[hlds_linux] Steam CSTRIKE update
We have release an update for Counter-Strike that fixes the shield crash exploit. As this update is not mandatory you will need to manually run the update tool to get this update. If you have specified "-autoupdate" on the command line the next time you run your server it will update itself. How to update --- >From the directory you installed HLDS into simply type: ./steam -update cstrike . and the update will be downloaded. For example: ./steam -update cstrike . [EMAIL PROTECTED] myPass You should see output similar to this as the updated is downloaded: Checking bootstrapper version ... Updating Installation Checking/Installing 'Linux Server Engine' version 0 Checking/Installing 'HL base content' version 0 Checking/Installing 'cstrike content' version 0 HLDS installation up to date If you have used the "Y" command line option in the past all you need to type is: ./steam -update cstrike as the other values have been saved by the tool. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Phsycostats and STEAM ID's
If you read past threads... ...you'll find this one: -- > Valve Software explains how the new SteamID is used. > > Sequential order... > 0:0:x - 0:0:xx, then > 0:1:x - 0:1:xx, then > 0:2:x - etc.. > quote: > Alfred Reynolds from Valve Software explains: > > The middle digit corresponds to the steam server that created the > account (we have a distributed system for account creation to handle > high loads), the last set of numbers is a sequentially increasing > number (per server). -- - Original Message - From: "hondaman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, September 25, 2003 17:01 Subject: RE: [hlds_linux] Phsycostats and STEAM ID's > Please? > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of James Clark > Sent: Thursday, September 25, 2003 5:37 PM > To: HLDS Linux List > Subject: [hlds_linux] Phsycostats and STEAM ID's > > > > >Stormtrooper wrote: > >The main problem I have with making a 1.9.2 release is not knowing the > >format of the STEAM ID. I can't find any explaination as to what "X" is > >in STEAM_0:X:123456 > > > >If I knew what X stood for I could more easily make an offical patch to > >support the STEAM ID's. > > Can someone from Valve answer this? > > -- > James. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] [OT] DMCA notification for sharing the Half-Life patch?
> I have been attempting to showcase the perfectly legal and still vastly > beneficial uses for Peer to Peer networks... and now it turns out that > someone out there has a problem with me mirroring the following files: > > Enemy Territory Client - (Free multiplayer game) - > http://www.fileplanet.com/files/12/124800.shtml IRCC Timothee Besset at id did set up some torrents for the distribution of ET. --- m ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Phsycostats and STEAM ID's
Check the archives, an explanation on the format has been posted about 5 times in the last week. hondaman wrote: > Please? > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of James > Clark Sent: Thursday, September 25, 2003 5:37 PM > To: HLDS Linux List > Subject: [hlds_linux] Phsycostats and STEAM ID's > > > >> Stormtrooper wrote: >> The main problem I have with making a 1.9.2 release is not knowing >> the format of the STEAM ID. I can't find any explaination as to what >> "X" is in STEAM_0:X:123456 >> >> If I knew what X stood for I could more easily make an offical patch >> to support the STEAM ID's. > > Can someone from Valve answer this? > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Phsycostats and STEAM ID's
Please? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Clark Sent: Thursday, September 25, 2003 5:37 PM To: HLDS Linux List Subject: [hlds_linux] Phsycostats and STEAM ID's >Stormtrooper wrote: >The main problem I have with making a 1.9.2 release is not knowing the >format of the STEAM ID. I can't find any explaination as to what "X" is >in STEAM_0:X:123456 > >If I knew what X stood for I could more easily make an offical patch to >support the STEAM ID's. Can someone from Valve answer this? -- James. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] cpu performance
I haven't tried windows on the new box, but my old thunderbird 1400 ran a 32 player server with 4.1.1.1d with better fps than a mp2800 in linux with 3.1.1.1d Using a motherboard with amd-chipset btw, dual with 2 gig ram. - Sindre >= Original Message From Russell Sobin <[EMAIL PROTECTED]> = >-- >[ Picked text/plain from multipart/alternative ] > >How many servers do you find you can run on these boxes and how much better > >is the windows then linux, also there is a big price just to the 2800 what mb do you run. > >is the opteron out of the question or the new athlon 64 price/performance > >>Have a dual MP2800+ myself, with linux, unless valve get their act together, I suggest you use windows. CPU-use in linux is sick.- Sindre>= Original Message From Russell Sobin <[EMAIL PROTECTED]> =>-->[ Picked text/plain from multipart/alternative ]> I was trying to decide what hardware to buy for building a new half life dedicated server box. I was considering a dual mp 2400 box. Dual intel processors aren't out of the question either though. Any how many cs servers you can run on these 12 man privates. also how does teh cache impact the performance i konw the 2400 only had the 256 L2 why you can pay extra and get an mp 2800 with the 512. > > > >- >Do you Yahoo!? >Yahoo! SiteBuilder - Free, easy-to-use web site design software >-- > >___ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] cpu performance
I haven't tried windows on the new box, but my old thunderbird 1400 ran a 32 player server with 4.1.1.1d with better fps than a mp2800 in linux with 3.1.1.1d Using a motherboard with amd-chipset btw, dual with 2 gig ram. - Sindre >= Original Message From Russell Sobin <[EMAIL PROTECTED]> = >-- >[ Picked text/plain from multipart/alternative ] > >How many servers do you find you can run on these boxes and how much better > >is the windows then linux, also there is a big price just to the 2800 what mb do you run. > >is the opteron out of the question or the new athlon 64 price/performance > >>Have a dual MP2800+ myself, with linux, unless valve get their act together, I suggest you use windows. CPU-use in linux is sick.- Sindre>= Original Message From Russell Sobin <[EMAIL PROTECTED]> =>-->[ Picked text/plain from multipart/alternative ]> I was trying to decide what hardware to buy for building a new half life dedicated server box. I was considering a dual mp 2400 box. Dual intel processors aren't out of the question either though. Any how many cs servers you can run on these 12 man privates. also how does teh cache impact the performance i konw the 2400 only had the 256 L2 why you can pay extra and get an mp 2800 with the 512. > > > >- >Do you Yahoo!? >Yahoo! SiteBuilder - Free, easy-to-use web site design software >-- > >___ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] [OT] DMCA notification for sharing the Half-Life patch?
If you're ever getting harassed about sharing around any of our files that are clearly meant for public mirroring, just forward them to me and I'll take care of it. -Original Message- From: Timothy Lynn [mailto:[EMAIL PROTECTED] Sent: Thursday, September 25, 2003 3:36 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] [OT] DMCA notification for sharing the Half-Life patch? : So the question is, Valve, do YOU have a problem with this? Did you : really give every major website that is mirroring your patch express : permission to redistribute it? : : And to everyone else... WTF? I don't have the files you mention with me, but I do have the EULA from the HLDSUpdateTool.exe recently released. It states quite clearly that as long as you're distributing the software in its entirety without any modifications, you're fine: 1.(...) (b) reproduce and distribute exact copies of the Program without charge, in the same form and with all associated files that the Program is received by Licensee pursuant to this Agreement, provided that Licensee will: (1) distribute copies of the Program only in object code format; (2) only distribute copies of the Program with this Agreement included and subject to the receiving party agreeing to the terms of this Agreement; and (3) preserve in all copies of the Program all copyright and legal notices that are attached to the copy of the Program received by Licensee pursuant to this Agreement. -- Tim ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Anyone had any joy downloading new steam update?
->-Original Message- ->From: [EMAIL PROTECTED] ->[mailto:[EMAIL PROTECTED] Behalf Of Steven ->Hartland ->Sent: Thursday, September 25, 2003 5:23 PM ->To: [EMAIL PROTECTED] ->Subject: [hlds_linux] Anyone had any joy downloading new steam update? -> -> ->Anyone had any joy downloading new steam? ->If so fancy posting a real server download? Steam is being its ->usual self and not serving any content again. So far, I only think its been an update to the steam binary itself, and not any content... kev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] [OT] DMCA notification for sharing the Half-Life patch?
->-Original Message- ->From: [EMAIL PROTECTED] ->[mailto:[EMAIL PROTECTED] Behalf Of Elminst ->Sent: Thursday, September 25, 2003 6:16 PM ->To: [EMAIL PROTECTED] ->Subject: RE: [hlds_linux] [OT] DMCA notification for sharing the ->Half-Life patch? -> -> ->On , -> [EMAIL PROTECTED] spoke forth; -> I'd really ->> like to think that theESA has decided that P2P is ONLY used for ->> illegal purposes, and just did a generic search for "doom", ->> "halflife" and "wolfenstein". -> ->This is probably the case. They've done this many times. If the filename ->even contains letters that happen to randomly match whatever ->they're looking ->for, they throw you a C&D letter/email. It's all a robot, they don't even ->have people check the files first. I remember reading a story about a ->professor who got hassled because a research paper name contained ->4 letters ->that happened to match the name of some band. rgr, that almost assuredly is what the issue is. Although I dont see why valve feels the need to become apart of these tactics. Then again, it could be vivendi/sierra... I am all for valve protecting their buisness, trying to keep people from stealing/hacking their games, but these riaa style tactics wont make them any friends... ;/ kev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] HyperThreading Or No
renice the server to -1 or somethign, maybe that will help, if other services are running. kev ->-Original Message- ->From: [EMAIL PROTECTED] ->[mailto:[EMAIL PROTECTED] Behalf Of Jason ->Isenhart ->Sent: Thursday, September 25, 2003 12:41 PM ->To: [EMAIL PROTECTED] ->Subject: Re: [hlds_linux] HyperThreading Or No -> -> ->Hmm. Thats wierd then. I just cannot figure out why this box only ->lags with ->1 server full. -> ->Thanks though ->-- Jason -> ->- Original Message - ->From: "Troy Davisson" <[EMAIL PROTECTED]> ->To: <[EMAIL PROTECTED]> ->Sent: Wednesday, September 24, 2003 11:50 PM ->Subject: RE: [hlds_linux] HyperThreading Or No -> -> ->> I would guess something else. I've never heard of Hyperthreading having ->> negative progress. If anything, it just doesn't increase performance ->> when compared to a non-hyperthreaded system (so they would perform the ->> same). ->> ->> ->> ->> ->> -Original Message- ->> From: [EMAIL PROTECTED] ->> [mailto:[EMAIL PROTECTED] On Behalf Of Jason ->> Isenhart ->> Sent: Thursday, September 25, 2003 1:32 AM ->> To: [EMAIL PROTECTED] ->> Subject: [hlds_linux] HyperThreading Or No ->> ->> Please help me on this. We have a p4 box that has hyperthreading on. Now ->> we ->> have another box that has it off. The box with it on causes strange lag ->> in ->> which this is only with 20 people TOTAL. Is hyperthreading causing this ->> or ->> could it be something else. Please let me know. ->> ->> -- Jason ->> ->> ___ ->> To unsubscribe, edit your list preferences, or view the list archives, ->> please visit: ->> http://list.valvesoftware.com/mailman/listinfo/hlds_linux ->> ->> ->> --- ->> Outgoing mail is certified Virus Free. ->> Checked by AVG anti-virus system (http://www.grisoft.com). ->> Version: 6.0.521 / Virus Database: 319 - Release Date: 9/23/2003 ->> ->> ->> ->> ___ ->> To unsubscribe, edit your list preferences, or view the list archives, ->please visit: ->> http://list.valvesoftware.com/mailman/listinfo/hlds_linux ->> -> ->___ ->To unsubscribe, edit your list preferences, or view the list ->archives, please visit: ->http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Re: WonID System and CS 1.5
sure, as the demand at this moment in time is probably pretty low, as there are no major updates, and more than likely everyone who wanted to convert already has... When *everyone* is forced to update, or they offer HL2 on steam, that will be a completely different story unless they get a lot more serious distributed content servers up and running than they did on the steam/1.6 release. Then again, they very well might already have the bandwidth they forsee they will need, who knows. kev ->-Original Message- ->From: [EMAIL PROTECTED] ->[mailto:[EMAIL PROTECTED] Behalf Of Stone, Ken ->Sent: Thursday, September 25, 2003 12:04 PM ->To: '[EMAIL PROTECTED]' ->Subject: RE: [hlds_linux] Re: WonID System and CS 1.5 -> -> ->Ive been actually getting great performance from the content servers for ->about the last 5 days. -> -> ->-Original Message- ->From: Kevin J. Anderson [mailto:[EMAIL PROTECTED] ->Sent: Thursday, September 25, 2003 12:11 PM ->To: [EMAIL PROTECTED] ->Subject: RE: [hlds_linux] Re: WonID System and CS 1.5 -> -> -> -> ->->-Original Message- ->->From: [EMAIL PROTECTED] ->->[mailto:[EMAIL PROTECTED] Behalf Of Simon ->->Garner ->->Sent: Thursday, September 25, 2003 8:05 AM ->->To: [EMAIL PROTECTED] ->->Subject: Re: [hlds_linux] Re: WonID System and CS 1.5 ->-> ->-> ->->On Thursday, September 25, 2003 9:12 PM [GMT+1200=NZT], ->->tremens <[EMAIL PROTECTED]> wrote: ->-> ->->> And VALVe should cater to "The World Cyber Games Grand Final" why ?? ->->> ->->> When VALVe has FORCED all the other major Half-Life leagues to go ->->> ahead and switch to STEAM, and has also forced them to rewrite their ->->> database that tracks Wonids (now SteamIDs) ->->> ->-> ->->Because it's big and it's a one-off and it's less than three weeks away. ->->And it's a major international event, not your neighborhood online ->->league. ->-> ->->This has nothing to do with changing to Steam, the games will go ahead ->->with 1.5 regardless of whatever Valve does. The question is only whether ->->the world will be able to watch the games with HLTV or not. ->-> ->-> ->->> ->->> I wish they go ahead and use one or the other, but not both. The ->->> longer they draw this out, the harder it's going to be for everyone. ->->> ->-> ->->Why? What difference does it make to you? ->-> ->->Certainly the changeover has to happen at some point, but I can't see ->->any reason to rush it. I'm just suggesting that if no set, arbitrary ->->date has been determined yet, here is something to consider when the ->->date is decided. -> ->I wouldnt worry about it tooo much. With all the problems they have been ->having, not least of which having the bandwidth/content providers, I doubt ->they will force the switch any time soon. IE kill won/1.5 -> ->Remember, they also have already pushed back hl2, and I'm sure ->one of those ->reasons is that they are not confident in distributing it over steam quite ->yet. -> ->my .02 -> ->kev -> -> ->___ ->To unsubscribe, edit your list preferences, or view the list archives, ->please visit: ->http://list.valvesoftware.com/mailman/listinfo/hlds_linux -> ->___ ->To unsubscribe, edit your list preferences, or view the list ->archives, please visit: ->http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Phsycostats and STEAM ID's
>Stormtrooper wrote: >The main problem I have with making a 1.9.2 release is not knowing the >format of the STEAM ID. I can't find any explaination as to what "X" >is in STEAM_0:X:123456 > >If I knew what X stood for I could more easily make an offical patch to >support the STEAM ID's. Can someone from Valve answer this? -- James. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] [OT] DMCA notification for sharing the Half-Life patch?
: So the question is, Valve, do YOU have a problem with this? Did you : really give every major website that is mirroring your patch express : permission to redistribute it? : : And to everyone else... WTF? I don't have the files you mention with me, but I do have the EULA from the HLDSUpdateTool.exe recently released. It states quite clearly that as long as you're distributing the software in its entirety without any modifications, you're fine: 1.(...) (b) reproduce and distribute exact copies of the Program without charge, in the same form and with all associated files that the Program is received by Licensee pursuant to this Agreement, provided that Licensee will: (1) distribute copies of the Program only in object code format; (2) only distribute copies of the Program with this Agreement included and subject to the receiving party agreeing to the terms of this Agreement; and (3) preserve in all copies of the Program all copyright and legal notices that are attached to the copy of the Program received by Licensee pursuant to this Agreement. -- Tim ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OT] DMCA notification for sharing the Half-Life patch?
> So the question is, Valve, do YOU have a problem with this? Did you really > give every major website that is mirroring your patch express permission to > redistribute it? Welcome to the wonderful world of Blizzar.. err.. Sierra aka Vivendeti... Not speaking on behalf of VALVe, but I think it's big brother publisher being completly "P2P IS WRONG!!!". Personally, I think VALVe should find a different publisher, someone who doesn't have a track record of "Sue First, process reality check later".. but then that's also my two cents. Thanks -a- Adam 'Starblazer' Romberg Appleton: 920-738-9032 System Administrator ExtremePC LLC-=- http://www.extremepcgaming.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] [OT] DMCA notification for sharing the Half-Life patch?
On , [EMAIL PROTECTED] spoke forth; I'd really > like to think that theESA has decided that P2P is ONLY used for > illegal purposes, and just did a generic search for "doom", > "halflife" and "wolfenstein". This is probably the case. They've done this many times. If the filename even contains letters that happen to randomly match whatever they're looking for, they throw you a C&D letter/email. It's all a robot, they don't even have people check the files first. I remember reading a story about a professor who got hassled because a research paper name contained 4 letters that happened to match the name of some band. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Money Bug
On , [EMAIL PROTECTED] spoke forth; > Subject: Re: [hlds_linux] Money Bug > Try a different approach: choose your team, but not your skin, and > enjoy getting money after each round, even didn't playing. You don't > lose/gain frags -- you aren't playing --, but 2 of them can supply all > your team with colt/ak's when select their skins. This has always been possible. As long as you are recorded as being part of the team, you get $$. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OT] DMCA notification for sharing the Half-Life patch?
I'll happily save my bandwidth if Valve don't want me mirroring the few gigs of bug fixes they have released. Tyler "[TASF]Overkill" Schwend wrote: I would REALLY like a response from Valve on this one. I have been attempting to showcase the perfectly legal and still vastly beneficial uses for Peer to Peer networks... and now it turns out that someone out there has a problem with me mirroring the following files: Enemy Territory Client - (Free multiplayer game) - http://www.fileplanet.com/files/12/124800.shtml Half-Life 1.1.1.0 Full Patch - (Free patch for Half-Life) http://www.fileplanet.com/files/5/57317.shtml Doom III Legacy Interview (Free documentary/advertisement for Doom 3) http://www.fileplanet.com/files/8/88436.shtml Half-Life 2 Bugbait Video - (Free gameplay video released by Valve to showcase HL2) http://www.fileplanet.com/files/12/128555.shtml [EMAIL PROTECTED] sent me a DMCA notification about these files, which are all mirrored at a dozen websites around the world. I'd really like to think that theESA has decided that P2P is ONLY used for illegal purposes, and just did a generic search for "doom", "halflife" and "wolfenstein". So the question is, Valve, do YOU have a problem with this? Did you really give every major website that is mirroring your patch express permission to redistribute it? And to everyone else... WTF? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Wireplay Official http://www.wireplay.co.uk/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Money Bug
Ive done that for a long time, I never understood why there are "alive" afk's. When following the method below you can go afk, and not cause any problems and get paid to do so. - Original Message - From: "dual_bereta_r0x" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, September 25, 2003 4:22 PM Subject: Re: [hlds_linux] Money Bug > Daniel Stroven wrote: > > Players die during a round and can end up without killing hostages or teammates with -250 or -450 money during normal play..then spawn with around $1200 only. This has been reported by many and if not before to Alfred or Eric, I can supply screenshots showing negative money. > > Try a different approach: choose your team, but not your skin, and enjoy > getting money after each round, even didn't playing. You don't > lose/gain frags -- you aren't playing --, but 2 of them can supply all > your team with colt/ak's when select their skins. > > -- > dual_bereta_r0x -- Alexandre Hautequest > ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Money Bug
I just show you screenshots or record a demo, or play cs and watch yourself. Lets say the first round or two your team loses, and you have low money..you start going minus 250 or minus 450 on the scoreboard for showing money. Neither hostage or TK to cause it. Ill take some screenshots when I get back from fishing, and put them on a server and post the links. - Original Message - From: "Eric Smith" <[EMAIL PROTECTED]> To: "Half-Life Dedicated Linux Server Mailing List" <[EMAIL PROTECTED]> Sent: Thursday, September 25, 2003 4:17 PM Subject: RE: [hlds_linux] Money Bug > I haven't heard anything about this. Do you have the steps to reproduce the > problem? > > -Eric > > -Original Message- > From: Daniel Stroven [mailto:[EMAIL PROTECTED] > Sent: Thursday, September 25, 2003 12:20 PM > To: [EMAIL PROTECTED] > Subject: [hlds_linux] Money Bug > > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > When is this issue going to be fixed? I do not see that on the list of > fixes for CS? > > Players die during a round and can end up without killing hostages or > teammates with -250 or -450 money during normal play..then spawn with around > $1200 only. This has been reported by many and if not before to Alfred or > Eric, I can supply screenshots showing negative money. > -- > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] anyone know what this patch is for? Just wondering.... preempt-kernel?
Blankhttp://www.kernel.org/pub/linux/kernel/people/rml/preempt-kernel/v2.4/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] [OT] DMCA notification for sharing the Half-Life patch?
I would REALLY like a response from Valve on this one. I have been attempting to showcase the perfectly legal and still vastly beneficial uses for Peer to Peer networks... and now it turns out that someone out there has a problem with me mirroring the following files: Enemy Territory Client - (Free multiplayer game) - http://www.fileplanet.com/files/12/124800.shtml Half-Life 1.1.1.0 Full Patch - (Free patch for Half-Life) http://www.fileplanet.com/files/5/57317.shtml Doom III Legacy Interview (Free documentary/advertisement for Doom 3) http://www.fileplanet.com/files/8/88436.shtml Half-Life 2 Bugbait Video - (Free gameplay video released by Valve to showcase HL2) http://www.fileplanet.com/files/12/128555.shtml [EMAIL PROTECTED] sent me a DMCA notification about these files, which are all mirrored at a dozen websites around the world. I'd really like to think that theESA has decided that P2P is ONLY used for illegal purposes, and just did a generic search for "doom", "halflife" and "wolfenstein". So the question is, Valve, do YOU have a problem with this? Did you really give every major website that is mirroring your patch express permission to redistribute it? And to everyone else... WTF? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux