Re: [hlds_linux] Counter-Strike: Source Update Available

2009-08-25 Thread [AF] House of Fail
Segfault, first one in all the time I have been running my ubuntu server.
No addons active, running 8.04 x86

On Tue, Aug 25, 2009 at 8:33 PM, bl4nk bl4n...@gmail.com wrote:

 CS:S server owners across the world rejoice. Good work, Valve.

 Jason Ruymen wrote:
  An optional update for Counter-Strike: Source is now available.  Please
 run hldsupdatetool to receive it.  The specific changes include:
 
  Engine:
  - Fixed an exploit that allowed files to be uploaded to the server at
 arbitrary locations in the file system
  - Fixed a server crash caused by a client packet claiming to be an HLTV
 client when HLTV is disabled on the server
  - Fixed a server crash caused by spoofing a client disconnect message
  - Fixed a server crash caused by sending malformed reliable subchannel
 data
 
  Counter-Strike: Source:
  - Novint Falcon support is now enabled by default
 
  Jason
 
 
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Re: [hlds_linux] Team Fortress 2 Update Available

2009-05-21 Thread [AF] House of Fail

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Re: [hlds_linux] Noticeable lag spike every 5 minutes on CS:S

2008-12-28 Thread [AF] House of Fail
I have the same issue on Ubuntu 8.04 CS:S server.  I always figured my
server was just plain laggy.

On Sun, Dec 28, 2008 at 8:28 AM, Pawel tra...@gmail.com wrote:

 That was about CS 1.6, on CS:S is that as you described.

 On Sun, Dec 28, 2008 at 2:26 PM, Pawel tra...@gmail.com wrote:

  Yes we also had this in last 2-3 days. Yesterday i created the topic in
  this mailing list but nobody answered it :/
  Connection between game server valve master servers is not stable. If
  server disconnect from master is getting huge lag and nobody can connect
 to
  it.
 
  I wrote also topic about it on steampowered.com
 
 http://forums.steampowered.com/forums/showthread.php?p=8759550#post875955
 
  Only server restart helps but it can happens 3-5 times in a day.
  Of course as every time no replay from valve -_-
 
  Effects in HLSW:
  http://img412.imageshack.us/img412/9412/2008122800oq1.jpg
 
 
  On Sun, Dec 28, 2008 at 12:49 PM, Ronny Schedel i...@ronny-schedel.de
 wrote:
 
 
  Oh, good to see someone else has the same problem, so it's not just our
  server. Some more details: we experience the lag mid round and players
 are
  stuck for at least half a second. This never happend before. A server
  restart does not solve the problem, but if we restart the server, the
 lag
  is
  every 5 minutes but on different times, depending on when we restart the
  server.
 
  We run Debian Lenny (fully updated) on an Intel Quad Core Q6600 with
  kernel
  2.6.27.9 SMP PREEMPT.
 
 
   Hello,
  
   I'm seeing this but I assumed it was just me, spent the past 72 hours
   arguing with my providers.
  
   -Lee
  
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[hlds_linux] Yet Another Server Crash Post

2008-12-24 Thread [AF] House of Fail
 SV_PackEntity: SnagChangeFrameList returned nullSV_PackEntity:
SnagChangeFrameList returned null
Wed Dec 24 07:58:49 EST 2008: Server Quit


Not sure what this means.  Google didn't provide anything useful on the a
first few searches.  Im running a CSS server.  Any ideas?

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Re: [hlds_linux] Yet Another Server Crash Post

2008-12-24 Thread [AF] House of Fail
Im playing with a Linux 32bit dedicated CSS server. (ubuntu flavoured).  I
have sourcemod and ES installed.

On Wed, Dec 24, 2008 at 4:11 PM, bl4nk bl4n...@gmail.com wrote:

 He said CSS in his post, and since he's replying to the hlds_linux list,
 I'd say *nix as a OS. As for what distro, that's the question to ask. :P

 Tony Paloma wrote:
  What game? What OS?
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of [AF]
 House
  of Fail
  Sent: Wednesday, December 24, 2008 10:40 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: [hlds_linux] Yet Another Server Crash Post
 
   SV_PackEntity: SnagChangeFrameList returned nullSV_PackEntity:
  SnagChangeFrameList returned null
  Wed Dec 24 07:58:49 EST 2008: Server Quit
 
 
  Not sure what this means.  Google didn't provide anything useful on the a
  first few searches.  Im running a CSS server.  Any ideas?
 
 


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Re: [hlds_linux] Rcon password

2008-12-17 Thread [AF] House of Fail
My rcon pw was not an easily bruteforced pw (different case letters, with
more then 14 chars).  I have no log of any attempts, execpt for the actual
rcon, coming from the IP of the person who claimed he did it.  We do use
custom maps, but they are commonly used maps, (Ie cs_crackhouse).  Sv_cheats
was not on at the time.

On Tue, Dec 16, 2008 at 2:16 PM, Seather seat...@gmail.com wrote:

 also,

 re: sv cheats comment
 as i recall it was a command like ent_fire, this may have been fixed
 by adding another restrictive flag to it,
 if not, there are many command blocking plugins,
 http://forums.alliedmods.net/showthread.php?t=73828

 a plugin to listen for commands sent to the server
 http://forums.alliedmods.net/showthread.php?t=75648

 many people make use of a quick sv_cheats 1 then sv_cheats 0 method,
 its feasible cheat program could sneak a command into this small
 window.

 if your do custom maps on your server, especially ones created by
 people you know,
 they might be setting your rcon password / etc, with a map entity,
 point_servercommand,
 grep -ai ,Command, *.bsp

 On Tue, Dec 16, 2008 at 10:58 AM, Seather seat...@gmail.com wrote:
  i'm guessing that the most common problem involves admins uploading
  too many files to their fast download website, (server.cfg)
 
  On Mon, Dec 15, 2008 at 12:48 PM, [AF] House of Fail aidsf...@gmail.com
 wrote:
  My rcon password was recently compromised by someone.  I spoke with him
  before he got it and he claimed he used a modified version of csdos to
 get
  it.  I am reluctant to post it here, but I can email it privately to a
 valve
  employee.
 
  I currently have Sourcemod, Metamod:Source, and Eventscripts installed
 on my
  server (A css server) if it makes any difference.  I am certain he got
 in
  because he banned my Steamid  (a trivial thing to fix, but with far
 greater
  implications).
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 please visit:
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Re: [hlds_linux] Rcon password

2008-12-17 Thread [AF] House of Fail
A side Note:  If I set my rcon_password to  (ie no password) does this
deny all rcon attempts?

On Wed, Dec 17, 2008 at 3:30 PM, [AF] House of Fail aidsf...@gmail.comwrote:

 My rcon pw was not an easily bruteforced pw (different case letters, with
 more then 14 chars).  I have no log of any attempts, execpt for the actual
 rcon, coming from the IP of the person who claimed he did it.  We do use
 custom maps, but they are commonly used maps, (Ie cs_crackhouse).  Sv_cheats
 was not on at the time.

 On Tue, Dec 16, 2008 at 2:16 PM, Seather seat...@gmail.com wrote:

 also,

 re: sv cheats comment
 as i recall it was a command like ent_fire, this may have been fixed
 by adding another restrictive flag to it,
 if not, there are many command blocking plugins,
 http://forums.alliedmods.net/showthread.php?t=73828

 a plugin to listen for commands sent to the server
 http://forums.alliedmods.net/showthread.php?t=75648

 many people make use of a quick sv_cheats 1 then sv_cheats 0 method,
 its feasible cheat program could sneak a command into this small
 window.

 if your do custom maps on your server, especially ones created by
 people you know,
 they might be setting your rcon password / etc, with a map entity,
 point_servercommand,
 grep -ai ,Command, *.bsp

 On Tue, Dec 16, 2008 at 10:58 AM, Seather seat...@gmail.com wrote:
  i'm guessing that the most common problem involves admins uploading
  too many files to their fast download website, (server.cfg)
 
  On Mon, Dec 15, 2008 at 12:48 PM, [AF] House of Fail 
 aidsf...@gmail.com wrote:
  My rcon password was recently compromised by someone.  I spoke with him
  before he got it and he claimed he used a modified version of csdos to
 get
  it.  I am reluctant to post it here, but I can email it privately to a
 valve
  employee.
 
  I currently have Sourcemod, Metamod:Source, and Eventscripts installed
 on my
  server (A css server) if it makes any difference.  I am certain he got
 in
  because he banned my Steamid  (a trivial thing to fix, but with far
 greater
  implications).
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 

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Re: [hlds_linux] Rcon password

2008-12-17 Thread [AF] House of Fail
I am slightly reluctant to do this, since I use rcon fairly often.  Do real
game servers do this as well?  Also, is there a way to change the default
rcon port to something different than the game port?  IE: have srcds on
27015, but the rcon port be 27025?

On Wed, Dec 17, 2008 at 5:03 PM, Crazy Canucks crazy_canu...@rogers.comwrote:

 Do that, but you should also block the rcon port at your firewall, which
 is the tcp protocol for your game port.

 Drek

 [AF] House of Fail wrote:
  A side Note:  If I set my rcon_password to  (ie no password) does this
  deny all rcon attempts?
 
  On Wed, Dec 17, 2008 at 3:30 PM, [AF] House of Fail aidsf...@gmail.com
 wrote:
 
 
  My rcon pw was not an easily bruteforced pw (different case letters,
 with
  more then 14 chars).  I have no log of any attempts, execpt for the
 actual
  rcon, coming from the IP of the person who claimed he did it.  We do use
  custom maps, but they are commonly used maps, (Ie cs_crackhouse).
  Sv_cheats
  was not on at the time.
 
  On Tue, Dec 16, 2008 at 2:16 PM, Seather seat...@gmail.com wrote:
 
 
  also,
 
  re: sv cheats comment
  as i recall it was a command like ent_fire, this may have been fixed
  by adding another restrictive flag to it,
  if not, there are many command blocking plugins,
  http://forums.alliedmods.net/showthread.php?t=73828
 
  a plugin to listen for commands sent to the server
  http://forums.alliedmods.net/showthread.php?t=75648
 
  many people make use of a quick sv_cheats 1 then sv_cheats 0 method,
  its feasible cheat program could sneak a command into this small
  window.
 
  if your do custom maps on your server, especially ones created by
  people you know,
  they might be setting your rcon password / etc, with a map entity,
  point_servercommand,
  grep -ai ,Command, *.bsp
 
  On Tue, Dec 16, 2008 at 10:58 AM, Seather seat...@gmail.com wrote:
 
  i'm guessing that the most common problem involves admins uploading
  too many files to their fast download website, (server.cfg)
 
  On Mon, Dec 15, 2008 at 12:48 PM, [AF] House of Fail 
 
  aidsf...@gmail.com wrote:
 
  My rcon password was recently compromised by someone.  I spoke with
 him
  before he got it and he claimed he used a modified version of csdos
 to
 
  get
 
  it.  I am reluctant to post it here, but I can email it privately to
 a
 
  valve
 
  employee.
 
  I currently have Sourcemod, Metamod:Source, and Eventscripts
 installed
 
  on my
 
  server (A css server) if it makes any difference.  I am certain he
 got
 
  in
 
  because he banned my Steamid  (a trivial thing to fix, but with far
 
  greater
 
  implications).
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
 
  please visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
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Re: [hlds_linux] My GNU screen guide.

2008-12-16 Thread [AF] House of Fail
This is exactly what I was looking for.  More like this.

On Tue, Dec 16, 2008 at 4:20 PM, bliss...@gmail.com wrote:

 Thanks! Especially for the tip on getting ^M as I couldn't ever get
 commands
 to be sent properly.
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[hlds_linux] Rcon password

2008-12-15 Thread [AF] House of Fail
My rcon password was recently compromised by someone.  I spoke with him
before he got it and he claimed he used a modified version of csdos to get
it.  I am reluctant to post it here, but I can email it privately to a valve
employee.

I currently have Sourcemod, Metamod:Source, and Eventscripts installed on my
server (A css server) if it makes any difference.  I am certain he got in
because he banned my Steamid  (a trivial thing to fix, but with far greater
implications).
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Re: [hlds_linux] SG bug after last update

2008-12-15 Thread [AF] House of Fail
I have noticed something wrong with the Engi as well.  Upgraded teleporter
entrances that have their exits blown up do not stop spinning and glowing.
Is this intended?

On Mon, Dec 15, 2008 at 11:56 AM, Saint K. sai...@specialattack.net wrote:

 I've noticed a couple of times when you switch class from engi to something
 else, your buildings do not get removed. I thought this might be a glitch
 or
 so on my side, till others started to report it as well.

 This only started to occur after the last update.

 Cheers,


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