[hlds_linux] Source Install Failures on FreeBSD 5.x

2005-07-03 Thread Micheal Patterson

Anyone else getting the following errors when attempting to install
CS:Source?

DebugAssert
Expr: ( close( m_pImpl->m_Socket ) ) == 0
Line: 582
File: ../Engine/Src/ContentServerBlockingConnection.cpp
Abort trap (core dumped)

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Micheal Patterson
Senior Communications Systems Engineer
405-917-0600


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Re: [hlds_linux] Source question for the guru's

2004-11-02 Thread Micheal Patterson
So, I'm guessing that this is yet another one of the wierd issues that many
people see that isn't going to ever be answered by anyone?

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Micheal Patterson
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405-917-0600

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- Original Message -----
From: "Micheal Patterson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 29, 2004 10:26 AM
Subject: Re: [hlds_linux] Source question for the guru's


> That's what I'm seeing is the wierd part. I get than during normal
gameplay,
> but when I'm specing someone else in a heated battle, with the brass,
sounds
> and impact graphics, it's smooth as silk. I would expect that normal
> gameplay would be the smooth and spectator would be the chopped one since
it
> "should" be using less frames.
>
> --
>
> Micheal Patterson
> Senior Communications Systems Engineer
> 405-917-0600
>
> Confidentiality Notice:  This e-mail message, including any attachments,
> is for the sole use of the intended recipient(s) and may contain
> confidential and privileged information. Any unauthorized review, use,
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> copies of the original message.
>
>
> - Original Message -
> From: "Kevin J. Anderson" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, October 28, 2004 9:25 PM
> Subject: Re: [hlds_linux] Source question for the guru's
>
>
> > yeah, I have an x800pro on a amd3200+ a64 w/ gig and I get that as well.
> >   from my "research" it seems to always coinside w/ sounds... like
> > explosions, or gunfire, etc.  its as if the sounds arent caching
> > correctly, and its loading from the disk or something.  its very very
> > annoying.   it started for me when 1.6 moved over to steam, got better
> > for a while, and now is back again, and I am not sure what fixes it.
> >
> > Micheal Patterson wrote:
> > > Just out of curiosity, is there any specific reason as to why, when
> > > you're playing source that the video isn't as smooth as when you're
> > > spectating someone? Before anyone says get better hardware, I'll state
> > > that I'm running a Nvidia 5950 Ultra on an amd 2500+ with 1gb PC 2700
> > > DDR so I seriously doubt it's the hardware. I'm seeing a lot of this
> > > within the steam forums but there's simply too much "noise" there to
get
> > > any type of useful info on this. My son, who has the same hardware,
but
> > > with a 5200, shows the very same symptoms and many other people that
> > > play on my CS 1.6 servers have said the same thing when they're
running
> > > higher procs and memory with ATI 9800's. Anyone?
> > >
> > > --
> > >
> > > Micheal Patterson
> > > TSG Network Administration
> > > 405-917-0600
> > >
> > > Confidentiality Notice:  This e-mail message, including any
attachments,
> > > is for the sole use of the intended recipient(s) and may contain
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> > > copies of the original message.
> > >
> > >
> > >
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Re: [hlds_linux] Source question for the guru's

2004-10-29 Thread Micheal Patterson
That's what I'm seeing is the wierd part. I get than during normal gameplay,
but when I'm specing someone else in a heated battle, with the brass, sounds
and impact graphics, it's smooth as silk. I would expect that normal
gameplay would be the smooth and spectator would be the chopped one since it
"should" be using less frames.

--

Micheal Patterson
Senior Communications Systems Engineer
405-917-0600

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- Original Message -
From: "Kevin J. Anderson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 28, 2004 9:25 PM
Subject: Re: [hlds_linux] Source question for the guru's


> yeah, I have an x800pro on a amd3200+ a64 w/ gig and I get that as well.
>   from my "research" it seems to always coinside w/ sounds... like
> explosions, or gunfire, etc.  its as if the sounds arent caching
> correctly, and its loading from the disk or something.  its very very
> annoying.   it started for me when 1.6 moved over to steam, got better
> for a while, and now is back again, and I am not sure what fixes it.
>
> Micheal Patterson wrote:
> > Just out of curiosity, is there any specific reason as to why, when
> > you're playing source that the video isn't as smooth as when you're
> > spectating someone? Before anyone says get better hardware, I'll state
> > that I'm running a Nvidia 5950 Ultra on an amd 2500+ with 1gb PC 2700
> > DDR so I seriously doubt it's the hardware. I'm seeing a lot of this
> > within the steam forums but there's simply too much "noise" there to get
> > any type of useful info on this. My son, who has the same hardware, but
> > with a 5200, shows the very same symptoms and many other people that
> > play on my CS 1.6 servers have said the same thing when they're running
> > higher procs and memory with ATI 9800's. Anyone?
> >
> > --
> >
> > Micheal Patterson
> > TSG Network Administration
> > 405-917-0600
> >
> > Confidentiality Notice:  This e-mail message, including any attachments,
> > is for the sole use of the intended recipient(s) and may contain
> > confidential and privileged information. Any unauthorized review, use,
> > disclosure or distribution is prohibited. If you are not the intended
> > recipient, please contact the sender by reply e-mail and destroy all
> > copies of the original message.
> >
> >
> >
> > ___
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> > please visit:
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> >
>
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[hlds_linux] Source question for the guru's

2004-10-28 Thread Micheal Patterson
Just out of curiosity, is there any specific reason as to why, when
you're playing source that the video isn't as smooth as when you're
spectating someone? Before anyone says get better hardware, I'll state
that I'm running a Nvidia 5950 Ultra on an amd 2500+ with 1gb PC 2700
DDR so I seriously doubt it's the hardware. I'm seeing a lot of this
within the steam forums but there's simply too much "noise" there to get
any type of useful info on this. My son, who has the same hardware, but
with a 5200, shows the very same symptoms and many other people that
play on my CS 1.6 servers have said the same thing when they're running
higher procs and memory with ATI 9800's. Anyone?
--
Micheal Patterson
TSG Network Administration
405-917-0600
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Re: [hlds_linux] ways to check glibc version [...]

2004-10-26 Thread Micheal Patterson
Just by typing /lib/libc.so.6 at the command prompt, I believe, if you're
running Linux will generate that. If you're running FreeBSD, you have a
different method.

$ strings /compat/linux/lib/libc.so.6|more

Then hit /GNU and you should see:

GNU C Library stable release version 2.3.2, by Roland McGrath et al.
Copyright (C) 2003 Free Software Foundation, Inc.
This is free software; see the source for copying conditions.
There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE.
Compiled by GNU CC version 3.2 20020903 (Red Hat Linux 8.0 3.2-7).
Compiled on a Linux 2.4.9-9 system on 2003-11-05.
Available extensions:
GNU libio by Per Bothner
crypt add-on version 2.1 by Michael Glad and others
linuxthreads-0.10 by Xavier Leroy
The C stubs add-on version 2.1.2.
BIND-8.2.3-T5B
NIS(YP)/NIS+ NSS modules 0.19 by Thorsten Kukuk
Glibc-2.0 compatibility add-on by Cristian Gafton
libthread_db work sponsored by Alpha Processor Inc

--

Micheal Patterson
Senior Communications Systems Engineer
405-917-0600

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- Original Message -
From: "Andy Hill" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, October 26, 2004 1:19 PM
Subject: RE: [hlds_linux] ways to check glibc version [...]


> Hi, I'm also having the same error, I do also have the libc.so.6 file, how
> do I bring up the information like you have, to verify that I have version
> 2,3 installed ?
>
> Kindest Regards
>
> Andy
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Rock
> Sent: 18 August 2004 17:23
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] ways to check glibc version [...]
>
> --
> [ Picked text/plain from multipart/alternative ]
>
>
> Marius Hjelle <[EMAIL PROTECTED]> wrote:
> On Wed, Aug 18, 2004 at 08:28:16AM -0700, Rock wrote:
> > --
> > [ Picked text/plain from multipart/alternative ] ./srcds_run +ip
> > xxx.xxx.xxx.xxx -port 27016 +map de_dust Auto-restarting the server on
> > crash Wed Aug 18 11:31:50 EDT 2004: Server Quit
> >
> > I keep hearing that this error or lack of anything really is a glib ver
> problem. It looks to me like Im running 2.3 doesn't it?
> >
> > /lib/libc.so.6
> > GNU C Library stable release version 2.3.2, by Roland McGrath et al.
> > Copyright (C) 2003 Free Software Foundation, Inc.
> > This is free software; see the source for copying conditions.
> > There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A
> > PARTICULAR PURPOSE.
> > Compiled by GNU CC version 3.2 20020903 (Red Hat Linux 8.0 3.2-7).
> > Compiled on a Linux 2.4.9-9 system on 2003-11-05.
> > Available extensions:
> > GNU libio by Per Bothner
> > crypt add-on version 2.1 by Michael Glad and others linuxthreads-0.10
> > by Xavier Leroy The C stubs add-on version 2.1.2.
> > BIND-8.2.3-T5B
> > NIS(YP)/NIS+ NSS modules 0.19 by Thorsten Kukuk Glibc-2.0
> > compatibility add-on by Cristian Gafton libthread_db work sponsored by
> > Alpha Processor Inc Report bugs using the `glibcbug' script to .
> >
>
> Hi,
>
> Yes, it verifies that you have it installed. If your source-ded server
exits
> whit a particular error or core dump it may be easier to check the reason
/
> origin of the errors / faults.
>
> cheers
>
> ---
> marius
>
>
>
> Thanks but there is no error, no core dump, nothign logged even with debug
> mode enabled.  Just a quiet server quit message. :(
>
>
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>
>
>
>
> Rock of Rock's Hideout
>
> For help or support please visit the suport forums:
> http://www.rocks-hideout.com
> Support can also be found on AOL instant messanger at:
> FHMDeathSquad
> RocksHideout
>
>
>
>
>
> --
>
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[hlds_linux] de_aztec and it's associated wads

2004-10-24 Thread Micheal Patterson
I've looked in the steam forums, and my history of the mailing list and
on google but can't find anything definite on this. Does anyone know why
de_aztec would be looking for a bigbro.wad file on CS 1.6?
--
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TSG Network Administration
405-917-0600
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Re: [hlds_linux] go go gadget: banid myg0t

2004-10-23 Thread Micheal Patterson
I'm seeing the same problem. Banning by nick rarely places the ban.
Whereas a ban on a steamID will always place a ban. Kicking by nick
works just fine though.
--
Micheal Patterson
- Original Message -
From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 23, 2004 9:44 PM
Subject: Re: [hlds_linux] go go gadget: banid myg0t

maybe it's something to do with the characters in his nickname.  I
know
HLSW used to screw up for HL1 whenever someone had a # or something in
their nickname, it refused to ban them through the right click menu
o.O
Try the steamid way, or IP ban if they have a STEAMID with a really
high
number (would be a dopey myg0t member to use a legit key, but
possible).
- Bruce "Bahamut" Andrews

hondaman wrote:
Do a "status" and banid 0 "steamid#here" kick
Matt Town wrote:
Yes, but if you look up the console you will see that I had tried
#1208
aswell.
Is it possible that myg0t have managed to become resistant to rcon
commands? Or am I just being paranoid! :)
Peter Holcroft wrote:
It should have been:
rcon banid 0 #1208 kick
You can always ban by name too, even with funny characters as you
can
simply
copy and paste it in:
rcon banid 0 "The Gimp" kick

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt
Town
Sent: 24 October 2004 01:16
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] go go gadget: banid myg0t
Sorry, here is the link for the picture:
http://www.towneh.net/albums/css/de_piranesi.jpg
Matt Town wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
So, tell me what i'm doing wrong
Image Goes Here.
--
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[hlds_linux] More exploits?

2004-10-22 Thread Micheal Patterson
Does anyone check myg0t's homepage to see what they're doing these days?

2 more exploits they've found and posted about today.

Bug #1 (Discovered by Fluffybunny):
this makes you appear to everyone as a floating gun/nade/knife whatever
weapon they see you out with

Bug #2 (Discovered by SourceX):
cause player to not be able to move

--

Micheal Patterson
Senior Communications Systems Engineer
405-917-0600

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hl


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Re: [hlds_linux] another crasher :(

2004-10-21 Thread Micheal Patterson

.


- Original Message -
From: "Christian Ingholt" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 21, 2004 12:20 PM
Subject: Re: [hlds_linux] another crasher :(


> stop bitching, start reporting correctly or code it better your self.
>
> daaam this list is getting more and more "lets see who can bitch most over
> valve"
>
>
> ----- Original Message -
> From: "Micheal Patterson" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, October 20, 2004 9:35 PM
> Subject: Re: [hlds_linux] another crasher :(
>
>
> > This type of thing is not going to get any better either. People are
> > starting to realize, that by default, hlds, and now Source, has little
to
> > no
> > auto-protection systems internally. All of the anti-flood, anti-this,
and
> > anti-that, were all included in adminmod, amx, amxx, etc.
> >
> > --
> >
> > Micheal Patterson
> > Senior Communications Systems Engineer
> > 405-917-0600
> >



Software copyright  = !mine
Software Development Kit  =  !not released
Know the difference between Open and Closed Source software  =  !you

--

Micheal Patterson
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405-917-0600

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Re: [hlds_linux] another crasher :(

2004-10-20 Thread Micheal Patterson


- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 20, 2004 4:23 PM
Subject: Re: [hlds_linux] another crasher :(


> Micheal Patterson schrieb:
>
> >This type of thing is not going to get any better either. People are
> >starting to realize, that by default, hlds, and now Source, has little to
no
> >auto-protection systems internally. All of the anti-flood, anti-this, and
> >anti-that, were all included in adminmod, amx, amxx, etc.
> >
> >--
> >
> >Micheal Patterson
> >Senior Communications Systems Engineer
> >405-917-0600
> >
> >Confidentiality Notice:  This e-mail message, including any attachments,
> >is for the sole use of the intended recipient(s) and may contain
> >confidential and privileged information. Any unauthorized review, use,
> >disclosure or distribution is prohibited. If you are not the intended
> >recipient, please contact the sender by reply e-mail and destroy all
> >copies of the original message.
> >
> >
> >
> >
> okay, thats right, but we got a lots of people out there, those don't
> wonna use any kind of this server-plugins.
> it would be very nice if these things are implemented in the server,
> isn't it? imho i love the lil rcon-thing, when it's up and working, u
> know :>
>
> I think, there is a lots of things to do.
>
> Regards Robert.
>
> @m0gely - good ideas m8
>

No arguments from me on this. I for one, would love to have some of the
functions of amx or adminmod native to the srcds code but to implement them
would probably be a nightmare within the core components. That goes without
saying that regular updates to VAC alone would be a welcome addition that
would help tremedously.

--

Micheal Patterson
Senior Communications Systems Engineer
405-917-0600

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Re: [hlds_linux] [OT] Beating a dead horse? My experience with GameCP

2004-10-20 Thread Micheal Patterson
- Original Message -
From: "Marcos" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 20, 2004 4:16 PM
Subject: RE: [hlds_linux] [OT] Beating a dead horse? My experience with
GameCP


> Micheal Patterson wrote:
> > Ack! I would normally place "You've got to be kidding me!" here but I
> know
> > that you're not. From a security stand point, let's put this all
> together.
> >
> > 1. Requires root access via ssh.
> > 2. Globals on.
> > 3. Httpd user with a shell.
> > 4. GCP software directory mode 777
> It's look more like a root-kit than a game server administration tool :D
>
> ---
> Marcos (aka wiredrat)

Perhaps they should simply rename the utility to p0wn3d, Th3 H4><0r Control
Center, "The only way to root!"

--

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405-917-0600

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Re: [hlds_linux] [OT] Beating a dead horse? My experience with GameCP

2004-10-20 Thread Micheal Patterson
Ack! I would normally place "You've got to be kidding me!" here but I know
that you're not. From a security stand point, let's put this all together.

1. Requires root access via ssh.
2. Globals on.
3. Httpd user with a shell.
4. GCP software directory mode 777

There's enough problems with compromised systems due to operator error
alone, alone actually placing your system in an insecure and compromisable
position simply to run this software. From your message, it's readily
apparent to me, that this is not something that you would want to run on a
system that requires some sort of security from remote access. There's no
reason, whatsoever, that the httpd user should require a shell. Why not just
chmod 777 / and chroot anon ftp users to / and get the job over with that
much faster?

--

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Senior Communications Systems Engineer
405-917-0600

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- Original Message -
From: "hondaman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 20, 2004 1:06 PM
Subject: [hlds_linux] [OT] Beating a dead horse? My experience with GameCP


> So, after the long discussion about game control panels here on this
> list, I decided to give GameCP a shot.  It offers a free trial, so what
> do I have to lose, I asked myself?
>
> 3 full days with nothing to show for it.  Thats what I lost.
>
> I wont go into detail on every part of the install, because this really
> isnt an official review.  However I though you guys should know what you
> are getting into before shelling out the minimum $150.00 to purchase the
> software.
>
> 1.  The install documentation is worthless.  Its outdated, and doesnt
> even remotely apply to the current version of the software.
> 2.  Support was hit and run.  And not only for me, a trial customer.  I
> witnessed several other people in his IRC channel who where left hanging
> with unanswered questions.  I didnt attempt to call him, so I cant say
> how well phone support works.
> 3.  The software itself is broken.  It tells you to do things during the
> install that, because of updates, arent required anymore.  When I asked
> about performing certain functions during the install, I was told "Dont
> do what it says.  Its outdated."  Well, where does that leave me, the
> poor guy installing this?  No documentation, no support.  I can even
> trust the installer to tell me what to do.
> 4.  Be aware that GameCP *requires* root access via ssh.  Not a good
> thing in my opinion especially considering all the brute force attempts
> at root access we have all seen.
> 5. The documentation, as does William (GameCP coder) says to su to the
> user running apache and perform some install operations as that user.
> First of all, my apache user is "nobody" and doesnt have a shell.  I was
> told to enable the shell for the user "nobody"  BAD idea.
> 6.  GameCP requires php globals to be turned on.  Not a bad thing
> necessarily, but certainly not good for the security-conscience.
> 7.  The install failed at another point, and it was a permissions
> problem in the web directory for gcp.  I was told to simply chmod 777
> the file.  This too might not be bad in and of itself, but when you
> consider that this is closed source, and being told to chmod 777 a .php
> file arbitrarily without rhyme or reason gave reason for concern.
>
> These are most of the major concerns I had, and I believe justified.
> GameCP certainly could be, with a lot of work, something that should be
> considered for a GSP.  Its simply not ready right now.  William on IRC
> (I spoke with him a lot when he was available) was polite and helpful,
> but I came away with the impression that he is an open source coder,
> with an open source attitude about coding, i.e. "I write it, you figure
> it out, and if you cant, write your own code"  One can get away with
> that writing open source software.  However, it simply isnt tolerable
> when you are charging $150.00 per box.  There is an extreme lack of
> detail in the software, the documentation, even in the maintenance of
> his own website.  All these things combined should throw several red
> flags in your head and cause you to look closer before making a GCP
> purchase.
>
> If nothing else, please TRY this software before you buy it.
>
> hondaman
> www.hardgaming.com
>
>
>
> __

Re: [hlds_linux] another crasher :(

2004-10-20 Thread Micheal Patterson
This type of thing is not going to get any better either. People are
starting to realize, that by default, hlds, and now Source, has little to no
auto-protection systems internally. All of the anti-flood, anti-this, and
anti-that, were all included in adminmod, amx, amxx, etc.

--

Micheal Patterson
Senior Communications Systems Engineer
405-917-0600

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- Original Message -
From: "Jurgen van den Handel" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 20, 2004 12:03 PM
Subject: [hlds_linux] another crasher :(


> [ Converted text/html to text/plain ]
>
> found an empty server with a lggg listing of this :
>
>
>
> L1020030.log:L 10/20/2009 - 18:17:34: "a<133>"
changed
> name to "b"
> L1020030.log:L 10/20/2009 - 18:17:34: "b<133>"
changed
> name to "c"
> L1020030.log:L 10/20/2009 - 18:17:34: "c<133>"
changed
> name to "d"
> L1020030.log:L 10/20/2009 - 18:17:34: "d<133>"
changed
> name to "e"
> L1020030.log:L 10/20/2009 - 18:17:34: "e<133>"
changed
> name to "f"
> L1020030.log:L 10/20/2009 - 18:17:34: "f<133>"
changed
> name to "g"
> L1020030.log:L 10/20/2009 - 18:17:34: "g<133>"
changed
> name to "h"
> L1020030.log:L 10/20/2009 - 18:17:34: "h<133>"
changed
> name to "i"
> L1020030.log:L 10/20/2009 - 18:17:34: "i<133>"
changed
> name to "j"
> L1020030.log:L 10/20/2009 - 18:17:34: "j<133>"
changed
> name to "k"
> L1020030.log:L 10/20/2009 - 18:17:34: "k<133>"
changed
> name to "a"
> *continued until server crashed*
>
> guess some overflow triggers a server crash :( 32 peep server by the way.
>
> CL
>
> p.s. it's just f'ing unbelievable.
>
> --

> Play online games with your friends with MSN Messenger[1]
>
> ===References:===
>   1. http://g.msn.com/8HMBENNL/2743??PS=47575
>
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Re: [hlds_linux] cs source mic

2004-10-19 Thread Micheal Patterson
I had to set the codec to vaudio_miles to prevent it on my Source
server.
sv_voicecodec vaudio_miles
--
Micheal Patterson
- Original Message -
From: "Sebastian" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, October 19, 2004 8:19 PM
Subject: [hlds_linux] cs source mic

clients on our servers are saying that they have to "enable" their mic
everytime the server changes map.. ideas how to fix this?
sv_voiceenable is
already set to 1 if that makes a difference.
cheers.
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Re: [hlds_linux] %n Ban list

2004-10-19 Thread Micheal Patterson
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]

autoban.sh

--

#!/bin/bash
cd ~hl3/steam_hlds/cstrike/logs

grep "%n" * |grep -v say |cut -d "<" -f3-|cut -d ">" -f -1|grep -i steam|uniq -c|cut 
-d " " -f 5- > exploit.txt


for i in `cat ~hl3/dir/cstrike/logs/exploit.txt`;do echo "banid 0 $i" > auto-ban.cfg
done

---

Check the wrapping there. There's only 5 lines.

I'm sure there's an easier way to do this, but I'll be honest, my shell
scripting is a lot rusty and I don't have much time to do this type of thing
during my work day.

This will parse the standard source logs and peel out only the steamid's and
dump them to exploit.txt file. Which, in turn is parsed to add the banid
string into an auto-ban.cfg file that is loaded into the server.cfg. Yea, I
know it's not pretty, and I know it's not a "real time" corrective action.
However, as I found out last night, you can't kick the %n nicks from rcon
either. The nick doesn't appear properly and if you ban/kick the steam ID,
it causes the server to crash just the same. All we can do is be reactive on
this until a patch comes out.

This file will need to be adjusted for the halflife user account, the
directories and such. If you use this, I can't guarantee that it will
function for you.  It's just something that I'm doing personally and it does
work for me. Again, it's not in real time, but it will keep them from coming
back once the map changes. I cron this every 4 minutes to update the ban
file, and it's updated on the server at map change.

--

Micheal Patterson
Senior Communications Systems Engineer
405-917-0600

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- Original Message -
From: "Marco Balle" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, October 19, 2004 5:33 AM
Subject: [hlds_linux] %n Ban list


> Hi,
>
> here are my ban list of people who crashed servers with the %n bug:
>
> banid 0.0 STEAM_0:0:101977
> banid 0.0 STEAM_0:0:133399
> banid 0.0 STEAM_0:0:142203
> banid 0.0 STEAM_0:0:1487576
> banid 0.0 STEAM_0:0:1665040
> banid 0.0 STEAM_0:0:18422
> banid 0.0 STEAM_0:0:3565540
> banid 0.0 STEAM_0:0:3766290
> banid 0.0 STEAM_0:0:3865452
> banid 0.0 STEAM_0:0:38984
> banid 0.0 STEAM_0:0:4079
> banid 0.0 STEAM_0:0:4247073
> banid 0.0 STEAM_0:0:4497360
> banid 0.0 STEAM_0:0:4549738
> banid 0.0 STEAM_0:0:4554653
> banid 0.0 STEAM_0:0:4586436
> banid 0.0 STEAM_0:0:4617023
> banid 0.0 STEAM_0:0:4647206
> banid 0.0 STEAM_0:0:53033
> banid 0.0 STEAM_0:0:70
> banid 0.0 STEAM_0:0:73053
> banid 0.0 STEAM_0:1:1017187
> banid 0.0 STEAM_0:1:1203752
> banid 0.0 STEAM_0:1:1663069
> banid 0.0 STEAM_0:1:1914503
> banid 0.0 STEAM_0:1:225579
> banid 0.0 STEAM_0:1:2441082
> banid 0.0 STEAM_0:1:2508858
> banid 0.0 STEAM_0:1:2650
> banid 0.0 STEAM_0:1:272049
> banid 0.0 STEAM_0:1:3045459
> banid 0.0 STEAM_0:1:3055278
> banid 0.0 STEAM_0:1:3118127
> banid 0.0 STEAM_0:1:33068
> banid 0.0 STEAM_0:1:3955671
> banid 0.0 STEAM_0:1:4062327
> banid 0.0 STEAM_0:1:4237193
> banid 0.0 STEAM_0:1:4580390
> banid 0.0 STEAM_0:1:4595753
> banid 0.0 STEAM_0:1:4597220
> banid 0.0 STEAM_0:1:4608051
> banid 0.0 STEAM_0:1:4635342
> banid 0.0 STEAM_0:1:4670278
> banid 0.0 STEAM_0:1:4688504
> banid 0.0 STEAM_0:1:531148
>
>
> Here a peace of the logs:
>
> L 10/17/2004 - 15:55:03: "%n<1707>" say
> "CRSH!"
> L 10/17/2004 - 15:55:03: "%n<1707>" committed
> suicide with "world"
>
> L 10/19/2004 - 01:06:15: "%n<115>" say "PLZ
> KILL ME I AM A MYGOT PLZ KILL ME I AM A MYGOTY"
> L 10/19/2004 - 01:06:31: "%n<115>" committed
> suicide with "world"
>
> L 10/18/2004 - 13:10:47: "%n<131>" say "crash time
> every one leave now !!"
>
> L 10/17/2004 - 15:54:57: "[myg0t]<1707>"
> say "This server crash brought to you by [myg0t]"
> L 10/17/2004 - 15:54:58: "[myg0t]<1707>"
> say "This server crash brought to you by [myg0t]"
> L 10/17/2004 - 15:54:59: "[myg0t]<1707>"
> say "This server crash brought to you by [myg0t]"
> L 10/17/20

Re: [hlds_linux] %n

2004-10-19 Thread Micheal Patterson
I wholeheartedly agree. As an admin of FreeBSD and Linux, I'm well aware of
the benefits of Open Source software. I was just point out that there are
those that scour the source code looking for items of exploitation.

--

Micheal Patterson
Senior Communications Systems Engineer
405-917-0600

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copies of the original message.


- Original Message -
From: "codemonk" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, October 19, 2004 5:34 AM
Subject: Re: [hlds_linux] %n


> At 23:02 18.10.2004, you wrote:
> >Remember, open source in that aspect is a dual edged sword. Yes, those
that
> >are in the know have the ability to correct coding errors, however, this
> >also in turn allows those that are "more" in the know, to be able to
locate
> >other disasterous problems and exploit them as well.
>
> But the sec. hole would be (most likely) fixed a lot faster by the
> community, then
> by a handful of people, who develop the program.
> And as we all know sec. holes can be found without access to the sources.
>
>
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Re: [hlds_linux] %n

2004-10-18 Thread Micheal Patterson
Remember, open source in that aspect is a dual edged sword. Yes, those that
are in the know have the ability to correct coding errors, however, this
also in turn allows those that are "more" in the know, to be able to locate
other disasterous problems and exploit them as well.

--

Micheal Patterson
Senior Communications Systems Engineer
405-917-0600

Confidentiality Notice:  This e-mail message, including any attachments,
is for the sole use of the intended recipient(s) and may contain
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copies of the original message.


- Original Message -
From: "kkith" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 18, 2004 12:47 PM
Subject: Re: [hlds_linux] %n


> It seemed he was being sarcastic.  However, the implication of his
> message points towards an open source philosophy.  What if people could
> look at the code?  I wonder if things would get fixed faster.
>
> But I think he was just pointing out the fact that someone is crashing
> his server due to a flaw in the code and presenting his frustration with
> a bit of sarcasm.
>
> Bruce "Bahamut" Andrews wrote:
>
> > That has to be the single most flawed and stupid email I've seen hit
> > this list so far.
> >
> > You'd have to be mindnumbingly braindead to actually want to steal the
> > HL2 source or aquire a copy of the stolen one, and even dumber to alter
> > it and send it to VALVe thinking they haven't changed any of it in the
> > last year.
> >
>
>
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Re: [hlds_linux] srcds lockups

2004-10-11 Thread Micheal Patterson
You suspect comcast users of dos'ing Source servers?
--
Micheal Patterson
- Original Message -
From: "Kingsley Foreman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 11, 2004 9:42 PM
Subject: Re: [hlds_linux] srcds lockups

firewall time
block all traffic from 68.50.131.0/24
see if that fixes it
- Original Message -
From: "WhiskyHornan" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, October 12, 2004 12:04 PM
Subject: Re: [hlds_linux] srcds lockups

Diffrent maps, aztec, italy.
- Original Message -
From: "Kingsley Foreman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, October 12, 2004 3:09 AM
Subject: Re: [hlds_linux] srcds lockups

guys when the servers crash what map are u on.
Kingsley
- Original Message -
From: "m0gely" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, October 12, 2004 8:35 AM
Subject: Re: [hlds_linux] srcds lockups

John Beranek wrote:
Oh, and I hate to be pedantic, but:
http://redux.org.uk/textual-email-client.png

Hey, blur my name out of that please :)  j/k
I have never had to concern myself w/ UTF-8 until now so I am
looking in
to how to install/enable it in FreeBSD.  I want to try it out on my
test
server and see if it's difficult to impliment.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds_linux] Counter-Strike: Source Beta update

2004-09-29 Thread Micheal Patterson
In console, room_type 0 should dump the echos without having to restart
the game.
--
Micheal Patterson
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 30, 2004 12:37 AM
Subject: Re: [hlds_linux] Counter-Strike: Source Beta update

Sorry, but this is very old stuff. If you played the damn siege map (I
was kind
of a fan years ago ^^) all the following maps will have echo-sounds
too!
The only solution HL/CS is to quit the game and rejoin the server.
[EMAIL PROTECTED] schrieb am 30.09.04 05:16:47:
On another topic, whats with the damn echo's im getting in
counter-strike
lately???  I used to see this after playing siege and then
changing to
another map, but now im seeing it on alot of maps.  An echo of all
the
sounds.  Everyone in my server said they had the echo.  Any ideas??
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>;
<[EMAIL PROTECTED]>;
<[EMAIL PROTECTED]>
Sent: Wednesday, September 29, 2004 6:05 PM
Subject: [hlds_linux] Counter-Strike: Source Beta update
> We have released an update to Counter-Strike: Source Beta. It is a
> required update, you need to run hldsupdatetool to get it.
>
> This update fixed voice comms not working on some servers, it also
> includes phase 5 of preloading. More information can be found at:
> http://www.steampowered.com/index.php?area=news&id=324
>
>
> - Alfred
>
>
>
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Re: [hlds_linux] CS:S Maps

2004-09-28 Thread Micheal Patterson
It's quite possible that others have found something else. If my comment
was taken to be that of a troll, it wasn't intended as such. I just
recall the uprising within the steam forums when the beta was released
and those that have CZ thought they were golden, yet CZ still isn't
selling as much as Valve would probably have liked it to.  To me, CZ is
to CS and Source as Win ME is to Win98 and Win2K. It's just something to
fill the gap between CS and Source to appease the customer base and
attempt to get valve more return for the money they spent on it's
development.  Usually, when a new game is released, it is an updated
game experience.  CZ was not.
When CZ was with Gearbox, it was a totally different game experience
with CS to be the multi-player portion of it. Consumers didn't have a
problem with that. Then, it was changed mid production to what it is
now, which is to say, nothing more than a cosmetic patch to an old game.
Nothing really new included with it and most gamers aren't thrilled at
shelling out $39.99 for skins/maps/sound packs.
Then, to tempt the consumer base with the Source beta, oh, but wait, you
need CZ to play it. Consumers of today aren't what they were in 1998.
They've learned the way of software businesses. The general public is
more into computers and software than it was in the 90's. Consumers are
basically "gun shy" because they've been burned on too many things
software wise and hardware wise and simply aren't willing to part with
the cash as easily anymore.  One would think, that with over 8000
different servers using hlds and over 2000 of those with active players
at literally any given time, it would be in everyone's best interest, to
truly test this software, to use that client base for the testing.
Instead, they opt to release it to cafe's and CZ owners only which has
resulted in approx 160 servers with less than 200 clients on them. While
I have the utmost respect for those employees of Valve that assist us
within this mailing list, the upper management's logic is faulty for not
using the largest pool of diverse hardware and software they have for
their testing.  I just feel that if Valve was truly interested in
performing a proper beta test for Source, they would have chosen to
allow everyone to test it. Otherwise, it's nothing more than a cheap
ploy to boost CZ sales and I for one, am not interested. I have other
software that I can purchase to entertain me.
--
Micheal Patterson
- Original Message -
From: "Nelson Marques" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 28, 2004 8:46 PM
Subject: Re: [hlds_linux] CS:S Maps
Or maybe people found a more attractive formula with Frag.Ops powered by
Epic's Unreal Engine.
Despite of all the CS clones that are around for many Engine's including
comercial and open source, I still can't figure what makes CS so
special, but then again, what does make DoD so special ?
In the past years I bought pretty much games concerning WW II,
including:
Medal of Honor
Spearhead
RTC Wolfenstein
Call of Duty
Then tryed others:
The Red Orchestra
Enemy Territory
The Third Reich
Still, the only one I play on a regular basis is DoD. First the
community is not that large (unfortunatly the lame people from CS have
arrived in strengh and the united community because suspicious and
mined).
WW II for me, as close as it gets to real war experience comes with DoD
(crosshairs should be removed and added iron sights only, the only thing
it misses). For those who have been in a war, or close to war, either
engaged or either in UN special mission, like in Timor, or Bosnia, trust
me, the closest you get to the real fight is present in DoD.
It's a pitty Valve doesn't make a stand-alone game for WW II with the
same ingredients from DoD.
As for CS, I only fell confortable playing CS in LAN Houses (eventually
on HomeLAN, though don't step there for a long time, since the pings
accross continents are too high for me), because cheaters usually get
taken care off when caught there.
As for the rest...
Chill out and let them work on their stuff and solve their legal issues
with VUG... and some russian pirates...
I will get HL2 if there's a conversion of DoD to the new engine, else I
will continue cursing ID Software for not being able to play Doom III on
a super-computer at Ultra over 15 fps, spitting on Epic UT2004 fucked up
CD's that they refused to swap, with their dumbass support claiming I
should have my SCSI Plextor 40x drive set on PIO Mode 4 for it to
work...
Oh well... Thats the kinda shit you pay when you get into a business
where your products have an average life of months... SDK's have changed
it... Mod's take people to buy keys... else what ? ;)
Oh... I am sure many people will love the day when ID's Q3 Engine comes
open source, or when the Tenebrae2 project gets stab

Re: [hlds_linux] CS:S Maps

2004-09-28 Thread Micheal Patterson
I can only speak for myself on this.
I was thrilled to hear that the beta would be out shortly for CS Source.
However, like many I assume, once I found out that it was a "limited"
beta, available to only those that were either a cafe or those that
purchased CZ, I was turned off by the beta project. Not so much at the
beginning but when I read the faq that clearly states that the CZ owners
can't keep Source after the beta period, it turned the tide for me at
least. Especially with the release date of HL2 in the flux that it's in.
I just don't feel it appropriate or economical for me to purchase CZ,
when HL2 could be available at literally any time or never. For me to
purchase CZ, just to play Source Beta, doesn't seem economical to me in
the least. Even at $29.99, I can take that, and approx $40.00 more and
purchase HL2 the day it's released.
In my opinion, the opening of the beta to CZ owners is nothing more than
a ploy to get people to purchase CZ. My guess is that it's not selling
as well as Valve had hoped it would. Here's my reasoning behing that
statement folks. There's no need to flame, the numbers are available to
anyone who wishes to check them with their own steam client.
Based on a current check via Steam:
Total CZ Servers:526
With Players:185
Total CS Servers: 8042
With Players:  2208
CZ simply isn't as popular as the old basic CS is and I feel that Valve
is using the source Beta to boost it's sales to decrease it's losses on
the product. No thanks.. I'll wait until it's out. I don't want CZ, and
as soon as HL2 and CS Source is released, CZ will be a dead product in
the light of the end users for the most part. Those that purchased CZ,
I'm sorry, but I feel you've been jacked in a major way. You can flame
all you wish, but the numbers of servers that anyone of us can pull from
steam, at any given time, simply don't lie and they spell out JACKED.
--
Micheal Patterson
- Original Message -
From: "Mark Ellis" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 28, 2004 3:38 PM
Subject: RE: [hlds_linux] CS:S Maps
I fully understand the meaning of beta test, but what use is a beta test
without a decent amount of data, feedback and updates.
There has been a massive drop in the number of players on all "beta"
servers
and the biggest question I see in logs is maps, I asked the question
Alfred
was kind enough to reply.
I am resigned like many to a long wait for both HL2 and CSS and have
been
for many years already. I was just expressing my concern at the lack of
players we were seeing and therefore the lack of feedback we can offer.
If
valve really needs this "beta" testing then we need to see more regular
fixes and or something to keep the interest of players. Because without
players this beta test is useless, I can’t force people to play on the
servers and without players on servers there is little we can test
outside
of the server working on our hardware setups.
As you said people get bored and just want to play but there are some of
us
that want to help however without controlled servers from valve we all
have
to do our own beta testing this thin's out the real testers and you can’t
test fully playing alone.
Maybe the next stage is to release this to whole CS community at least
then
we would have a much higher number of players for servers.
I don’t care if I host 5 servers, 200 servers or none what I do care
about
is that I do my best to help and give as much feedback as possible I am
happy to offer all the feed back from an empty server but I am sure this
is
of little help to valve, this is why I am thinning down my servers as
the
numbers of players fall unlike others who are just using them to
advertise.
I should have really thrown a smiley on the end of the comment about the
release as it was a tongue in cheek comment.
Mark

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Re: [hlds_linux] [hlds] Auto reboot for server?

2004-09-11 Thread Micheal Patterson
What? Never give ssh to anyone? If they're not part of the wheel
(freebsd) or root (Linux) groups, then there's no harm as long as it's
their server, running in their home dir and they're chrooted to it and
can't get above their home directory. That's a basic shell account. You
do realize that is the primary function of *nix os's right? They're not
just for servers, they're for shell accounts as well. Hence the term
"multi-user".
--
Micheal Patterson
- Original Message -
From: "robg" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 11, 2004 10:40 PM
Subject: Re: [hlds_linux] [hlds] Auto reboot for server?

how can u say that! u NEVEr do that to ANYONE!
On Sat, 11 Sep 2004 22:26:42 -0500, D34THWI$H <[EMAIL PROTECTED]>
wrote:
well give them ssh acess to the server

- Original Message -
From: "robg" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 11, 2004 9:47 PM
Subject: Re: [hlds_linux] [hlds] Auto reboot for server?
>I don't want a Control Panel! OMG!
>
>
> On Sat, 11 Sep 2004 18:54:31 -0700, InspectorGifts
> <[EMAIL PROTECTED]> wrote:
>> also look at this.
>>
>> http://gamecp.com/demo.php
>>
>>
>>
>>
>> - Original Message -
>> From: "ScratchMonkey" <[EMAIL PROTECTED]>
>> To: <[EMAIL PROTECTED]>
>> Sent: Saturday, September 11, 2004 6:15 PM
>> Subject: Re: [hlds_linux] [hlds] Auto reboot for server?
>>
>> > --On Saturday, September 11, 2004 6:58 PM -0400 robg
>> > <[EMAIL PROTECTED]>
>> > wrote:
>> >
>> >> I'm going to be running 4-5 servers on a machine for friends,
>> >> and I'm
>> >> wondering if it's possble for a program that will allow them to
>> >> 'start/stop' the server from a web interface?  Sort of like
>> >> ServerDoc
>> >> on Windows, but for FreeBSD.  It'd be easier this way than
>> >> manaully
>> >> restarting it.
>> >
>> > I've heard others mention a package called daemontools for this
>> > kind of
>> > thing.
>> >
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list
>> > archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>>
>>
>>
>>
>> ___
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>> archives,
>> please visit:
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>>
>
>
>
> --
> robg
> [EMAIL PROTECTED]
>
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--
robg
[EMAIL PROTECTED]
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Re: [hlds_linux] HLDS on FreeBSD?

2004-09-08 Thread Micheal Patterson
When's the last time you updated your ports tree on that system?
--
Micheal Patterson
- Original Message -
From: "Andy Shinn" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 08, 2004 10:14 PM
Subject: Re: [hlds_linux] HLDS on FreeBSD?

Hi Micheal,
Is there anything else you have done to get hlds_source to run on
FreeBSD 4.10?
I'm running current 4-STABLE (4.10) with linux_base-8-8.0_4 and the
linproc mounted and running. This is the error I get (which is what I
also got when the beta was first released):
-bash-2.05b$ ./srcds_run -game cstrike -debug
Auto detecting CPU
Using Pentium III Optimised binary.
Enabling debug mode
Auto-restarting the server on crash
Illegal instruction (core dumped)
cat: hlds.67785.pid: No such file or directory
Deprecated bfd_read called at
/usr/src/gnu/usr.bin/binutils/gdb/../../../../contrib/gdb/gdb/dwarf2read.c
line 3049 in dwarf2_read_section
Dwarf Error: Cannot handle DW_FORM_strp in DWARF reader.
/lib/libm.so.6: No such file or directory.
debug.cmds:1: Error in sourced command file:
email debug.log to [EMAIL PROTECTED]
Wed Sep  8 20:13:12 PDT 2004: Server restart in 10 seconds
^CWed Sep  8 20:13:14 PDT 2004: Server Quit
I know there was a very long thread on this a while back. But I don't
seem to recall a fix for it.
Any ideas?
-Andy
Micheal Patterson wrote:
FreeBSD will run HLDS and HLDS Src also. Provided that you have
installed linux-base-8 from ports. That port containes the proper
glib
component. I'm running both of my servers off of FreeBSD 4.10
currently.
--
Micheal Patterson
- Original Message -
From: "CAL-Account" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, September 06, 2004 11:21 PM
Subject: [hlds_linux] HLDS on FreeBSD?

Hi guys:
I've been wanting to install HLDS on a FreeBSD 4.10 system and from
what
I can gather, the HLDS is for Linux and Windows only.  What would I
have
to do to get it to work correctly under FreeBSD 4.10?
Thanks.
Rob
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Re: [hlds_linux] HLDS on FreeBSD?

2004-09-07 Thread Micheal Patterson
FreeBSD will run HLDS and HLDS Src also. Provided that you have
installed linux-base-8 from ports. That port containes the proper glib
component. I'm running both of my servers off of FreeBSD 4.10 currently.
--
Micheal Patterson
- Original Message -
From: "CAL-Account" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, September 06, 2004 11:21 PM
Subject: [hlds_linux] HLDS on FreeBSD?

Hi guys:
I've been wanting to install HLDS on a FreeBSD 4.10 system and from
what
I can gather, the HLDS is for Linux and Windows only.  What would I
have
to do to get it to work correctly under FreeBSD 4.10?
Thanks.
Rob
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Re: [hlds_linux] Steam Updated Tool Speed

2004-07-14 Thread Micheal Patterson
Hmm.. 40 update servers..
Total of 2.0gb throughput..

On average, that's roughly 53mb available data pipe for each of the 40
servers.

That's still not much better than most standard hosting centers have.
Chances are pretty high that they're not dedicating dual DS3's to each of
those 40 update servers either.

Per Steams server count, and the SteamPowered published information, there
are currently 4100+ (at this moment) dedicated gaming servers online, and
near 100,000 end users during peak times, when updates roll out, everyone
will be hitting those 40 update servers pretty heavy.

Let's just say that each dedicated server and end user has only a 1.5mb
connection for ease of the math and if my math is correct (grin):

104100 connections x 1.5mb: 109,156,761,600 bits p/sec (109Gb)

Steam has 2.0Gb available for them to communicate with.

--

Micheal Patterson

- Original Message -
From: "Simon Garner" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 13, 2004 10:19 PM
Subject: Re: [hlds_linux] Steam Updated Tool Speed


> On Wednesday, July 14, 2004 10:32 AM NZT,
> Micheal Patterson <[EMAIL PROTECTED]> wrote:
>
> > It's a mathematical problem. I don't know the bandwidth that they have
> > for the update servers, but just for general purposes, let's say an
> OC3
> > (155mb p/sec). Most broadband users can pull between 768kb - 3.0 mb
> per
> > sec. Add to that, the dedicated servers on T3 (48mb p/sec) circuits,
> you
> > can see that it doesn't take long to eat the 155mb pipe. The more
> people
> > pull data, the slower it goes for everyone overall.
> >
>
> Fortunately, everybody isn't pulling updates from one server at some $10
> a month shared "mega OC3!!" web hosting reseller.
>
> http://www.steampowered.com/status/status.html
>
> Valve has some 40 servers around the world with a total of about 2Gbps
> of bandwidth. Unfortunately Steam doesn't always pick the closest server
> to you (geographically or network-wise), and since there's no way to
> tell it which server to use you might end up downloading from Romania at
> 2kb/s.
>
> -Simon
>
>
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Re: [hlds_linux] Your server needs to be restarted in order to receive the latest update - Linux

2004-07-03 Thread Micheal Patterson
Noob? If you're running your hlds on a production server and you have the
mentality to just "run" a command to "see what it does" you're in for a
world of hurt my friend. People that do that, will also do that under root,
and that's how boxes die.

--

Micheal Patterson

- Original Message -
From: "Oden" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 03, 2004 3:04 PM
Subject: Re: [hlds_linux] Your server needs to be restarted in order to
receive the latest update - Linux


> man steam
> No manual entry for steam
>
> google: search steam
> 1million sites found.
>
>  >Btw: I'm a hardcore linux freak, but about steam - Nope, just a noob
>  >
>  >/Tuffy
>
> Am i a noob?
> Am i a GURU ?
> Noo i am a freak! :D
> And like a freak i dont have brain to run ./steam to see wtf do this?
> OMG WHAT A NOOB LIST!
>
>
>
> localhost wrote:
>
> > you'd think a "hardcore linux freak" would know what forums/google are.
> >
> >
> >
> > HalfLife wrote:
> >
> >> Yes that is what I ment about this mailinglist, to help eachother.
> >>
> >> Btw: I'm a hardcore linux freak, but about steam - Nope, just a
noob
> >>
> >> /Tuffy
> >>
> >>
> >> - Original Message -
> >> From: "InspectorGifts" <[EMAIL PROTECTED]>
> >> To: <[EMAIL PROTECTED]>
> >> Sent: Thursday, July 01, 2004 10:33 PM
> >> Subject: Re: [hlds_linux] Your server needs to be restarted in order to
> >> receive the latest update - Linux
> >>
> >>
> >>
> >>> Ok guys this list is to get help with stuff not to call each other
> >>> names
> >>
> >>
> >> and
> >>
> >>> act like 5 yr olds.  If he has never used a linux box he wouldnt now
> >>> how
> >>
> >>
> >> to
> >>
> >>> do anything... calm down.  If your not here to help people then take
> >>> your
> >>> name off list.
> >>>
> >>> - Original Message -
> >>> From: "Donald Holl" <[EMAIL PROTECTED]>
> >>> To: <[EMAIL PROTECTED]>
> >>> Sent: Thursday, July 01, 2004 1:14 PM
> >>> Subject: Re: [hlds_linux] Your server needs to be restarted in order
to
> >>> receive the latest update - Linux
> >>>
> >>>
> >>>
> >>>> ./steam
> >>>> Then follow the instructions.
> >>>> Yes I am quite smart, but too bad you don't have the force to leech
> >>>> off
> >>>
> >>
> >> of
> >>
> >>> me.
> >>>
> >>>> - Original Message -
> >>>> From: "HalfLife" <[EMAIL PROTECTED]>
> >>>> To: <[EMAIL PROTECTED]>
> >>>> Sent: Thursday, July 01, 2004 02:58 PM
> >>>> Subject: Re: [hlds_linux] Your server needs to be restarted in
> >>>> order to
> >>>
> >>>
> >>> receive the latest update - Linux
> >>>
> >>>>
> >>>>> Well Donald.
> >>>>>
> >>>>> If you are so smart, then you can tell me how to do it IF your
> >>>>
> >>>
> >>> brains
> >>>
> >>>>> works
> >>>>>
> >>>>> Damn what a respond i got from you.
> >>>>>
> >>>>>
> >>>>> - Original Message -
> >>>>> From: "Donald Holl" <[EMAIL PROTECTED]>
> >>>>> To: <[EMAIL PROTECTED]>
> >>>>> Sent: Thursday, July 01, 2004 9:52 PM
> >>>>> Subject: Re: [hlds_linux] Your server needs to be restarted in order
> >>>>
> >>
> >> to
> >>
> >>>>> receive the latest update - Linux
> >>>>>
> >>>>>
> >>>>>
> >>>>>> Use your brain and learn to use the steam binary in hlds folder to
> >>>>>
> >>>
> >>> update
> >>>
> >>>>> it to the latest version like everyone else does.
> >>>>>
> >>>>>> - Original Message -
> >>>>>> From: "HalfLife" <[EMAIL PROTECTED]>
> >>>>>> To: <[EMAIL PROTECTED]>
> >>>

[hlds_linux] Recent update question..

2004-06-28 Thread Micheal Patterson
Since the update today, my hlds has been crashing after approx 2 map
rotations. The maps are standard maps. The first time, it died on aztec,
then it died on dust after it recovered approx an hour later. Anyone else
have this problem after the update today? The hlds is is running on a
FreeBSD box with full linux compat libs, with amx and metamod on it. I just
rolled back to the previous so files (2 updates back) and it's quite stable.
I realize that it could be amx or metamod or a mix of both, but was just
curious if anyone has noticed this or if I've just got an isolated incident.

--

Micheal Patterson



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