[hlds] Timelimits changing

2004-09-26 Thread CorpseHumper
I have a dedicated machine running Windows 2003 Server.  It's a P4
2.4G with 1G ram, rented from a server company that has a bunch of
machines in a room with 2 OC3 lines feeding them.

I was running a 1.6 server, Condition Zero, and a CS:Source server on
the machine.

I noticed that when I had the Source server running, not only would it
cause erratic lag problems with the other servers (even when it was
empty) but the mp_timelimit variable on my other servers would change
by itself.

If I shutdown the Source server, map times stay constant.  I restarted
it for two days, map timers keep increasing to 55, then 75, then 90
minutes.  Anyone else seen anything like this, or seen any other odd
interactions when running multiple servers on the same dedicated
machine?

The resource problem seems to be separate for the map timer.  I can
run several instances of 1.6 and/or CZ with reasonable player limits,
and they don't appear to break the server's back, so to speak.  But
with Source running, and just a few players in the other servers, it
starts acting like it's really overwhelmed.

-----
CorpseHumper
"Not just owned, degraded!"
www.n00bfest.com
www.noobfest.com
Counter-Strikecorpsehumper.com:27015
Condition Zerocorpsehumper.com:27019
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Re: [OT] [hlds] Anyone know these players?

2004-09-06 Thread CorpseHumper
Typically, if I don't have solid evidence that a player is cheating, I
gauge my actions based on the rest of the players.

What I mean is,... sometimes there will be 20 people in the server,
and one person comes in and goes 40-0.  People start leaving, griping
constantly, and calling him a hacker.

He might not be hacking or cheating.  He might very well be THAT good.
 But if that player is so good he running the rest of my players off
the server, he's got to go.

112-0 is way over the top.  My severs have "n00bfest" in the title,
and hackers come in there sometimes that don't go 112-0...

-
CorpseHumper
"Not just owned, degraded!"
www.n00bfest.com
www.noobfest.com
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CS-Source corpsehumper.com:27018
-


On Mon, 6 Sep 2004 11:02:53 +0100, DarK <[EMAIL PROTECTED]> wrote:
> Opposing force?
>
> Do you have the Steam ID's?
>
> Check out the stats systems run by various servers and get info on their
> Play
>
> www.op4-eurostats.de
> www.gamenet.org.uk/stats
> www.ag-stats.net
>
> There is another system at www.clan-fate.com but there has been rumours
> of it been edited to favour certain players
>
> These scores do seem highly improbable but not un-heard of in this
> mod... The general consensus is that they are good at the game
>
> The players most probably use scripts and exploit the million bugs that
> are in the mod, this is what makes them incredibly fast and able players
>
> The server also seems full of new players so I can't say that it wasn't
> too hard to get those scores
>
> If you are wanting a reason to have them banned, you could claim that
> that where been un-sports man like :P
>
> Usually doesn't go down too well though :P
> DarK
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dennis
> Sent: 05 September 2004 02:02
> To: [EMAIL PROTECTED]
> Subject: RE:[OT] [hlds] Anyone know these players?
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Behalf Of Ooks Server
> > Sent: Sunday, August 29, 2004 6:08 PM
> > To: [EMAIL PROTECTED]
> > Subject: [hlds] Anyone know these players?
> >
> >
> > http://zootal.no-ip.info/stuff/goodscores.jpg
> >
> >
> > I'm not accusing them of cheating because I don't have enough
> evidence. I
> > really haven't decided if they were cheating, or if they were just
> very
> > good. Does anyone recognize these player names?
> >
>
> FINALLY got my server box running temporarily. Sorry, I couldn't find
> anything in my HLGuard logs about Gangsta-Unit. Of course that doesn't
> mean
> much, because for the short time he was playing on my server I or
> another
> admin may have banned him for one reason or another. Sorry I couldn't be
> more help.
>
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RE: [hlds] VAC Update?

2004-08-18 Thread CorpseHumper
OK, I apologize for my earlier comments.  I thought I
was being flamed at a little, but I was mistaken.
THIS person is lighting a real fire!! Wow... OWNED.

Corpse


--- "Darren J. Mason" <[EMAIL PROTECTED]> wrote:

> Wow, who crawled up your ass - mr. better than
> everyone, never played on
> anyone's server except his own!?!
>
> Some of us do happen to step outside into the light
> once in a while and play
> on servers other than our own.
>
> Bugger off loser.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf
> Of Whisper .
> Sent: Wednesday, August 18, 2004 7:43 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] VAC Update?
>
>
> [ Converted text/html to text/plain ]
>
> Umm, the easy solution to that problem of blatant
> hacks is, Be the Server
> Admin.
>
> If you are not the server admin or a server admin,
> one has to ask what are
> you
> doing here?
> Original Message Follows
> From: "Darren J. Mason" <[EMAIL PROTECTED]>
> Reply-To: [EMAIL PROTECTED]
> To: <[EMAIL PROTECTED]>
> Subject: RE: [hlds] VAC Update?
> Date: Wed, 18 Aug 2004 07:31:07 -0700
> I have thus far refused to participate in the
> "everyone hacks" thread, but
> last nights CS experience has left me so freakin mad
> that I need to vent
> somewhere!
> I play only on a few servers, all West Coast. We
> definately have been
> visited time to time by "super-good" players, and
> very infrequently by
> someone with very questionable skills. Most of the
> servers are regulars so
> we know everyone who plays there and the regs
> usually pressure the hacks
> away pretty quickly.
> Last night I jump on for a few rounds before bed.
> Headshot, headshot,
> headshot, headshot - my whole freakin team dead, and
> all this within about 2
> seconds of round start. A player named "knife" was
> using every hack
> imaginable: speed, aimbot, wall, everything!
> Typically when someone is this
> blatant, everyone will vote him off fairly quickly.
> Last night the regs were
> the minority and no one on the other team would vote
> against this guy. This
> totally pissed me off. I was cussing everyone out,
> and eventually started
> taunting the other players because they wouldn't
> vote against him. I really
> didn't get it. This guy would kill everyone on my
> team within 1-2 seconds
> and no one on his team would kill anyone. They
> wouldn't even get a shot
> off - how the heck can that be fun for anyone? But
> they wouldn't vote him
> off! One of my favorite servers ruined by a freak
> hack and loser opponents
> who obviously liked standing around doing nothing.
> wow.
> So there's my vent / rant / etc.
> Hopefully, VAC will continue to improve and somehow,
> somewhere, servers will
> become a better place to play.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf
> Of Timothy Lynn
> Sent: Tuesday, August 17, 2004 9:06 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] VAC Update?
> K. Mike Bradley wrote:
> > I said 3/4 have DL'ed and used cheats at least
> once in a while.
> >
> > 50% cheat all the time either because they are
> cheaters at heart or
> > because they want to even the playing field when
> playing other
> > cheaters. The numbers are growing because of all
> the cheaters.
> Hey Mike, you want to start, I don't know, bringing
> some data with ya
> when you make these ridiculous claims? If one admin
> out two respond
> after this saying that like me, they don't cheat,
> will you be quiet
> then?
> And while you're at it... You may or may not have
> noticed this, but this
> isn't a forum, it's a listsrv, and adding a one line
> response on top of
> about 22K of misquoted and mangled crap is about the
> most useless thing
> a learned admin could do. There are people who get
> the digest of the
> list and when you make posts like you did it
> completely destroys any
> sense of continuity and needlessly bloats the
> digests. Not to mention
> there are people on the list who have metered usage,
> so downloading all
> these over-quoted responses does them no favors
> either.
> You're using Outlook, so take a look at the great
> program Outlook
> Quotefix at
>
http://home.in.tum.de/~jain/software/outlook-quotefix/.
> It'll automatically do things like strip out
> signatures and listsrv
> footers (assuming they're properly delineated by
> "--"), put a sensible
> quote header in, word wrap stuff, and move your
> cursor beneath quoted
> material automatically. All you need to do is pick
> out the stuff you
> don't want quoted and delete it, a task that takes
> about 5 seconds.
> --
> Tim
> ___
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> please
> visit:
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Re: [hlds] AMD or Intel?

2004-08-18 Thread CorpseHumper
Come on now, I wasn't looking to start a flame war.
By your own admission I had a point with regard to the
vid card discussion.  I was honestly just looking to
try and thin the number of useless emails coming
through the list daily.

I have no problem with discussing CPU requirements for
running "X" number of servers on a dedicated machine.

AMD vs. Intel discussions always end-up with dozens of
"opinions" and comparisons and frankly it's tedious
and tiresome for people that don't have CPU loading
issues.  It's almost as bad as video chipset debates,
or religeon for that matter.

Can't someone just simply answer the questions?  Do we
have to pick apart every maps's requirements and
compare bits vs. bytes and nVidia vs. ATI and good
grief, man



--- "Whisper ." <[EMAIL PROTECTED]> wrote:

[snip]
>
> To the idiot who doesn't want to talk about CPU
> power, guess what, HLDS is
> nearly all about CPU power. The video card thread
> was an annoying distraction
> though!


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Re: [hlds] VAC Update?

2004-08-18 Thread CorpseHumper
I started to try and be funny and simply send a one
word reply that said "HACKER".

I had 3 servers running 1.5 up until they shut down
the WON auth servers.  Two of them were really popular
and stayed packed constantly (my IRC channel actually
had people in it waiting for open slots).  The only
way I've found to completely safeguard your server
from malicious cheaters is to have a butt-load of
trusted admins.

For the 2 main servers, I had built a list of over 40
admins.  At any given time of the day or night, I was
likely to have 2-3 admins on each server.

Sure, I had occasional admin fights and abuse
complaints.  I would have to post things on my forums
reminding admins of the rules from time-to-time.  But
it's better than having some hacking faggot join your
server, go 40-0 and run everyone out of there.

As far as the clever or marginal hackers go (those who
simply turn on the hacks from time to time) we can
only hope that, as hack detection improves, they have
to keep trying to get new CD keys to get back in the
game.

As long as they aren't scaring off the rest of my
regulars, it doesn't matter as much.  I've had
regulars that ended-up getting banned because "their
cousin came over and downloaded hacks onto their
computer and got them banned".  That's just a cover
story for the fact that VAC updated and they got
banned as soon as they joined.  Cut your losses and
ban their new ID also.  They can't be trusted.
They're either lying about it, or too stupid for
words.

Software programs and patches can only do so much to
help us out.  They can thin the herd of hackers down
to a managable level.  Beyond that, it takes real
human intervention and monitoring.  Sure... sometimes
good players get banned just because they're good
players.  You wanna know something?  If they're so
good that the n00bs are leaving the server in
frustration, it's time to boot them anyway.  I'd
rather boot one innocent "good" player and save my
newbie population.  Then again... all of my servers
have "n00bfest" in the title.  ;-)

CorpseHumper
http://www.CorpseHumper.com


--- Guido Rainuzzo <[EMAIL PROTECTED]> wrote:

>   Well, i always thought about posting about this
> (months ago) and now i
> will share what i have to say,
>
>   I will not lie, but i have cheated before. But,
> the world changes, so as
> cheats. I host a superhero server, and sometimes it
> takes hours if people
> hack, i have been begging for a VAC update, but one
> day i figured out that
> the cheats are going to evolve just as VAC does.
>   Then one day i got my steam id banned after an
> update ( i am not a smart
> cheater ) Well, i got a copy of counter-strike, and
> played, and as time went
> by, everyone started to notice the increasement of
> people hacking, and
> hacking, and hacking.
>One day i decide to install skins in my cs, and i
> get my steam id banned,
> i buy a copy of CZ just for the CS:Source and  i
> play again. I have quit
> playing cs. There are too many cheaters.
> And that about people getting banned because
> they're just good, it
> happened to me once and only once and its probably
> going to be my only one.
> Also, i dont think that 3/4 of the cs population
> cheats, i think it is
> much less then 1/3 , but what i do know is that it
> is increasing. I hope the
> people at Valve are reading these posts, we really ,
> really , need an
> update.
>A reason in the increasements is the shut down of
> WON, i do believe that
> at least 3/4 of the cs population in WON did cheat,
> but a big reason that
> there's more cheaters in 1.6 servers is the 1.5ers
> moving on.
> Someone here said that he had to go into at
> least 5 different servers
> for there not to be any blatant cheaters, i think
> your exagerating a little
> bit there. But then again, your could be not
> exagerating if you went into an
> insecure server, which i do not see any point into
> going in one of those
> unleess you have your steam id banned.
>   Well, that's what i think, but we should push
> valve for an update,
> stand up for the non-cheating cs-community.
>




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Re: [hlds] AMD or Intel?

2004-08-18 Thread CorpseHumper
Is there a mailing list somewhere that I can join that
actually has something to do with running a dedicated
server?

What's up with the video card and CPU debates?  I'm
not sure about the rest of you, but I'm pretty busy.
Aside from being spammed already, I don't enjoy
fishing through an additional 40 emails a day to see 4
or 5 that are actually helpful.

Watch... this will spawn an all-new, off-topic debate
on spam filters and mailing list politics.  I can't
wait to see how many useless mails I have tonight.

CorpseHumper
http://www.newbfest.com




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RE: [hlds] VAC Update?

2004-08-17 Thread CorpseHumper
That's sad but true.  Sometimes, when there's some
debate over someone being a hacker or not, one of my
admins might be quoted as saying "you're either
hacking or you're just too damned good to play here!"

*boot*

CorpseHumper
http://www.n00bfest.com



--- "Owen T. Soroke" <[EMAIL PROTECTED]>
wrote:

> There is also a problem with talented gamers being
> kicked/banned from servers because everyone
> "ass"umes they are hacking. This is not always the
> case.
>




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[hlds] Can't see the CSS server in Steam

2004-08-17 Thread CorpseHumper
I have a CS:Source server running on a remote machine.
 Everything seems to be working as well as can be
expected (I get the same error messages as everyone
else).

People join and play on it regularly, I assume they're
at Cybercafes.

However, I cannot see the server in my favorites list
in Steam.  I've added the server IP and port, but all
I see is .

Is this normal?  Will I not be able to see it until
they go "live" with Beta Part 2?

CorpseHumper
http://www.noobfest.com


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Re: [hlds] Starting CS:S server with command line?

2004-08-12 Thread CorpseHumper
I'm using this command line string and it's brining-up
the server with the proper port.  Add -console to
bring it up in console mode.  I'm still getting the
errors I reported last night, however.  Nobody can see
it or even try to look at it for now.

directory-yadda-yadda\srcds.exe -game cstrike -port
27018 –noipx +log on +maxplayers 18 +map de_dust

CorpseHumper
http://CorpseHumper.com
"We know what you're thinking.  It's even better!"


--- John <[EMAIL PROTECTED]> wrote:

> David Fencik wrote:
> > Duh...my bad.
> >
> > I'm going to write a small command-line rcon tool
> as soon as Alfred
> > releases the protocol.
> >
> > Dave
> >
> One issue I am having is assigning and IP using the
> command line. No
> matter what I do it still grabs the first available
> IP instead of the
> one the stated.
>
>
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Re: [hlds] SCRDS Errors

2004-08-11 Thread CorpseHumper
When starting the server in non-GUI, Console-Only
mode, I see more errors.  They're numerous.  But
mostly they look like the examples below.  The server
looks like it's running, but there's an awful lot of
errors.

SetShader: Couldn't find shader DebugDepth for
material ___debugde
SetShader: Couldn't find shader DebugDepth for
material ___debugde
No such variable "$fixedfunction" for material
"___debuglightmap_5
No such variable "$fixedfunction" for material
"___debugunlit_7"

--- CorpseHumper <[EMAIL PROTECTED]> wrote:

> These errors are appearing in the console of my
> CS-Source Server.  Tried re-updating, re-installing,
> closing and re-starting.  The first errors come up
> as
> soon as the server initializes, and the others
> show-up
> as people try to query the server.
>
> FS:  Tried to Size NULL file handle!
> FS:  Tried to Size NULL file handle!
> Bad connectionless packet (SV 'd') from
> 68.209.158.242:50224.
> Bad connectionless packet (SV 'd') from
> 68.209.158.242:50225.
> Bad connectionless packet (SV 'd') from
> 66.28.203.117:4252.
> Bad connectionless packet (SV 'd') from
> 66.28.203.117:4252.
> Bad connectionless packet (SV 'd') from
> 68.175.150.94:3058.
> Bad connectionless packet (SV 'd') from
> 66.28.203.117:4252.
>
> CorpseHumper
> http://noobfest.com
>
>
>
>
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[hlds] SCRDS Errors

2004-08-11 Thread CorpseHumper
These errors are appearing in the console of my
CS-Source Server.  Tried re-updating, re-installing,
closing and re-starting.  The first errors come up as
soon as the server initializes, and the others show-up
as people try to query the server.

FS:  Tried to Size NULL file handle!
FS:  Tried to Size NULL file handle!
Bad connectionless packet (SV 'd') from
68.209.158.242:50224.
Bad connectionless packet (SV 'd') from
68.209.158.242:50225.
Bad connectionless packet (SV 'd') from
66.28.203.117:4252.
Bad connectionless packet (SV 'd') from
66.28.203.117:4252.
Bad connectionless packet (SV 'd') from
68.175.150.94:3058.
Bad connectionless packet (SV 'd') from
66.28.203.117:4252.

CorpseHumper
http://noobfest.com




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RE: [hlds] Custom Maps anyone?

2004-08-11 Thread CorpseHumper
I'll load them up on my 1.6 Iceworld server around
8-9pm Central time.  It's been pretty dead since the
upgrade to 1.6 anyway.

Check out my website for server info.  I'll get some
of my regulars to come out of the Condition Zero
server and the Regular 1.6 server to come in and play
the maps to test them out.  Some of the regulars have
been bugging me about trying some weird maps like
Marioworld and crap, so we'll probably run them all
and get it out of our systems.

CorpseHumper
http://CorpseHumper.com
(wait a minute baby, I can explain!)
or any of these:
http://www.noobfest.com
http://www.nubfest.com
http://www.newbfest.com
http://www.nubefest.com
http://www.n00bfest.com
They all lead to the same place.



--- "K. Mike Bradley" <[EMAIL PROTECTED]> wrote:

> No takers so far.
> What time so I can join?
> Thanks.
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of CorpseHumper
> Sent: Wednesday, August 11, 2004 6:39 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Custom Maps anyone?
>
> Let me know if anyone has tested them live or not by
> this weekend.  If not,
> I'll load them both on one of my servers and drag a
> dozen people or so in
> there to test them out Saturday night.
>
> Until next time,
> CorpseHumper
> http://www.noobfest.com
>
>
>
> --- "K. Mike Bradley" <[EMAIL PROTECTED]> wrote:
>
> > I remember several server admins soliciting for
> custom maps for their
> > servers.
> >
> > I have two maps ready right now and I would love
> to have them play
> > tested.
> >
> >
> > http://www.mikienet.com/cstrike/de_missle.zip
> >
> > And
> >
> >
>
http://www.mikienet.com/cstrike/maps/cs_city_house_BETA.bsp
> >
> >
> > Please let me know if anyone puts them in rotation
> so that I may play.
> >
> > Thanks.
> >
> >
> > ___
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> >
>
>
>
>
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Re: [hlds] Custom Maps anyone?

2004-08-11 Thread CorpseHumper
Let me know if anyone has tested them live or not by
this weekend.  If not, I'll load them both on one of
my servers and drag a dozen people or so in there to
test them out Saturday night.

Until next time,
CorpseHumper
http://www.noobfest.com



--- "K. Mike Bradley" <[EMAIL PROTECTED]> wrote:

> I remember several server admins soliciting for
> custom maps for their
> servers.
>
> I have two maps ready right now and I would love to
> have them play tested.
>
>
> http://www.mikienet.com/cstrike/de_missle.zip
>
> And
>
>
http://www.mikienet.com/cstrike/maps/cs_city_house_BETA.bsp
>
>
> Please let me know if anyone puts them in rotation
> so that I may play.
>
> Thanks.
>
>
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Re: [hlds] 2meg connection?

2004-08-11 Thread CorpseHumper
I'm sorry, but it appears to be more entertaining to
debate bits, bytes, and standards than answer your
question.

80 players is a bit optimistic in my opinion.  If we
set aside all the debate and take the 2Mb connection
at what most people would consider it to be, and you
allocate 3.5Kb per player (max) then you could
accomodate a little over 70 players.

If you don't mind me asking, what company are you
using for the colo, and what do they charge?

Later,
CorpseHumper
http://www.noobfest.com



--- Martin Dickson <[EMAIL PROTECTED]> wrote:

> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I'm thinking about going colo with my dual xeon.  It
> would be on a 2meg connection.  The company doing
> the colo says this will easily accomodate 80 players
> in CS.  One of my friends thinks it will hold 30
> people.  Could I get all of your opinions?
>
> Thanx
> --
>
>
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