Re: [hlds_linux] Source and Half-Life 1 Engine BETA update released
This beta fixed my dual p2 (don't ask) and p3 servers from not being able to be connected to. However a small bug (?) that seems to have arisen: I have a 1min auto ban (via rcon) when players disconnect to discourage "retry" exploitation, however the lastest patch (beta) does not seem to remove these bans automatically. Anyone else able to reproduce this? (i.e. "banid 1 kick") Vorn. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server Not Showing in Lan List?
I forgot to add you want to add the -nomaster switch to your comandline. Here is the shell script I use. #!/bin/sh echo "Starting your CS/Source Server..." sleep 1 screen -A -m -d -S css-serverB ./srcds_run -console -game "cstrike" +sv_lan 1 -nomaster -port 27015 -tickrate 66 +map de_dust2 +maxplayers 32 -debug sleep 1 echo "Your server is now running, to view it type screen -r To exit from screen hit Ctrl+a then d" # EOF I have just run CSS/HL2DM/DoDS out of one base install with a start script for each.. SP_Kenny www.lpnw.com - Original Message - From: "Kennycom" <[EMAIL PROTECTED]> To: Sent: Sunday, December 04, 2005 8:58 PM Subject: Re: [hlds_linux] Server Not Showing in Lan List? Drop the IP bind, as soon as you use the ip switch in the commandline the game server process will not broadcast on the class C network, even though you have sv_lan set to 1. This is true for just about any game out. - Original Message - From: "Andrew Martin" <[EMAIL PROTECTED]> To: Sent: Sunday, December 04, 2005 2:03 PM Subject: [hlds_linux] Server Not Showing in Lan List? I'm trying to set up my CSS server for a LAN Party, however no matter what I try I can't get the servers to appear on the browse LAN servers in Steam. My servers currently running Gentoo with a 2.6 kernel, the server itself has 3 nics (1 nic for the internet connection, and the other 2 bonded together to deal with all internal network). The servers ARE working, because if I manually connect to their IP I can join the game and all is well... so the issue seems to be something blocking it broadcasting to the network that the servers exist. I've tried +ip to specifically bind it to the internal IP, but it still has the same problem. Completely disabled the firewall to make sure it wasn't that what was stopping the servers broadcasting but again the same problem. I'm running out of things to try now so I was wondering if any of you have experienced problems like this before? Would be nice if I can get this working so I don't have to keep manually entering the IP's every time I want to play. Thanks. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.362 / Virus Database: 267.13.11/191 - Release Date: 02/12/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server Not Showing in Lan List?
Drop the IP bind, as soon as you use the ip switch in the commandline the game server process will not broadcast on the class C network, even though you have sv_lan set to 1. This is true for just about any game out. - Original Message - From: "Andrew Martin" <[EMAIL PROTECTED]> To: Sent: Sunday, December 04, 2005 2:03 PM Subject: [hlds_linux] Server Not Showing in Lan List? I'm trying to set up my CSS server for a LAN Party, however no matter what I try I can't get the servers to appear on the browse LAN servers in Steam. My servers currently running Gentoo with a 2.6 kernel, the server itself has 3 nics (1 nic for the internet connection, and the other 2 bonded together to deal with all internal network). The servers ARE working, because if I manually connect to their IP I can join the game and all is well... so the issue seems to be something blocking it broadcasting to the network that the servers exist. I've tried +ip to specifically bind it to the internal IP, but it still has the same problem. Completely disabled the firewall to make sure it wasnt that what was stopping the servers broadcasting but again the same problem. I'm running out of things to try now so I was wondering if any of you have experienced problems like this before? Would be nice if I can get this working so I dont have to keep manually entering the IP's every time I want to play. Thanks. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.362 / Virus Database: 267.13.11/191 - Release Date: 02/12/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source and Half-Life 1 Engine BETA update released
-- [ Picked text/plain from multipart/alternative ] The beta update causes segfaults on load with AMX/Metamod enabled (our match servers use AMX). Running hlds_amd on an XP 2700+. -Scott On 12/5/05, Bart King <[EMAIL PROTECTED]> wrote: > > Hi, > > Nice one Alfred on releasing an unofficial fix! > > But, I have two new things to report, both of which I cannot replicate. > > Last night, seemingly randomly half way though a game, this started > spewing > out on console: > > *** ERROR *** Excessive sizelevel (60) for element > *** ERROR *** Excessive sizelevel (61) for element > *** ERROR *** Excessive sizelevel (62) for element > *** ERROR *** Excessive sizelevel (63) for element > Infinite values from vphysics! > Infinite values from vphysics! > > .. And it kept looping. Check out the memory usage: > > PID USER PR NI VIRT RES SHR S %CPU %MEMTIME+ COMMAND > 20345 cstrike 18 0 1854m 812m 820 R 49.6 91.7 654:22.83 srcds_i686 > > And also this morning, I was greated to 2 hours of down time (since I was > in > bed): > > PID USER PR NI VIRT RES SHR S %CPU %MEMTIME+ COMMAND > 21036 cstrike 25 0 198m 120m 11m R 99.9 13.6 360:06.72 srcds_i686 > > Unfortunately, there was nothing on the console to suggest why this > occurred > (someone joined the terrorist team). > > Just a heads-up more than a solid bug report, to be honest :) > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds v27 crashes on FreeBSD 5.4 stable
Hi, Sunday, December 4, 2005, 11:48:07 PM, Stan Bubrouski wrote: SB> Umm how about some details. SB> -sb What a bugger. That previous message of mine, about hlds v27 crashing on FreeBSD 5.4 stable was never ment to be sent - I started writing it, then saved it in my outbox for later, and it was my mistake :). Anyway this is a good moment to put some info. We are running tens of hlds and srcds servers. Just after the latest update of srcds our srcds servers started crashing tremendously, even like 20-30 times a day. You can imagine whining and moaning of our young customers and our headache trying to solve all the problems and upgrading mani admin mod in the background :). Most of our systems are FreeBSD 5.4 stable and on several machines there's still good old FreeBSD 4.11 stable. All the instalations have: - SMP kernel - linux kernel emulation version 2.4.2 (frankly, this is the only version available for FreeBSD). So far our installations had linux base 8 with glibc 2.3.2, which worked just finetill there was this update. I have read somewhere at this list, that the cure might be upgrading glibc up to version 2.3.5. So I prepared custom linux base port which solved the problem of crashing srcds. There are just a few crashes daily per srcds process, so I assume this is just normal :). This custom linux base port is composed of: - linux base suse 9.3_2 (without it's glibc 2.3.2) - and fedora core 3.1 rpm's (glibc 2.3.5 i386, libstdc++ 3.4.4, libgcc 3.4.4) While srcds servers where now just working fine, with this new linux port, hlds (v27) servers started crashing like hell in the numbers going up to 40 times per day and before this change there were only few crashes daily. While doing some research on our installations of hlds servers I was blind to see that the defaults for these had the old metamod 1.17.1 and the old AMX 0.9.9. We have switched to new metamod 1.18p26 and AMXX 1.60 and all instalations of hlds are running smooth and clean (so far :>) along with srcds servers. ** The conclusion is : if you are running FreeBSD, upgrade your linux port to have glibc 2.3.5. At hlds installations check version of metamod and if necessary upgrade to the latest version. Don't upgrade to glibc 2.3.6 as we have experienced enourmously higher cpu utilization running 2.3.6. ** With this configuration in mind I smacked the latest upgrade of hlds - that is v28. My advice: don't try this at home, it welcomes you with a beautiful crash just right at startup :{. At the end I would like to ask one question directly to Alfred Reynolds: Could you please tell what is the configuration of your test environment? I would like to know the version of libraries and kernel version. regards, -- Adam "Morel" Grzesko morel at pifpaf.pl http://pifpaf.pl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: Server Not Showing in Lan List? (JoeSoap)
iirc there is some some command line argument like +sv_lan 1... try adding this.. and/or -unsecure or sth like this Andrew Martin wrote: I'm using the following to launch the server: ./srcds_run -game cstrike +map de_dust2 +maxplayers 10 +ip 192.168.1.1 +log on Message: 12 From: "JoeSoap" <[EMAIL PROTECTED]> To: Subject: RE: [hlds_linux] Server Not Showing in Lan List? Date: Mon, 5 Dec 2005 09:24:11 +1100 Reply-To: hlds_linux@list.valvesoftware.com What command line are you running ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Martin Sent: Monday, 5 December 2005 9:04 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Server Not Showing in Lan List? I'm trying to set up my CSS server for a LAN Party, however no matter what I try I can't get the servers to appear on the browse LAN servers in Steam. My servers currently running Gentoo with a 2.6 kernel, the server itself has 3 nics (1 nic for the internet connection, and the other 2 bonded together to deal with all internal network). The servers ARE working, because if I manually connect to their IP I can join the game and all is well... so the issue seems to be something blocking it broadcasting to the network that the servers exist. I've tried +ip to specifically bind it to the internal IP, but it still has the same problem. Completely disabled the firewall to make sure it wasn't that what was stopping the servers broadcasting but again the same problem. I'm running out of things to try now so I was wondering if any of you have experienced problems like this before? Would be nice if I can get this working so I don't have to keep manually entering the IP's every time I want to play. Thanks. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.362 / Virus Database: 267.13.11/191 - Release Date: 02/12/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] RE: Server Not Showing in Lan List? (JoeSoap)
+sv_lan 1 needs to be added to your command line to specify it's a lan only server. So change your command to ./srcds_run -game cstrike +map de_dust2 +sv_lan 1 +maxplayers 10 +ip 192.168.1.1 +log on js -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Martin Sent: Monday, 5 December 2005 10:15 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] RE: Server Not Showing in Lan List? (JoeSoap) I'm using the following to launch the server: ./srcds_run -game cstrike +map de_dust2 +maxplayers 10 +ip 192.168.1.1 +log on Message: 12 From: "JoeSoap" <[EMAIL PROTECTED]> To: Subject: RE: [hlds_linux] Server Not Showing in Lan List? Date: Mon, 5 Dec 2005 09:24:11 +1100 Reply-To: hlds_linux@list.valvesoftware.com What command line are you running ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Martin Sent: Monday, 5 December 2005 9:04 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Server Not Showing in Lan List? I'm trying to set up my CSS server for a LAN Party, however no matter what I try I can't get the servers to appear on the browse LAN servers in Steam. My servers currently running Gentoo with a 2.6 kernel, the server itself has 3 nics (1 nic for the internet connection, and the other 2 bonded together to deal with all internal network). The servers ARE working, because if I manually connect to their IP I can join the game and all is well... so the issue seems to be something blocking it broadcasting to the network that the servers exist. I've tried +ip to specifically bind it to the internal IP, but it still has the same problem. Completely disabled the firewall to make sure it wasn't that what was stopping the servers broadcasting but again the same problem. I'm running out of things to try now so I was wondering if any of you have experienced problems like this before? Would be nice if I can get this working so I don't have to keep manually entering the IP's every time I want to play. Thanks. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.362 / Virus Database: 267.13.11/191 - Release Date: 02/12/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] RE: Server Not Showing in Lan List? (JoeSoap)
I'm using the following to launch the server: ./srcds_run -game cstrike +map de_dust2 +maxplayers 10 +ip 192.168.1.1 +log on Message: 12 From: "JoeSoap" <[EMAIL PROTECTED]> To: Subject: RE: [hlds_linux] Server Not Showing in Lan List? Date: Mon, 5 Dec 2005 09:24:11 +1100 Reply-To: hlds_linux@list.valvesoftware.com What command line are you running ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Martin Sent: Monday, 5 December 2005 9:04 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Server Not Showing in Lan List? I'm trying to set up my CSS server for a LAN Party, however no matter what I try I can't get the servers to appear on the browse LAN servers in Steam. My servers currently running Gentoo with a 2.6 kernel, the server itself has 3 nics (1 nic for the internet connection, and the other 2 bonded together to deal with all internal network). The servers ARE working, because if I manually connect to their IP I can join the game and all is well... so the issue seems to be something blocking it broadcasting to the network that the servers exist. I've tried +ip to specifically bind it to the internal IP, but it still has the same problem. Completely disabled the firewall to make sure it wasn't that what was stopping the servers broadcasting but again the same problem. I'm running out of things to try now so I was wondering if any of you have experienced problems like this before? Would be nice if I can get this working so I don't have to keep manually entering the IP's every time I want to play. Thanks. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.362 / Virus Database: 267.13.11/191 - Release Date: 02/12/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds v27 crashes on FreeBSD 5.4 stable
Ehm, srcds is running fine.. hlds is not... /Bjorn On Sun, 4 Dec 2005, Steven Hartland wrote: > When not using dodgy pluggins like Mani its solid here on > 5.4 + redhat 8 base. > > Steve / K > - Original Message - > From: "kama" <[EMAIL PROTECTED]> > > > > 6 crashes on v28 after 12 hours. And they include all the last once. > > on connect > > on client drop > > on startup/changelevel > > and random. (ie kill or say) > > > > Is there a reason to have hlds threaded at all? What are the benefit of > > it since the threads rarely are using any CPU. > > > > games 35334 50.3 8.6 98340 89428 ?? R 8:01PM 78:45.53 ./hlds_i686 > > -game cstrike -port 27018 -maxplayers 16 +map > > de_dust2 -dll addons/metamod/dlls/metamod_i386.so > > games 35335 0.0 8.6 98340 89428 ?? S 8:01PM 0:00.11 ./hlds_i686 > > -game cstrike -port 27018 -maxplayers 16 +map > > de_dust2 -dll addons/metamod/dlls/metamod_i386.so > > games 35336 0.0 8.6 98340 89428 ?? S 8:01PM 0:19.21 ./hlds_i686 > > -game cstrike -port 27018 -maxplayers 16 +map > > de_dust2 -dll addons/metamod/dlls/metamod_i386.so > > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and the > person or entity to whom it is addressed. In the event of misdirection, the > recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone (023) 8024 3137 > or return the E.mail to [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds v27 crashes on FreeBSD 5.4 stable
When not using dodgy pluggins like Mani its solid here on 5.4 + redhat 8 base. Steve / K - Original Message - From: "kama" <[EMAIL PROTECTED]> 6 crashes on v28 after 12 hours. And they include all the last once. on connect on client drop on startup/changelevel and random. (ie kill or say) Is there a reason to have hlds threaded at all? What are the benefit of it since the threads rarely are using any CPU. games 35334 50.3 8.6 98340 89428 ?? R 8:01PM 78:45.53 ./hlds_i686 -game cstrike -port 27018 -maxplayers 16 +map de_dust2 -dll addons/metamod/dlls/metamod_i386.so games 35335 0.0 8.6 98340 89428 ?? S 8:01PM 0:00.11 ./hlds_i686 -game cstrike -port 27018 -maxplayers 16 +map de_dust2 -dll addons/metamod/dlls/metamod_i386.so games 35336 0.0 8.6 98340 89428 ?? S 8:01PM 0:19.21 ./hlds_i686 -game cstrike -port 27018 -maxplayers 16 +map de_dust2 -dll addons/metamod/dlls/metamod_i386.so This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] SourceTV probs
Hi, Specify -tv_port 27020 on startup (or whatever port you want) Make sure this port is not dropped or rejected on your firewall Source TV only starts on map change so you have to wait till then before "my-server" is visible as a bot player in your server and source tv is enabled. And here's an excerpt from one of our cfg's. //Source Tv Settings tv_enable "1" tv_snapshotinterval "25" tv_maxclients "10" tv_maxrate "6000" tv_debug "1" tv_name my-server tv_delay "10" Hope this helps. --- Gamefuel Franziskus Meier wrote: Hi, I'm trying to configure SourceTV and I can't find the server in the list. In the mailing list it is mentioned that I will need a proxy for this. Do I need to configure a second cs:s for proxy on my server? Are there any starting options necessary? Does anybody know a link for more infos or docs? In my server.cfg following consists the Tv-section: // TV-Sektion // //SOURCETV\\ tv_autorecord 0 tv_debug 1 tv_delay 90 tv_dispatchmode 1 tv_enable 1 tv_maxclients 10 tv_maxrate 35001 tv_name "my-server" tv_overrideroot 0 tv_password "" tv_relaypassword "" tv_snapshotrate 20 //tv_port 27016 //SOURCETV\\ anybody (still) should be welcome to watch. Greetz Franz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Server Not Showing in Lan List?
What command line are you running ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Martin Sent: Monday, 5 December 2005 9:04 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Server Not Showing in Lan List? I'm trying to set up my CSS server for a LAN Party, however no matter what I try I can't get the servers to appear on the browse LAN servers in Steam. My servers currently running Gentoo with a 2.6 kernel, the server itself has 3 nics (1 nic for the internet connection, and the other 2 bonded together to deal with all internal network). The servers ARE working, because if I manually connect to their IP I can join the game and all is well... so the issue seems to be something blocking it broadcasting to the network that the servers exist. I've tried +ip to specifically bind it to the internal IP, but it still has the same problem. Completely disabled the firewall to make sure it wasn't that what was stopping the servers broadcasting but again the same problem. I'm running out of things to try now so I was wondering if any of you have experienced problems like this before? Would be nice if I can get this working so I don't have to keep manually entering the IP's every time I want to play. Thanks. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.362 / Virus Database: 267.13.11/191 - Release Date: 02/12/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Server Not Showing in Lan List?
I'm trying to set up my CSS server for a LAN Party, however no matter what I try I can't get the servers to appear on the browse LAN servers in Steam. My servers currently running Gentoo with a 2.6 kernel, the server itself has 3 nics (1 nic for the internet connection, and the other 2 bonded together to deal with all internal network). The servers ARE working, because if I manually connect to their IP I can join the game and all is well... so the issue seems to be something blocking it broadcasting to the network that the servers exist. I've tried +ip to specifically bind it to the internal IP, but it still has the same problem. Completely disabled the firewall to make sure it wasn’t that what was stopping the servers broadcasting but again the same problem. I'm running out of things to try now so I was wondering if any of you have experienced problems like this before? Would be nice if I can get this working so I don’t have to keep manually entering the IP's every time I want to play. Thanks. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.362 / Virus Database: 267.13.11/191 - Release Date: 02/12/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds v27 crashes on FreeBSD 5.4 stable
Same problems with me. Multiple crashes on debian :-( kama a écrit : 6 crashes on v28 after 12 hours. And they include all the last once. on connect on client drop on startup/changelevel and random. (ie kill or say) Is there a reason to have hlds threaded at all? What are the benefit of it since the threads rarely are using any CPU. games 35334 50.3 8.6 98340 89428 ?? R 8:01PM 78:45.53 ./hlds_i686 -game cstrike -port 27018 -maxplayers 16 +map de_dust2 -dll addons/metamod/dlls/metamod_i386.so games 35335 0.0 8.6 98340 89428 ?? S 8:01PM 0:00.11 ./hlds_i686 -game cstrike -port 27018 -maxplayers 16 +map de_dust2 -dll addons/metamod/dlls/metamod_i386.so games 35336 0.0 8.6 98340 89428 ?? S 8:01PM 0:19.21 ./hlds_i686 -game cstrike -port 27018 -maxplayers 16 +map de_dust2 -dll addons/metamod/dlls/metamod_i386.so /Bjorn On Sun, 4 Dec 2005, m0gely wrote: Stan Bubrouski wrote: Umm how about some details. -sb Sure. My server stopped working a while ago, when Alfred mentioned the most recent "optional" update (v.24?). Well, my server got updated anyway and hasn't worked since. FreeBSD 5.4 w/ SuSe 9.3 (glibc 2.3.4) AMD MP 2800's update tool: %./steam -command update -game cstrike -dir /home/adi/hlds Checking bootstrapper version ... AssertPreCondition Name: NonNullFilePath Expr: !sFile.empty() Line: 334 File: ../../../Common/Misc/FileUtil.cpp Abort trap (core dumped) the server: %./hlds_run -game cstrike +maxplayers 4 +log on +port 27019 +map de_dust L 11/26/2005 - 15:38:12: Server cvar "sv_wateraccelerate" = "10" L 11/26/2005 - 15:38:12: Server cvar "sv_waterfriction" = "1" L 11/26/2005 - 15:38:12: Server cvars end L 11/26/2005 - 15:38:12: Server cvar "sv_maxspeed" = "900" L 11/26/2005 - 15:38:12: Server cvar "pausable" = "0" Error:vstdlib_s_i486.so: cannot open shared object file: No such file or directory L 11/26/2005 - 15:38:18: FATAL ERROR (shutting down): Unable to load authentication library, Exiting... FATAL ERROR (shutting down): Unable to load authentication library, Exiting... Add "-debug" to the ./hlds_run command line to generate a debug.log to help with solving this problem Sat Nov 26 15:38:18 UTC 2005: Server restart in 10 seconds Sat Nov 26 15:38:24 UTC 2005: Server Quit -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --- Wanadoo vous informe que cet e-mail a ete controle par l'anti-virus mail. Aucun virus connu a ce jour par nos services n'a ete detecte. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds v27 crashes on FreeBSD 5.4 stable
6 crashes on v28 after 12 hours. And they include all the last once. on connect on client drop on startup/changelevel and random. (ie kill or say) Is there a reason to have hlds threaded at all? What are the benefit of it since the threads rarely are using any CPU. games 35334 50.3 8.6 98340 89428 ?? R 8:01PM 78:45.53 ./hlds_i686 -game cstrike -port 27018 -maxplayers 16 +map de_dust2 -dll addons/metamod/dlls/metamod_i386.so games 35335 0.0 8.6 98340 89428 ?? S 8:01PM 0:00.11 ./hlds_i686 -game cstrike -port 27018 -maxplayers 16 +map de_dust2 -dll addons/metamod/dlls/metamod_i386.so games 35336 0.0 8.6 98340 89428 ?? S 8:01PM 0:19.21 ./hlds_i686 -game cstrike -port 27018 -maxplayers 16 +map de_dust2 -dll addons/metamod/dlls/metamod_i386.so /Bjorn On Sun, 4 Dec 2005, m0gely wrote: > Stan Bubrouski wrote: > > > Umm how about some details. > > -sb > > Sure. My server stopped working a while ago, when Alfred mentioned the > most recent "optional" update (v.24?). Well, my server got updated > anyway and hasn't worked since. > > FreeBSD 5.4 w/ SuSe 9.3 (glibc 2.3.4) > AMD MP 2800's > > update tool: > %./steam -command update -game cstrike -dir /home/adi/hlds > Checking bootstrapper version ... > > AssertPreCondition > Name: NonNullFilePath > Expr: !sFile.empty() > Line: 334 > File: ../../../Common/Misc/FileUtil.cpp > Abort trap (core dumped) > > > the server: > %./hlds_run -game cstrike +maxplayers 4 +log on +port 27019 +map de_dust > > L 11/26/2005 - 15:38:12: Server cvar "sv_wateraccelerate" = "10" > L 11/26/2005 - 15:38:12: Server cvar "sv_waterfriction" = "1" > L 11/26/2005 - 15:38:12: Server cvars end > L 11/26/2005 - 15:38:12: Server cvar "sv_maxspeed" = "900" > L 11/26/2005 - 15:38:12: Server cvar "pausable" = "0" > Error:vstdlib_s_i486.so: cannot open shared object file: No such file or > directory > L 11/26/2005 - 15:38:18: FATAL ERROR (shutting down): Unable to load > authentication library, Exiting... > > FATAL ERROR (shutting down): Unable to load authentication library, > Exiting... > > Add "-debug" to the ./hlds_run command line to generate a debug.log to > help with solving this problem > Sat Nov 26 15:38:18 UTC 2005: Server restart in 10 seconds > Sat Nov 26 15:38:24 UTC 2005: Server Quit > > -- > - m0gely > http://quake2.telestream.com/ > Q2 | Q3A | Counter-strike > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Messages to players by external local apps
Try kkrcon: http://kkrcon.sourceforge.net/ Works like a charm. -W0kk3L- - Original Message - From: "Franziskus Meier" <[EMAIL PROTECTED]> To: Sent: Sunday, December 04, 2005 9:38 PM Subject: [hlds_linux] Messages to players by external local apps Hi, I would like to send messages for example via bash-script to console/players. Does anybody have got experiences? Is this possible? Greetz Franz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds v27 crashes on FreeBSD 5.4 stable
Stan Bubrouski wrote: Umm how about some details. -sb Sure. My server stopped working a while ago, when Alfred mentioned the most recent "optional" update (v.24?). Well, my server got updated anyway and hasn't worked since. FreeBSD 5.4 w/ SuSe 9.3 (glibc 2.3.4) AMD MP 2800's update tool: %./steam -command update -game cstrike -dir /home/adi/hlds Checking bootstrapper version ... AssertPreCondition Name: NonNullFilePath Expr: !sFile.empty() Line: 334 File: ../../../Common/Misc/FileUtil.cpp Abort trap (core dumped) the server: %./hlds_run -game cstrike +maxplayers 4 +log on +port 27019 +map de_dust L 11/26/2005 - 15:38:12: Server cvar "sv_wateraccelerate" = "10" L 11/26/2005 - 15:38:12: Server cvar "sv_waterfriction" = "1" L 11/26/2005 - 15:38:12: Server cvars end L 11/26/2005 - 15:38:12: Server cvar "sv_maxspeed" = "900" L 11/26/2005 - 15:38:12: Server cvar "pausable" = "0" Error:vstdlib_s_i486.so: cannot open shared object file: No such file or directory L 11/26/2005 - 15:38:18: FATAL ERROR (shutting down): Unable to load authentication library, Exiting... FATAL ERROR (shutting down): Unable to load authentication library, Exiting... Add "-debug" to the ./hlds_run command line to generate a debug.log to help with solving this problem Sat Nov 26 15:38:18 UTC 2005: Server restart in 10 seconds Sat Nov 26 15:38:24 UTC 2005: Server Quit -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Messages to players by external local apps
HLSW is a program that will do it for you, not a bash script but an rcon program http://www.hlsw.net/index.php?url=comments&c_id=157 From: Franziskus Meier <[EMAIL PROTECTED]> Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Messages to players by external local apps Date: Sun, 4 Dec 2005 21:38:01 +0100 Hi, I would like to send messages for example via bash-script to console/players. Does anybody have got experiences? Is this possible? Greetz Franz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds v27 crashes on FreeBSD 5.4 stable
Umm how about some details. -sb On 12/3/05, Adam Grzesko <[EMAIL PROTECTED]> wrote: > Czesc , > > > > regards, > -- > Adam "Morel" Grzesko > morel at pifpaf.pl > http://pifpaf.pl > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Messages to players by external local apps
Hi, I would like to send messages for example via bash-script to console/players. Does anybody have got experiences? Is this possible? Greetz Franz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] SourceTV probs
Hi, I'm trying to configure SourceTV and I can't find the server in the list. In the mailing list it is mentioned that I will need a proxy for this. Do I need to configure a second cs:s for proxy on my server? Are there any starting options necessary? Does anybody know a link for more infos or docs? In my server.cfg following consists the Tv-section: // TV-Sektion // //SOURCETV\\ tv_autorecord 0 tv_debug 1 tv_delay 90 tv_dispatchmode 1 tv_enable 1 tv_maxclients 10 tv_maxrate 35001 tv_name "my-server" tv_overrideroot 0 tv_password "" tv_relaypassword "" tv_snapshotrate 20 //tv_port 27016 //SOURCETV\\ anybody (still) should be welcome to watch. Greetz Franz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] hlds v27 crashes on FreeBSD 5.4 stable
Czesc , regards, -- Adam "Morel" Grzesko morel at pifpaf.pl http://pifpaf.pl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source and Half-Life 1 Engine BETA update released
Hi, Nice one Alfred on releasing an unofficial fix! But, I have two new things to report, both of which I cannot replicate. Last night, seemingly randomly half way though a game, this started spewing out on console: *** ERROR *** Excessive sizelevel (60) for element *** ERROR *** Excessive sizelevel (61) for element *** ERROR *** Excessive sizelevel (62) for element *** ERROR *** Excessive sizelevel (63) for element Infinite values from vphysics! Infinite values from vphysics! .. And it kept looping. Check out the memory usage: PID USER PR NI VIRT RES SHR S %CPU %MEMTIME+ COMMAND 20345 cstrike 18 0 1854m 812m 820 R 49.6 91.7 654:22.83 srcds_i686 And also this morning, I was greated to 2 hours of down time (since I was in bed): PID USER PR NI VIRT RES SHR S %CPU %MEMTIME+ COMMAND 21036 cstrike 25 0 198m 120m 11m R 99.9 13.6 360:06.72 srcds_i686 Unfortunately, there was nothing on the console to suggest why this occurred (someone joined the terrorist team). Just a heads-up more than a solid bug report, to be honest :) -- Bart King +44 7812 195654 - http://www.bart666.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 03 December 2005 22:29 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Source and Half-Life 1 Engine BETA update released We have released a BETA update to both the Source and Half-Life 1 engine. Run the hldsupdatetool with the "-beta linux" parameter to get this update. The update fixes the loading problems with srcds_i486, fixes the player connection log line displaying stale Steam ID's and fixes the utllinkedlist assert seen when players are being authenticated. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux