Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Charles, Yeah, that's what I've been thinking. The idea is perfect for another Tomb Hunter adventure starring Angela Carter, and instead of completely writing a new back story for the character I simply add to the one that is there. Plus with MOTA coming along smoothly now that I have most of the bugs worked out of the new cross-platform engine I can go to town creating another game of this nature. On 5/20/11, Charles Rivard wrote: > I'd say that, as it might be more marketable as another of an already > existing series, that's the way I'd go. > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Here is how you put I.F. games on the frotz iphone app.
No problem Michael, your very welcome it was actually quite easy :-) Sent from my iPhone On May 20, 2011, at 11:09 PM, michael barnes wrote: > Hey, everyone I finally got instruction on how to put games on the iphone > frotz app. > But first I must take this quick time to thank Joseph all so known by GMAIL > on the list. > Here is the way you transfer files to frotz iphone app it is very easy to do > after Joseph took the time to help me. > First go in the frotz app then go to settings and select file transfer and > then press the start button. > There will be a web address you need to go to. When you go to that address > click on the button that call browse and go to where you have the zCode file > and press enter on it. > Then go to the submit button and wait a few minutes. Once your browser have > reloaded then go down the list to make sure the game have been upload to the > app. > Once again thanks alot Joseph for your help and for doing what nobody else > would do is to walk me through something my first time. > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Here is how you put I.F. games on the frotz iphone app.
Hey, everyone I finally got instruction on how to put games on the iphone frotz app. But first I must take this quick time to thank Joseph all so known by GMAIL on the list. Here is the way you transfer files to frotz iphone app it is very easy to do after Joseph took the time to help me. First go in the frotz app then go to settings and select file transfer and then press the start button. There will be a web address you need to go to. When you go to that address click on the button that call browse and go to where you have the zCode file and press enter on it. Then go to the submit button and wait a few minutes. Once your browser have reloaded then go down the list to make sure the game have been upload to the app. Once again thanks alot Joseph for your help and for doing what nobody else would do is to walk me through something my first time. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
I'd say that, as it might be more marketable as another of an already existing series, that's the way I'd go. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 20, 2011 6:53 PM Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Hi Charles, At this point the game is nothing more than an idea. However, it definitely would not be one of those names. :D All I can tell you is the idea will probably be set in South America and probably deal with some Mayan or Inca ruins instead of Aztec ruins. The only problem I have with the idea now is I'm not sure weather I should make this another Tomb Hunter game involving Angela Carter, or go true retro and use a male explorer etc like Montezuma's Revenge and Pitfall. I.E. a seperate game with no connection to the Tomb Hunter games. Although, I think another Tomb Hunter game might be more marketable as those games would have full 3d movement, sound, etc where the other idea would be a retro side-scroller like Pitfall or something like that. Cheers! On 5/20/11, Charles Rivard wrote: Will it be Montezuma's Fall?, or Pit Revenge. If it is sort of a cross between those two games, that's the best I can think of off the top of my head. --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Charles, At this point the game is nothing more than an idea. However, it definitely would not be one of those names. :D All I can tell you is the idea will probably be set in South America and probably deal with some Mayan or Inca ruins instead of Aztec ruins. The only problem I have with the idea now is I'm not sure weather I should make this another Tomb Hunter game involving Angela Carter, or go true retro and use a male explorer etc like Montezuma's Revenge and Pitfall. I.E. a seperate game with no connection to the Tomb Hunter games. Although, I think another Tomb Hunter game might be more marketable as those games would have full 3d movement, sound, etc where the other idea would be a retro side-scroller like Pitfall or something like that. Cheers! On 5/20/11, Charles Rivard wrote: > Will it be Montezuma's Fall?, or Pit Revenge. If it is sort of a cross > between those two games, that's the best I can think of off the top of my > head. > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dan Z Games
Hi Dean, Hmmm..It doesn't look like the patches took for some reason. I think the best solution would probably be fore me to install the games, patch them, and create a new setup file for them with all patches included. As it doesn't look like they were successfully patched. On 5/20/11, Dean Masters wrote: > I recently downloaded the Dan Z games from USA Interactive. I installed them > on my windows 7 64 bit PC. then I copied the patches to the folders where > the games were installed and then ran the patches as administrator. > > Now when registering the program it tells me how many days until the program > expires or one has expired. Is there anything else I can do to get these > games from being trial versions? > > Dean > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Will it be Montezuma's Fall?, or Pit Revenge. If it is sort of a cross between those two games, that's the best I can think of off the top of my head. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 20, 2011 6:32 PM Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Hi Charles, Smile. Definitely does. Speaking of Montezuma's Revenge I've got plans to bring that game back. Well, not Montezuma's Revenge exactly but I am thinking of a game that is a cross between Montezuma's Revenge and Pitfall. Anyway, something in that style and genre at least which will be more like the classic side-scrollers of the 80's rather than the high tech games like MOTA. Cheers! On 5/20/11, Charles Rivard wrote: Ah. They were jewels, not coins. I haven't played the demo in a long time, and it shows. (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] An idea for q9
Hi Dark, Yes, I think we can let Q9 be. Philip's new game sounds like it will fit the bill quite nicely, and has all the features Q9 lacks. Besides there is room for both. Q9 was originally designed for children and as a childrens game it works nicely. Not too complex and is both amusing and cute. On 5/20/11, dark wrote: > The only thing I'd personally like in q9 is some vertical movement and maybe > extra levels, but it sounds like we're getting this in Philip's new game > anyway. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Charles, Smile. Definitely does. Speaking of Montezuma's Revenge I've got plans to bring that game back. Well, not Montezuma's Revenge exactly but I am thinking of a game that is a cross between Montezuma's Revenge and Pitfall. Anyway, something in that style and genre at least which will be more like the classic side-scrollers of the 80's rather than the high tech games like MOTA. Cheers! On 5/20/11, Charles Rivard wrote: > Ah. They were jewels, not coins. I haven't played the demo in a long time, > and it shows. (grin) > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
I spent the first 2 weeks of January on vacation in Florida. I don't remember how many days into the vacation it was, but I came up with the idea for Daytona, and programmed it, while I was there on the beach. My guess is that I've misrepresented the date Rail racer came out, and that's why you're asking. I guess I don't actually know when it officially came out, but right around the time I programmed Daytona I saw a lot of posts on the forum for the release of Rail racer. I assumed it had just come out. OH I SEE MY MISTAKE! I have been saying Rail racer, but I was thinking of Top Speed 3! Whoops, I can see why that was very confusing, please forgive that mistake lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Ah. They were jewels, not coins. I haven't played the demo in a long time, and it shows. (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 20, 2011 5:31 PM Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Hi Charles, Floating coin? There were no floating coins in Montezuma's Revenge. There were floating gems you had to jump up and catch. Some times you had to swing off a rope to catch one while swinging or jumping to the floor. That one wasn't too bad as you could get good at listening to where it was and figure it out after a while. HTH On 5/20/11, Charles Rivard wrote: One concept that I thought would be hard to convey by sound was in the beta of Montezuma's Revenge. The floating coin. It took me a minute to figure out that it was floating. I was either too high, or I was too low. Hmm. It was in the middle?? I thought that was a neat little puzzle. --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Dark, Sure, but then again let's not forget most of our devs aren't trained professionals at this sort of thing. As a result they only program what they know how to do, sometimes that is pretty simple from a gaming point of view, or they themselves don't know any different. I think as we've said before a lot of blind gamers have no idea of what mainstream games are like, and don't really have anything to compare their games to. So when someone like you or I come along, play it, its easy to point out the lack of some more complex game play concepts maybe they never considered before because they never played anything like that themselves. HTH On 5/20/11, dark wrote: > Hi tom. > > I'm not saying that simplification in audio isn't needed sinse obviously the > amount of information you can display in audio is much smaller, however > there are occasions I feel where a developer has simplified things rather > too much thus leading to a fairly basic left/right sterrio targiting affair. > > Myself, what I'd prefer to see is instead of developers saying "well concept > x isn't possible" and simplifying the game, adding something extra in > instead which adds another layer of complexity to the game. > > Say for instance in montizuma's revenge, if you decided bouncing skulls > weren't workable have some other form of hazard added to the game instead > which you could! show in audio, and would add in an enemy or layer of > complexity to the game that you were missing with the skull movements. > > for instance, have firing horizontal arrows which would hit you either when > jumping in the air or when climbing up and down ropes if you didn't time > things correctly. > > Like the bouncing skulls these would add an element of danger into the game > which specifically targited vertical movement, but would be quite possible > to show in audio. > > A good example of where this has been done is actually in both alien outback > and troopanum. > > Admitting that it is not possible to have 30 or so invaders on screen at > once in an audio game, developers instead made different types of ships to > make life interesting, and in alien outback, gave those ships unique attacks > and weaponry such as bombs. > > ditto with the esp pinball tables and their minigames, sinse obviously it's > not possible to include quite as much in an audio table as a graphical one > simply for purposes of the scan, however by including some more complex > routes and gameplay changes they give a similarly tricky experience. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Charles, Floating coin? There were no floating coins in Montezuma's Revenge. There were floating gems you had to jump up and catch. Some times you had to swing off a rope to catch one while swinging or jumping to the floor. That one wasn't too bad as you could get good at listening to where it was and figure it out after a while. HTH On 5/20/11, Charles Rivard wrote: > One concept that I thought would be hard to convey by sound was in the beta > of Montezuma's Revenge. The floating coin. It took me a minute to figure > out that it was floating. I was either too high, or I was too low. Hmm. > It was in the middle?? I thought that was a neat little puzzle. > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
Hi Dark, When you put it like that, one can't help thinking that we have, as blind gamers, have just lived through a 30 year period in 10 years or so. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, May 18, 2011 10:54 AM To: Gamers Discussion list Subject: Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed Hi Tom. Amusing, angela in an empty level? that would be a pain to get past, the vacuume of the ancients! ;D. I must confess, having had to monitor most of the releases over the last few years I don't think your correct in terms of saying we've missed out on a boom in games, rather I'd say that at the moment the emphasis has changed. Back when Gma, bsc and presumably esp were working ten years ago, it seems a lot of developers had the thought of creating games of the 80's and 90's in an accessible form, just as Dan and justin said in the troop podcast. There then seemed to be a boom on such games, alien outback, pipe, the original plans for monti, superliam, jim kitchins' Mac1 game etc. Obviously though like everything else, there was a boom and bust syndrome and people's expectations and desires changed. People started to say "we've got enough wrack up score style affairs, what next?" I even remember when Liam released judgement day, there were those who's reaction was "oooh no, not another one" now, it seems we have two catagories of games. Free or fun affairs which are made either by start out devs with bgt, or by experienced devs for fun, which tend to be arcade games but don't tend to wrack up a huge amount of interest, and serious! games, which have huge amounts of options, levels, game modes or whatever. Of course like any trend there are some exceptions such as Q9, but generally it seems now the average accessible game player has higher expectations of what they will play, and what they expect if paying for a game, than previously. Were bsc to release something like troopanum now, the reaction I think would be "what, you expect us to pay money for something like this?" This is however just the way game developement seems to work. from the players perspective it's a difference in demand and supply, while from the developers' it's a different spur to your creative talent, sinse like anything else artistic which you put your own time and effort into, your own individually created game has to be! individually yours even if it is created with community in put. That's again a nice aspect of the gaming community, such things can be discussed, tested, thought over etc, rather than some big evil company boss saying "make this, sinse we sell more of these and the advertizing says it'll appeal to people" This is just what Mr. Marx meant when he spoke about the alienation of labour, and the online community is a pretty good example of something which doesn't fall into that very nasty hole. But before I go into a socialist wrant i'll stop ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
HI Jeremy, I'm confused. When did you come p with an idea for Daytona? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Thursday, May 19, 2011 9:57 AM To: Gamers Discussion list Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Dark, I might have given the wrong impression with my last post. I didn't mean to suggest that the developers Should ignore using existing ideas, I just meant that it is probably what they are doing nonetheless. As you said, if the developers adopt that mentality we would have fewer games. If I've been reading this topic correctly, that is exactly what others are claiming has happened. I don't believe all of the developers are worried about repeating existing game styles, but I know I do. Because this is something I know I personally do, I find it reasonable to assume that some others would do the same. I can't really conclude that all do, or that most do, but I can say for sure that at least some do. When I was on vacation in January, I wrote Daytona, but I also partially completed a game where you defend a bunker from dragons, a game where you are a world war 2 era solder who was sent out to investigate a UFO crash (turns out to be a huge alien robot bent on destruction), work on a game similar in style to Daytona, and I even started on a side scroller with an Indiana Jones feel. Daytona was the only one that felt unique enough for me to take it all the way to being released. If I had no other game ideas, I would probably have stuck to one that was closer to some existing game, but it is easy enough for me to just hop onto a different game idea so why not? lol! Rail racer was released around that time as well, so after playing it I removed any car racing games off of my list of game ideas to make. I believe I'll continue to do the same thing as I encounter more and more audio games coming out. If I put myself into another audio game developer's shoes, if I had an idea that was very similar to Daytona I wouldn't even bother making it. Yeah, it would be unique in its own way, but I would worry that everyone would be comparing it to the existing game. Maybe you aren't a wizard, and maybe the mouse movements are meant to run machinery, but in the end I would assume moving the mouse to form shapes is still just moving the mouse to form shapes. Hopefully I'm wrong and other developers aren't stuck in the same mindset as I am, but I don't think I'm wrong. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Harry Potter Trivia 2
Hi Muhammed, Ok...I'd prefer taking this off list, so message me so I can explain why that wasn't actually what happened. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Thursday, May 19, 2011 12:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Harry Potter Trivia 2 I never liked the end of the seventh book. I reckon Harry should have taken that wand before and when he killed Voldemort, bury it. I wouldn't want a weapon like that for the rest of my life, but Harry and Voldemort should have had a real battle. I mean, who defeats a dark wizard with an expelliarmus charm? Kind of childish in my opinion. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 3:35 PM Subject: Re: [Audyssey] Harry Potter Trivia 2 > Hi Jim. > > I always got the idea that it would be rather like having any custom item > made for you, whether it's a sword, a baseball bat, a coat or whatever. > > Others can use it relatively well, but because it is individually taylored > with your own personal weight, balance or build in mind, it is unlikely to > sute others as well as it sutes you. > > indeed, at the end of the 7th book, when voldemort has the unbeatable > wand, it is not the case that it doesn't work at all, sinse we see him > doing lots of magic with it (including killing snape and setting Nevil on > fire), rather it is that the wand doesn't seem to be anything special. > > voldemort can use it, but only in the hands of it's true owner, would it > actually be the legendary wand it appears. > > As to the killing curse, well in the harry potter universe, it seems that > the more powerful spells such as the patronus chalm require not just > correct words and gestures, but the will and intention of the user. > > When Harry attempts the cruciatus curse on belatrix lestrange after she > kills sirius black in Order of the Phenix, it fails to actually cause her > any serious pain sinse as she says, the wielder has to have a real desire > to hurt another person and something of an enjoyment. > > harry's rage at his Godfathers' death, while justified, wouldn't actually > be enough for him to perform the curse, sinse he did not have the sadistic > streak necessary. > > thus, I imagine the killing curse works in a very similar way, that the > person performing it has to have a real desire to end the life of another. > > on this basis, it wouldn't be the wand, but the intention of the wizard > using it, rather the way that to kill someone with a sword you > wouldn't need a specifically made sword that was right for you, but you > would need the intention to actually perform the killing thrust with it. > > This is I presume why the unforgivable curses are deemed as so bad, not > just because they are dangerous weapons, but because of the kind of mind > that needs to be behind them. > > equally this says how serious it is when the ministry authorize auras to > use the curses on suspected criminals. > > Of course, all this is very much going off into the misty marshes of > speculation, though hopefully with at least some basis from the books. > > > Beware the grue! > > Dark. > - Original Message - > From: "Jim Kitchen" > To: "dark" > Sent: Wednesday, May 18, 2011 1:10 PM > Subject: Re: [Audyssey] Harry Potter Trivia 2 > > >> Hi Dark, >> >> Oh yeah, thanks. But strange that a wand picks the person, but others >> can use it even for such serious spells as the avada kedavra spell. >> >> BFN >> >> Jim >> >> Do witches run spell checkers? >> >> j...@kitchensinc.net >> http://www.kitchensinc.net >> (440) 286-6920 >> Chardon Ohio USA >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://au
Re: [Audyssey] importing files from dropbox to frotz iphone app.
Hi, Hmmm...I don't recall if it was, and I believe the interpreter I had did not work with some of them, such as the Lurking Horror which was a .zip file. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, May 19, 2011 6:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] importing files from dropbox to frotz iphone app. Hi Haiden. Actually sinse it was originally an infocom game I believe it was written in zcode to begin with and should be on http://if.illuminion.de/index.html with the other infocom games. Beware the grue! Dark. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Friday, May 20, 2011 12:06 AM Subject: Re: [Audyssey] importing files from dropbox to frotz iphone app. > Hi, > A Mind Forever Voyaging, eh? I didn't know ther was a Zcode version of > that > one. > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of michael barnes > Sent: Thursday, May 19, 2011 5:13 PM > To: gamers@audyssey.org > Subject: [Audyssey] importing files from dropbox to frotz iphone app. > > Hey, I downloaded the dropbox client on my computer, and I am trying to > put some interactive fiction games on the frotz iphone app. > Can someone please walk me through the steps to put the file on the > app? Here is the name of the file Amfv.z4 which is a interactive > fiction game call a mind. Thanks for the help. > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
Hi, Lol...interesting stories both; it seems really immoral to laugh at them, but... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, May 20, 2011 6:06 AM To: Gamers Discussion list Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products Well if you've got to go, that is a pretty awsome way I think. My favourite of those stories was the man who went boating with his sons in a copper bottomed boat in Australia. a storm blue up and all the other boats on the lake put to shore. the mans son mentioned that perhaps they should do the same, but the chap replied "hay, we're fine!" and standing up against the copper mast yelled "Come on god! let me have it!" where upon he was struck by lightning, ;D. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] An idea for q9
The only thing I'd personally like in q9 is some vertical movement and maybe extra levels, but it sounds like we're getting this in Philip's new game anyway. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Dan Z Games
I recently downloaded the Dan Z games from USA Interactive. I installed them on my windows 7 64 bit PC. then I copied the patches to the folders where the games were installed and then ran the patches as administrator. Now when registering the program it tells me how many days until the program expires or one has expired. Is there anything else I can do to get these games from being trial versions? Dean --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] An idea for q9
Hi, Na, doesn't sound very cool to me. I like Q9 the way it is. Adding magic etc would be too weird. Cheers! On 5/20/11, Shiny protector wrote: > Hi, > > I thought of an idea for Q9. How about if he has aleon magic like ET has? > That would be quite cool. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Philip Benefal - superstar
I wrote the Email when I had just gotten back from the conference and before I plowed through the hundred plus Emails I had in my inbox. I'm glad you all had a chance to hear it since I thought it was one of the better presentations. I finally got through the mailbox and now plan to chill for the rest of the day!! Conferencing is tiring!! But you learn a lot. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] An idea for q9
That doesn't fit into the context of the game We are the Knights who say...Ni! - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Friday, May 20, 2011 11:46 AM Subject: [Audyssey] An idea for q9 Hi, I thought of an idea for Q9. How about if he has aleon magic like ET has? That would be quite cool. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
One concept that I thought would be hard to convey by sound was in the beta of Montezuma's Revenge. The floating coin. It took me a minute to figure out that it was floating. I was either too high, or I was too low. Hmm. It was in the middle?? I thought that was a neat little puzzle. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 20, 2011 12:32 PM Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Hi Dark, Yeah, I do see your point. A lot of the arcade games we have were simplified for practical reasons. With Montezuma's Revenge, for example, I did simplify things for very practical reasons. The one big one being its hard to actually convey certain information through an audio only medium. For instance, the skulls. In my version the skulls only moved left right, and you had to jump over them. There were certainly that kind of skull in the original, but I totally left out the bouncing skulls. I.E. the ones that were bouncing up and down. Those were trickier because you had to run underneath them without them landing on you and killing you instantly. I could never figure out a logical way to tell you when a skull was up in the air and when it would be safe to run under it before it landed. Yeah, yeah, people will say use pitch changes etc, but then the skulls sounded really weird and the speed was so fast even with pitch changes you couldn't keep up. Trust me, I tried it and I could never figure out a way to identify how and when to run under a bouncing skull so left it out. I think that other games lack features of the original mainstream concepts for similar reasons. Its difficult, if not impossible, to convey everything to a blind user through audio. Therefore we end up with a sort of half-way game that is maybe 80% like the original idea, but lacks a few advanced or more complex game play elements here and there. However, as far as Asteroids goes I don't think that type of game would have to be converted to a 2d platformer at all. If anything else now that I have Genesis 3D and Philip has BGT it should be relatively easy to create a 3d Asteroids game with asteroids in true 3d space. I.E. AAsteroids above and below the player as well as left, right, and behind you. Now, that would be something worth playing. As an arcade game it could get pretty advanced in navigation, math, and Physics and might double as a type of flight simulator as well as an arcade game. Cheers! On 5/20/11, dark wrote: Hi Tom. Your knolidge of the early arcade games is probably better than mine, sinse the sort of games I grew up playing in the arcades were things like double dragon, ninja turtles, mortal combat and street fighter 2. One issue I have noticed though, is when adapting an arcade game, some developers sacrifice gameplay complexities that differenciate the game from others for reasons of audio. Take Liams duckhunt game. the original duckhunt had objects moving at not only faster speed, but any angle, and you had to targit not just left and right, but up and down as well. because though Liam missed completely the vertical dimention sinse that's harder to show in audio, the game plays much like space invaders, where as originally it wouldn't. Actually I do rather wish Liam had inserted some vertical targiting, even if this meant altering the nes sfx of the ducks or inserting some extra sound such as wind to show vertical position, simply because this would've made the game less like the usual left/right targiting affair. Pipe is another one. In the graphical version, it's not just a matter of physically scrolling through a number of pipes one of which will fit, but actually logically working out amount of space available vs the pipes you have in a very quick manner, but once again, this concept was removed from the audio version. I think that is my real objection to the arcade genre, that sinse the amount of information possible to show in audio is less than in a graphical game, games have been simplified down to something of a baseline. Take something like asteroids. Yes, it may be possible to show rocks blowing up into smaller rocks and your spaceship avoiding them in audio, but in no sense could you easily show a huge screen with your ship in the center with a 360 degree field of fire all around you and asteroids coming from all angles. I would be reasonably willing to bet that were a developer to create an audio asteroids, one of the first design changes they'd make would be to reduce the game to only a left/right field of fire to save on audio. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http:/
[Audyssey] Moderator Reminder: Re: Harry Potter Trivia 2
Hi guys, The debate of who fought who and who did what in Harry Potter is all very interesting, however I believe Jim now has the answer to the question which originally sparked this discussion. Therefore may I please ask that we begin to bring this topic to a close, as it is straying away from gaming. Thanks. Regards, Damien Pendleton, Co-Moderator. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi tom. I'm not saying that simplification in audio isn't needed sinse obviously the amount of information you can display in audio is much smaller, however there are occasions I feel where a developer has simplified things rather too much thus leading to a fairly basic left/right sterrio targiting affair. Myself, what I'd prefer to see is instead of developers saying "well concept x isn't possible" and simplifying the game, adding something extra in instead which adds another layer of complexity to the game. Say for instance in montizuma's revenge, if you decided bouncing skulls weren't workable have some other form of hazard added to the game instead which you could! show in audio, and would add in an enemy or layer of complexity to the game that you were missing with the skull movements. for instance, have firing horizontal arrows which would hit you either when jumping in the air or when climbing up and down ropes if you didn't time things correctly. Like the bouncing skulls these would add an element of danger into the game which specifically targited vertical movement, but would be quite possible to show in audio. A good example of where this has been done is actually in both alien outback and troopanum. Admitting that it is not possible to have 30 or so invaders on screen at once in an audio game, developers instead made different types of ships to make life interesting, and in alien outback, gave those ships unique attacks and weaponry such as bombs. ditto with the esp pinball tables and their minigames, sinse obviously it's not possible to include quite as much in an audio table as a graphical one simply for purposes of the scan, however by including some more complex routes and gameplay changes they give a similarly tricky experience. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Philip Benefal - superstar
Hi Eleanor. Amusingly enough, Philip archived the talk and then posted a recording to the list quite recently, so we got to here it too. I'm glad though it was so well recieved and that people in boston appreciated the work Philip's done. Beware the grue! Dark. - Original Message - From: "Eleanor Robinson" To: Sent: Friday, May 20, 2011 1:32 PM Subject: [Audyssey] Philip Benefal - superstar Hi Gamers, just wanted to let you know that Philip was a speaker at the Games for Health Conference Accessibility Day in Boston, MA last Tuesday and was very well received. He talked about the BGT game development program and then demoed an upcoming game. There was a lot of conversation after his presentation about the quality of the audio game he demonstrated and how people felt like they were right in the jungle. The audience, all sighted folk, were impressed. So thanks Philip. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] An idea for q9
Hi, I thought of an idea for Q9. How about if he has aleon magic like ET has? That would be quite cool. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Charles, Ummm...Judgment Day is not a side-scroller. Its a virtical shooter in the style of SpaceInvaders etc. Cheers! On 5/19/11, Charles Rivard wrote: > Are Judgment Day, Super Liam, and the betas of MOTA the same? Even though > they are side scrollers, no. This is why I don't think that the attitude of > not creating a side scroller because they already exist is not the way to > look at what to produce. I have an idea for a bowling game. How many of > them exist for blind gamers to play with absolutely not one bit of sighted > assistance from start to finish? Should I produce it? Should I get > together with a programmer and share the rewards because I don't know > programming? Or should I forget it because of what already exists. > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Thursday, May 19, 2011 7:57 PM > Subject: Re: [Audyssey] the spirit of game production - > Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed > > >> Hi Dark, >> >> That's possible. Remember the VI gaming market as a whole hasn't had >> much experience with games outside this community and maybe what >> his/her friends/family play. This might contribute to the feeling of >> well if there is a game like Tarzan Junior set in the jungle then >> another side-scroller such as Perilous Hearts wouldn't sell. Of >> course, as we've already heard the two games are quite different in >> game play, and I'm certainly thinking of buying Perilous Hearts based >> on what I've heard alone. So the side-scroller genre is far from >> played out. >> >> As far as arcade games I'm not sure it is totally played out either. >> Remember you are only thinking of the virtical shooters like Space >> Invaders. There are games like Time Pilot, Chopper Command, Topgun, >> Air Wolf, and perhaps hundreds more that have never been tapped in the >> arcade genre alone. We just need to tap those types of games. >> >> Cheers! >> >> >> On 5/19/11, dark wrote: >>> Hi Tom. >>> >>> You are right about side scrollers. >>> >>> thinking about this a bit further though, I do wonder if part of the >>> issue >>> comes from the fact we have! had such a boom in specifically arcade style >>> games. >>> >>> IWhile I think Liam did a great job with jd, I think the basic arcade >>> principle of having a set of things you need to react to quickly in order >>> >>> to >>> wrack up score is itself a limiting genre, afterallleft/right sterrio >>> targiting is! sterrio, whether your shooting copters, planes, alien >>> spaceships or whatever. >>> >>> ditto with boppit or simon style games. >>> >>> If however games involve a specific element of exploration and/or >>> continuous >>> plot, then even if all mechanics were exactly the same, the basic area of >>> the game can be intrinsically different. >>> >>> Suppose Phil were to create a packman talks Ii with the character and >>> sfx. >>> >>> By altering the layout of the levels, maybe sticking in some new enemies, >>> >>> he >>> could create a game more than different enough from the original for >>> people >>> to be interested in buying, simply because! packman talks inolves >>> physical >>> exploration of a maze, and that maze can be altered irrispective of >>> gameplay >>> elements. >>> Mega man x 1 and mega man x 2 are pretty similar, indeed in one gameboy >>> title megaman extreme, bosses and level elements from both games were >>> included. >>> >>> But because the enemies, locations, weapons and bosses changed, even >>> though >>> the core mechanics of the game didn't, the two games are very different >>> to >>> play. >>> >>> As someone who played (and indeed owns), many of the side scrollers >>> produced >>> in the early nineties, I absolutely agree with you. >>> >>> Look at Philip bennifalls perilous hearts and how many people have become >>> interested just from the preview. >>> >>> A side scroller set in the jungle? isn't that a bit similar to >>> Tarzan >>> jr? or Q9? heck no! >>> >>> Beware the grue! >>> >>> Dark. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-ar
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Dark, Yeah, I do see your point. A lot of the arcade games we have were simplified for practical reasons. With Montezuma's Revenge, for example, I did simplify things for very practical reasons. The one big one being its hard to actually convey certain information through an audio only medium. For instance, the skulls. In my version the skulls only moved left right, and you had to jump over them. There were certainly that kind of skull in the original, but I totally left out the bouncing skulls. I.E. the ones that were bouncing up and down. Those were trickier because you had to run underneath them without them landing on you and killing you instantly. I could never figure out a logical way to tell you when a skull was up in the air and when it would be safe to run under it before it landed. Yeah, yeah, people will say use pitch changes etc, but then the skulls sounded really weird and the speed was so fast even with pitch changes you couldn't keep up. Trust me, I tried it and I could never figure out a way to identify how and when to run under a bouncing skull so left it out. I think that other games lack features of the original mainstream concepts for similar reasons. Its difficult, if not impossible, to convey everything to a blind user through audio. Therefore we end up with a sort of half-way game that is maybe 80% like the original idea, but lacks a few advanced or more complex game play elements here and there. However, as far as Asteroids goes I don't think that type of game would have to be converted to a 2d platformer at all. If anything else now that I have Genesis 3D and Philip has BGT it should be relatively easy to create a 3d Asteroids game with asteroids in true 3d space. I.E. AAsteroids above and below the player as well as left, right, and behind you. Now, that would be something worth playing. As an arcade game it could get pretty advanced in navigation, math, and Physics and might double as a type of flight simulator as well as an arcade game. Cheers! On 5/20/11, dark wrote: > Hi Tom. > > Your knolidge of the early arcade games is probably better than mine, sinse > the sort of games I grew up playing in the arcades were things like double > dragon, ninja turtles, mortal combat and street fighter 2. > One issue I have noticed though, is when adapting an arcade game, some > developers sacrifice gameplay complexities that differenciate the game from > others for reasons of audio. > > Take Liams duckhunt game. > > the original duckhunt had objects moving at not only faster speed, but any > angle, and you had to targit not just left and right, but up and down as > well. > > because though Liam missed completely the vertical dimention sinse that's > harder to show in audio, the game plays much like space invaders, where as > originally it wouldn't. > > Actually I do rather wish Liam had inserted some vertical targiting, even if > this meant altering the nes sfx of the ducks or inserting some extra sound > such as wind to show vertical position, simply because this would've made > the game less like the usual left/right targiting affair. > > Pipe is another one. > > In the graphical version, it's not just a matter of physically scrolling > through a number of pipes one of which will fit, but actually logically > working out amount of space available vs the pipes you have in a very quick > manner, but once again, this concept was removed from the audio version. > > I think that is my real objection to the arcade genre, that sinse the amount > of information possible to show in audio is less than in a graphical game, > games have been simplified down to something of a baseline. > > Take something like asteroids. > > Yes, it may be possible to show rocks blowing up into smaller rocks and your > spaceship avoiding them in audio, but in no sense could you easily show a > huge screen with your ship in the center with a 360 degree field of fire all > around you and asteroids coming from all angles. > > I would be reasonably willing to bet that were a developer to create an > audio asteroids, one of the first design changes they'd make would be to > reduce the game to only a left/right field of fire to save on audio. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org
Re: [Audyssey] Harry Potter Trivia 2
Only as long as at least one of his Horcruxes remained intact. If not then all it would have taken was one lucky shot from an Auror or Order member to bring him down. We are the Knights who say...Ni! - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Friday, May 20, 2011 10:37 AM Subject: Re: [Audyssey] Harry Potter Trivia 2 I don't know, maybe Dumbledore beat Voldemort because he understood love, and Voldemort did not. I don't think Voldemort would have had trouble that much, because he could have casted a really powerful dark arts spell at the order members. Voldemort is much more powerful than them. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Friday, May 20, 2011 12:12 AM Subject: Re: [Audyssey] Harry Potter Trivia 2 Hi, That's a tricky one, actually; Voldemort would've had quite some trouble with the complete order plus the aurors. One could say, however, that his failed attempt to possess Harry distracted him long enough for Dumbledore to beat him. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, May 19, 2011 3:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Harry Potter Trivia 2 I was rather counting that one as a stale mate, sinse it was voldemort's failed attempt to possess harry that ended the duel, not dumbledor, and the ministery were kicking down the door at the time hence why voldemort had to leg itt sinse even he would have trouble with about a hundred auras and order of the phenix members at once. Beware the grue! Dark. - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 7:43 PM Subject: Re: [Audyssey] Harry Potter Trivia 2 Dumbledore did beat Voldemort in the fifth book. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 7:11 PM Subject: Re: [Audyssey] Harry Potter Trivia 2 for me Actually Muhammed, i thought the ending was correct. skilled though harry was, him defeating voldemort in a magic duel just wouldn't have been believeable, not when even a wizard as skilled as dumbledor couldn't. Voldemort actually defeated himself by attacking harry without realizing the truth about the elda wand, which seems very appropriate really. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr.
Re: [Audyssey] Harry Potter Trivia 2
I don't know, maybe Dumbledore beat Voldemort because he understood love, and Voldemort did not. I don't think Voldemort would have had trouble that much, because he could have casted a really powerful dark arts spell at the order members. Voldemort is much more powerful than them. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Friday, May 20, 2011 12:12 AM Subject: Re: [Audyssey] Harry Potter Trivia 2 Hi, That's a tricky one, actually; Voldemort would've had quite some trouble with the complete order plus the aurors. One could say, however, that his failed attempt to possess Harry distracted him long enough for Dumbledore to beat him. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, May 19, 2011 3:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Harry Potter Trivia 2 I was rather counting that one as a stale mate, sinse it was voldemort's failed attempt to possess harry that ended the duel, not dumbledor, and the ministery were kicking down the door at the time hence why voldemort had to leg itt sinse even he would have trouble with about a hundred auras and order of the phenix members at once. Beware the grue! Dark. - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 7:43 PM Subject: Re: [Audyssey] Harry Potter Trivia 2 Dumbledore did beat Voldemort in the fifth book. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 7:11 PM Subject: Re: [Audyssey] Harry Potter Trivia 2 for me Actually Muhammed, i thought the ending was correct. skilled though harry was, him defeating voldemort in a magic duel just wouldn't have been believeable, not when even a wizard as skilled as dumbledor couldn't. Voldemort actually defeated himself by attacking harry without realizing the truth about the elda wand, which seems very appropriate really. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
As I've said, I do understand that some developers don't care if an idea is already out there, and I even understand why they feel that way. My earlier statement was just to let everyone know that I personally don't do thing that way, and I assume I'm not alone in that way of thinking. As a good example, I have just removed my NES duck hunt recreation from my list of games to make ROFL! I hadn't really done much coding on it anyways, so I'm not bothered to toss it aside. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production- Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Not really. I put the game there by accident. Oops? --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Friday, May 20, 2011 5:47 AM Subject: Re: [Audyssey] the spirit of game production- Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Hi Charles, Um...just curious but are you classifying JD as a sidescroller? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, May 19, 2011 8:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Are Judgment Day, Super Liam, and the betas of MOTA the same? Even though they are side scrollers, no. This is why I don't think that the attitude of not creating a side scroller because they already exist is not the way to look at what to produce. I have an idea for a bowling game. How many of them exist for blind gamers to play with absolutely not one bit of sighted assistance from start to finish? Should I produce it? Should I get together with a programmer and share the rewards because I don't know programming? Or should I forget it because of what already exists. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 7:57 PM Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Hi Dark, That's possible. Remember the VI gaming market as a whole hasn't had much experience with games outside this community and maybe what his/her friends/family play. This might contribute to the feeling of well if there is a game like Tarzan Junior set in the jungle then another side-scroller such as Perilous Hearts wouldn't sell. Of course, as we've already heard the two games are quite different in game play, and I'm certainly thinking of buying Perilous Hearts based on what I've heard alone. So the side-scroller genre is far from played out. As far as arcade games I'm not sure it is totally played out either. Remember you are only thinking of the virtical shooters like Space Invaders. There are games like Time Pilot, Chopper Command, Topgun, Air Wolf, and perhaps hundreds more that have never been tapped in the arcade genre alone. We just need to tap those types of games. Cheers! On 5/19/11, dark wrote: Hi Tom. You are right about side scrollers. thinking about this a bit further though, I do wonder if part of the issue comes from the fact we have! had such a boom in specifically arcade style games. IWhile I think Liam did a great job with jd, I think the basic arcade principle of having a set of things you need to react to quickly in order to wrack up score is itself a limiting genre, afterallleft/right sterrio targiting is! sterrio, whether your shooting copters, planes, alien spaceships or whatever. ditto with boppit or simon style games. If however games involve a specific element of exploration and/or continuous plot, then even if all mechanics were exactly the same, the basic area of the game can be intrinsically different. Suppose Phil were to create a packman talks Ii with the character and sfx. By altering the layout of the levels, maybe sticking in some new enemies, he could create a game more than different enough from the original for people to be interested in buying, simply because! packman talks inolves physical exploration of a maze, and that maze can be altered irrispective of gameplay elements. Mega man x 1 and mega man x 2 are pretty similar, indeed in one gameboy title megaman extreme, bosses and level elements from both games were included. But because the enemies, locations, weapons and bosses changed, even though the core mechanics of the game didn't, the two games are very different to play. As someone who played (and indeed owns), many of the side scrollers produced in the early nineties, I absolutely agree with you. Look at Philip bennifalls perilous hearts and how many people have become interested just from the preview. A side scroller set in the jungle? isn't that a bit similar to Tarzan jr? or Q9? heck no! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you wa
Re: [Audyssey] Philip Benefal - superstar
Hi Elinor, Thank you for the complements and for passing on some audience feedback. I actually posted a link to the recording of the speech a couple of days ago to this list. You can grab it at: http://www.blastbay.com/audio/speech_on_blastbay_products.mp3 Let me say also that I very much enjoyed the event, and thanks to all those who set it up! Kind regards, Philip Bennefall - Original Message - From: "Eleanor Robinson" To: Sent: Friday, May 20, 2011 2:32 PM Subject: [Audyssey] Philip Benefal - superstar Hi Gamers, just wanted to let you know that Philip was a speaker at the Games for Health Conference Accessibility Day in Boston, MA last Tuesday and was very well received. He talked about the BGT game development program and then demoed an upcoming game. There was a lot of conversation after his presentation about the quality of the audio game he demonstrated and how people felt like they were right in the jungle. The audience, all sighted folk, were impressed. So thanks Philip. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Philip Benefal - superstar
Hi Gamers, just wanted to let you know that Philip was a speaker at the Games for Health Conference Accessibility Day in Boston, MA last Tuesday and was very well received. He talked about the BGT game development program and then demoed an upcoming game. There was a lot of conversation after his presentation about the quality of the audio game he demonstrated and how people felt like they were right in the jungle. The audience, all sighted folk, were impressed. So thanks Philip. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Tom. Your knolidge of the early arcade games is probably better than mine, sinse the sort of games I grew up playing in the arcades were things like double dragon, ninja turtles, mortal combat and street fighter 2. One issue I have noticed though, is when adapting an arcade game, some developers sacrifice gameplay complexities that differenciate the game from others for reasons of audio. Take Liams duckhunt game. the original duckhunt had objects moving at not only faster speed, but any angle, and you had to targit not just left and right, but up and down as well. because though Liam missed completely the vertical dimention sinse that's harder to show in audio, the game plays much like space invaders, where as originally it wouldn't. Actually I do rather wish Liam had inserted some vertical targiting, even if this meant altering the nes sfx of the ducks or inserting some extra sound such as wind to show vertical position, simply because this would've made the game less like the usual left/right targiting affair. Pipe is another one. In the graphical version, it's not just a matter of physically scrolling through a number of pipes one of which will fit, but actually logically working out amount of space available vs the pipes you have in a very quick manner, but once again, this concept was removed from the audio version. I think that is my real objection to the arcade genre, that sinse the amount of information possible to show in audio is less than in a graphical game, games have been simplified down to something of a baseline. Take something like asteroids. Yes, it may be possible to show rocks blowing up into smaller rocks and your spaceship avoiding them in audio, but in no sense could you easily show a huge screen with your ship in the center with a 360 degree field of fire all around you and asteroids coming from all angles. I would be reasonably willing to bet that were a developer to create an audio asteroids, one of the first design changes they'd make would be to reduce the game to only a left/right field of fire to save on audio. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Jeremy. I personally wasn't thinking markitability at all, in fact such things are pretty much not my concern usuall. However, I can think of a fair few examples where similar games have been created simply by people who wanted to show their superiority in level design and working with an established concept. Take for instance one of my favourite freeware windows projects, T2002. the developers built an engine to run the amigar platform game turrican on a pc, with original music and graphics. Then however they released a level editer all for nothing. the editer has sinse been used by some very tallented designers to create over 150 extra levels for the game, all with different layout and structure, many with unique graphics and music, but all using the same Turrican gameplay and weaponry. This is not to do with markitability, sinse everything is freeware, simply it is people's love of the concept of the Turrican idea, and their desire to take it to new places, indeed many of the new levels use far higher quality sfx, music and graphics than were ever possible with the original game, or were included with the original T2002 release. If I personally ever get to the point of developing, it will not stop me if someone has created a similar game, provided what I am doing is absolutely my own design and idea. Take for instance the fps example. Were I to create an fps, it would have my! plot, my! weaponry, and my! characters, as well as levels and puzles designed by me. this to my mind would be more than enough to make it a unique game for people to play, and would give me personally enough satisfaction to create, indeed if I had the skills and the gma engine was stil available this is something I'd actually considder doing. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
Well if you've got to go, that is a pretty awsome way I think. My favourite of those stories was the man who went boating with his sons in a copper bottomed boat in Australia. a storm blue up and all the other boats on the lake put to shore. the mans son mentioned that perhaps they should do the same, but the chap replied "hay, we're fine!" and standing up against the copper mast yelled "Come on god! let me have it!" where upon he was struck by lightning, ;D. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
Not sure about that charles, we'll just have to see when Philip releases the game. Beware the grue! Dark. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Friday, May 20, 2011 12:56 AM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products I got the impression that if the animals were occupied with other things and not interested in you, you were in no danger. Attack them, and they retaliate. If you merely injure them, they would run away. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 6:10 PM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products I could be wrong Phil, but I actually got the idea that was! how philip's game worked. if you attacked an animal, it got angry and attacked you, while if you tried to kill it and were sucessful it'd run. Beware the grue! Dark. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 10:53 PM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Thomas, The key is that in Philip's game, the monkeys are not villains. They don't hurt you. But if he did have them attack you then I would agree that killing them is justified. They don't necessarily have to bite you, they could also be carrying something you need to survive. One other suggestion is that they won't hurt you, but if you attack them, then they will fight back and try to kill you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Harry Potter Trivia 2
I'm not sure really haiden, sinse if I remember rightly, Voldemort cut the duel short by possessing harry, then when that didn't work he did a runner, rather than dumbledor actually forcing him to flee. Hence why i tend to view it as a stale mate. Beware the grue! Dark. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Friday, May 20, 2011 12:12 AM Subject: Re: [Audyssey] Harry Potter Trivia 2 Hi, That's a tricky one, actually; Voldemort would've had quite some trouble with the complete order plus the aurors. One could say, however, that his failed attempt to possess Harry distracted him long enough for Dumbledore to beat him. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, May 19, 2011 3:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Harry Potter Trivia 2 I was rather counting that one as a stale mate, sinse it was voldemort's failed attempt to possess harry that ended the duel, not dumbledor, and the ministery were kicking down the door at the time hence why voldemort had to leg itt sinse even he would have trouble with about a hundred auras and order of the phenix members at once. Beware the grue! Dark. - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 7:43 PM Subject: Re: [Audyssey] Harry Potter Trivia 2 Dumbledore did beat Voldemort in the fifth book. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 7:11 PM Subject: Re: [Audyssey] Harry Potter Trivia 2 for me Actually Muhammed, i thought the ending was correct. skilled though harry was, him defeating voldemort in a magic duel just wouldn't have been believeable, not when even a wizard as skilled as dumbledor couldn't. Voldemort actually defeated himself by attacking harry without realizing the truth about the elda wand, which seems very appropriate really. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] importing files from dropbox to frotz iphone app.
Hi Michael. I'm afraid sinse I don't have an Iphone I'm not sure how Iphone frotz works. for winfrotz you just open the correct game file the way you would in any application. this is usually a file with a z8 or z5 extention, or sometimes zip, dat or blorb, but all will open with winfrotz (zip and dat files for infocom games are not the same as the normal types in windows, they were just the names that infocom used for their story files back in the 80s). As for sticking stuff on dropbox michael, I'm afraid I don't see the need, sinse all are available from http://if.illuminion.de/index.html anyway. which i believe has the full infocom collection, though if you've managed to find any that aren't on that site feel free. Beware the grue! Dark. - Original Message - From: "michael barnes" To: Sent: Friday, May 20, 2011 12:52 AM Subject: Re: [Audyssey] importing files from dropbox to frotz iphone app. Hey, Dark. I have alot of the infocom games that I will be posting up for everyone to get. However I really could use some help to put I.F. games in the frotz app. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Charles, Um...just curious but are you classifying JD as a sidescroller? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, May 19, 2011 8:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Are Judgment Day, Super Liam, and the betas of MOTA the same? Even though they are side scrollers, no. This is why I don't think that the attitude of not creating a side scroller because they already exist is not the way to look at what to produce. I have an idea for a bowling game. How many of them exist for blind gamers to play with absolutely not one bit of sighted assistance from start to finish? Should I produce it? Should I get together with a programmer and share the rewards because I don't know programming? Or should I forget it because of what already exists. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 7:57 PM Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed > Hi Dark, > > That's possible. Remember the VI gaming market as a whole hasn't had > much experience with games outside this community and maybe what > his/her friends/family play. This might contribute to the feeling of > well if there is a game like Tarzan Junior set in the jungle then > another side-scroller such as Perilous Hearts wouldn't sell. Of > course, as we've already heard the two games are quite different in > game play, and I'm certainly thinking of buying Perilous Hearts based > on what I've heard alone. So the side-scroller genre is far from > played out. > > As far as arcade games I'm not sure it is totally played out either. > Remember you are only thinking of the virtical shooters like Space > Invaders. There are games like Time Pilot, Chopper Command, Topgun, > Air Wolf, and perhaps hundreds more that have never been tapped in the > arcade genre alone. We just need to tap those types of games. > > Cheers! > > > On 5/19/11, dark wrote: >> Hi Tom. >> >> You are right about side scrollers. >> >> thinking about this a bit further though, I do wonder if part of the >> issue >> comes from the fact we have! had such a boom in specifically arcade style >> games. >> >> IWhile I think Liam did a great job with jd, I think the basic arcade >> principle of having a set of things you need to react to quickly in order >> to >> wrack up score is itself a limiting genre, afterallleft/right sterrio >> targiting is! sterrio, whether your shooting copters, planes, alien >> spaceships or whatever. >> >> ditto with boppit or simon style games. >> >> If however games involve a specific element of exploration and/or >> continuous >> plot, then even if all mechanics were exactly the same, the basic area of >> the game can be intrinsically different. >> >> Suppose Phil were to create a packman talks Ii with the character and >> sfx. >> >> By altering the layout of the levels, maybe sticking in some new enemies, >> he >> could create a game more than different enough from the original for >> people >> to be interested in buying, simply because! packman talks inolves >> physical >> exploration of a maze, and that maze can be altered irrispective of >> gameplay >> elements. >> Mega man x 1 and mega man x 2 are pretty similar, indeed in one gameboy >> title megaman extreme, bosses and level elements from both games were >> included. >> >> But because the enemies, locations, weapons and bosses changed, even >> though >> the core mechanics of the game didn't, the two games are very different >> to >> play. >> >> As someone who played (and indeed owns), many of the side scrollers >> produced >> in the early nineties, I absolutely agree with you. >> >> Look at Philip bennifalls perilous hearts and how many people have become >> interested just from the preview. >> >> A side scroller set in the jungle? isn't that a bit similar to >> Tarzan >> jr? or Q9? heck no! >> >> Beware the grue! >> >> Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/
Re: [Audyssey] phrase madness bug
where i get the game On 20 May 2011, at 08:26, shaun everiss wrote: > Well its not like just anyone could do that. > But its something that needs fixing, bugs are posted to the list, and well, > it needs fixing. > And we are open, I could have easily not told the list or you and just gone > on and pirated away but I reported the bug about it installing and this is no > exception. > At 04:45 a.m. 20/05/2011, you wrote: >> Hey Shawn, >> thanks for telling the whole list how to register for free lol >> I'll fix that asap! >> >> Ken Downey >> The Addictor >> www.TheAddictor.com >> >> - Original Message - From: "shaun everiss" >> To: >> Sent: Thursday, May 19, 2011 4:22 AM >> Subject: [Audyssey] phrase madness bug >> >> >>> Hi. >>> I have found a major bug in the game. >>> If you don't put anything for the username, then the game says you are >>> registered. >>> I am not sure if you are or not but just telling you now. >>> Also, the game tells you to press a letter even though you have not >>> selected a player selection also it mixes the phrases before you select a >>> player, and also all the boxes appear as if you are already playing, so >>> just telling you thats all. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Luckily I'm not quite that bad haha! > Date: Friday, May 20, 2011, 3:23 AM > on that note geremy, I think a game > of you being absentminded would actually rock. > You would have to complete sertain things to finnish your > day or whatever like mission objectives to do things. > You could forget things, get mad, check things, swear at > the cat, kick the wall, etc. > Would be a laugh, I mean I havn't actually met anyone > absentminded, though A friend's brother I know, has left at > least 14 jackets 4 laptops, 6 phones and a host of > other things at airports. > He has also left his car running for 4 days unlocked till > he ran out of fuel. > so yeah. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Phrase Madness Contest: a chance to win $20
hmmm, I think you should start the contest after you fix the rather nasty hole in registration, as it wouldn't be fair for those to just fall in a pit and get in. At 06:16 a.m. 20/05/2011, you wrote: I am holding a contest for all registered users of Phrase Madness. The winner of this contest will receive $20 for a job well-done. Here's how this contest works: Record as many new phrases as possible, zip them up, and send the zip file to k...@theaddictor.com. The person with the biggest and best phrase pack wins the cash. It's that simple--or is it? There are, of course, a couple limits. first, phrases which are repeats of phrases in the game are disqualified. Second, only *registered* users may enter this contest. Third, remember that recording quality is important--no background noises, popping p and t etc please! Record using medium-quality MP3 or, better yet, Microsoft adpcm 4-bit quality at at least 22050 Hz. (If you are using Goldwave, save as wav, go to the attributes list, press g, go up once and you'll be on the adpcm attribute.) There are, however, no other limits. You can make an adult phrase pack. you can make a foreign language phrase pack. The sky's the limit. Just remember to call the pack after your user name--for example, Ken Downey.zip. Don't worry about changing numbers to fit in the game--I will do all that work. Finally, know that all acceptable phrases from all contestants *will* be used in the game. This contest will run until August 1, 2011, which should give you all ample time to familiarize yourselves with the phrases and make new ones. Also, the comments contest for all unregistered users is being extended to August 1. Ken Downey www.theaddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] phrase madness bug
Well its not like just anyone could do that. But its something that needs fixing, bugs are posted to the list, and well, it needs fixing. And we are open, I could have easily not told the list or you and just gone on and pirated away but I reported the bug about it installing and this is no exception. At 04:45 a.m. 20/05/2011, you wrote: Hey Shawn, thanks for telling the whole list how to register for free lol I'll fix that asap! Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "shaun everiss" To: Sent: Thursday, May 19, 2011 4:22 AM Subject: [Audyssey] phrase madness bug Hi. I have found a major bug in the game. If you don't put anything for the username, then the game says you are registered. I am not sure if you are or not but just telling you now. Also, the game tells you to press a letter even though you have not selected a player selection also it mixes the phrases before you select a player, and also all the boxes appear as if you are already playing, so just telling you thats all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
on that note geremy, I think a game of you being absentminded would actually rock. You would have to complete sertain things to finnish your day or whatever like mission objectives to do things. You could forget things, get mad, check things, swear at the cat, kick the wall, etc. Would be a laugh, I mean I havn't actually met anyone absentminded, though A friend's brother I know, has left at least 14 jackets 4 laptops, 6 phones and a host of other things at airports. He has also left his car running for 4 days unlocked till he ran out of fuel. so yeah. At 02:42 a.m. 20/05/2011, you wrote: Shaun, I want to start by thanking you for the audio games history, I actually find it very informative and useful. I like having some idea of how things went in the past, so I can get a better idea of how they will likely change now, and in the future. I think it would be an excellent idea for several of the "old timers" to collaborate on a detailed audio games history. With everyone working together, I'm sure the time line of things could be fine tuned, and many specific details and events would start to surface that had been long forgotten. I'm not really familiar with your phrase "hack it yourself", so you'd probably have to define that for me. I would have thought it was the same as "opensource devs", but you seem to have differentiated them in your last post, so I'm not quite sure of the meaning you intended. I can't really comment about being the fastest developer or not. When I was just starting high school (1995 or 1996 I believe), I began teaching myself programming so that I could make little games and things. When I had high school programming classes, I was the "expert" who would know more than the professor so I'd help my friends with their work and we'd spend class playing my latest game rather than working on the day's lesson, haha. I went to the University of Michigan and got degrees in Computer science and Mechanical engineering, but I have to say that 95% of what they "taught" me I had already learned myself before going. All in all, it was a huge waste of time and money just to earn the piece of paper that says degree. I've always been the stubborn person who was slow to change my programming habits when those around me did. I always focused more on the end result, and how I could accomplish the same thing in a quarter of the time, by not changing my methods over to whatever was currently popular at the time. In different situations, being stubborn like that is a problem, but for the most part it has benefited me. Since it seems I've started writing a bio of myself, lol, I'll say a bit more. I'm sure there are people floating around who assume I only know Visual basic 6.0, since that is what I've written my audio games in. For the record, I do know C++, C#, Java, Objective-C, and a few of the smaller ones they make you learn as you go through college. In my stubbornness I just use the one I want to, depending on the task at hand. Oh crud, I'm sure I've just summoned a barrage of comments from other programmers haha! I've been programming pretty much every day since 1995, on all manner of personal projects. My specialty is actually vision systems, which seems a little ironic since I'm also writing audio games! For those who might not know, this means I write software AI which uses a camera for input. I'm currently waiting to see if my program has won $20,000 in an open engineering challenge sent out by the US air force. The last thing, before I stop my speech, is probably the number one most important thing to know about me. I simply cannot keep myself on a single project. At any given time I am probably working on 10 different projects, I think about them all day while I'm at work, I dream about solutions at night, and the moment I get stuck on one, I immediately fill that spot of my brain with a new one. This probably means I'll die young from some sort of brain tumor haha! My wife and I have joked around about that since we were dating. Because I'm always mentally wrestling with so many projects, I really do fit the stereotype of the absent minded professor. I will forget where I am if I'm out driving, I'll forget which cabinet we keep dishes in, and I'll even forget friend's NAMES for like a day at a time! ROFL, I'm a mess! I have no idea how this turned into a biography about me, but maybe it'll entertain you guys to read it. Oh yeah, I'm married and 29 years old. Most people start with that kind of information, I had to tack it onto the end before I forgot. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://ww
Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
well My history is quite broken. I was not round the time of infocom, born in that time yes but only knew after I got the net. By the time I started audyssey it was up to issue 24 or 25. Hack it yourself is the term I use for those that with the bgt and other scripting languages just put stuff together, sure its not near as pro as conercial companies but its something. Like diy if you get my meaning. My history started in 1996. By then companies like pcs and to some extent gma, and even kitchensinc were on the way to actually going online. Esp was not far off and what became draconis was not far either. L-works came in the middle. It was only after pb-games came and went to blast bay that I actually fully came into the fold. And Lets not forget the companies that never were. Surreal horisons came, and started a promising game idea called torrent. They dissapeared though, then came came starbase defender which was abandoned due to other commitments. Then there was oriol games which ended after one of the devs did not want to release the first comercial title. Ok, so things have settled down. We are in the period right now where all the moving and groving is done. A lot of major companies have changed hands. Single devs have come online to as themselves. The main companies are the 3 origionals, being kitchensinc, pcs and gma. then draconis and l-works Lastly usagames and blastbay which are new. Oh and blindsoftware also fits in with the top 3 in that list. Then there are the developers making audiogames.net including its forums, bpc and maybe a handfull of freelance students, and hackers who have had or still have projects on the go. Also remember that from 1985 to at least 1996 it was all dos. from then till about 2009 it was windows. Now its multiplatform and iphone to some extent and maybe android with braillesoft's releases. I'd like a full history myself though since there is probably more history before 1996, I know there was way back to the 80s, and judging with some speech recordings I heard on a demo tape a bit ago 70s and maybe even 60s. But I was born in 82, and Lived netless through the years up to 1996 with no knowledge outside my small world, we did not use compuserve, bbs's or anything like that. At 02:42 a.m. 20/05/2011, you wrote: Shaun, I want to start by thanking you for the audio games history, I actually find it very informative and useful. I like having some idea of how things went in the past, so I can get a better idea of how they will likely change now, and in the future. I think it would be an excellent idea for several of the "old timers" to collaborate on a detailed audio games history. With everyone working together, I'm sure the time line of things could be fine tuned, and many specific details and events would start to surface that had been long forgotten. I'm not really familiar with your phrase "hack it yourself", so you'd probably have to define that for me. I would have thought it was the same as "opensource devs", but you seem to have differentiated them in your last post, so I'm not quite sure of the meaning you intended. I can't really comment about being the fastest developer or not. When I was just starting high school (1995 or 1996 I believe), I began teaching myself programming so that I could make little games and things. When I had high school programming classes, I was the "expert" who would know more than the professor so I'd help my friends with their work and we'd spend class playing my latest game rather than working on the day's lesson, haha. I went to the University of Michigan and got degrees in Computer science and Mechanical engineering, but I have to say that 95% of what they "taught" me I had already learned myself before going. All in all, it was a huge waste of time and money just to earn the piece of paper that says degree. I've always been the stubborn person who was slow to change my programming habits when those around me did. I always focused more on the end result, and how I could accomplish the same thing in a quarter of the time, by not changing my methods over to whatever was currently popular at the time. In different situations, being stubborn like that is a problem, but for the most part it has benefited me. Since it seems I've started writing a bio of myself, lol, I'll say a bit more. I'm sure there are people floating around who assume I only know Visual basic 6.0, since that is what I've written my audio games in. For the record, I do know C++, C#, Java, Objective-C, and a few of the smaller ones they make you learn as you go through college. In my stubbornness I just use the one I want to, depending on the task at hand. Oh crud, I'm sure I've just summoned a barrage of comments from other programmers haha! I've been programming pretty much every day since 1995, on all manner of personal projects. My specialty is actuall
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Well I was in new zealand. I got my first net enabled system in 1995, and my first modem in 1996-1997. Yes I knew of bbs stuff being round but it was all us based never here. At 12:18 a.m. 20/05/2011, you wrote: Hi Shaun, You forgot, but probably did not dial it up, but in the early nineties through at least the mid nineties the place to find accessible games and other accessible utility programmes etc was the Blink Link BBS in Pittsburgh run by Willie Wilson. You know that was back when the BBSs were more popular than the Internet and Email was through the fidoNet. And the BBSs had planet connect so that when I up loaded a new game to the BBS PC Ohio it would get shared all around the world with other BBSs. BFN Jim - FOR SYSOP USE ONLY - Do not write below this line. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.