Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else
maybe you unsubscribe from the mailing list? Its better for me, for you and Aaron.. 2012/10/28 Benedict Glover > > And maybe you should learn to read, dumbass. That reply is from THE SAME > FUCKING PERSON posted AFTER IT WAS PUT HERE. > > > From: velt...@gmail.com > > Date: Sun, 28 Oct 2012 03:31:42 +0100 > > To: hlds_linux@list.valvesoftware.com > > Subject: Re: [hlds_linux] Sourcemod STILL not working for me but it is > for everyone else > > > > If it is working for EVERYONE just fine but not for you it seems that it > > something on your end. > > You have a thread on allied forums with an istruction how to fix this. If > > you can't do this maybe you should delete your server? > > > > 2012/10/28 Benedict Glover > > > > > > > > Ugh, I feel unbelievably dumb right now. Forgotten I had only > temporarily > > > disabled SELinux and had since rebooted my system when Halloween came > > > around. > > > Ugh. Thank you very much. > > > > > > > From: neobened...@hotmail.co.uk > > > > To: hlds_linux@list.valvesoftware.com > > > > Date: Sun, 28 Oct 2012 00:37:35 +0100 > > > > Subject: Re: [hlds_linux] Sourcemod STILL not working for me but it > is > > > for everyone else > > > > > > > > > > > > I'll try completely disabling this piece of ... > > > > > > > > > From: asher...@gmail.com > > > > > Date: Sun, 28 Oct 2012 00:35:32 +0100 > > > > > To: hlds_linux@list.valvesoftware.com > > > > > Subject: Re: [hlds_linux] Sourcemod STILL not working for me but > it is > > > for everyone else > > > > > > > > > > Freezes on plugin loading is caused by SELinux being enabled and > > > > > srcds_linux not being granted execstack and execheap. > > > > > > > > > > ~ > > > > > "Their heads are green, and their hands are blue, > > > > > And they went to sea in a Sieve." - Edward Lear > > > > > > > > > > > > > > > On Sun, Oct 28, 2012 at 12:34 AM, Anders Olsson < > bran...@hotmail.com> > > > wrote: > > > > > > Use latest and it will work! > > > > > > > > > > > > Metamod 1.10.0-devV > > > > > > Sourcemod 1.5.0-dev+3675 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -Ursprungligt meddelande- From: Giovanni Harting > > > > > > Sent: Sunday, October 28, 2012 1:31 AM > > > > > > To: Half-Life dedicated Linux server mailing list > > > > > > Subject: Re: [hlds_linux] Sourcemod STILL not working for me but > it > > > is for > > > > > > everyone else > > > > > > > > > > > > > > > > > > Witch version do you use? Working is latest sm dev snapshot and > > > metamod > > > > > > 1.10 dev snapshot > > > > > > > > > > > > 2012/10/28 Benedict Glover > > > > > > > > > > > >> > > > > > >> Since Alliedmodders isn't giving me any responce, I'd like to > know > > > how > > > > > >> everyone has managed to get sourcemod working but me. I've tried > > > > > >> everything, but it will always lock up whenever it tries to > load any > > > > > >> plugin > > > > > >> (and all I want atm is the ones that come with it). I've tried > > > recompiling > > > > > >> the plugins from the scripting folder, tried the windows > plugins, > > > but it > > > > > >> keeps hanging on: > > > > > >> L 10/28/2012 - 01:27:48: Mapchange to > koth_lakeside_event > > > > > >> > > > > > >> > > > > > >> Sourcemod loads fine with no plugins in the plugins folder, > however > > > as > > > > > >> soon as I put one in and try to load it it just freezes. > > > > > >> > > > > > >> > > > > > >> ___ > > > > > >> To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > >> please visit: > > > > > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > >> > > > > > > ___ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > > please visit: > > > > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > > > > > > > ___ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > > please visit: > > > > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > ___ > >
Re: [hlds_linux] Optional Team Fortress 2 update released
Eric, We have also some lag problems since the last patch. is this also a bug in tf2? 2012/10/28 Eric Smith > We've released an optional (for dedicated servers) update for Team > Fortress 2. The notes for the update are below. > > -Eric > > -- > > Source Engine Changes (TF2, DoD:S, HL2:DM) > - Fixed a regression in the Mac's minimum system check > > Team Fortress 2 > - Added new audio lines for Merasmus to use when he attacks > - Fixed a Linux dedicated server crash related to Mann vs. Machine mode > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] MvM linux servers hanging
Thank you valve! 2012/10/27 Fletcher Dunn > Just an acknowledgement concerning the Linux servers hanging on MvM maps. > We believe we understand the problem and hope to release an optional > update today to fix it. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] MvM servers crash after update
Here the same problem, the combination tf2 + sm is crashing my 3 mvm servers. Is there any solution for this? Groet, Pieter-Bas Verstuurd vanaf mijn iPhone Op 27 okt. 2012 om 06:10 heeft "Daniel ." het volgende geschreven: > Same here, server hang up with 100% CPU usage. > Last console entries: > > Lobby instanced on this server in state SERVERSETUP > Map: 'mvm_coaltown_event' > Mission: 'mvm_coaltown_event' > GC is requesting us to reserve 6 slots. > Server appears to have room; accepting reservations. > Adding reservation for lobby member [U:1:52477052]. > Adding reservation for lobby member [U:1:74785496]. > Adding reservation for lobby member [U:1:83756438]. > Adding reservation for lobby member [U:1:67658381]. > Adding reservation for lobby member [U:1:8086639]. > Adding reservation for lobby member [U:1:47750247]. > Invalid wave number > L 10/27/2012 - 06:04:50: World triggered "Round_Start" > L 10/27/2012 - 06:04:50: World triggered "Round_Setup_Begin" > > > 2012/10/27 Joel Zhang > >> Exactly the same problem here, but not running MM or SM >> On Oct 26, 2012 7:56 PM, "doc" wrote: >> >>> Confirming as well. Gentoo, PvP server is working (was crashing for >> mystery >>> reasons, took SM/MM off and now it seems not crashing?) and MvM >> crashes >>> at the same instance no matter the SM/MM status. When you pick a class >> the >>> process pegs at 100% CPU and nothing happens. >>> >>> On Fri, Oct 26, 2012 at 5:38 PM, Giovanni Harting < >>> chefeification...@gmail.com> wrote: >>> Can confirm this 2012/10/27 Peter Reinhold > After updating to the latest version, all our MvM servers crash when > someone wants to play on them, with the following error > > -- > GC is requesting us to reserve 6 slots. > Server appears to have room; accepting reservations. > Adding reservation for lobby member [U:1:17749981]. > Adding reservation for lobby member [U:1:51188]. > Adding reservation for lobby member [U:1:33267178]. > Adding reservation for lobby member [U:1:26332760]. > Adding reservation for lobby member [U:1:48277855]. > Adding reservation for lobby member [U:1:70214207]. > Invalid wave number > L 10/27/2012 - 02:31:58: World triggered "Round_Start" > L 10/27/2012 - 02:31:58: World triggered "Round_Setup_Begin" > Invalid Where argument 'spawnbot_scattered' > Unknown attribute 'Where' in WaveSpawn definition. > Invalid Where argument 'spawnbot_scattered' > Unknown attribute 'Where' in WaveSpawn definition. > Invalid Where argument 'spawnbot_scattered' > Unknown attribute 'Where' in WaveSpawn definition. > Invalid Where argument 'spawnbot_scattered' > Unknown attribute 'Where' in WaveSpawn definition. > Invalid Where argument 'spawnbot_scattered' > Unknown attribute 'Where' in WaveSpawn definition. > Invalid Where argument 'spawnbot_scattered' > Unknown attribute 'Where' in WaveSpawn definition. > Invalid Where argument 'spawnbot_scattered' > Unknown attribute 'Where' in WaveSpawn definition. > Invalid Where argument 'spawnbot_scattered' > Unknown attribute 'Where' in WaveSpawn definition. > -- > > Some of them don't get to the Where argument errors, but crash after > Round_Setup_Begin > > All servers are vanilla, no meta/sourcemod or anything on them. > > > /Peter > > __**_ > To unsubscribe, edit your list preferences, or view the list >> archives, > please visit: > https://list.valvesoftware. >>> **com/cgi-bin/mailman/listinfo/**hlds_linux< https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] lagg problem on ubuntu 12.04
Well that wasn't the final solution. I found the problem in the bios. The energy saving was on. When i turn it off, no lagg problems. stable SV on 66.7 . I use now this config settings: // setting min and max rate's (bytes per second TO the client) sv_maxrate 6 sv_minrate 3 // setting min and max updaterate (number of updates per second TO the client) sv_maxupdaterate 67 sv_minupdaterate 33 // setting min and max cmdrate (number of updates per second FROM the client) sv_maxcmdrate 67 sv_mincmdrate 33 // setting limits for the interpolation on the client, x = over x updates there can be interpolation sv_client_max_interp_ratio 2 sv_client_min_interp_ratio 1 // personally have the min_interp on 2 as well. // set cl_predict on connected clients to 1 (only while connected) sv_client_predict 1 2012/10/10 Pieter-bas Ronner > Well, i restart my server and the problem was resolved. > > > 2012/10/10 wave > >> Glad you got it sorted. Out of curiosity, did you find any particular >> config setting or addon that was causing the problem? >> >> On Wed, Oct 10, 2012 at 1:11 PM, Pieter-bas Ronner >> wrote: >> > Thanks for helping me. My server is not lagging any more! thanks! >> > >> > PB >> > >> > 2012/9/28 [BT]Black V >> > >> >> Also just for tidiness sake not actually really necessary. You could >> clean >> >> up that config a little. >> >> I.e. you've specified sv tags of all talk but lower in config you have >> >> sv_alltalk 0 set. >> >> Is it necessary to have sv_cheats specified when it's default and so on >> >> >> >> But this is off topic >> >> On 29/09/2012 7:17 AM, "Calvin Judy" wrote: >> >> >> >> > The server fps drops will not be caused by rates, do you have any >> addons >> >> > running? ie. Sourcemod (if so, what plugins) >> >> > >> >> > You can remove the fps_max command, it's locked to the tickrate. >> Also, >> >> > since you're running the server at 66 tickrate >> >> > you may want to try running Valve's defaults, remove the rate >> settings >> >> > from your server.cfg and see how that works if you're >> >> > getting player jitter in-game. >> >> > >> >> > The more you increase the rate values, and the larger the gap between >> >> > minupdaterate/maxupdaterate the more inconsistency you're >> >> > going to have. As much as I understand striving for better >> performance on >> >> > srcds, Valve's default rate settings run quite well >> >> > and you should only tweak them if the circumstances call for it. >> >> > >> >> > Also, can you monitor the srcds process while these fps drops are >> >> > occuring. (You should be able to use top, and just see the cpu usage >> of >> >> > srcds_linux) >> >> > >> >> > The fps drops (on net_graph 4, sv) is what is causing the lag, we >> need to >> >> > find the source of the fps drops in order to solve that. >> >> > >> >> > >> >> > - Original Message - From: "Pieter-bas Ronner" < >> >> i...@pbservers.nl> >> >> > To: "Half-Life dedicated Linux server mailing list" > ** >> >> > valvesoftware.com > >> >> > Sent: Friday, September 28, 2012 2:41 PM >> >> > Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04 >> >> > >> >> > >> >> > Hello, >> >> >> >> >> >> First of all. Thank you all for helping and responding! >> >> >> Its look like that the config from "wave" resolves the issue. >> >> >> But i have now some "hickups". The sv drops from 66 to 11, 7 or 5 >> for 2 >> >> >> second. >> >> >> (my connection: http://www.speedtest.net/**result/2208625001.png< >> >> http://www.speedtest.net/result/2208625001.png> >> >> >> ) >> >> >> I use now this config: >> >> >> >> >> >> fps_max 600 >> >> >> sv_minrate 3 >> >> >> sv_maxrate 10 >> >> >> sv_minupdaterate 30 >> >> >> sv_maxupdaterate 100 >> >> >> sv_mincmdrate 30 >> >> >> sv_maxcmdrate 100 >> >> >> >> >> >> >> >&
Re: [hlds_linux] lagg problem on ubuntu 12.04
Well, i restart my server and the problem was resolved. 2012/10/10 wave > Glad you got it sorted. Out of curiosity, did you find any particular > config setting or addon that was causing the problem? > > On Wed, Oct 10, 2012 at 1:11 PM, Pieter-bas Ronner > wrote: > > Thanks for helping me. My server is not lagging any more! thanks! > > > > PB > > > > 2012/9/28 [BT]Black V > > > >> Also just for tidiness sake not actually really necessary. You could > clean > >> up that config a little. > >> I.e. you've specified sv tags of all talk but lower in config you have > >> sv_alltalk 0 set. > >> Is it necessary to have sv_cheats specified when it's default and so on > >> > >> But this is off topic > >> On 29/09/2012 7:17 AM, "Calvin Judy" wrote: > >> > >> > The server fps drops will not be caused by rates, do you have any > addons > >> > running? ie. Sourcemod (if so, what plugins) > >> > > >> > You can remove the fps_max command, it's locked to the tickrate. Also, > >> > since you're running the server at 66 tickrate > >> > you may want to try running Valve's defaults, remove the rate settings > >> > from your server.cfg and see how that works if you're > >> > getting player jitter in-game. > >> > > >> > The more you increase the rate values, and the larger the gap between > >> > minupdaterate/maxupdaterate the more inconsistency you're > >> > going to have. As much as I understand striving for better > performance on > >> > srcds, Valve's default rate settings run quite well > >> > and you should only tweak them if the circumstances call for it. > >> > > >> > Also, can you monitor the srcds process while these fps drops are > >> > occuring. (You should be able to use top, and just see the cpu usage > of > >> > srcds_linux) > >> > > >> > The fps drops (on net_graph 4, sv) is what is causing the lag, we > need to > >> > find the source of the fps drops in order to solve that. > >> > > >> > > >> > - Original Message - From: "Pieter-bas Ronner" < > >> i...@pbservers.nl> > >> > To: "Half-Life dedicated Linux server mailing list" ** > >> > valvesoftware.com > > >> > Sent: Friday, September 28, 2012 2:41 PM > >> > Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04 > >> > > >> > > >> > Hello, > >> >> > >> >> First of all. Thank you all for helping and responding! > >> >> Its look like that the config from "wave" resolves the issue. > >> >> But i have now some "hickups". The sv drops from 66 to 11, 7 or 5 > for 2 > >> >> second. > >> >> (my connection: http://www.speedtest.net/**result/2208625001.png< > >> http://www.speedtest.net/result/2208625001.png> > >> >> ) > >> >> I use now this config: > >> >> > >> >> fps_max 600 > >> >> sv_minrate 3 > >> >> sv_maxrate 10 > >> >> sv_minupdaterate 30 > >> >> sv_maxupdaterate 100 > >> >> sv_mincmdrate 30 > >> >> sv_maxcmdrate 100 > >> >> > >> >> > >> >> Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value? > >> >> > >> >> Pieter-bas > >> >> > >> >> > >> >> > >> >> 2012/9/28 Calvin Judy > >> >> > >> >> We're going to need more information as to what you're saying is > lag. > >> Is > >> >>> the server's fps dropping into red at the time of the issues? (You > can > >> >>> check this by using net_graph 4 and monitoring the sv variable) > >> >>> > >> >>> Have you verified the connection speed? 100mbps is more than enough > to > >> >>> host one srcds instance. > >> >>> > >> >>> Also your minrate value is quite low, you could be attracting people > >> who > >> >>> are naturally laggy due to their connection. > >> >>> > >> >>> _____ > >> >>> Level 3 Technician > >> >>> Griffin Networks LLC - Gaming Solutions > >>
Re: [hlds_linux] lagg problem on ubuntu 12.04
Thanks for helping me. My server is not lagging any more! thanks! PB 2012/9/28 [BT]Black V > Also just for tidiness sake not actually really necessary. You could clean > up that config a little. > I.e. you've specified sv tags of all talk but lower in config you have > sv_alltalk 0 set. > Is it necessary to have sv_cheats specified when it's default and so on > > But this is off topic > On 29/09/2012 7:17 AM, "Calvin Judy" wrote: > > > The server fps drops will not be caused by rates, do you have any addons > > running? ie. Sourcemod (if so, what plugins) > > > > You can remove the fps_max command, it's locked to the tickrate. Also, > > since you're running the server at 66 tickrate > > you may want to try running Valve's defaults, remove the rate settings > > from your server.cfg and see how that works if you're > > getting player jitter in-game. > > > > The more you increase the rate values, and the larger the gap between > > minupdaterate/maxupdaterate the more inconsistency you're > > going to have. As much as I understand striving for better performance on > > srcds, Valve's default rate settings run quite well > > and you should only tweak them if the circumstances call for it. > > > > Also, can you monitor the srcds process while these fps drops are > > occuring. (You should be able to use top, and just see the cpu usage of > > srcds_linux) > > > > The fps drops (on net_graph 4, sv) is what is causing the lag, we need to > > find the source of the fps drops in order to solve that. > > > > > > - Original Message - From: "Pieter-bas Ronner" < > i...@pbservers.nl> > > To: "Half-Life dedicated Linux server mailing list" > valvesoftware.com > > > Sent: Friday, September 28, 2012 2:41 PM > > Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04 > > > > > > Hello, > >> > >> First of all. Thank you all for helping and responding! > >> Its look like that the config from "wave" resolves the issue. > >> But i have now some "hickups". The sv drops from 66 to 11, 7 or 5 for 2 > >> second. > >> (my connection: http://www.speedtest.net/**result/2208625001.png< > http://www.speedtest.net/result/2208625001.png> > >> ) > >> I use now this config: > >> > >> fps_max 600 > >> sv_minrate 3 > >> sv_maxrate 10 > >> sv_minupdaterate 30 > >> sv_maxupdaterate 100 > >> sv_mincmdrate 30 > >> sv_maxcmdrate 100 > >> > >> > >> Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value? > >> > >> Pieter-bas > >> > >> > >> > >> 2012/9/28 Calvin Judy > >> > >> We're going to need more information as to what you're saying is lag. > Is > >>> the server's fps dropping into red at the time of the issues? (You can > >>> check this by using net_graph 4 and monitoring the sv variable) > >>> > >>> Have you verified the connection speed? 100mbps is more than enough to > >>> host one srcds instance. > >>> > >>> Also your minrate value is quite low, you could be attracting people > who > >>> are naturally laggy due to their connection. > >>> > >>> _____ > >>> Level 3 Technician > >>> Griffin Networks LLC - Gaming Solutions > >>> > >>> > >>> - Original Message - From: "Pieter-bas Ronner" < > >>> i...@pbservers.nl> > >>> To: http://valvesoftware.com>< > >>> hlds_linux@list.**valvesoftware.com >> > >>> > > >>> Sent: Friday, September 28, 2012 12:52 PM > >>> > >>> Subject: [hlds_linux] lagg problem on ubuntu 12.04 > >>> > >>> > >>> Hi members, > >>> > >>>> > >>>> I hope you can help me a little bit with my problem. > >>>> > >>>> I run man vs machine team fortress 2 server. on a ubuntu 12.04 server > >>>> with > >>>> a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory. > >>>> My internet connection is a fiber 100/100 mbit. I thought thats enough > >>>> to > >>>> run a man vs machine server. > >>>> I search now for a long time to figure out why are my server is > >>>>
Re: [hlds_linux] Servers not able to log in to specified steam accounts.
Yes, servers are offline. "The item server is shutting down. Items will be unavailable temporarily." 2012/9/28 Essay Tew Phaun > Been having this the past hour or so anyone else? > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] lagg problem on ubuntu 12.04
Hello, First of all. Thank you all for helping and responding! Its look like that the config from "wave" resolves the issue. But i have now some "hickups". The sv drops from 66 to 11, 7 or 5 for 2 second. (my connection: http://www.speedtest.net/result/2208625001.png) I use now this config: fps_max 600 sv_minrate 3 sv_maxrate 10 sv_minupdaterate 30 sv_maxupdaterate 100 sv_mincmdrate 30 sv_maxcmdrate 100 Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value? Pieter-bas 2012/9/28 Calvin Judy > We're going to need more information as to what you're saying is lag. Is > the server's fps dropping into red at the time of the issues? (You can > check this by using net_graph 4 and monitoring the sv variable) > > Have you verified the connection speed? 100mbps is more than enough to > host one srcds instance. > > Also your minrate value is quite low, you could be attracting people who > are naturally laggy due to their connection. > > __**___ > Level 3 Technician > Griffin Networks LLC - Gaming Solutions > > > - Original Message - From: "Pieter-bas Ronner" > To: > > > Sent: Friday, September 28, 2012 12:52 PM > > Subject: [hlds_linux] lagg problem on ubuntu 12.04 > > > Hi members, >> >> I hope you can help me a little bit with my problem. >> >> I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with >> a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory. >> My internet connection is a fiber 100/100 mbit. I thought thats enough to >> run a man vs machine server. >> I search now for a long time to figure out why are my server is lagging. I >> have try a lot of config files to fix the problem. But it didn't. >> >> Can you help me? >> >> This is my config server file: >> >> >> >> hostname =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm >> >> // Rcon Cvars >> rcon_password "j" //Set's remote control password >> sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon >> authentication >> sv_rcon_log 1 //Enable/disable rcon logging. >> sv_rcon_maxfailures 3 //Max number of times a user can fail rcon >> authentication before being banned >> sv_rcon_minfailures 5 //Number of times a user can fail rcon >> authentication >> in sv_rcon_minfailuretime before being banned >> sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon >> authentications >> sv_pure 2 >> tf_server_identity_account_id * >> tf_server_identity_token "**" >> sv_tags "mvm,_registered,alltalk" >> >> // Server Password >> >> // Server Cvars >> sv_visiblemaxplayers 6 >> mp_allowspectators 0 //Toggles whether the server allows spectator mode or >> not >> mp_autocrosshair 0 >> mp_autoteambalance 1 //Toggles server autoteambalance >> mp_bonusroundtime 5 //Time in seconds after round win until round restarts >> mp_chattime 5 //amount of time in seconds players can chat after the game >> is over >> tf_mm_servermode 2 >> tf_mm_strict 0 >> sv_allow_votes 1 >> sv_vote_kick_ban_duration 1 >> sv_vote_issue_changelevel_**allowed 1 >> sv_vote_issue_nextlevel_**allowextend 1 >> sv_vote_issue_nextlevel_**allowed 1 >> sv_vote_issue_nextlevel_**choicesmode 1 >> >> mp_decals 1 >> mp_defaultteam 1 >> mp_disable_autokick 1 //Prevents a userid from being auto-kicked >> mp_enableroundwaittime 1 //Enable timers to wait between rounds. >> mp_fadetoblack 0 //fade a player's screen to black when he dies >> mp_falldamage 5 //Amount of damage players sustains from a fall >> mp_flashlight 0 //Toggles flashlight on or off >> mp_footsteps 1 //Toggles footsteps on or off >> mp_forcecamera 0 //Restricts spectator modes for dead players >> mp_forcerespawn 0 >> mp_forcerespawnplayers 1 //Force all players to respawn. >> mp_forcewin 1 //Forces team to win >> mp_fraglimit 0 >> mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this >> many more players than the other team. (0 disables check) >> mp_time_between_capscoring 5 //Delay between scoring of owned capture >> points. >> mp_winlimit 10 //Max number of rounds one team can win before server >> changes maps >> sv_allow_color_correction 1 //Allow or disallow clients to use color >> correction on this server. >> sv_allow_wait_command 0 //Allow or disallow the wait command on clients >> connected to this server. >> sv_allowdownload 1 //Allow clien
[hlds_linux] lagg problem on ubuntu 12.04
Hi members, I hope you can help me a little bit with my problem. I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory. My internet connection is a fiber 100/100 mbit. I thought thats enough to run a man vs machine server. I search now for a long time to figure out why are my server is lagging. I have try a lot of config files to fix the problem. But it didn't. Can you help me? This is my config server file: hostname =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm // Rcon Cvars rcon_password "j" //Set's remote control password sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication sv_rcon_log 1 //Enable/disable rcon logging. sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications sv_pure 2 tf_server_identity_account_id * tf_server_identity_token "**" sv_tags "mvm,_registered,alltalk" // Server Password // Server Cvars sv_visiblemaxplayers 6 mp_allowspectators 0 //Toggles whether the server allows spectator mode or not mp_autocrosshair 0 mp_autoteambalance 1 //Toggles server autoteambalance mp_bonusroundtime 5 //Time in seconds after round win until round restarts mp_chattime 5 //amount of time in seconds players can chat after the game is over tf_mm_servermode 2 tf_mm_strict 0 sv_allow_votes 1 sv_vote_kick_ban_duration 1 sv_vote_issue_changelevel_allowed 1 sv_vote_issue_nextlevel_allowextend 1 sv_vote_issue_nextlevel_allowed 1 sv_vote_issue_nextlevel_choicesmode 1 mp_decals 1 mp_defaultteam 1 mp_disable_autokick 1 //Prevents a userid from being auto-kicked mp_enableroundwaittime 1 //Enable timers to wait between rounds. mp_fadetoblack 0 //fade a player's screen to black when he dies mp_falldamage 5 //Amount of damage players sustains from a fall mp_flashlight 0 //Toggles flashlight on or off mp_footsteps 1 //Toggles footsteps on or off mp_forcecamera 0 //Restricts spectator modes for dead players mp_forcerespawn 0 mp_forcerespawnplayers 1 //Force all players to respawn. mp_forcewin 1 //Forces team to win mp_fraglimit 0 mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_time_between_capscoring 5 //Delay between scoring of owned capture points. mp_winlimit 10 //Max number of rounds one team can win before server changes maps sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server. sv_allowdownload 1 //Allow clients to download files sv_allowupload 1 //Allow clients to upload customizations files sv_alltalk 0 //Players can hear all other players, no team restrictions sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers. sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type. sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats 0 //Allow cheats on server sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player. sv_consistency 1 //Whether the server enforces file consistency for critical files sv_contact i...@pbservers.nl //Contact email for server sysop sv_downloadurl "http://pbservers.nl/tf2/"; //Location from which clients can download missing files sv_enableoldqueries 1 //Enable support for old style (HL1) server queries sv_pausable 0 //Is the server pausable. // Lan or internet play, Server region cvars sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world //server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files) sv_logecho 1 //Echo log information to the console. sv_logfile 1 //Log server information in the log file. sv_logflush 0 //Flush the log file to disk on each write (slow). sv_logsdir log //Folder in the game directory where server logs will be stored. //Server Rates sv_maxcmdrate 66 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_maxrate 7 //Max bandwidth rate allowed on server, 0 == unlimited sv_maxupdaterate 66 //Maximum updates per second that the server will allow sv_mincmdrate 33 //This sets the minimum value for cl_cmdrate. 0 == un