of the blue; if we model sea water, and the |> sea floor, we could _generate_ the coastline at runtime? |> It does move with high 'n low tide. | | The current scenery concept can only support fixed coastlines and we'd | have the same problems with the rivers when the sea-level moves. | | The problem is _not_ the coastline itself, it is the consistency of the | quite accurate GSHHS coastline with the quite inaccurate VMAP0 | waterways. In addition, as I understood, GSHHS is missing some important | waterbodies in full or in part.
Is it practical to use the Landsat classification stuff you guys have demoed on your web pages to generate our own coastline data? Tim -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org iD8DBQFH5ORZeDhWHdXrDRURAo0KAJwLbVowdOP59ffR6pv8nNwU5/A1qACfRls+ 4KW8k1rtRsRMDdUJv9jsGnc= =YqnF -----END PGP SIGNATURE----- ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel