On Sat, 22 Mar 2008 11:27:29 +0100, Ralf wrote in message <[EMAIL PROTECTED]>:
> Hi! > > Arnt Karlsen wrote: > > ..an idea out of the blue; if we model sea water, and the > > sea floor, we could _generate_ the coastline at runtime? > > It does move with high 'n low tide. > > The current scenery concept can only support fixed coastlines and we'd > have the same problems with the rivers when the sea-level moves. > > The problem is _not_ the coastline itself, it is the consistency of > the quite accurate GSHHS coastline with the quite inaccurate VMAP0 > waterways. In addition, as I understood, GSHHS is missing some > important waterbodies in full or in part. ..which I understand is a _big_ ass job. Is precisely why I wonder whether sea water and seafloor modelling could be a smaller job, even if it means a new concept. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel