[hlds_linux] Source Install Failures on FreeBSD 5.x
Anyone else getting the following errors when attempting to install CS:Source? DebugAssert Expr: ( close( m_pImpl->m_Socket ) ) == 0 Line: 582 File: ../Engine/Src/ContentServerBlockingConnection.cpp Abort trap (core dumped) -- Micheal Patterson Senior Communications Systems Engineer 405-917-0600 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source question for the guru's
So, I'm guessing that this is yet another one of the wierd issues that many people see that isn't going to ever be answered by anyone? -- Micheal Patterson Senior Communications Systems Engineer 405-917-0600 Confidentiality Notice: This e-mail message, including any attachments, is for the sole use of the intended recipient(s) and may contain confidential and privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply e-mail and destroy all copies of the original message. - Original Message ----- From: "Micheal Patterson" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, October 29, 2004 10:26 AM Subject: Re: [hlds_linux] Source question for the guru's > That's what I'm seeing is the wierd part. I get than during normal gameplay, > but when I'm specing someone else in a heated battle, with the brass, sounds > and impact graphics, it's smooth as silk. I would expect that normal > gameplay would be the smooth and spectator would be the chopped one since it > "should" be using less frames. > > -- > > Micheal Patterson > Senior Communications Systems Engineer > 405-917-0600 > > Confidentiality Notice: This e-mail message, including any attachments, > is for the sole use of the intended recipient(s) and may contain > confidential and privileged information. Any unauthorized review, use, > disclosure or distribution is prohibited. If you are not the intended > recipient, please contact the sender by reply e-mail and destroy all > copies of the original message. > > > - Original Message - > From: "Kevin J. Anderson" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Thursday, October 28, 2004 9:25 PM > Subject: Re: [hlds_linux] Source question for the guru's > > > > yeah, I have an x800pro on a amd3200+ a64 w/ gig and I get that as well. > > from my "research" it seems to always coinside w/ sounds... like > > explosions, or gunfire, etc. its as if the sounds arent caching > > correctly, and its loading from the disk or something. its very very > > annoying. it started for me when 1.6 moved over to steam, got better > > for a while, and now is back again, and I am not sure what fixes it. > > > > Micheal Patterson wrote: > > > Just out of curiosity, is there any specific reason as to why, when > > > you're playing source that the video isn't as smooth as when you're > > > spectating someone? Before anyone says get better hardware, I'll state > > > that I'm running a Nvidia 5950 Ultra on an amd 2500+ with 1gb PC 2700 > > > DDR so I seriously doubt it's the hardware. I'm seeing a lot of this > > > within the steam forums but there's simply too much "noise" there to get > > > any type of useful info on this. My son, who has the same hardware, but > > > with a 5200, shows the very same symptoms and many other people that > > > play on my CS 1.6 servers have said the same thing when they're running > > > higher procs and memory with ATI 9800's. Anyone? > > > > > > -- > > > > > > Micheal Patterson > > > TSG Network Administration > > > 405-917-0600 > > > > > > Confidentiality Notice: This e-mail message, including any attachments, > > > is for the sole use of the intended recipient(s) and may contain > > > confidential and privileged information. Any unauthorized review, use, > > > disclosure or distribution is prohibited. If you are not the intended > > > recipient, please contact the sender by reply e-mail and destroy all > > > copies of the original message. > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source question for the guru's
That's what I'm seeing is the wierd part. I get than during normal gameplay, but when I'm specing someone else in a heated battle, with the brass, sounds and impact graphics, it's smooth as silk. I would expect that normal gameplay would be the smooth and spectator would be the chopped one since it "should" be using less frames. -- Micheal Patterson Senior Communications Systems Engineer 405-917-0600 Confidentiality Notice: This e-mail message, including any attachments, is for the sole use of the intended recipient(s) and may contain confidential and privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply e-mail and destroy all copies of the original message. - Original Message - From: "Kevin J. Anderson" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, October 28, 2004 9:25 PM Subject: Re: [hlds_linux] Source question for the guru's > yeah, I have an x800pro on a amd3200+ a64 w/ gig and I get that as well. > from my "research" it seems to always coinside w/ sounds... like > explosions, or gunfire, etc. its as if the sounds arent caching > correctly, and its loading from the disk or something. its very very > annoying. it started for me when 1.6 moved over to steam, got better > for a while, and now is back again, and I am not sure what fixes it. > > Micheal Patterson wrote: > > Just out of curiosity, is there any specific reason as to why, when > > you're playing source that the video isn't as smooth as when you're > > spectating someone? Before anyone says get better hardware, I'll state > > that I'm running a Nvidia 5950 Ultra on an amd 2500+ with 1gb PC 2700 > > DDR so I seriously doubt it's the hardware. I'm seeing a lot of this > > within the steam forums but there's simply too much "noise" there to get > > any type of useful info on this. My son, who has the same hardware, but > > with a 5200, shows the very same symptoms and many other people that > > play on my CS 1.6 servers have said the same thing when they're running > > higher procs and memory with ATI 9800's. Anyone? > > > > -- > > > > Micheal Patterson > > TSG Network Administration > > 405-917-0600 > > > > Confidentiality Notice: This e-mail message, including any attachments, > > is for the sole use of the intended recipient(s) and may contain > > confidential and privileged information. Any unauthorized review, use, > > disclosure or distribution is prohibited. If you are not the intended > > recipient, please contact the sender by reply e-mail and destroy all > > copies of the original message. > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Source question for the guru's
Just out of curiosity, is there any specific reason as to why, when you're playing source that the video isn't as smooth as when you're spectating someone? Before anyone says get better hardware, I'll state that I'm running a Nvidia 5950 Ultra on an amd 2500+ with 1gb PC 2700 DDR so I seriously doubt it's the hardware. I'm seeing a lot of this within the steam forums but there's simply too much "noise" there to get any type of useful info on this. My son, who has the same hardware, but with a 5200, shows the very same symptoms and many other people that play on my CS 1.6 servers have said the same thing when they're running higher procs and memory with ATI 9800's. Anyone? -- Micheal Patterson TSG Network Administration 405-917-0600 Confidentiality Notice: This e-mail message, including any attachments, is for the sole use of the intended recipient(s) and may contain confidential and privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply e-mail and destroy all copies of the original message. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] ways to check glibc version [...]
Just by typing /lib/libc.so.6 at the command prompt, I believe, if you're running Linux will generate that. If you're running FreeBSD, you have a different method. $ strings /compat/linux/lib/libc.so.6|more Then hit /GNU and you should see: GNU C Library stable release version 2.3.2, by Roland McGrath et al. Copyright (C) 2003 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Compiled by GNU CC version 3.2 20020903 (Red Hat Linux 8.0 3.2-7). Compiled on a Linux 2.4.9-9 system on 2003-11-05. Available extensions: GNU libio by Per Bothner crypt add-on version 2.1 by Michael Glad and others linuxthreads-0.10 by Xavier Leroy The C stubs add-on version 2.1.2. BIND-8.2.3-T5B NIS(YP)/NIS+ NSS modules 0.19 by Thorsten Kukuk Glibc-2.0 compatibility add-on by Cristian Gafton libthread_db work sponsored by Alpha Processor Inc -- Micheal Patterson Senior Communications Systems Engineer 405-917-0600 Confidentiality Notice: This e-mail message, including any attachments, is for the sole use of the intended recipient(s) and may contain confidential and privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply e-mail and destroy all copies of the original message. - Original Message - From: "Andy Hill" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, October 26, 2004 1:19 PM Subject: RE: [hlds_linux] ways to check glibc version [...] > Hi, I'm also having the same error, I do also have the libc.so.6 file, how > do I bring up the information like you have, to verify that I have version > 2,3 installed ? > > Kindest Regards > > Andy > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Rock > Sent: 18 August 2004 17:23 > To: [EMAIL PROTECTED] > Subject: Re: [hlds_linux] ways to check glibc version [...] > > -- > [ Picked text/plain from multipart/alternative ] > > > Marius Hjelle <[EMAIL PROTECTED]> wrote: > On Wed, Aug 18, 2004 at 08:28:16AM -0700, Rock wrote: > > -- > > [ Picked text/plain from multipart/alternative ] ./srcds_run +ip > > xxx.xxx.xxx.xxx -port 27016 +map de_dust Auto-restarting the server on > > crash Wed Aug 18 11:31:50 EDT 2004: Server Quit > > > > I keep hearing that this error or lack of anything really is a glib ver > problem. It looks to me like Im running 2.3 doesn't it? > > > > /lib/libc.so.6 > > GNU C Library stable release version 2.3.2, by Roland McGrath et al. > > Copyright (C) 2003 Free Software Foundation, Inc. > > This is free software; see the source for copying conditions. > > There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A > > PARTICULAR PURPOSE. > > Compiled by GNU CC version 3.2 20020903 (Red Hat Linux 8.0 3.2-7). > > Compiled on a Linux 2.4.9-9 system on 2003-11-05. > > Available extensions: > > GNU libio by Per Bothner > > crypt add-on version 2.1 by Michael Glad and others linuxthreads-0.10 > > by Xavier Leroy The C stubs add-on version 2.1.2. > > BIND-8.2.3-T5B > > NIS(YP)/NIS+ NSS modules 0.19 by Thorsten Kukuk Glibc-2.0 > > compatibility add-on by Cristian Gafton libthread_db work sponsored by > > Alpha Processor Inc Report bugs using the `glibcbug' script to . > > > > Hi, > > Yes, it verifies that you have it installed. If your source-ded server exits > whit a particular error or core dump it may be easier to check the reason / > origin of the errors / faults. > > cheers > > --- > marius > > > > Thanks but there is no error, no core dump, nothign logged even with debug > mode enabled. Just a quiet server quit message. :( > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > Rock of Rock's Hideout > > For help or support please visit the suport forums: > http://www.rocks-hideout.com > Support can also be found on AOL instant messanger at: > FHMDeathSquad > RocksHideout > > > > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] de_aztec and it's associated wads
I've looked in the steam forums, and my history of the mailing list and on google but can't find anything definite on this. Does anyone know why de_aztec would be looking for a bigbro.wad file on CS 1.6? -- Micheal Patterson TSG Network Administration 405-917-0600 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] go go gadget: banid myg0t
I'm seeing the same problem. Banning by nick rarely places the ban. Whereas a ban on a steamID will always place a ban. Kicking by nick works just fine though. -- Micheal Patterson - Original Message - From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, October 23, 2004 9:44 PM Subject: Re: [hlds_linux] go go gadget: banid myg0t maybe it's something to do with the characters in his nickname. I know HLSW used to screw up for HL1 whenever someone had a # or something in their nickname, it refused to ban them through the right click menu o.O Try the steamid way, or IP ban if they have a STEAMID with a really high number (would be a dopey myg0t member to use a legit key, but possible). - Bruce "Bahamut" Andrews hondaman wrote: Do a "status" and banid 0 "steamid#here" kick Matt Town wrote: Yes, but if you look up the console you will see that I had tried #1208 aswell. Is it possible that myg0t have managed to become resistant to rcon commands? Or am I just being paranoid! :) Peter Holcroft wrote: It should have been: rcon banid 0 #1208 kick You can always ban by name too, even with funny characters as you can simply copy and paste it in: rcon banid 0 "The Gimp" kick -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Town Sent: 24 October 2004 01:16 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] go go gadget: banid myg0t Sorry, here is the link for the picture: http://www.towneh.net/albums/css/de_piranesi.jpg Matt Town wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] So, tell me what i'm doing wrong Image Goes Here. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] More exploits?
Does anyone check myg0t's homepage to see what they're doing these days? 2 more exploits they've found and posted about today. Bug #1 (Discovered by Fluffybunny): this makes you appear to everyone as a floating gun/nade/knife whatever weapon they see you out with Bug #2 (Discovered by SourceX): cause player to not be able to move -- Micheal Patterson Senior Communications Systems Engineer 405-917-0600 Confidentiality Notice: This e-mail message, including any attachments, is for the sole use of the intended recipient(s) and may contain confidential and privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply e-mail and destroy all copies of the original message. hl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] another crasher :(
. - Original Message - From: "Christian Ingholt" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, October 21, 2004 12:20 PM Subject: Re: [hlds_linux] another crasher :( > stop bitching, start reporting correctly or code it better your self. > > daaam this list is getting more and more "lets see who can bitch most over > valve" > > > ----- Original Message - > From: "Micheal Patterson" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, October 20, 2004 9:35 PM > Subject: Re: [hlds_linux] another crasher :( > > > > This type of thing is not going to get any better either. People are > > starting to realize, that by default, hlds, and now Source, has little to > > no > > auto-protection systems internally. All of the anti-flood, anti-this, and > > anti-that, were all included in adminmod, amx, amxx, etc. > > > > -- > > > > Micheal Patterson > > Senior Communications Systems Engineer > > 405-917-0600 > > Software copyright = !mine Software Development Kit = !not released Know the difference between Open and Closed Source software = !you -- Micheal Patterson Senior Communications Systems Engineer 405-917-0600 Confidentiality Notice: This e-mail message, including any attachments, is for the sole use of the intended recipient(s) and may contain confidential and privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply e-mail and destroy all copies of the original message ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] another crasher :(
- Original Message - From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 20, 2004 4:23 PM Subject: Re: [hlds_linux] another crasher :( > Micheal Patterson schrieb: > > >This type of thing is not going to get any better either. People are > >starting to realize, that by default, hlds, and now Source, has little to no > >auto-protection systems internally. All of the anti-flood, anti-this, and > >anti-that, were all included in adminmod, amx, amxx, etc. > > > >-- > > > >Micheal Patterson > >Senior Communications Systems Engineer > >405-917-0600 > > > >Confidentiality Notice: This e-mail message, including any attachments, > >is for the sole use of the intended recipient(s) and may contain > >confidential and privileged information. Any unauthorized review, use, > >disclosure or distribution is prohibited. If you are not the intended > >recipient, please contact the sender by reply e-mail and destroy all > >copies of the original message. > > > > > > > > > okay, thats right, but we got a lots of people out there, those don't > wonna use any kind of this server-plugins. > it would be very nice if these things are implemented in the server, > isn't it? imho i love the lil rcon-thing, when it's up and working, u > know :> > > I think, there is a lots of things to do. > > Regards Robert. > > @m0gely - good ideas m8 > No arguments from me on this. I for one, would love to have some of the functions of amx or adminmod native to the srcds code but to implement them would probably be a nightmare within the core components. That goes without saying that regular updates to VAC alone would be a welcome addition that would help tremedously. -- Micheal Patterson Senior Communications Systems Engineer 405-917-0600 Confidentiality Notice: This e-mail message, including any attachments, is for the sole use of the intended recipient(s) and may contain confidential and privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply e-mail and destroy all copies of the original message. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OT] Beating a dead horse? My experience with GameCP
- Original Message - From: "Marcos" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 20, 2004 4:16 PM Subject: RE: [hlds_linux] [OT] Beating a dead horse? My experience with GameCP > Micheal Patterson wrote: > > Ack! I would normally place "You've got to be kidding me!" here but I > know > > that you're not. From a security stand point, let's put this all > together. > > > > 1. Requires root access via ssh. > > 2. Globals on. > > 3. Httpd user with a shell. > > 4. GCP software directory mode 777 > It's look more like a root-kit than a game server administration tool :D > > --- > Marcos (aka wiredrat) Perhaps they should simply rename the utility to p0wn3d, Th3 H4><0r Control Center, "The only way to root!" -- Micheal Patterson Senior Communications Systems Engineer 405-917-0600 Confidentiality Notice: This e-mail message, including any attachments, is for the sole use of the intended recipient(s) and may contain confidential and privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply e-mail and destroy all copies of the original message. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OT] Beating a dead horse? My experience with GameCP
Ack! I would normally place "You've got to be kidding me!" here but I know that you're not. From a security stand point, let's put this all together. 1. Requires root access via ssh. 2. Globals on. 3. Httpd user with a shell. 4. GCP software directory mode 777 There's enough problems with compromised systems due to operator error alone, alone actually placing your system in an insecure and compromisable position simply to run this software. From your message, it's readily apparent to me, that this is not something that you would want to run on a system that requires some sort of security from remote access. There's no reason, whatsoever, that the httpd user should require a shell. Why not just chmod 777 / and chroot anon ftp users to / and get the job over with that much faster? -- Micheal Patterson Senior Communications Systems Engineer 405-917-0600 Confidentiality Notice: This e-mail message, including any attachments, is for the sole use of the intended recipient(s) and may contain confidential and privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply e-mail and destroy all copies of the original message. - Original Message - From: "hondaman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 20, 2004 1:06 PM Subject: [hlds_linux] [OT] Beating a dead horse? My experience with GameCP > So, after the long discussion about game control panels here on this > list, I decided to give GameCP a shot. It offers a free trial, so what > do I have to lose, I asked myself? > > 3 full days with nothing to show for it. Thats what I lost. > > I wont go into detail on every part of the install, because this really > isnt an official review. However I though you guys should know what you > are getting into before shelling out the minimum $150.00 to purchase the > software. > > 1. The install documentation is worthless. Its outdated, and doesnt > even remotely apply to the current version of the software. > 2. Support was hit and run. And not only for me, a trial customer. I > witnessed several other people in his IRC channel who where left hanging > with unanswered questions. I didnt attempt to call him, so I cant say > how well phone support works. > 3. The software itself is broken. It tells you to do things during the > install that, because of updates, arent required anymore. When I asked > about performing certain functions during the install, I was told "Dont > do what it says. Its outdated." Well, where does that leave me, the > poor guy installing this? No documentation, no support. I can even > trust the installer to tell me what to do. > 4. Be aware that GameCP *requires* root access via ssh. Not a good > thing in my opinion especially considering all the brute force attempts > at root access we have all seen. > 5. The documentation, as does William (GameCP coder) says to su to the > user running apache and perform some install operations as that user. > First of all, my apache user is "nobody" and doesnt have a shell. I was > told to enable the shell for the user "nobody" BAD idea. > 6. GameCP requires php globals to be turned on. Not a bad thing > necessarily, but certainly not good for the security-conscience. > 7. The install failed at another point, and it was a permissions > problem in the web directory for gcp. I was told to simply chmod 777 > the file. This too might not be bad in and of itself, but when you > consider that this is closed source, and being told to chmod 777 a .php > file arbitrarily without rhyme or reason gave reason for concern. > > These are most of the major concerns I had, and I believe justified. > GameCP certainly could be, with a lot of work, something that should be > considered for a GSP. Its simply not ready right now. William on IRC > (I spoke with him a lot when he was available) was polite and helpful, > but I came away with the impression that he is an open source coder, > with an open source attitude about coding, i.e. "I write it, you figure > it out, and if you cant, write your own code" One can get away with > that writing open source software. However, it simply isnt tolerable > when you are charging $150.00 per box. There is an extreme lack of > detail in the software, the documentation, even in the maintenance of > his own website. All these things combined should throw several red > flags in your head and cause you to look closer before making a GCP > purchase. > > If nothing else, please TRY this software before you buy it. > > hondaman > www.hardgaming.com > > > > __
Re: [hlds_linux] another crasher :(
This type of thing is not going to get any better either. People are starting to realize, that by default, hlds, and now Source, has little to no auto-protection systems internally. All of the anti-flood, anti-this, and anti-that, were all included in adminmod, amx, amxx, etc. -- Micheal Patterson Senior Communications Systems Engineer 405-917-0600 Confidentiality Notice: This e-mail message, including any attachments, is for the sole use of the intended recipient(s) and may contain confidential and privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply e-mail and destroy all copies of the original message. - Original Message - From: "Jurgen van den Handel" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 20, 2004 12:03 PM Subject: [hlds_linux] another crasher :( > [ Converted text/html to text/plain ] > > found an empty server with a lggg listing of this : > > > > L1020030.log:L 10/20/2009 - 18:17:34: "a<133>" changed > name to "b" > L1020030.log:L 10/20/2009 - 18:17:34: "b<133>" changed > name to "c" > L1020030.log:L 10/20/2009 - 18:17:34: "c<133>" changed > name to "d" > L1020030.log:L 10/20/2009 - 18:17:34: "d<133>" changed > name to "e" > L1020030.log:L 10/20/2009 - 18:17:34: "e<133>" changed > name to "f" > L1020030.log:L 10/20/2009 - 18:17:34: "f<133>" changed > name to "g" > L1020030.log:L 10/20/2009 - 18:17:34: "g<133>" changed > name to "h" > L1020030.log:L 10/20/2009 - 18:17:34: "h<133>" changed > name to "i" > L1020030.log:L 10/20/2009 - 18:17:34: "i<133>" changed > name to "j" > L1020030.log:L 10/20/2009 - 18:17:34: "j<133>" changed > name to "k" > L1020030.log:L 10/20/2009 - 18:17:34: "k<133>" changed > name to "a" > *continued until server crashed* > > guess some overflow triggers a server crash :( 32 peep server by the way. > > CL > > p.s. it's just f'ing unbelievable. > > -- > Play online games with your friends with MSN Messenger[1] > > ===References:=== > 1. http://g.msn.com/8HMBENNL/2743??PS=47575 > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cs source mic
I had to set the codec to vaudio_miles to prevent it on my Source server. sv_voicecodec vaudio_miles -- Micheal Patterson - Original Message - From: "Sebastian" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, October 19, 2004 8:19 PM Subject: [hlds_linux] cs source mic clients on our servers are saying that they have to "enable" their mic everytime the server changes map.. ideas how to fix this? sv_voiceenable is already set to 1 if that makes a difference. cheers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] %n Ban list
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] autoban.sh -- #!/bin/bash cd ~hl3/steam_hlds/cstrike/logs grep "%n" * |grep -v say |cut -d "<" -f3-|cut -d ">" -f -1|grep -i steam|uniq -c|cut -d " " -f 5- > exploit.txt for i in `cat ~hl3/dir/cstrike/logs/exploit.txt`;do echo "banid 0 $i" > auto-ban.cfg done --- Check the wrapping there. There's only 5 lines. I'm sure there's an easier way to do this, but I'll be honest, my shell scripting is a lot rusty and I don't have much time to do this type of thing during my work day. This will parse the standard source logs and peel out only the steamid's and dump them to exploit.txt file. Which, in turn is parsed to add the banid string into an auto-ban.cfg file that is loaded into the server.cfg. Yea, I know it's not pretty, and I know it's not a "real time" corrective action. However, as I found out last night, you can't kick the %n nicks from rcon either. The nick doesn't appear properly and if you ban/kick the steam ID, it causes the server to crash just the same. All we can do is be reactive on this until a patch comes out. This file will need to be adjusted for the halflife user account, the directories and such. If you use this, I can't guarantee that it will function for you. It's just something that I'm doing personally and it does work for me. Again, it's not in real time, but it will keep them from coming back once the map changes. I cron this every 4 minutes to update the ban file, and it's updated on the server at map change. -- Micheal Patterson Senior Communications Systems Engineer 405-917-0600 Confidentiality Notice: This e-mail message, including any attachments, is for the sole use of the intended recipient(s) and may contain confidential and privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply e-mail and destroy all copies of the original message. - Original Message - From: "Marco Balle" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, October 19, 2004 5:33 AM Subject: [hlds_linux] %n Ban list > Hi, > > here are my ban list of people who crashed servers with the %n bug: > > banid 0.0 STEAM_0:0:101977 > banid 0.0 STEAM_0:0:133399 > banid 0.0 STEAM_0:0:142203 > banid 0.0 STEAM_0:0:1487576 > banid 0.0 STEAM_0:0:1665040 > banid 0.0 STEAM_0:0:18422 > banid 0.0 STEAM_0:0:3565540 > banid 0.0 STEAM_0:0:3766290 > banid 0.0 STEAM_0:0:3865452 > banid 0.0 STEAM_0:0:38984 > banid 0.0 STEAM_0:0:4079 > banid 0.0 STEAM_0:0:4247073 > banid 0.0 STEAM_0:0:4497360 > banid 0.0 STEAM_0:0:4549738 > banid 0.0 STEAM_0:0:4554653 > banid 0.0 STEAM_0:0:4586436 > banid 0.0 STEAM_0:0:4617023 > banid 0.0 STEAM_0:0:4647206 > banid 0.0 STEAM_0:0:53033 > banid 0.0 STEAM_0:0:70 > banid 0.0 STEAM_0:0:73053 > banid 0.0 STEAM_0:1:1017187 > banid 0.0 STEAM_0:1:1203752 > banid 0.0 STEAM_0:1:1663069 > banid 0.0 STEAM_0:1:1914503 > banid 0.0 STEAM_0:1:225579 > banid 0.0 STEAM_0:1:2441082 > banid 0.0 STEAM_0:1:2508858 > banid 0.0 STEAM_0:1:2650 > banid 0.0 STEAM_0:1:272049 > banid 0.0 STEAM_0:1:3045459 > banid 0.0 STEAM_0:1:3055278 > banid 0.0 STEAM_0:1:3118127 > banid 0.0 STEAM_0:1:33068 > banid 0.0 STEAM_0:1:3955671 > banid 0.0 STEAM_0:1:4062327 > banid 0.0 STEAM_0:1:4237193 > banid 0.0 STEAM_0:1:4580390 > banid 0.0 STEAM_0:1:4595753 > banid 0.0 STEAM_0:1:4597220 > banid 0.0 STEAM_0:1:4608051 > banid 0.0 STEAM_0:1:4635342 > banid 0.0 STEAM_0:1:4670278 > banid 0.0 STEAM_0:1:4688504 > banid 0.0 STEAM_0:1:531148 > > > Here a peace of the logs: > > L 10/17/2004 - 15:55:03: "%n<1707>" say > "CRSH!" > L 10/17/2004 - 15:55:03: "%n<1707>" committed > suicide with "world" > > L 10/19/2004 - 01:06:15: "%n<115>" say "PLZ > KILL ME I AM A MYGOT PLZ KILL ME I AM A MYGOTY" > L 10/19/2004 - 01:06:31: "%n<115>" committed > suicide with "world" > > L 10/18/2004 - 13:10:47: "%n<131>" say "crash time > every one leave now !!" > > L 10/17/2004 - 15:54:57: "[myg0t]<1707>" > say "This server crash brought to you by [myg0t]" > L 10/17/2004 - 15:54:58: "[myg0t]<1707>" > say "This server crash brought to you by [myg0t]" > L 10/17/2004 - 15:54:59: "[myg0t]<1707>" > say "This server crash brought to you by [myg0t]" > L 10/17/20
Re: [hlds_linux] %n
I wholeheartedly agree. As an admin of FreeBSD and Linux, I'm well aware of the benefits of Open Source software. I was just point out that there are those that scour the source code looking for items of exploitation. -- Micheal Patterson Senior Communications Systems Engineer 405-917-0600 Confidentiality Notice: This e-mail message, including any attachments, is for the sole use of the intended recipient(s) and may contain confidential and privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply e-mail and destroy all copies of the original message. - Original Message - From: "codemonk" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, October 19, 2004 5:34 AM Subject: Re: [hlds_linux] %n > At 23:02 18.10.2004, you wrote: > >Remember, open source in that aspect is a dual edged sword. Yes, those that > >are in the know have the ability to correct coding errors, however, this > >also in turn allows those that are "more" in the know, to be able to locate > >other disasterous problems and exploit them as well. > > But the sec. hole would be (most likely) fixed a lot faster by the > community, then > by a handful of people, who develop the program. > And as we all know sec. holes can be found without access to the sources. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] %n
Remember, open source in that aspect is a dual edged sword. Yes, those that are in the know have the ability to correct coding errors, however, this also in turn allows those that are "more" in the know, to be able to locate other disasterous problems and exploit them as well. -- Micheal Patterson Senior Communications Systems Engineer 405-917-0600 Confidentiality Notice: This e-mail message, including any attachments, is for the sole use of the intended recipient(s) and may contain confidential and privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply e-mail and destroy all copies of the original message. - Original Message - From: "kkith" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 18, 2004 12:47 PM Subject: Re: [hlds_linux] %n > It seemed he was being sarcastic. However, the implication of his > message points towards an open source philosophy. What if people could > look at the code? I wonder if things would get fixed faster. > > But I think he was just pointing out the fact that someone is crashing > his server due to a flaw in the code and presenting his frustration with > a bit of sarcasm. > > Bruce "Bahamut" Andrews wrote: > > > That has to be the single most flawed and stupid email I've seen hit > > this list so far. > > > > You'd have to be mindnumbingly braindead to actually want to steal the > > HL2 source or aquire a copy of the stolen one, and even dumber to alter > > it and send it to VALVe thinking they haven't changed any of it in the > > last year. > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] srcds lockups
You suspect comcast users of dos'ing Source servers? -- Micheal Patterson - Original Message - From: "Kingsley Foreman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 11, 2004 9:42 PM Subject: Re: [hlds_linux] srcds lockups firewall time block all traffic from 68.50.131.0/24 see if that fixes it - Original Message - From: "WhiskyHornan" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, October 12, 2004 12:04 PM Subject: Re: [hlds_linux] srcds lockups Diffrent maps, aztec, italy. - Original Message - From: "Kingsley Foreman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, October 12, 2004 3:09 AM Subject: Re: [hlds_linux] srcds lockups guys when the servers crash what map are u on. Kingsley - Original Message - From: "m0gely" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, October 12, 2004 8:35 AM Subject: Re: [hlds_linux] srcds lockups John Beranek wrote: Oh, and I hate to be pedantic, but: http://redux.org.uk/textual-email-client.png Hey, blur my name out of that please :) j/k I have never had to concern myself w/ UTF-8 until now so I am looking in to how to install/enable it in FreeBSD. I want to try it out on my test server and see if it's difficult to impliment. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source Beta update
In console, room_type 0 should dump the echos without having to restart the game. -- Micheal Patterson - Original Message - From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, September 30, 2004 12:37 AM Subject: Re: [hlds_linux] Counter-Strike: Source Beta update Sorry, but this is very old stuff. If you played the damn siege map (I was kind of a fan years ago ^^) all the following maps will have echo-sounds too! The only solution HL/CS is to quit the game and rejoin the server. [EMAIL PROTECTED] schrieb am 30.09.04 05:16:47: On another topic, whats with the damn echo's im getting in counter-strike lately??? I used to see this after playing siege and then changing to another map, but now im seeing it on alot of maps. An echo of all the sounds. Everyone in my server said they had the echo. Any ideas?? - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]> Sent: Wednesday, September 29, 2004 6:05 PM Subject: [hlds_linux] Counter-Strike: Source Beta update > We have released an update to Counter-Strike: Source Beta. It is a > required update, you need to run hldsupdatetool to get it. > > This update fixed voice comms not working on some servers, it also > includes phase 5 of preloading. More information can be found at: > http://www.steampowered.com/index.php?area=news&id=324 > > > - Alfred > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S Maps
It's quite possible that others have found something else. If my comment was taken to be that of a troll, it wasn't intended as such. I just recall the uprising within the steam forums when the beta was released and those that have CZ thought they were golden, yet CZ still isn't selling as much as Valve would probably have liked it to. To me, CZ is to CS and Source as Win ME is to Win98 and Win2K. It's just something to fill the gap between CS and Source to appease the customer base and attempt to get valve more return for the money they spent on it's development. Usually, when a new game is released, it is an updated game experience. CZ was not. When CZ was with Gearbox, it was a totally different game experience with CS to be the multi-player portion of it. Consumers didn't have a problem with that. Then, it was changed mid production to what it is now, which is to say, nothing more than a cosmetic patch to an old game. Nothing really new included with it and most gamers aren't thrilled at shelling out $39.99 for skins/maps/sound packs. Then, to tempt the consumer base with the Source beta, oh, but wait, you need CZ to play it. Consumers of today aren't what they were in 1998. They've learned the way of software businesses. The general public is more into computers and software than it was in the 90's. Consumers are basically "gun shy" because they've been burned on too many things software wise and hardware wise and simply aren't willing to part with the cash as easily anymore. One would think, that with over 8000 different servers using hlds and over 2000 of those with active players at literally any given time, it would be in everyone's best interest, to truly test this software, to use that client base for the testing. Instead, they opt to release it to cafe's and CZ owners only which has resulted in approx 160 servers with less than 200 clients on them. While I have the utmost respect for those employees of Valve that assist us within this mailing list, the upper management's logic is faulty for not using the largest pool of diverse hardware and software they have for their testing. I just feel that if Valve was truly interested in performing a proper beta test for Source, they would have chosen to allow everyone to test it. Otherwise, it's nothing more than a cheap ploy to boost CZ sales and I for one, am not interested. I have other software that I can purchase to entertain me. -- Micheal Patterson - Original Message - From: "Nelson Marques" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 28, 2004 8:46 PM Subject: Re: [hlds_linux] CS:S Maps Or maybe people found a more attractive formula with Frag.Ops powered by Epic's Unreal Engine. Despite of all the CS clones that are around for many Engine's including comercial and open source, I still can't figure what makes CS so special, but then again, what does make DoD so special ? In the past years I bought pretty much games concerning WW II, including: Medal of Honor Spearhead RTC Wolfenstein Call of Duty Then tryed others: The Red Orchestra Enemy Territory The Third Reich Still, the only one I play on a regular basis is DoD. First the community is not that large (unfortunatly the lame people from CS have arrived in strengh and the united community because suspicious and mined). WW II for me, as close as it gets to real war experience comes with DoD (crosshairs should be removed and added iron sights only, the only thing it misses). For those who have been in a war, or close to war, either engaged or either in UN special mission, like in Timor, or Bosnia, trust me, the closest you get to the real fight is present in DoD. It's a pitty Valve doesn't make a stand-alone game for WW II with the same ingredients from DoD. As for CS, I only fell confortable playing CS in LAN Houses (eventually on HomeLAN, though don't step there for a long time, since the pings accross continents are too high for me), because cheaters usually get taken care off when caught there. As for the rest... Chill out and let them work on their stuff and solve their legal issues with VUG... and some russian pirates... I will get HL2 if there's a conversion of DoD to the new engine, else I will continue cursing ID Software for not being able to play Doom III on a super-computer at Ultra over 15 fps, spitting on Epic UT2004 fucked up CD's that they refused to swap, with their dumbass support claiming I should have my SCSI Plextor 40x drive set on PIO Mode 4 for it to work... Oh well... Thats the kinda shit you pay when you get into a business where your products have an average life of months... SDK's have changed it... Mod's take people to buy keys... else what ? ;) Oh... I am sure many people will love the day when ID's Q3 Engine comes open source, or when the Tenebrae2 project gets stab
Re: [hlds_linux] CS:S Maps
I can only speak for myself on this. I was thrilled to hear that the beta would be out shortly for CS Source. However, like many I assume, once I found out that it was a "limited" beta, available to only those that were either a cafe or those that purchased CZ, I was turned off by the beta project. Not so much at the beginning but when I read the faq that clearly states that the CZ owners can't keep Source after the beta period, it turned the tide for me at least. Especially with the release date of HL2 in the flux that it's in. I just don't feel it appropriate or economical for me to purchase CZ, when HL2 could be available at literally any time or never. For me to purchase CZ, just to play Source Beta, doesn't seem economical to me in the least. Even at $29.99, I can take that, and approx $40.00 more and purchase HL2 the day it's released. In my opinion, the opening of the beta to CZ owners is nothing more than a ploy to get people to purchase CZ. My guess is that it's not selling as well as Valve had hoped it would. Here's my reasoning behing that statement folks. There's no need to flame, the numbers are available to anyone who wishes to check them with their own steam client. Based on a current check via Steam: Total CZ Servers:526 With Players:185 Total CS Servers: 8042 With Players: 2208 CZ simply isn't as popular as the old basic CS is and I feel that Valve is using the source Beta to boost it's sales to decrease it's losses on the product. No thanks.. I'll wait until it's out. I don't want CZ, and as soon as HL2 and CS Source is released, CZ will be a dead product in the light of the end users for the most part. Those that purchased CZ, I'm sorry, but I feel you've been jacked in a major way. You can flame all you wish, but the numbers of servers that anyone of us can pull from steam, at any given time, simply don't lie and they spell out JACKED. -- Micheal Patterson - Original Message - From: "Mark Ellis" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 28, 2004 3:38 PM Subject: RE: [hlds_linux] CS:S Maps I fully understand the meaning of beta test, but what use is a beta test without a decent amount of data, feedback and updates. There has been a massive drop in the number of players on all "beta" servers and the biggest question I see in logs is maps, I asked the question Alfred was kind enough to reply. I am resigned like many to a long wait for both HL2 and CSS and have been for many years already. I was just expressing my concern at the lack of players we were seeing and therefore the lack of feedback we can offer. If valve really needs this "beta" testing then we need to see more regular fixes and or something to keep the interest of players. Because without players this beta test is useless, I can’t force people to play on the servers and without players on servers there is little we can test outside of the server working on our hardware setups. As you said people get bored and just want to play but there are some of us that want to help however without controlled servers from valve we all have to do our own beta testing this thin's out the real testers and you can’t test fully playing alone. Maybe the next stage is to release this to whole CS community at least then we would have a much higher number of players for servers. I don’t care if I host 5 servers, 200 servers or none what I do care about is that I do my best to help and give as much feedback as possible I am happy to offer all the feed back from an empty server but I am sure this is of little help to valve, this is why I am thinning down my servers as the numbers of players fall unlike others who are just using them to advertise. I should have really thrown a smiley on the end of the comment about the release as it was a tongue in cheek comment. Mark ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Auto reboot for server?
What? Never give ssh to anyone? If they're not part of the wheel (freebsd) or root (Linux) groups, then there's no harm as long as it's their server, running in their home dir and they're chrooted to it and can't get above their home directory. That's a basic shell account. You do realize that is the primary function of *nix os's right? They're not just for servers, they're for shell accounts as well. Hence the term "multi-user". -- Micheal Patterson - Original Message - From: "robg" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, September 11, 2004 10:40 PM Subject: Re: [hlds_linux] [hlds] Auto reboot for server? how can u say that! u NEVEr do that to ANYONE! On Sat, 11 Sep 2004 22:26:42 -0500, D34THWI$H <[EMAIL PROTECTED]> wrote: well give them ssh acess to the server - Original Message - From: "robg" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, September 11, 2004 9:47 PM Subject: Re: [hlds_linux] [hlds] Auto reboot for server? >I don't want a Control Panel! OMG! > > > On Sat, 11 Sep 2004 18:54:31 -0700, InspectorGifts > <[EMAIL PROTECTED]> wrote: >> also look at this. >> >> http://gamecp.com/demo.php >> >> >> >> >> - Original Message - >> From: "ScratchMonkey" <[EMAIL PROTECTED]> >> To: <[EMAIL PROTECTED]> >> Sent: Saturday, September 11, 2004 6:15 PM >> Subject: Re: [hlds_linux] [hlds] Auto reboot for server? >> >> > --On Saturday, September 11, 2004 6:58 PM -0400 robg >> > <[EMAIL PROTECTED]> >> > wrote: >> > >> >> I'm going to be running 4-5 servers on a machine for friends, >> >> and I'm >> >> wondering if it's possble for a program that will allow them to >> >> 'start/stop' the server from a web interface? Sort of like >> >> ServerDoc >> >> on Windows, but for FreeBSD. It'd be easier this way than >> >> manaully >> >> restarting it. >> > >> > I've heard others mention a package called daemontools for this >> > kind of >> > thing. >> > >> > >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > -- > robg > [EMAIL PROTECTED] > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- robg [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLDS on FreeBSD?
When's the last time you updated your ports tree on that system? -- Micheal Patterson - Original Message - From: "Andy Shinn" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, September 08, 2004 10:14 PM Subject: Re: [hlds_linux] HLDS on FreeBSD? Hi Micheal, Is there anything else you have done to get hlds_source to run on FreeBSD 4.10? I'm running current 4-STABLE (4.10) with linux_base-8-8.0_4 and the linproc mounted and running. This is the error I get (which is what I also got when the beta was first released): -bash-2.05b$ ./srcds_run -game cstrike -debug Auto detecting CPU Using Pentium III Optimised binary. Enabling debug mode Auto-restarting the server on crash Illegal instruction (core dumped) cat: hlds.67785.pid: No such file or directory Deprecated bfd_read called at /usr/src/gnu/usr.bin/binutils/gdb/../../../../contrib/gdb/gdb/dwarf2read.c line 3049 in dwarf2_read_section Dwarf Error: Cannot handle DW_FORM_strp in DWARF reader. /lib/libm.so.6: No such file or directory. debug.cmds:1: Error in sourced command file: email debug.log to [EMAIL PROTECTED] Wed Sep 8 20:13:12 PDT 2004: Server restart in 10 seconds ^CWed Sep 8 20:13:14 PDT 2004: Server Quit I know there was a very long thread on this a while back. But I don't seem to recall a fix for it. Any ideas? -Andy Micheal Patterson wrote: FreeBSD will run HLDS and HLDS Src also. Provided that you have installed linux-base-8 from ports. That port containes the proper glib component. I'm running both of my servers off of FreeBSD 4.10 currently. -- Micheal Patterson - Original Message - From: "CAL-Account" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, September 06, 2004 11:21 PM Subject: [hlds_linux] HLDS on FreeBSD? Hi guys: I've been wanting to install HLDS on a FreeBSD 4.10 system and from what I can gather, the HLDS is for Linux and Windows only. What would I have to do to get it to work correctly under FreeBSD 4.10? Thanks. Rob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLDS on FreeBSD?
FreeBSD will run HLDS and HLDS Src also. Provided that you have installed linux-base-8 from ports. That port containes the proper glib component. I'm running both of my servers off of FreeBSD 4.10 currently. -- Micheal Patterson - Original Message - From: "CAL-Account" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, September 06, 2004 11:21 PM Subject: [hlds_linux] HLDS on FreeBSD? Hi guys: I've been wanting to install HLDS on a FreeBSD 4.10 system and from what I can gather, the HLDS is for Linux and Windows only. What would I have to do to get it to work correctly under FreeBSD 4.10? Thanks. Rob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Updated Tool Speed
Hmm.. 40 update servers.. Total of 2.0gb throughput.. On average, that's roughly 53mb available data pipe for each of the 40 servers. That's still not much better than most standard hosting centers have. Chances are pretty high that they're not dedicating dual DS3's to each of those 40 update servers either. Per Steams server count, and the SteamPowered published information, there are currently 4100+ (at this moment) dedicated gaming servers online, and near 100,000 end users during peak times, when updates roll out, everyone will be hitting those 40 update servers pretty heavy. Let's just say that each dedicated server and end user has only a 1.5mb connection for ease of the math and if my math is correct (grin): 104100 connections x 1.5mb: 109,156,761,600 bits p/sec (109Gb) Steam has 2.0Gb available for them to communicate with. -- Micheal Patterson - Original Message - From: "Simon Garner" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, July 13, 2004 10:19 PM Subject: Re: [hlds_linux] Steam Updated Tool Speed > On Wednesday, July 14, 2004 10:32 AM NZT, > Micheal Patterson <[EMAIL PROTECTED]> wrote: > > > It's a mathematical problem. I don't know the bandwidth that they have > > for the update servers, but just for general purposes, let's say an > OC3 > > (155mb p/sec). Most broadband users can pull between 768kb - 3.0 mb > per > > sec. Add to that, the dedicated servers on T3 (48mb p/sec) circuits, > you > > can see that it doesn't take long to eat the 155mb pipe. The more > people > > pull data, the slower it goes for everyone overall. > > > > Fortunately, everybody isn't pulling updates from one server at some $10 > a month shared "mega OC3!!" web hosting reseller. > > http://www.steampowered.com/status/status.html > > Valve has some 40 servers around the world with a total of about 2Gbps > of bandwidth. Unfortunately Steam doesn't always pick the closest server > to you (geographically or network-wise), and since there's no way to > tell it which server to use you might end up downloading from Romania at > 2kb/s. > > -Simon > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Your server needs to be restarted in order to receive the latest update - Linux
Noob? If you're running your hlds on a production server and you have the mentality to just "run" a command to "see what it does" you're in for a world of hurt my friend. People that do that, will also do that under root, and that's how boxes die. -- Micheal Patterson - Original Message - From: "Oden" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, July 03, 2004 3:04 PM Subject: Re: [hlds_linux] Your server needs to be restarted in order to receive the latest update - Linux > man steam > No manual entry for steam > > google: search steam > 1million sites found. > > >Btw: I'm a hardcore linux freak, but about steam - Nope, just a noob > > > >/Tuffy > > Am i a noob? > Am i a GURU ? > Noo i am a freak! :D > And like a freak i dont have brain to run ./steam to see wtf do this? > OMG WHAT A NOOB LIST! > > > > localhost wrote: > > > you'd think a "hardcore linux freak" would know what forums/google are. > > > > > > > > HalfLife wrote: > > > >> Yes that is what I ment about this mailinglist, to help eachother. > >> > >> Btw: I'm a hardcore linux freak, but about steam - Nope, just a noob > >> > >> /Tuffy > >> > >> > >> - Original Message - > >> From: "InspectorGifts" <[EMAIL PROTECTED]> > >> To: <[EMAIL PROTECTED]> > >> Sent: Thursday, July 01, 2004 10:33 PM > >> Subject: Re: [hlds_linux] Your server needs to be restarted in order to > >> receive the latest update - Linux > >> > >> > >> > >>> Ok guys this list is to get help with stuff not to call each other > >>> names > >> > >> > >> and > >> > >>> act like 5 yr olds. If he has never used a linux box he wouldnt now > >>> how > >> > >> > >> to > >> > >>> do anything... calm down. If your not here to help people then take > >>> your > >>> name off list. > >>> > >>> - Original Message - > >>> From: "Donald Holl" <[EMAIL PROTECTED]> > >>> To: <[EMAIL PROTECTED]> > >>> Sent: Thursday, July 01, 2004 1:14 PM > >>> Subject: Re: [hlds_linux] Your server needs to be restarted in order to > >>> receive the latest update - Linux > >>> > >>> > >>> > >>>> ./steam > >>>> Then follow the instructions. > >>>> Yes I am quite smart, but too bad you don't have the force to leech > >>>> off > >>> > >> > >> of > >> > >>> me. > >>> > >>>> - Original Message - > >>>> From: "HalfLife" <[EMAIL PROTECTED]> > >>>> To: <[EMAIL PROTECTED]> > >>>> Sent: Thursday, July 01, 2004 02:58 PM > >>>> Subject: Re: [hlds_linux] Your server needs to be restarted in > >>>> order to > >>> > >>> > >>> receive the latest update - Linux > >>> > >>>> > >>>>> Well Donald. > >>>>> > >>>>> If you are so smart, then you can tell me how to do it IF your > >>>> > >>> > >>> brains > >>> > >>>>> works > >>>>> > >>>>> Damn what a respond i got from you. > >>>>> > >>>>> > >>>>> - Original Message - > >>>>> From: "Donald Holl" <[EMAIL PROTECTED]> > >>>>> To: <[EMAIL PROTECTED]> > >>>>> Sent: Thursday, July 01, 2004 9:52 PM > >>>>> Subject: Re: [hlds_linux] Your server needs to be restarted in order > >>>> > >> > >> to > >> > >>>>> receive the latest update - Linux > >>>>> > >>>>> > >>>>> > >>>>>> Use your brain and learn to use the steam binary in hlds folder to > >>>>> > >>> > >>> update > >>> > >>>>> it to the latest version like everyone else does. > >>>>> > >>>>>> - Original Message - > >>>>>> From: "HalfLife" <[EMAIL PROTECTED]> > >>>>>> To: <[EMAIL PROTECTED]> > >>>
[hlds_linux] Recent update question..
Since the update today, my hlds has been crashing after approx 2 map rotations. The maps are standard maps. The first time, it died on aztec, then it died on dust after it recovered approx an hour later. Anyone else have this problem after the update today? The hlds is is running on a FreeBSD box with full linux compat libs, with amx and metamod on it. I just rolled back to the previous so files (2 updates back) and it's quite stable. I realize that it could be amx or metamod or a mix of both, but was just curious if anyone has noticed this or if I've just got an isolated incident. -- Micheal Patterson ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux