Re: [hlds] Bots Causing Players to be dropped due to Slot reservation
Thanks so much Kyle. I think that will solve our problems. And thanks to everyone else for your help. On Tue, May 8, 2012 at 12:47 PM, Kyle Sanderson wrote: > https://forums.alliedmods.net/showthread.php?p=820076 > > In your server.cfg (I think it should work in autoexec.cfg as well), go > sm_gamecron_add 15 "tf_bot_quota 12" > Then set bots to 0 in your server.cfg. > > Thanks, > Kyle. > > > On Tue, May 8, 2012 at 10:41 AM, Shon Myles wrote: > >> And how did you go about disabling it for a short while on map change? >> >> >> On Tue, May 8, 2012 at 12:35 PM, wrote: >> >>> **We've had issues with a similar problem in the past. Our reserved >>> slots are of the "go past maximum" kind, not the "kick when someone joins" >>> kind, but on map change, it seems to generate a join event for each player. >>> Since the player count is over normal maximum, it interprets the first few >>> players as trying to join the reserved slots, and kicks them. >>> >>> We solved this by disabling the plugin for a short while on map change >>> >>> >>> Shon Myles wrote: We're using "Reserved Slots" (1.4.3-dev) by AlliedModders LLC On Tue, May 8, 2012 at 11:49 AM, Kyle Sanderson wrote: > Which reservation plugin are you using? > > Thanks, > Kyle. > > > On Tue, May 8, 2012 at 9:31 AM, Mr Razzle wrote: > >> Someone had a similar problem last month. I'll post the solution >> below along with a link to the original thread. >> >> "For bots there's another solution: keep the quota set to 0 in >> server's config file and add a very simple plugin that sets the correct >> value in 2-3 minutes after map loaded. The plugin may also check for a >> .nav >> file, to change the quota only if there's one. In this way the bots won't >> join the server immediately, allowing real player to use the slots." >> >> >> https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html >> >> >> >> >> On Tue, May 8, 2012 at 11:15 AM, Shon Myles >> wrote: >> >>> Hi All, >>> >>> I run a server with bots (no not the crappy misleading fake bots; >>> the entirely legit ones that show up as bots) that I use mainly to make >>> filling the server not seem like such a daunting/boring task for >>> our members/admins. I also use SM's reserved slot plugin. As real >>> players >>> join the server, the bots are automatically kicked. I have the following >>> settings in place: >>> >>> tf_bot_quota 12 >>> tf_bot_quota_mode fill >>> >>> The problem though, is that when the server is full and the map >>> changes, players get dropped due to slot reservation because the bots >>> aren't being kicked. Does anyone know how to fix this? >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Bots Causing Players to be dropped due to Slot reservation
https://forums.alliedmods.net/showthread.php?p=820076 In your server.cfg (I think it should work in autoexec.cfg as well), go sm_gamecron_add 15 "tf_bot_quota 12" Then set bots to 0 in your server.cfg. Thanks, Kyle. On Tue, May 8, 2012 at 10:41 AM, Shon Myles wrote: > And how did you go about disabling it for a short while on map change? > > > On Tue, May 8, 2012 at 12:35 PM, wrote: > >> **We've had issues with a similar problem in the past. Our reserved >> slots are of the "go past maximum" kind, not the "kick when someone joins" >> kind, but on map change, it seems to generate a join event for each player. >> Since the player count is over normal maximum, it interprets the first few >> players as trying to join the reserved slots, and kicks them. >> >> We solved this by disabling the plugin for a short while on map change >> >> >> Shon Myles wrote: >>> >>> We're using "Reserved Slots" (1.4.3-dev) by AlliedModders LLC >>> >>> >>> On Tue, May 8, 2012 at 11:49 AM, Kyle Sanderson wrote: >>> Which reservation plugin are you using? Thanks, Kyle. On Tue, May 8, 2012 at 9:31 AM, Mr Razzle wrote: > Someone had a similar problem last month. I'll post the solution > below along with a link to the original thread. > > "For bots there's another solution: keep the quota set to 0 in > server's config file and add a very simple plugin that sets the correct > value in 2-3 minutes after map loaded. The plugin may also check for a > .nav > file, to change the quota only if there's one. In this way the bots won't > join the server immediately, allowing real player to use the slots." > > > https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html > > > > > On Tue, May 8, 2012 at 11:15 AM, Shon Myles > wrote: > >> Hi All, >> >> I run a server with bots (no not the crappy misleading fake bots; the >> entirely legit ones that show up as bots) that I use mainly to make >> filling >> the server not seem like such a daunting/boring task for >> our members/admins. I also use SM's reserved slot plugin. As real players >> join the server, the bots are automatically kicked. I have the following >> settings in place: >> >> tf_bot_quota 12 >> tf_bot_quota_mode fill >> >> The problem though, is that when the server is full and the map >> changes, players get dropped due to slot reservation because the bots >> aren't being kicked. Does anyone know how to fix this? >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Bots Causing Players to be dropped due to Slot reservation
And how did you go about disabling it for a short while on map change? On Tue, May 8, 2012 at 12:35 PM, wrote: > **We've had issues with a similar problem in the past. Our reserved slots > are of the "go past maximum" kind, not the "kick when someone joins" kind, > but on map change, it seems to generate a join event for each player. Since > the player count is over normal maximum, it interprets the first few > players as trying to join the reserved slots, and kicks them. > > We solved this by disabling the plugin for a short while on map change > > > Shon Myles wrote: >> >> We're using "Reserved Slots" (1.4.3-dev) by AlliedModders LLC >> >> >> On Tue, May 8, 2012 at 11:49 AM, Kyle Sanderson wrote: >> >>> Which reservation plugin are you using? >>> >>> Thanks, >>> Kyle. >>> >>> >>> On Tue, May 8, 2012 at 9:31 AM, Mr Razzle wrote: >>> Someone had a similar problem last month. I'll post the solution below along with a link to the original thread. "For bots there's another solution: keep the quota set to 0 in server's config file and add a very simple plugin that sets the correct value in 2-3 minutes after map loaded. The plugin may also check for a .nav file, to change the quota only if there's one. In this way the bots won't join the server immediately, allowing real player to use the slots." https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html On Tue, May 8, 2012 at 11:15 AM, Shon Myles wrote: > Hi All, > > I run a server with bots (no not the crappy misleading fake bots; the > entirely legit ones that show up as bots) that I use mainly to make > filling > the server not seem like such a daunting/boring task for > our members/admins. I also use SM's reserved slot plugin. As real players > join the server, the bots are automatically kicked. I have the following > settings in place: > > tf_bot_quota 12 > tf_bot_quota_mode fill > > The problem though, is that when the server is full and the map > changes, players get dropped due to slot reservation because the bots > aren't being kicked. Does anyone know how to fix this? > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Bots Causing Players to be dropped due to Slot reservation
We've had issues with a similar problem in the past. Our reserved slots are of the "go past maximum" kind, not the "kick when someone joins" kind, but on map change, it seems to generate a join event for each player. Since the player count is over normal maximum, it interprets the first few players as trying to join the reserved slots, and kicks them. We solved this by disabling the plugin for a short while on map change Shon Myles wrote: We're using "Reserved Slots" (1.4.3-dev) by AlliedModders LLC On Tue, May 8, 2012 at 11:49 AM, Kyle Sanderson wrote: Which reservation plugin are you using? Thanks, Kyle. On Tue, May 8, 2012 at 9:31 AM, Mr Razzle wrote: Someone had a similar problem last month. I'll post the solution below along with a link to the original thread. "For bots there's another solution: keep the quota set to 0 in server's config file and add a very simple plugin that sets the correct value in 2-3 minutes after map loaded. The plugin may also check for a .nav file, to change the quota only if there's one. In this way the bots won't join the server immediately, allowing real player to use the slots." https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html On Tue, May 8, 2012 at 11:15 AM, Shon Myles wrote: Hi All, I run a server with bots (no not the crappy misleading fake bots; the entirely legit ones that show up as bots) that I use mainly to make filling the server not seem like such a daunting/boring task for our members/admins. I also use SM's reserved slot plugin. As real players join the server, the bots are automatically kicked. I have the following settings in place: tf_bot_quota 12 tf_bot_quota_mode fill The problem though, is that when the server is full and the map changes, players get dropped due to slot reservation because the bots aren't being kicked. Does anyone know how to fix this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Bots Causing Players to be dropped due to Slot reservation
We're using "Reserved Slots" (1.4.3-dev) by AlliedModders LLC On Tue, May 8, 2012 at 11:49 AM, Kyle Sanderson wrote: > Which reservation plugin are you using? > > Thanks, > Kyle. > > > On Tue, May 8, 2012 at 9:31 AM, Mr Razzle wrote: > >> Someone had a similar problem last month. I'll post the solution below >> along with a link to the original thread. >> >> "For bots there's another solution: keep the quota set to 0 in >> server's config file and add a very simple plugin that sets the correct >> value in 2-3 minutes after map loaded. The plugin may also check for a .nav >> file, to change the quota only if there's one. In this way the bots won't >> join the server immediately, allowing real player to use the slots." >> >> >> https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html >> >> >> >> >> On Tue, May 8, 2012 at 11:15 AM, Shon Myles wrote: >> >>> Hi All, >>> >>> I run a server with bots (no not the crappy misleading fake bots; the >>> entirely legit ones that show up as bots) that I use mainly to make filling >>> the server not seem like such a daunting/boring task for >>> our members/admins. I also use SM's reserved slot plugin. As real players >>> join the server, the bots are automatically kicked. I have the following >>> settings in place: >>> >>> tf_bot_quota 12 >>> tf_bot_quota_mode fill >>> >>> The problem though, is that when the server is full and the map changes, >>> players get dropped due to slot reservation because the bots aren't being >>> kicked. Does anyone know how to fix this? >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Bots Causing Players to be dropped due to Slot reservation
Which reservation plugin are you using? Thanks, Kyle. On Tue, May 8, 2012 at 9:31 AM, Mr Razzle wrote: > Someone had a similar problem last month. I'll post the solution below > along with a link to the original thread. > > "For bots there's another solution: keep the quota set to 0 in > server's config file and add a very simple plugin that sets the correct > value in 2-3 minutes after map loaded. The plugin may also check for a .nav > file, to change the quota only if there's one. In this way the bots won't > join the server immediately, allowing real player to use the slots." > > > https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html > > > > > On Tue, May 8, 2012 at 11:15 AM, Shon Myles wrote: > >> Hi All, >> >> I run a server with bots (no not the crappy misleading fake bots; the >> entirely legit ones that show up as bots) that I use mainly to make filling >> the server not seem like such a daunting/boring task for >> our members/admins. I also use SM's reserved slot plugin. As real players >> join the server, the bots are automatically kicked. I have the following >> settings in place: >> >> tf_bot_quota 12 >> tf_bot_quota_mode fill >> >> The problem though, is that when the server is full and the map changes, >> players get dropped due to slot reservation because the bots aren't being >> kicked. Does anyone know how to fix this? >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Bots Causing Players to be dropped due to Slot reservation
Someone had a similar problem last month. I'll post the solution below along with a link to the original thread. "For bots there's another solution: keep the quota set to 0 in server's config file and add a very simple plugin that sets the correct value in 2-3 minutes after map loaded. The plugin may also check for a .nav file, to change the quota only if there's one. In this way the bots won't join the server immediately, allowing real player to use the slots." https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html On Tue, May 8, 2012 at 11:15 AM, Shon Myles wrote: > Hi All, > > I run a server with bots (no not the crappy misleading fake bots; the > entirely legit ones that show up as bots) that I use mainly to make filling > the server not seem like such a daunting/boring task for > our members/admins. I also use SM's reserved slot plugin. As real players > join the server, the bots are automatically kicked. I have the following > settings in place: > > tf_bot_quota 12 > tf_bot_quota_mode fill > > The problem though, is that when the server is full and the map changes, > players get dropped due to slot reservation because the bots aren't being > kicked. Does anyone know how to fix this? > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Bots Causing Players to be dropped due to Slot reservation
Hi All, I run a server with bots (no not the crappy misleading fake bots; the entirely legit ones that show up as bots) that I use mainly to make filling the server not seem like such a daunting/boring task for our members/admins. I also use SM's reserved slot plugin. As real players join the server, the bots are automatically kicked. I have the following settings in place: tf_bot_quota 12 tf_bot_quota_mode fill The problem though, is that when the server is full and the map changes, players get dropped due to slot reservation because the bots aren't being kicked. Does anyone know how to fix this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds