Re: [hlds] Timeout Issues (Just some info)

2009-01-19 Thread Nephyrin Zey
> Wow - they're actually gonna do some testing... cool !

lolllzz

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Re: [hlds] Left 4 Dead Server Quality Control

2009-01-19 Thread Dr.Stinglock
It seems like you have a lack of decent dedicated servers, and another
server seems like it would help if there are none in your area/city/country.


Or it could be that you just use randomjoin ala matchmaking in which case
I'd advise you type openserverbrowser in console and LOOK for servers that
have good ping and free slots. 
Matchmaking with sv_search_max_ping 100 works to.



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E
Sent: Tuesday, 20 January 2009 11:02 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Server Quality Control

How would that help anyone else but the 3 people I play with daily (and
myself)?

On Mon, Jan 19, 2009 at 8:17 PM, Kingsley Foreman  wrote:

> How about you rent your own server then it should never be an issue
> and you want have to switch servers
>
> Sent from my iPhone
>
> On 20/01/2009, at 11:26 AM, "Andrew Armstrong" 
> wrote:
>
> > I thought the CPU Load (%) icon (like ping) in some games was always
> > pretty
> > neat.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
> > Sent: Tuesday, 20 January 2009 11:20 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Left 4 Dead Server Quality Control
> >
> > CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag
> >
> > Lollz
> >
> > A rating system or something for servers maybe, but your whole
> > idealized no-single-core (srcds is largely single threaded...) 2gig
> > ram having thing sounds pretty snobby and ineffective at the same
> > time.
> >
> > I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs
> > of ram, and some old pentium 4 could run a single lag free L4D server
> > pretty well. Network and configuration are usually vastly more
> > important.
> >
> > I agree that on games with a server browser you can find and return to
> > fun lag free servers, while outside of steam group servers l4d just
> > throws you in there.
> >
> > One idea would be pushing steam group servers a lot more, IE have a
> > 'hosted by' drop down that lets you pick steam groups, including ones
> > you're not in but have played on before (assuming theirs arn't
> > exclusive) or some such.
> >
> > On Mon, Jan 19, 2009 at 3:17 PM, Jake E  wrote:
> >> HI,
> >>
> >> My Friends and I usually team up on campaign servers, and usually
> >> it takes
> >> 10-15 minutes to find a good dedicated server. The first one may
> >> lag, the
> >> second one may "shut down", and the third one may lag also. I was
> >> just
> >> wondering if we could have a form of server selecting or warning-
> >> i.e.,
> >> Valve adds something that says "CONOSLE: Warning: You are playing
> >> on a
> >> Single-Core server. Expect Lag" when you join or maybe you could
> >> see the
> >> specs of the dedicated server you are about to join. Like the lobby
> >> leader
> >> sees "2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO]" Alternatively,
> >> there
> >> could be something like HLDSupdatetool checks your specs and says
> >> "Please
> >> upgrade your system to have at least a __._GHz Dual Core Processor
> >> before
> >> running left4dead." I know it's a long shot, but I think the Left 4
> >> Dead
> >> community deserves to play on lag-free servers.
> >>
> >> Well also if you guys could do me a favor, we are putting up a
> >> CS:Source
> >> server and are thinking of just buying a dedicated server for our
> > CS:Source.
> >> GMOD, and L4D, I know that the CPU usage of L4D is comparable to a
> >> 26 slot
> >> TF2 server, how good a box do you think we would need for all three
> > servers?
> >>
> >> Thanks,
> >> Jake
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> > please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
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> please visit:
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>
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Re: [hlds] Left 4 Dead Server Quality Control

2009-01-19 Thread Kitteny Berk
sv_search_max_ping 100

Would probably be the easiest way to do it.

Arnold Sitseri wrote:
> Arg... I know there was a command that you can put into console that limits
> what servers you (as lobby leader) will connect to. You can set it as a
> lower number. It came up on the thread before...
>
> But there is a problem with just making a server ranking system. Think of it
> as this, you might get horrible latency in a server in Japan, but for
> Japanese people it's a great server. So it's possible that they have a good
> server and what not, but it's just that you are a physical distance to far.
> If anyone can remember that one command that's the solution to your problem.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of J T
> Sent: Monday, January 19, 2009 8:00 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead Server Quality Control
>
> Are you sure the lag isn't because of yours and your friends pings to the
> server?
>
> On Mon, Jan 19, 2009 at 6:01 PM, Jake E  wrote:
>
>   
>> How would that help anyone else but the 3 people I play with daily (and
>> myself)?
>>
>> On Mon, Jan 19, 2009 at 8:17 PM, Kingsley Foreman <
>> kings...@internode.com.au
>> 
>>> wrote:
>>>   
>>> How about you rent your own server then it should never be an issue
>>> and you want have to switch servers
>>>
>>> Sent from my iPhone
>>>
>>> On 20/01/2009, at 11:26 AM, "Andrew Armstrong" 
>>> wrote:
>>>
>>>   
 I thought the CPU Load (%) icon (like ping) in some games was always
 pretty
 neat.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
 Sent: Tuesday, 20 January 2009 11:20 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead Server Quality Control

 CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag

 Lollz

 A rating system or something for servers maybe, but your whole
 idealized no-single-core (srcds is largely single threaded...) 2gig
 ram having thing sounds pretty snobby and ineffective at the same
 time.

 I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs
 of ram, and some old pentium 4 could run a single lag free L4D server
 pretty well. Network and configuration are usually vastly more
 important.

 I agree that on games with a server browser you can find and return to
 fun lag free servers, while outside of steam group servers l4d just
 throws you in there.

 One idea would be pushing steam group servers a lot more, IE have a
 'hosted by' drop down that lets you pick steam groups, including ones
 you're not in but have played on before (assuming theirs arn't
 exclusive) or some such.

 On Mon, Jan 19, 2009 at 3:17 PM, Jake E  wrote:
 
> HI,
>
> My Friends and I usually team up on campaign servers, and usually
> it takes
> 10-15 minutes to find a good dedicated server. The first one may
> lag, the
> second one may "shut down", and the third one may lag also. I was
> just
> wondering if we could have a form of server selecting or warning-
> i.e.,
> Valve adds something that says "CONOSLE: Warning: You are playing
> on a
> Single-Core server. Expect Lag" when you join or maybe you could
> see the
> specs of the dedicated server you are about to join. Like the lobby
> leader
> sees "2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO]" Alternatively,
> there
> could be something like HLDSupdatetool checks your specs and says
> "Please
> upgrade your system to have at least a __._GHz Dual Core Processor
> before
> running left4dead." I know it's a long shot, but I think the Left 4
> Dead
> community deserves to play on lag-free servers.
>
> Well also if you guys could do me a favor, we are putting up a
> CS:Source
> server and are thinking of just buying a dedicated server for our
>   
 CS:Source.
 
> GMOD, and L4D, I know that the CPU usage of L4D is comparable to a
> 26 slot
> TF2 server, how good a box do you think we would need for all three
>   
 servers?
 
> Thanks,
> Jake
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives,
>   
 please visit:
 
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>   
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 

Re: [hlds] Left 4 Dead Server Quality Control

2009-01-19 Thread Jake Skenna
sv_search_max_ping 

On Tue, Jan 20, 2009 at 12:37 AM, Arnold Sitseri
wrote:

> Arg... I know there was a command that you can put into console that limits
> what servers you (as lobby leader) will connect to. You can set it as a
> lower number. It came up on the thread before...
>
> But there is a problem with just making a server ranking system. Think of
> it
> as this, you might get horrible latency in a server in Japan, but for
> Japanese people it's a great server. So it's possible that they have a good
> server and what not, but it's just that you are a physical distance to far.
> If anyone can remember that one command that's the solution to your
> problem.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of J T
> Sent: Monday, January 19, 2009 8:00 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead Server Quality Control
>
> Are you sure the lag isn't because of yours and your friends pings to the
> server?
>
> On Mon, Jan 19, 2009 at 6:01 PM, Jake E  wrote:
>
> > How would that help anyone else but the 3 people I play with daily (and
> > myself)?
> >
> > On Mon, Jan 19, 2009 at 8:17 PM, Kingsley Foreman <
> > kings...@internode.com.au
> > > wrote:
> >
> > > How about you rent your own server then it should never be an issue
> > > and you want have to switch servers
> > >
> > > Sent from my iPhone
> > >
> > > On 20/01/2009, at 11:26 AM, "Andrew Armstrong" 
> > > wrote:
> > >
> > > > I thought the CPU Load (%) icon (like ping) in some games was always
> > > > pretty
> > > > neat.
> > > >
> > > > -Original Message-
> > > > From: hlds-boun...@list.valvesoftware.com
> > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin
> Zey
> > > > Sent: Tuesday, 20 January 2009 11:20 AM
> > > > To: Half-Life dedicated Win32 server mailing list
> > > > Subject: Re: [hlds] Left 4 Dead Server Quality Control
> > > >
> > > > CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag
> > > >
> > > > Lollz
> > > >
> > > > A rating system or something for servers maybe, but your whole
> > > > idealized no-single-core (srcds is largely single threaded...) 2gig
> > > > ram having thing sounds pretty snobby and ineffective at the same
> > > > time.
> > > >
> > > > I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs
> > > > of ram, and some old pentium 4 could run a single lag free L4D server
> > > > pretty well. Network and configuration are usually vastly more
> > > > important.
> > > >
> > > > I agree that on games with a server browser you can find and return
> to
> > > > fun lag free servers, while outside of steam group servers l4d just
> > > > throws you in there.
> > > >
> > > > One idea would be pushing steam group servers a lot more, IE have a
> > > > 'hosted by' drop down that lets you pick steam groups, including ones
> > > > you're not in but have played on before (assuming theirs arn't
> > > > exclusive) or some such.
> > > >
> > > > On Mon, Jan 19, 2009 at 3:17 PM, Jake E  wrote:
> > > >> HI,
> > > >>
> > > >> My Friends and I usually team up on campaign servers, and usually
> > > >> it takes
> > > >> 10-15 minutes to find a good dedicated server. The first one may
> > > >> lag, the
> > > >> second one may "shut down", and the third one may lag also. I was
> > > >> just
> > > >> wondering if we could have a form of server selecting or warning-
> > > >> i.e.,
> > > >> Valve adds something that says "CONOSLE: Warning: You are playing
> > > >> on a
> > > >> Single-Core server. Expect Lag" when you join or maybe you could
> > > >> see the
> > > >> specs of the dedicated server you are about to join. Like the lobby
> > > >> leader
> > > >> sees "2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO]" Alternatively,
> > > >> there
> > > >> could be something like HLDSupdatetool checks your specs and says
> > > >> "Please
> > > >> upgrade your system to have at least a __._GHz Dual Core Processor
> > > >> before
> > > >> running left4dead." I know it's a long shot, but I think the Left 4
> > > >> Dead
> > > >> community deserves to play on lag-free servers.
> > > >>
> > > >> Well also if you guys could do me a favor, we are putting up a
> > > >> CS:Source
> > > >> server and are thinking of just buying a dedicated server for our
> > > > CS:Source.
> > > >> GMOD, and L4D, I know that the CPU usage of L4D is comparable to a
> > > >> 26 slot
> > > >> TF2 server, how good a box do you think we would need for all three
> > > > servers?
> > > >>
> > > >> Thanks,
> > > >> Jake
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> > > >> archives,
> > > > please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > 

Re: [hlds] Left 4 Dead Server Quality Control

2009-01-19 Thread Arnold Sitseri
Arg... I know there was a command that you can put into console that limits
what servers you (as lobby leader) will connect to. You can set it as a
lower number. It came up on the thread before...

But there is a problem with just making a server ranking system. Think of it
as this, you might get horrible latency in a server in Japan, but for
Japanese people it's a great server. So it's possible that they have a good
server and what not, but it's just that you are a physical distance to far.
If anyone can remember that one command that's the solution to your problem.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of J T
Sent: Monday, January 19, 2009 8:00 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Server Quality Control

Are you sure the lag isn't because of yours and your friends pings to the
server?

On Mon, Jan 19, 2009 at 6:01 PM, Jake E  wrote:

> How would that help anyone else but the 3 people I play with daily (and
> myself)?
>
> On Mon, Jan 19, 2009 at 8:17 PM, Kingsley Foreman <
> kings...@internode.com.au
> > wrote:
>
> > How about you rent your own server then it should never be an issue
> > and you want have to switch servers
> >
> > Sent from my iPhone
> >
> > On 20/01/2009, at 11:26 AM, "Andrew Armstrong" 
> > wrote:
> >
> > > I thought the CPU Load (%) icon (like ping) in some games was always
> > > pretty
> > > neat.
> > >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com
> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
> > > Sent: Tuesday, 20 January 2009 11:20 AM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Left 4 Dead Server Quality Control
> > >
> > > CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag
> > >
> > > Lollz
> > >
> > > A rating system or something for servers maybe, but your whole
> > > idealized no-single-core (srcds is largely single threaded...) 2gig
> > > ram having thing sounds pretty snobby and ineffective at the same
> > > time.
> > >
> > > I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs
> > > of ram, and some old pentium 4 could run a single lag free L4D server
> > > pretty well. Network and configuration are usually vastly more
> > > important.
> > >
> > > I agree that on games with a server browser you can find and return to
> > > fun lag free servers, while outside of steam group servers l4d just
> > > throws you in there.
> > >
> > > One idea would be pushing steam group servers a lot more, IE have a
> > > 'hosted by' drop down that lets you pick steam groups, including ones
> > > you're not in but have played on before (assuming theirs arn't
> > > exclusive) or some such.
> > >
> > > On Mon, Jan 19, 2009 at 3:17 PM, Jake E  wrote:
> > >> HI,
> > >>
> > >> My Friends and I usually team up on campaign servers, and usually
> > >> it takes
> > >> 10-15 minutes to find a good dedicated server. The first one may
> > >> lag, the
> > >> second one may "shut down", and the third one may lag also. I was
> > >> just
> > >> wondering if we could have a form of server selecting or warning-
> > >> i.e.,
> > >> Valve adds something that says "CONOSLE: Warning: You are playing
> > >> on a
> > >> Single-Core server. Expect Lag" when you join or maybe you could
> > >> see the
> > >> specs of the dedicated server you are about to join. Like the lobby
> > >> leader
> > >> sees "2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO]" Alternatively,
> > >> there
> > >> could be something like HLDSupdatetool checks your specs and says
> > >> "Please
> > >> upgrade your system to have at least a __._GHz Dual Core Processor
> > >> before
> > >> running left4dead." I know it's a long shot, but I think the Left 4
> > >> Dead
> > >> community deserves to play on lag-free servers.
> > >>
> > >> Well also if you guys could do me a favor, we are putting up a
> > >> CS:Source
> > >> server and are thinking of just buying a dedicated server for our
> > > CS:Source.
> > >> GMOD, and L4D, I know that the CPU usage of L4D is comparable to a
> > >> 26 slot
> > >> TF2 server, how good a box do you think we would need for all three
> > > servers?
> > >>
> > >> Thanks,
> > >> Jake
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives,
> > > please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > 

Re: [hlds] Left 4 Dead Server Quality Control

2009-01-19 Thread J T
Are you sure the lag isn't because of yours and your friends pings to the
server?

On Mon, Jan 19, 2009 at 6:01 PM, Jake E  wrote:

> How would that help anyone else but the 3 people I play with daily (and
> myself)?
>
> On Mon, Jan 19, 2009 at 8:17 PM, Kingsley Foreman <
> kings...@internode.com.au
> > wrote:
>
> > How about you rent your own server then it should never be an issue
> > and you want have to switch servers
> >
> > Sent from my iPhone
> >
> > On 20/01/2009, at 11:26 AM, "Andrew Armstrong" 
> > wrote:
> >
> > > I thought the CPU Load (%) icon (like ping) in some games was always
> > > pretty
> > > neat.
> > >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com
> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
> > > Sent: Tuesday, 20 January 2009 11:20 AM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Left 4 Dead Server Quality Control
> > >
> > > CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag
> > >
> > > Lollz
> > >
> > > A rating system or something for servers maybe, but your whole
> > > idealized no-single-core (srcds is largely single threaded...) 2gig
> > > ram having thing sounds pretty snobby and ineffective at the same
> > > time.
> > >
> > > I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs
> > > of ram, and some old pentium 4 could run a single lag free L4D server
> > > pretty well. Network and configuration are usually vastly more
> > > important.
> > >
> > > I agree that on games with a server browser you can find and return to
> > > fun lag free servers, while outside of steam group servers l4d just
> > > throws you in there.
> > >
> > > One idea would be pushing steam group servers a lot more, IE have a
> > > 'hosted by' drop down that lets you pick steam groups, including ones
> > > you're not in but have played on before (assuming theirs arn't
> > > exclusive) or some such.
> > >
> > > On Mon, Jan 19, 2009 at 3:17 PM, Jake E  wrote:
> > >> HI,
> > >>
> > >> My Friends and I usually team up on campaign servers, and usually
> > >> it takes
> > >> 10-15 minutes to find a good dedicated server. The first one may
> > >> lag, the
> > >> second one may "shut down", and the third one may lag also. I was
> > >> just
> > >> wondering if we could have a form of server selecting or warning-
> > >> i.e.,
> > >> Valve adds something that says "CONOSLE: Warning: You are playing
> > >> on a
> > >> Single-Core server. Expect Lag" when you join or maybe you could
> > >> see the
> > >> specs of the dedicated server you are about to join. Like the lobby
> > >> leader
> > >> sees "2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO]" Alternatively,
> > >> there
> > >> could be something like HLDSupdatetool checks your specs and says
> > >> "Please
> > >> upgrade your system to have at least a __._GHz Dual Core Processor
> > >> before
> > >> running left4dead." I know it's a long shot, but I think the Left 4
> > >> Dead
> > >> community deserves to play on lag-free servers.
> > >>
> > >> Well also if you guys could do me a favor, we are putting up a
> > >> CS:Source
> > >> server and are thinking of just buying a dedicated server for our
> > > CS:Source.
> > >> GMOD, and L4D, I know that the CPU usage of L4D is comparable to a
> > >> 26 slot
> > >> TF2 server, how good a box do you think we would need for all three
> > > servers?
> > >>
> > >> Thanks,
> > >> Jake
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives,
> > > please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



-- 
-
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Re: [hlds] Left 4 Dead Server Quality Control

2009-01-19 Thread Jake E
How would that help anyone else but the 3 people I play with daily (and
myself)?

On Mon, Jan 19, 2009 at 8:17 PM, Kingsley Foreman  wrote:

> How about you rent your own server then it should never be an issue
> and you want have to switch servers
>
> Sent from my iPhone
>
> On 20/01/2009, at 11:26 AM, "Andrew Armstrong" 
> wrote:
>
> > I thought the CPU Load (%) icon (like ping) in some games was always
> > pretty
> > neat.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
> > Sent: Tuesday, 20 January 2009 11:20 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Left 4 Dead Server Quality Control
> >
> > CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag
> >
> > Lollz
> >
> > A rating system or something for servers maybe, but your whole
> > idealized no-single-core (srcds is largely single threaded...) 2gig
> > ram having thing sounds pretty snobby and ineffective at the same
> > time.
> >
> > I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs
> > of ram, and some old pentium 4 could run a single lag free L4D server
> > pretty well. Network and configuration are usually vastly more
> > important.
> >
> > I agree that on games with a server browser you can find and return to
> > fun lag free servers, while outside of steam group servers l4d just
> > throws you in there.
> >
> > One idea would be pushing steam group servers a lot more, IE have a
> > 'hosted by' drop down that lets you pick steam groups, including ones
> > you're not in but have played on before (assuming theirs arn't
> > exclusive) or some such.
> >
> > On Mon, Jan 19, 2009 at 3:17 PM, Jake E  wrote:
> >> HI,
> >>
> >> My Friends and I usually team up on campaign servers, and usually
> >> it takes
> >> 10-15 minutes to find a good dedicated server. The first one may
> >> lag, the
> >> second one may "shut down", and the third one may lag also. I was
> >> just
> >> wondering if we could have a form of server selecting or warning-
> >> i.e.,
> >> Valve adds something that says "CONOSLE: Warning: You are playing
> >> on a
> >> Single-Core server. Expect Lag" when you join or maybe you could
> >> see the
> >> specs of the dedicated server you are about to join. Like the lobby
> >> leader
> >> sees "2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO]" Alternatively,
> >> there
> >> could be something like HLDSupdatetool checks your specs and says
> >> "Please
> >> upgrade your system to have at least a __._GHz Dual Core Processor
> >> before
> >> running left4dead." I know it's a long shot, but I think the Left 4
> >> Dead
> >> community deserves to play on lag-free servers.
> >>
> >> Well also if you guys could do me a favor, we are putting up a
> >> CS:Source
> >> server and are thinking of just buying a dedicated server for our
> > CS:Source.
> >> GMOD, and L4D, I know that the CPU usage of L4D is comparable to a
> >> 26 slot
> >> TF2 server, how good a box do you think we would need for all three
> > servers?
> >>
> >> Thanks,
> >> Jake
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> > please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Client timed out emptying server

2009-01-19 Thread Cc2iscooL
They're getting back at you for running 32 slot servers :P

On 1/19/09, Nephyrin Zey  wrote:
> Dropped trew from server (Disconnect by user.)
> Dropped HellFaun from server (Disconnect by user.)
> Dropped BluEs Vs. ReDs from server (BluEs Vs. ReDs timed out)
> Dropped [noob4lyfe]Kudo from server ([noob4lyfe]Kudo timed out)
> Dropped jmarsland from server (jmarsland timed out)
> Dropped StoneHunter from server (StoneHunter timed out)
> Dropped Juice from server (Juice timed out)
> Dropped B-Wreck from server (B-Wreck timed out)
> Dropped Bear from server (Bear timed out)
> Dropped Boxer Rumble from server (Boxer Rumble timed out)
> Dropped Dooms Day from server (Dooms Day timed out)
> Dropped acher tyler from server (acher tyler timed out)
> Dropped Dr. Blair from server (Dr. Blair timed out)
> Dropped Bill45a from server (Bill45a timed out)
> Dropped [G&J] Agent X from server ([G&J] Agent X timed out)
> Dropped aiyah its wrx from server (aiyah its wrx timed out)
> Dropped pie from server (pie timed out)
> Dropped {Sith}Bane from server ({Sith}Bane timed out)
> Dropped mbb152 from server (mbb152 timed out)
> Dropped The_Red Stapler from server (The_Red Stapler timed out)
> Dropped -ToastY-N-SexY- from server (-ToastY-N-SexY- timed out)
> Dropped ANIMAL_cz from server (ANIMAL_cz timed out)
> Dropped Trotts from server (Trotts timed out)
> Dropped Upper_Hand from server (Upper_Hand timed out)
> Dropped www.atomicstorm-16 from server (www.atomicstorm-16 timed out)
> Dropped Wynd from server (Wynd timed out)
> Dropped Easyblue[CIA] from server (Easyblue[CIA] timed out)
> Dropped A Jewish Guy from server (A Jewish Guy timed out)
> Dropped Namu from server (Namu timed out)
>
> ffu-
>
> Valve, jesus christ. And no, this is not on map change.
> - Neph
>
> On Tue, Jan 13, 2009 at 7:56 PM, DeaD_EyE  wrote:
>> Nephyrin Zey schrieb:
>>> THIS:
>>> Dropped Mallen from server (Mallen timed out)
>>> Dropped Rural Knight from server (Rural Knight timed out)
>>> Dropped Zenorex from server (Zenorex timed out)
>>> Dropped Mrwinner from server (Mrwinner timed out)
>>> Dropped Klemma from server (Klemma timed out)
>>> Dropped ghia_cruzer74 from server (ghia_cruzer74 timed out)
>>> Dropped moonfist from server (moonfist timed out)
>>> Dropped Alinorth from server (Alinorth timed out)
>>> Dropped DemianUG from server (DemianUG timed out)
>>> Dropped Jude_ from server (Jude_ timed out)
>>> Dropped SecuROM from server (SecuROM timed out)
>>> Dropped The_Sledgehammer_Spammer from server (The_Sledgehammer_Spammer
>>> timed out)
>>> Dropped Sansabar from server (Sansabar timed out)
>>> Dropped shrug from server (shrug timed out)
>>> Dropped jamesosogood from server (jamesosogood timed out)
>>> Dropped AlphA.ArazustA from server (AlphA.ArazustA timed out)
>>> Dropped chthonic from server (chthonic timed out)
>>> Dropped stmiki0 from server (stmiki0 timed out)
>>> Dropped [RedRaidr] from server ([RedRaidr] timed out)
>>> Dropped ajt1791 from server (ajt1791 timed out)
>>> Dropped Hurricane Ditka from server (Hurricane Ditka timed out)
>>>
>>> Is NOT cool. >:(
>>>
>>> - Neph
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>> Hi, are you using Mani Admin Plugin?
>> Greetings
>> DeaD_EyE
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
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-- 
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Re: [hlds] Client timed out emptying server

2009-01-19 Thread Nephyrin Zey
Dropped trew from server (Disconnect by user.)
Dropped HellFaun from server (Disconnect by user.)
Dropped BluEs Vs. ReDs from server (BluEs Vs. ReDs timed out)
Dropped [noob4lyfe]Kudo from server ([noob4lyfe]Kudo timed out)
Dropped jmarsland from server (jmarsland timed out)
Dropped StoneHunter from server (StoneHunter timed out)
Dropped Juice from server (Juice timed out)
Dropped B-Wreck from server (B-Wreck timed out)
Dropped Bear from server (Bear timed out)
Dropped Boxer Rumble from server (Boxer Rumble timed out)
Dropped Dooms Day from server (Dooms Day timed out)
Dropped acher tyler from server (acher tyler timed out)
Dropped Dr. Blair from server (Dr. Blair timed out)
Dropped Bill45a from server (Bill45a timed out)
Dropped [G&J] Agent X from server ([G&J] Agent X timed out)
Dropped aiyah its wrx from server (aiyah its wrx timed out)
Dropped pie from server (pie timed out)
Dropped {Sith}Bane from server ({Sith}Bane timed out)
Dropped mbb152 from server (mbb152 timed out)
Dropped The_Red Stapler from server (The_Red Stapler timed out)
Dropped -ToastY-N-SexY- from server (-ToastY-N-SexY- timed out)
Dropped ANIMAL_cz from server (ANIMAL_cz timed out)
Dropped Trotts from server (Trotts timed out)
Dropped Upper_Hand from server (Upper_Hand timed out)
Dropped www.atomicstorm-16 from server (www.atomicstorm-16 timed out)
Dropped Wynd from server (Wynd timed out)
Dropped Easyblue[CIA] from server (Easyblue[CIA] timed out)
Dropped A Jewish Guy from server (A Jewish Guy timed out)
Dropped Namu from server (Namu timed out)

ffu-

Valve, jesus christ. And no, this is not on map change.
- Neph

On Tue, Jan 13, 2009 at 7:56 PM, DeaD_EyE  wrote:
> Nephyrin Zey schrieb:
>> THIS:
>> Dropped Mallen from server (Mallen timed out)
>> Dropped Rural Knight from server (Rural Knight timed out)
>> Dropped Zenorex from server (Zenorex timed out)
>> Dropped Mrwinner from server (Mrwinner timed out)
>> Dropped Klemma from server (Klemma timed out)
>> Dropped ghia_cruzer74 from server (ghia_cruzer74 timed out)
>> Dropped moonfist from server (moonfist timed out)
>> Dropped Alinorth from server (Alinorth timed out)
>> Dropped DemianUG from server (DemianUG timed out)
>> Dropped Jude_ from server (Jude_ timed out)
>> Dropped SecuROM from server (SecuROM timed out)
>> Dropped The_Sledgehammer_Spammer from server (The_Sledgehammer_Spammer
>> timed out)
>> Dropped Sansabar from server (Sansabar timed out)
>> Dropped shrug from server (shrug timed out)
>> Dropped jamesosogood from server (jamesosogood timed out)
>> Dropped AlphA.ArazustA from server (AlphA.ArazustA timed out)
>> Dropped chthonic from server (chthonic timed out)
>> Dropped stmiki0 from server (stmiki0 timed out)
>> Dropped [RedRaidr] from server ([RedRaidr] timed out)
>> Dropped ajt1791 from server (ajt1791 timed out)
>> Dropped Hurricane Ditka from server (Hurricane Ditka timed out)
>>
>> Is NOT cool. >:(
>>
>> - Neph
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
> Hi, are you using Mani Admin Plugin?
> Greetings
> DeaD_EyE
>
> ___
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> visit:
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Re: [hlds] Left 4 Dead Server Quality Control

2009-01-19 Thread Kingsley Foreman
How about you rent your own server then it should never be an issue  
and you want have to switch servers

Sent from my iPhone

On 20/01/2009, at 11:26 AM, "Andrew Armstrong"   
wrote:

> I thought the CPU Load (%) icon (like ping) in some games was always  
> pretty
> neat.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
> Sent: Tuesday, 20 January 2009 11:20 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead Server Quality Control
>
> CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag
>
> Lollz
>
> A rating system or something for servers maybe, but your whole
> idealized no-single-core (srcds is largely single threaded...) 2gig
> ram having thing sounds pretty snobby and ineffective at the same
> time.
>
> I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs
> of ram, and some old pentium 4 could run a single lag free L4D server
> pretty well. Network and configuration are usually vastly more
> important.
>
> I agree that on games with a server browser you can find and return to
> fun lag free servers, while outside of steam group servers l4d just
> throws you in there.
>
> One idea would be pushing steam group servers a lot more, IE have a
> 'hosted by' drop down that lets you pick steam groups, including ones
> you're not in but have played on before (assuming theirs arn't
> exclusive) or some such.
>
> On Mon, Jan 19, 2009 at 3:17 PM, Jake E  wrote:
>> HI,
>>
>> My Friends and I usually team up on campaign servers, and usually  
>> it takes
>> 10-15 minutes to find a good dedicated server. The first one may  
>> lag, the
>> second one may "shut down", and the third one may lag also. I was  
>> just
>> wondering if we could have a form of server selecting or warning-  
>> i.e.,
>> Valve adds something that says "CONOSLE: Warning: You are playing  
>> on a
>> Single-Core server. Expect Lag" when you join or maybe you could  
>> see the
>> specs of the dedicated server you are about to join. Like the lobby  
>> leader
>> sees "2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO]" Alternatively,  
>> there
>> could be something like HLDSupdatetool checks your specs and says  
>> "Please
>> upgrade your system to have at least a __._GHz Dual Core Processor  
>> before
>> running left4dead." I know it's a long shot, but I think the Left 4  
>> Dead
>> community deserves to play on lag-free servers.
>>
>> Well also if you guys could do me a favor, we are putting up a  
>> CS:Source
>> server and are thinking of just buying a dedicated server for our
> CS:Source.
>> GMOD, and L4D, I know that the CPU usage of L4D is comparable to a  
>> 26 slot
>> TF2 server, how good a box do you think we would need for all three
> servers?
>>
>> Thanks,
>> Jake
>> ___
>> To unsubscribe, edit your list preferences, or view the list  
>> archives,
> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
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> archives, please visit:
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Re: [hlds] Left 4 Dead Server Quality Control

2009-01-19 Thread Andrew Armstrong
I thought the CPU Load (%) icon (like ping) in some games was always pretty
neat.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
Sent: Tuesday, 20 January 2009 11:20 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Server Quality Control

CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag

Lollz

A rating system or something for servers maybe, but your whole
idealized no-single-core (srcds is largely single threaded...) 2gig
ram having thing sounds pretty snobby and ineffective at the same
time.

I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs
of ram, and some old pentium 4 could run a single lag free L4D server
pretty well. Network and configuration are usually vastly more
important.

I agree that on games with a server browser you can find and return to
fun lag free servers, while outside of steam group servers l4d just
throws you in there.

One idea would be pushing steam group servers a lot more, IE have a
'hosted by' drop down that lets you pick steam groups, including ones
you're not in but have played on before (assuming theirs arn't
exclusive) or some such.

On Mon, Jan 19, 2009 at 3:17 PM, Jake E  wrote:
> HI,
>
> My Friends and I usually team up on campaign servers, and usually it takes
> 10-15 minutes to find a good dedicated server. The first one may lag, the
> second one may "shut down", and the third one may lag also. I was just
> wondering if we could have a form of server selecting or warning- i.e.,
> Valve adds something that says "CONOSLE: Warning: You are playing on a
> Single-Core server. Expect Lag" when you join or maybe you could see the
> specs of the dedicated server you are about to join. Like the lobby leader
> sees "2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO]" Alternatively, there
> could be something like HLDSupdatetool checks your specs and says "Please
> upgrade your system to have at least a __._GHz Dual Core Processor before
> running left4dead." I know it's a long shot, but I think the Left 4 Dead
> community deserves to play on lag-free servers.
>
> Well also if you guys could do me a favor, we are putting up a CS:Source
> server and are thinking of just buying a dedicated server for our
CS:Source.
> GMOD, and L4D, I know that the CPU usage of L4D is comparable to a 26 slot
> TF2 server, how good a box do you think we would need for all three
servers?
>
> Thanks,
> Jake
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

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Re: [hlds] Left 4 Dead Server Quality Control

2009-01-19 Thread Nephyrin Zey
CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag

Lollz

A rating system or something for servers maybe, but your whole
idealized no-single-core (srcds is largely single threaded...) 2gig
ram having thing sounds pretty snobby and ineffective at the same
time.

I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs
of ram, and some old pentium 4 could run a single lag free L4D server
pretty well. Network and configuration are usually vastly more
important.

I agree that on games with a server browser you can find and return to
fun lag free servers, while outside of steam group servers l4d just
throws you in there.

One idea would be pushing steam group servers a lot more, IE have a
'hosted by' drop down that lets you pick steam groups, including ones
you're not in but have played on before (assuming theirs arn't
exclusive) or some such.

On Mon, Jan 19, 2009 at 3:17 PM, Jake E  wrote:
> HI,
>
> My Friends and I usually team up on campaign servers, and usually it takes
> 10-15 minutes to find a good dedicated server. The first one may lag, the
> second one may "shut down", and the third one may lag also. I was just
> wondering if we could have a form of server selecting or warning- i.e.,
> Valve adds something that says "CONOSLE: Warning: You are playing on a
> Single-Core server. Expect Lag" when you join or maybe you could see the
> specs of the dedicated server you are about to join. Like the lobby leader
> sees "2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO]" Alternatively, there
> could be something like HLDSupdatetool checks your specs and says "Please
> upgrade your system to have at least a __._GHz Dual Core Processor before
> running left4dead." I know it's a long shot, but I think the Left 4 Dead
> community deserves to play on lag-free servers.
>
> Well also if you guys could do me a favor, we are putting up a CS:Source
> server and are thinking of just buying a dedicated server for our CS:Source.
> GMOD, and L4D, I know that the CPU usage of L4D is comparable to a 26 slot
> TF2 server, how good a box do you think we would need for all three servers?
>
> Thanks,
> Jake
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

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[hlds] Left 4 Dead Server Quality Control

2009-01-19 Thread Jake E
HI,

My Friends and I usually team up on campaign servers, and usually it takes
10-15 minutes to find a good dedicated server. The first one may lag, the
second one may "shut down", and the third one may lag also. I was just
wondering if we could have a form of server selecting or warning- i.e.,
Valve adds something that says "CONOSLE: Warning: You are playing on a
Single-Core server. Expect Lag" when you join or maybe you could see the
specs of the dedicated server you are about to join. Like the lobby leader
sees "2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO]" Alternatively, there
could be something like HLDSupdatetool checks your specs and says "Please
upgrade your system to have at least a __._GHz Dual Core Processor before
running left4dead." I know it's a long shot, but I think the Left 4 Dead
community deserves to play on lag-free servers.

Well also if you guys could do me a favor, we are putting up a CS:Source
server and are thinking of just buying a dedicated server for our CS:Source.
GMOD, and L4D, I know that the CPU usage of L4D is comparable to a 26 slot
TF2 server, how good a box do you think we would need for all three servers?

Thanks,
Jake
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Re: [hlds] Left4Dead Versus Only changes map to non-versus

2009-01-19 Thread DontWannaName!
No reserved slots until Valve releases the SDK.





From: Chad Austin 
To: Half-Life dedicated Win32 server mailing list 
Sent: Thursday, January 15, 2009 8:23:48 PM
Subject: Re: [hlds] Left4Dead Versus Only changes map to non-versus

I just want a lag free public versus server that I can play on
Some of the ones out there are crappy, so I set up a dozen or so myself
to increase the chances that one has an empty slot.
I hope sourcemod gets reserved slots soon.

msleeper wrote:
> I think you are taking a lot of extra, unnecessary steps.
>
> Do you want a private server, that plays Versus only maps? You can do
> this by disabling Lobby connect, and having the map startup with a
> Versus map.
>
> Do you want a public server, but it only plays Versus maps? Too bad, the
> best you are going to get is dumping people. My question was - why? What
> is the point of having a "public, Versus 'only' server"?
>
> As for being able to join your own server, tough luck there. Keep
> kicking people because we don't have Reserved Slots for SourceMod until
> the SDK is updated. If you don't want Lobby players on your server, like
> I've already said, just disable Lobby connects.
>
> On Thu, 2009-01-15 at 22:46 -0500, Chad Austin wrote:
>  
>> I am a little confused because of your reply.
>>
>> I don't necessarily want to dump people back to the lobby, but if thats
>> the way to have a versus only server, than thats what I will do. Also
>> since no communities are using my servers now, so it doesn't really
>> matter if people get dropped. Also, does anyone know of a way to
>> autokick someone from one of my servers so I can join, I usually have to
>> kick 2 or 3 players before I can get a free spot.
>>
>>
>> msleeper wrote:
>>
>>> haha Wow. I don't get it, why? What's the benefit?
>>>
>>> If you don't want lobby players on your server, there are much better
>>> methods of doing that - and you can just set the startup map to be one
>>> of the versus campaigns and your server will be joinable in Versus mode
>>> that way.
>>>
>>> On Thu, 2009-01-15 at 22:30 -0500, Chad Austin wrote:
>>>  
>>>  
 Then dumped back to lobby they shall be, thanks for the info.

 msleeper wrote:


> I am pretty sure that this always was and always will be a huge hack.
> You aren't "making your server Versus only", you are hyst making it
> error and dump the clients back to lobby because it tries to change to a
> map that doesn't exist.
>
> There is no way to make it Versus only.
>
> On Thu, 2009-01-15 at 22:17 -0500, Chad Austin wrote:
>  
>  
>  
>> My server still tries to go to non-versus maps when I do the following,
>> how do I make my servers versus only?
>>
>> *6. Physically remove all non-versus maps* from the server in
>> /l4d/left4dead/maps/ including credits
>>
>> 7. Alter multiple map lists and make them identical to this:
>>
>> maplist.txt:
>>
>> l4d_vs_farm01_hilltop
>> l4d_vs_farm02_traintunnel
>> l4d_vs_farm03_bridge
>> l4d_vs_farm04_barn
>> l4d_vs_farm05_cornfield
>> l4d_vs_hospital01_apartment
>> l4d_vs_hospital02_subway
>> l4d_vs_hospital03_sewers
>> l4d_vs_hospital04_interior
>> l4d_vs_hospital05_rooftop
>>
>> mapcycle.txt:
>>
>> l4d_vs_farm01_hilltop
>> l4d_vs_hospital01_apartment
>>
>> missioncycle.txt:
>>
>> farm_vs
>> hospital_vs
>>
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Re: [hlds] [L4D] Players intentionally lagging server

2009-01-19 Thread 1nsane
It's probably one of the many cvar exploits. Some server commands can be
executed on the client. Bleh.

On Mon, Jan 19, 2009 at 1:20 PM, LDuke  wrote:

> Was Boxxy the lobby leader and started the game on a local server instead
> of
> a dedicated server?
>
> On Sun, Jan 18, 2009 at 8:27 PM, gulfy  wrote:
>
> > Just a few minutes ago, we started a versus game, and this person asked
> if
> > we wanted to see some lag.  They then proceeded to make the game extremly
> > lagging, and then we all got disconnected.
> >
> > Boxxy :  Don't make me ruin this game
> > Boxxy :  k 1 sex
> > Boxxy :  Feel that lag?
> > Boxxy :  Yeah
> > Boxxy :  You like that
> >
> > Profile: http://steamcommunity.com/profiles/76561197998375660
> >
> > Not sure what they did to cause everyone in the game to lag out.  Anyone
> > else have this happen to them or their server.
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Re: [hlds] [L4D] Players intentionally lagging server

2009-01-19 Thread LDuke
Was Boxxy the lobby leader and started the game on a local server instead of
a dedicated server?

On Sun, Jan 18, 2009 at 8:27 PM, gulfy  wrote:

> Just a few minutes ago, we started a versus game, and this person asked if
> we wanted to see some lag.  They then proceeded to make the game extremly
> lagging, and then we all got disconnected.
>
> Boxxy :  Don't make me ruin this game
> Boxxy :  k 1 sex
> Boxxy :  Feel that lag?
> Boxxy :  Yeah
> Boxxy :  You like that
>
> Profile: http://steamcommunity.com/profiles/76561197998375660
>
> Not sure what they did to cause everyone in the game to lag out.  Anyone
> else have this happen to them or their server.
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