Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else

2012-10-28 Thread Pieter-bas Ronner
maybe you unsubscribe from the mailing list? Its better for me, for you and
Aaron..

2012/10/28 Benedict Glover 

>
> And maybe you should learn to read, dumbass. That reply is from THE SAME
> FUCKING PERSON posted AFTER IT WAS PUT HERE.
>
> > From: velt...@gmail.com
> > Date: Sun, 28 Oct 2012 03:31:42 +0100
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] Sourcemod STILL not working for me but it is
> for everyone else
> >
> > If it is working for EVERYONE just fine but not for you it seems that it
> > something on your end.
> > You have a thread on allied forums with an istruction how to fix this. If
> > you can't do this maybe you should delete your server?
> >
> > 2012/10/28 Benedict Glover 
> >
> > >
> > > Ugh, I feel unbelievably dumb right now. Forgotten I had only
> temporarily
> > > disabled SELinux and had since rebooted my system when Halloween came
> > > around.
> > > Ugh. Thank you very much.
> > >
> > > > From: neobened...@hotmail.co.uk
> > > > To: hlds_linux@list.valvesoftware.com
> > > > Date: Sun, 28 Oct 2012 00:37:35 +0100
> > > > Subject: Re: [hlds_linux] Sourcemod STILL not working for me but it
> is
> > > for everyone else
> > > >
> > > >
> > > > I'll try completely disabling this piece of ...
> > > >
> > > > > From: asher...@gmail.com
> > > > > Date: Sun, 28 Oct 2012 00:35:32 +0100
> > > > > To: hlds_linux@list.valvesoftware.com
> > > > > Subject: Re: [hlds_linux] Sourcemod STILL not working for me but
> it is
> > > for everyone else
> > > > >
> > > > > Freezes on plugin loading is caused by SELinux being enabled and
> > > > > srcds_linux not being granted execstack and execheap.
> > > > >
> > > > > ~
> > > > > "Their heads are green, and their hands are blue,
> > > > >   And they went to sea in a Sieve." - Edward Lear
> > > > >
> > > > >
> > > > > On Sun, Oct 28, 2012 at 12:34 AM, Anders Olsson <
> bran...@hotmail.com>
> > > wrote:
> > > > > > Use latest and it will work!
> > > > > >
> > > > > > Metamod  1.10.0-devV
> > > > > > Sourcemod 1.5.0-dev+3675
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > -Ursprungligt meddelande- From: Giovanni Harting
> > > > > > Sent: Sunday, October 28, 2012 1:31 AM
> > > > > > To: Half-Life dedicated Linux server mailing list
> > > > > > Subject: Re: [hlds_linux] Sourcemod STILL not working for me but
> it
> > > is for
> > > > > > everyone else
> > > > > >
> > > > > >
> > > > > > Witch version do you use? Working is latest sm dev snapshot and
> > > metamod
> > > > > > 1.10 dev snapshot
> > > > > >
> > > > > > 2012/10/28 Benedict Glover 
> > > > > >
> > > > > >>
> > > > > >> Since Alliedmodders isn't giving me any responce, I'd like to
> know
> > > how
> > > > > >> everyone has managed to get sourcemod working but me. I've tried
> > > > > >> everything, but it will always lock up whenever it tries to
> load any
> > > > > >> plugin
> > > > > >> (and all I want atm is the ones that come with it). I've tried
> > > recompiling
> > > > > >> the plugins from the scripting folder, tried the windows
> plugins,
> > > but it
> > > > > >> keeps hanging on:
> > > > > >> L 10/28/2012 - 01:27:48:  Mapchange to
> koth_lakeside_event
> > > > > >> 
> > > > > >>
> > > > > >> Sourcemod loads fine with no plugins in the plugins folder,
> however
> > > as
> > > > > >> soon as I put one in and try to load it it just freezes.
> > > > > >>
> > > > > >>
> > > > > >> ___
> > > > > >> To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > >> please visit:
> > > > > >>
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > > > >>
> > > > > > ___
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> > > archives,
> > > > > > please visit:
> > > > > >
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > > > >
> > > > > > ___
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> > > archives,
> > > > > > please visit:
> > > > > >
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> > > > >
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> archives,
> > > please visit:
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> > > >
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> archives,
> > > please visit:
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> > >
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> > > please visit:
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> > >
> > ___
> >

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-27 Thread Pieter-bas Ronner
Eric,

We have also some lag problems since the last patch. is this also a bug in
tf2?

2012/10/28 Eric Smith 

> We've released an optional (for dedicated servers) update for Team
> Fortress 2. The notes for the update are below.
>
> -Eric
>
> --
>
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Fixed a regression in the Mac's minimum system check
>
> Team Fortress 2
> - Added new audio lines for Merasmus to use when he attacks
> - Fixed a Linux dedicated server crash related to Mann vs. Machine mode
>
>
> ___
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> please visit:
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Re: [hlds_linux] MvM linux servers hanging

2012-10-27 Thread Pieter-bas Ronner
Thank you valve!


2012/10/27 Fletcher Dunn 

> Just an acknowledgement concerning the Linux servers hanging on MvM maps.
>  We believe we understand the problem and hope to release an optional
> update today to fix it.
>
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Re: [hlds_linux] MvM servers crash after update

2012-10-26 Thread Pieter-bas Ronner
Here the same problem, the combination tf2 + sm is crashing my 3 mvm
servers. Is there any solution for this?

Groet,
Pieter-Bas

Verstuurd vanaf mijn iPhone

Op 27 okt. 2012 om 06:10 heeft "Daniel ."  het
volgende geschreven:

> Same here, server hang up with 100% CPU usage.
> Last console entries:
>
> Lobby  instanced on this server in state SERVERSETUP
>  Map: 'mvm_coaltown_event'
>  Mission: 'mvm_coaltown_event'
> GC is requesting us to reserve 6 slots.
> Server appears to have room; accepting reservations.
> Adding reservation for lobby member [U:1:52477052].
> Adding reservation for lobby member [U:1:74785496].
> Adding reservation for lobby member [U:1:83756438].
> Adding reservation for lobby member [U:1:67658381].
> Adding reservation for lobby member [U:1:8086639].
> Adding reservation for lobby member [U:1:47750247].
> Invalid wave number
> L 10/27/2012 - 06:04:50: World triggered "Round_Start"
> L 10/27/2012 - 06:04:50: World triggered "Round_Setup_Begin"
>
>
> 2012/10/27 Joel Zhang 
>
>> Exactly the same problem here, but not running MM or SM
>> On Oct 26, 2012 7:56 PM, "doc"  wrote:
>>
>>> Confirming as well. Gentoo, PvP server is working (was crashing for
>> mystery
>>> reasons, took SM/MM off and now it seems not crashing?) and MvM
>> crashes
>>> at the same instance no matter the SM/MM status. When you pick a class
>> the
>>> process pegs at 100% CPU and nothing happens.
>>>
>>> On Fri, Oct 26, 2012 at 5:38 PM, Giovanni Harting <
>>> chefeification...@gmail.com> wrote:
>>>
 Can confirm this

 2012/10/27 Peter Reinhold 

> After updating to the latest version, all our MvM servers crash when
> someone wants to play on them, with the following error
>
> --
> GC is requesting us to reserve 6 slots.
> Server appears to have room; accepting reservations.
> Adding reservation for lobby member [U:1:17749981].
> Adding reservation for lobby member [U:1:51188].
> Adding reservation for lobby member [U:1:33267178].
> Adding reservation for lobby member [U:1:26332760].
> Adding reservation for lobby member [U:1:48277855].
> Adding reservation for lobby member [U:1:70214207].
> Invalid wave number
> L 10/27/2012 - 02:31:58: World triggered "Round_Start"
> L 10/27/2012 - 02:31:58: World triggered "Round_Setup_Begin"
> Invalid Where argument 'spawnbot_scattered'
> Unknown attribute 'Where' in WaveSpawn definition.
> Invalid Where argument 'spawnbot_scattered'
> Unknown attribute 'Where' in WaveSpawn definition.
> Invalid Where argument 'spawnbot_scattered'
> Unknown attribute 'Where' in WaveSpawn definition.
> Invalid Where argument 'spawnbot_scattered'
> Unknown attribute 'Where' in WaveSpawn definition.
> Invalid Where argument 'spawnbot_scattered'
> Unknown attribute 'Where' in WaveSpawn definition.
> Invalid Where argument 'spawnbot_scattered'
> Unknown attribute 'Where' in WaveSpawn definition.
> Invalid Where argument 'spawnbot_scattered'
> Unknown attribute 'Where' in WaveSpawn definition.
> Invalid Where argument 'spawnbot_scattered'
> Unknown attribute 'Where' in WaveSpawn definition.
> --
>
> Some of them don't get to the Where argument errors, but crash after
> Round_Setup_Begin
>
> All servers are vanilla, no meta/sourcemod or anything on them.
>
>
> /Peter
>
> __**_
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>> archives,
> please visit:
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 ___
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Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-10-15 Thread Pieter-bas Ronner
Well that wasn't the final solution. I found the problem in the bios.
The energy saving was on. When i turn it off, no lagg problems.
stable SV on 66.7 .

I use now this config settings:

// setting min and max rate's (bytes per second TO the client)
sv_maxrate 6
sv_minrate 3

// setting min and max updaterate (number of updates per second TO the
client)
sv_maxupdaterate 67
sv_minupdaterate 33

// setting min and max cmdrate (number of updates per second FROM the
client)
sv_maxcmdrate 67
sv_mincmdrate 33

// setting limits for the interpolation on the client, x = over x updates
there can be interpolation
sv_client_max_interp_ratio 2
sv_client_min_interp_ratio 1
// personally have the min_interp on 2 as well.

// set cl_predict on connected clients to 1 (only while connected)
sv_client_predict 1



2012/10/10 Pieter-bas Ronner 

> Well, i restart my server and the problem was resolved.
>
>
> 2012/10/10 wave 
>
>> Glad you got it sorted. Out of curiosity, did you find any particular
>> config setting or addon that was causing the problem?
>>
>> On Wed, Oct 10, 2012 at 1:11 PM, Pieter-bas Ronner 
>> wrote:
>> > Thanks for helping me. My server is not lagging any more! thanks!
>> >
>> > PB
>> >
>> > 2012/9/28 [BT]Black V 
>> >
>> >> Also just for tidiness sake not actually really necessary. You could
>> clean
>> >> up that config a little.
>> >> I.e. you've specified sv tags of all talk but lower in config you have
>> >> sv_alltalk 0 set.
>> >> Is it necessary to have sv_cheats specified when it's default and so on
>> >>
>> >> But this is off topic
>> >> On 29/09/2012 7:17 AM, "Calvin Judy"  wrote:
>> >>
>> >> > The server fps drops will not be caused by rates, do you have any
>> addons
>> >> > running? ie. Sourcemod (if so, what plugins)
>> >> >
>> >> > You can remove the fps_max command, it's locked to the tickrate.
>> Also,
>> >> > since you're running the server at 66 tickrate
>> >> > you may want to try running Valve's defaults, remove the rate
>> settings
>> >> > from your server.cfg and see how that works if you're
>> >> > getting player jitter in-game.
>> >> >
>> >> > The more you increase the rate values, and the larger the gap between
>> >> > minupdaterate/maxupdaterate the more inconsistency you're
>> >> > going to have. As much as I understand striving for better
>> performance on
>> >> > srcds, Valve's default rate settings run quite well
>> >> > and you should only tweak them if the circumstances call for it.
>> >> >
>> >> > Also, can you monitor the srcds process while these fps drops are
>> >> > occuring. (You should be able to use top, and just see the cpu usage
>> of
>> >> > srcds_linux)
>> >> >
>> >> > The fps drops (on net_graph 4, sv) is what is causing the lag, we
>> need to
>> >> > find the source of the fps drops in order to solve that.
>> >> >
>> >> >
>> >> > - Original Message - From: "Pieter-bas Ronner" <
>> >> i...@pbservers.nl>
>> >> > To: "Half-Life dedicated Linux server mailing list" > **
>> >> > valvesoftware.com >
>> >> > Sent: Friday, September 28, 2012 2:41 PM
>> >> > Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04
>> >> >
>> >> >
>> >> >  Hello,
>> >> >>
>> >> >> First of all. Thank you all for helping and responding!
>> >> >> Its look like that the config from "wave"  resolves the issue.
>> >> >> But i have now some "hickups". The sv drops from 66 to 11, 7 or 5
>> for 2
>> >> >> second.
>> >> >> (my connection: http://www.speedtest.net/**result/2208625001.png<
>> >> http://www.speedtest.net/result/2208625001.png>
>> >> >> )
>> >> >> I use now this config:
>> >> >>
>> >> >> fps_max 600
>> >> >> sv_minrate 3
>> >> >> sv_maxrate 10
>> >> >> sv_minupdaterate 30
>> >> >> sv_maxupdaterate 100
>> >> >> sv_mincmdrate 30
>> >> >> sv_maxcmdrate 100
>> >> >>
>> >> >>
>> >&

Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-10-10 Thread Pieter-bas Ronner
Well, i restart my server and the problem was resolved.

2012/10/10 wave 

> Glad you got it sorted. Out of curiosity, did you find any particular
> config setting or addon that was causing the problem?
>
> On Wed, Oct 10, 2012 at 1:11 PM, Pieter-bas Ronner 
> wrote:
> > Thanks for helping me. My server is not lagging any more! thanks!
> >
> > PB
> >
> > 2012/9/28 [BT]Black V 
> >
> >> Also just for tidiness sake not actually really necessary. You could
> clean
> >> up that config a little.
> >> I.e. you've specified sv tags of all talk but lower in config you have
> >> sv_alltalk 0 set.
> >> Is it necessary to have sv_cheats specified when it's default and so on
> >>
> >> But this is off topic
> >> On 29/09/2012 7:17 AM, "Calvin Judy"  wrote:
> >>
> >> > The server fps drops will not be caused by rates, do you have any
> addons
> >> > running? ie. Sourcemod (if so, what plugins)
> >> >
> >> > You can remove the fps_max command, it's locked to the tickrate. Also,
> >> > since you're running the server at 66 tickrate
> >> > you may want to try running Valve's defaults, remove the rate settings
> >> > from your server.cfg and see how that works if you're
> >> > getting player jitter in-game.
> >> >
> >> > The more you increase the rate values, and the larger the gap between
> >> > minupdaterate/maxupdaterate the more inconsistency you're
> >> > going to have. As much as I understand striving for better
> performance on
> >> > srcds, Valve's default rate settings run quite well
> >> > and you should only tweak them if the circumstances call for it.
> >> >
> >> > Also, can you monitor the srcds process while these fps drops are
> >> > occuring. (You should be able to use top, and just see the cpu usage
> of
> >> > srcds_linux)
> >> >
> >> > The fps drops (on net_graph 4, sv) is what is causing the lag, we
> need to
> >> > find the source of the fps drops in order to solve that.
> >> >
> >> >
> >> > - Original Message - From: "Pieter-bas Ronner" <
> >> i...@pbservers.nl>
> >> > To: "Half-Life dedicated Linux server mailing list"  **
> >> > valvesoftware.com >
> >> > Sent: Friday, September 28, 2012 2:41 PM
> >> > Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04
> >> >
> >> >
> >> >  Hello,
> >> >>
> >> >> First of all. Thank you all for helping and responding!
> >> >> Its look like that the config from "wave"  resolves the issue.
> >> >> But i have now some "hickups". The sv drops from 66 to 11, 7 or 5
> for 2
> >> >> second.
> >> >> (my connection: http://www.speedtest.net/**result/2208625001.png<
> >> http://www.speedtest.net/result/2208625001.png>
> >> >> )
> >> >> I use now this config:
> >> >>
> >> >> fps_max 600
> >> >> sv_minrate 3
> >> >> sv_maxrate 10
> >> >> sv_minupdaterate 30
> >> >> sv_maxupdaterate 100
> >> >> sv_mincmdrate 30
> >> >> sv_maxcmdrate 100
> >> >>
> >> >>
> >> >> Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value?
> >> >>
> >> >> Pieter-bas
> >> >>
> >> >>
> >> >>
> >> >> 2012/9/28 Calvin Judy 
> >> >>
> >> >>  We're going to need more information as to what you're saying is
> lag.
> >> Is
> >> >>> the server's fps dropping into red at the time of the issues? (You
> can
> >> >>> check this by using net_graph 4 and monitoring the sv variable)
> >> >>>
> >> >>> Have you verified the connection speed? 100mbps is more than enough
> to
> >> >>> host one srcds instance.
> >> >>>
> >> >>> Also your minrate value is quite low, you could be attracting people
> >> who
> >> >>> are naturally laggy due to their connection.
> >> >>>
> >> >>> _____
> >> >>> Level 3 Technician
> >> >>> Griffin Networks LLC - Gaming Solutions
> >> 

Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-10-10 Thread Pieter-bas Ronner
Thanks for helping me. My server is not lagging any more! thanks!

PB

2012/9/28 [BT]Black V 

> Also just for tidiness sake not actually really necessary. You could clean
> up that config a little.
> I.e. you've specified sv tags of all talk but lower in config you have
> sv_alltalk 0 set.
> Is it necessary to have sv_cheats specified when it's default and so on
>
> But this is off topic
> On 29/09/2012 7:17 AM, "Calvin Judy"  wrote:
>
> > The server fps drops will not be caused by rates, do you have any addons
> > running? ie. Sourcemod (if so, what plugins)
> >
> > You can remove the fps_max command, it's locked to the tickrate. Also,
> > since you're running the server at 66 tickrate
> > you may want to try running Valve's defaults, remove the rate settings
> > from your server.cfg and see how that works if you're
> > getting player jitter in-game.
> >
> > The more you increase the rate values, and the larger the gap between
> > minupdaterate/maxupdaterate the more inconsistency you're
> > going to have. As much as I understand striving for better performance on
> > srcds, Valve's default rate settings run quite well
> > and you should only tweak them if the circumstances call for it.
> >
> > Also, can you monitor the srcds process while these fps drops are
> > occuring. (You should be able to use top, and just see the cpu usage of
> > srcds_linux)
> >
> > The fps drops (on net_graph 4, sv) is what is causing the lag, we need to
> > find the source of the fps drops in order to solve that.
> >
> >
> > - Original Message - From: "Pieter-bas Ronner" <
> i...@pbservers.nl>
> > To: "Half-Life dedicated Linux server mailing list"  > valvesoftware.com >
> > Sent: Friday, September 28, 2012 2:41 PM
> > Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04
> >
> >
> >  Hello,
> >>
> >> First of all. Thank you all for helping and responding!
> >> Its look like that the config from "wave"  resolves the issue.
> >> But i have now some "hickups". The sv drops from 66 to 11, 7 or 5 for 2
> >> second.
> >> (my connection: http://www.speedtest.net/**result/2208625001.png<
> http://www.speedtest.net/result/2208625001.png>
> >> )
> >> I use now this config:
> >>
> >> fps_max 600
> >> sv_minrate 3
> >> sv_maxrate 10
> >> sv_minupdaterate 30
> >> sv_maxupdaterate 100
> >> sv_mincmdrate 30
> >> sv_maxcmdrate 100
> >>
> >>
> >> Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value?
> >>
> >> Pieter-bas
> >>
> >>
> >>
> >> 2012/9/28 Calvin Judy 
> >>
> >>  We're going to need more information as to what you're saying is lag.
> Is
> >>> the server's fps dropping into red at the time of the issues? (You can
> >>> check this by using net_graph 4 and monitoring the sv variable)
> >>>
> >>> Have you verified the connection speed? 100mbps is more than enough to
> >>> host one srcds instance.
> >>>
> >>> Also your minrate value is quite low, you could be attracting people
> who
> >>> are naturally laggy due to their connection.
> >>>
> >>> _____
> >>> Level 3 Technician
> >>> Griffin Networks LLC - Gaming Solutions
> >>>
> >>>
> >>> - Original Message - From: "Pieter-bas Ronner" <
> >>> i...@pbservers.nl>
> >>> To: http://valvesoftware.com><
> >>> hlds_linux@list.**valvesoftware.com  >>
> >>> >
> >>> Sent: Friday, September 28, 2012 12:52 PM
> >>>
> >>> Subject: [hlds_linux] lagg problem on ubuntu 12.04
> >>>
> >>>
> >>>  Hi members,
> >>>
> >>>>
> >>>> I hope you can help me a little bit with my problem.
> >>>>
> >>>> I run man vs machine team fortress 2 server. on a ubuntu 12.04 server
> >>>> with
> >>>> a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory.
> >>>> My internet connection is a fiber 100/100 mbit. I thought thats enough
> >>>> to
> >>>> run a man vs machine server.
> >>>> I search now for a long time to figure out why are my server is
> >>>>

Re: [hlds_linux] Servers not able to log in to specified steam accounts.

2012-09-28 Thread Pieter-bas Ronner
Yes, servers are offline.
"The item server is shutting down. Items will be unavailable temporarily."

2012/9/28 Essay Tew Phaun 

> Been having this the past hour or so anyone else?
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Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-09-28 Thread Pieter-bas Ronner
Hello,

First of all. Thank you all for helping and responding!
Its look like that the config from "wave"  resolves the issue.
But i have now some "hickups". The sv drops from 66 to 11, 7 or 5 for 2
second.
(my connection: http://www.speedtest.net/result/2208625001.png)
I use now this config:

fps_max 600
sv_minrate 3
sv_maxrate 10
sv_minupdaterate 30
sv_maxupdaterate 100
sv_mincmdrate 30
sv_maxcmdrate 100


Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value?

Pieter-bas



2012/9/28 Calvin Judy 

> We're going to need more information as to what you're saying is lag. Is
> the server's fps dropping into red at the time of the issues? (You can
> check this by using net_graph 4 and monitoring the sv variable)
>
> Have you verified the connection speed? 100mbps is more than enough to
> host one srcds instance.
>
> Also your minrate value is quite low, you could be attracting people who
> are naturally laggy due to their connection.
>
> __**___
> Level 3 Technician
> Griffin Networks LLC - Gaming Solutions
>
>
> - Original Message - From: "Pieter-bas Ronner" 
> To: 
> >
> Sent: Friday, September 28, 2012 12:52 PM
>
> Subject: [hlds_linux] lagg problem on ubuntu 12.04
>
>
>  Hi members,
>>
>> I hope you can help me a little bit with my problem.
>>
>> I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with
>> a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory.
>> My internet connection is a fiber 100/100 mbit. I thought thats enough to
>> run a man vs machine server.
>> I search now for a long time to figure out why are my server is lagging. I
>> have try a lot of config files to fix the problem. But it didn't.
>>
>> Can you help me?
>>
>> This is my config server file:
>>
>>
>>
>> hostname  =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm
>>
>> // Rcon Cvars
>> rcon_password "j" //Set's remote control password
>> sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon
>> authentication
>> sv_rcon_log 1 //Enable/disable rcon logging.
>> sv_rcon_maxfailures 3 //Max number of times a user can fail rcon
>> authentication before being banned
>> sv_rcon_minfailures 5 //Number of times a user can fail rcon
>> authentication
>> in sv_rcon_minfailuretime before being banned
>> sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon
>> authentications
>> sv_pure 2
>> tf_server_identity_account_id *
>> tf_server_identity_token "**"
>> sv_tags "mvm,_registered,alltalk"
>>
>> // Server Password
>>
>> // Server Cvars
>> sv_visiblemaxplayers 6
>> mp_allowspectators 0 //Toggles whether the server allows spectator mode or
>> not
>> mp_autocrosshair 0
>> mp_autoteambalance 1 //Toggles server autoteambalance
>> mp_bonusroundtime 5 //Time in seconds after round win until round restarts
>> mp_chattime 5 //amount of time in seconds players can chat after the game
>> is over
>> tf_mm_servermode 2
>> tf_mm_strict 0
>> sv_allow_votes 1
>> sv_vote_kick_ban_duration 1
>> sv_vote_issue_changelevel_**allowed 1
>> sv_vote_issue_nextlevel_**allowextend 1
>> sv_vote_issue_nextlevel_**allowed 1
>> sv_vote_issue_nextlevel_**choicesmode 1
>>
>> mp_decals 1
>> mp_defaultteam 1
>> mp_disable_autokick 1 //Prevents a userid from being auto-kicked
>> mp_enableroundwaittime 1 //Enable timers to wait between rounds.
>> mp_fadetoblack 0 //fade a player's screen to black when he dies
>> mp_falldamage 5 //Amount of damage players sustains from a fall
>> mp_flashlight 0 //Toggles flashlight on or off
>> mp_footsteps 1 //Toggles footsteps on or off
>> mp_forcecamera 0 //Restricts spectator modes for dead players
>> mp_forcerespawn 0
>> mp_forcerespawnplayers 1 //Force all players to respawn.
>> mp_forcewin 1 //Forces team to win
>> mp_fraglimit 0
>> mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this
>> many more players than the other team. (0 disables check)
>> mp_time_between_capscoring 5 //Delay between scoring of owned capture
>> points.
>> mp_winlimit 10 //Max number of rounds one team can win before server
>> changes maps
>> sv_allow_color_correction 1 //Allow or disallow clients to use color
>> correction on this server.
>> sv_allow_wait_command 0 //Allow or disallow the wait command on clients
>> connected to this server.
>> sv_allowdownload 1 //Allow clien

[hlds_linux] lagg problem on ubuntu 12.04

2012-09-28 Thread Pieter-bas Ronner
Hi members,

I hope you can help me a little bit with my problem.

I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with
a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory.
My internet connection is a fiber 100/100 mbit. I thought thats enough to
run a man vs machine server.
I search now for a long time to figure out why are my server is lagging. I
have try a lot of config files to fix the problem. But it didn't.

Can you help me?

This is my config server file:



hostname  =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm

// Rcon Cvars
rcon_password "j" //Set's remote control password
sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon
authentication
sv_rcon_log 1 //Enable/disable rcon logging.
sv_rcon_maxfailures 3 //Max number of times a user can fail rcon
authentication before being banned
sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication
in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon
authentications
sv_pure 2
tf_server_identity_account_id *
tf_server_identity_token "**"
sv_tags "mvm,_registered,alltalk"

// Server Password

// Server Cvars
sv_visiblemaxplayers 6
mp_allowspectators 0 //Toggles whether the server allows spectator mode or
not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 5 //Time in seconds after round win until round restarts
mp_chattime 5 //amount of time in seconds players can chat after the game
is over
tf_mm_servermode 2
tf_mm_strict 0
sv_allow_votes 1
sv_vote_kick_ban_duration 1
sv_vote_issue_changelevel_allowed 1
sv_vote_issue_nextlevel_allowextend 1
sv_vote_issue_nextlevel_allowed 1
sv_vote_issue_nextlevel_choicesmode 1

mp_decals 1
mp_defaultteam 1
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_forcerespawn 0
mp_forcerespawnplayers 1 //Force all players to respawn.
mp_forcewin 1 //Forces team to win
mp_fraglimit 0
mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this
many more players than the other team. (0 disables check)
mp_time_between_capscoring 5 //Delay between scoring of owned capture
points.
mp_winlimit 10 //Max number of rounds one team can win before server
changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color
correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients
connected to this server.
sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even
numbered ticks.
sv_autosave 0 //Set to 1 to autosave game on level transition. Does not
affect autosave triggers.
sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map
challenge type.
sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra
SendTable_Encode calls.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the
player.
sv_consistency 1 //Whether the server enforces file consistency for
critical files
sv_contact i...@pbservers.nl //Contact email for server sysop
sv_downloadurl "http://pbservers.nl/tf2/"; //Location from which clients can
download missing files
sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
sv_pausable 0 //Is the server pausable.

// Lan or internet play, Server region cvars
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no
non-class C addresses )
sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 -
South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 -
Middle East, 7 - Africa, 255 - world

//server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logblocks 0 //If true when log when a query is blocked (can cause very
large log files)
sv_logecho 1 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir log //Folder in the game directory where server logs will be
stored.

//Server Rates
sv_maxcmdrate 66 //(If sv_mincmdrate is > 0), this sets the maximum value
for cl_cmdrate.
sv_maxrate 7 //Max bandwidth rate allowed on server, 0 == unlimited
sv_maxupdaterate 66 //Maximum updates per second that the server will allow
sv_mincmdrate 33 //This sets the minimum value for cl_cmdrate. 0 ==
un