Hi members,

I hope you can help me a little bit with my problem.

I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with
a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory.
My internet connection is a fiber 100/100 mbit. I thought thats enough to
run a man vs machine server.
I search now for a long time to figure out why are my server is lagging. I
have try a lot of config files to fix the problem. But it didn't.

Can you help me?

This is my config server file:



hostname  =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm

// Rcon Cvars
rcon_password "j" //Set's remote control password
sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon
authentication
sv_rcon_log 1 //Enable/disable rcon logging.
sv_rcon_maxfailures 3 //Max number of times a user can fail rcon
authentication before being banned
sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication
in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon
authentications
sv_pure 2
tf_server_identity_account_id *****
tf_server_identity_token "******"
sv_tags "mvm,_registered,alltalk"

// Server Password

// Server Cvars
sv_visiblemaxplayers 6
mp_allowspectators 0 //Toggles whether the server allows spectator mode or
not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 5 //Time in seconds after round win until round restarts
mp_chattime 5 //amount of time in seconds players can chat after the game
is over
tf_mm_servermode 2
tf_mm_strict 0
sv_allow_votes 1
sv_vote_kick_ban_duration 1
sv_vote_issue_changelevel_allowed 1
sv_vote_issue_nextlevel_allowextend 1
sv_vote_issue_nextlevel_allowed 1
sv_vote_issue_nextlevel_choicesmode 1

mp_decals 1
mp_defaultteam 1
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_forcerespawn 0
mp_forcerespawnplayers 1 //Force all players to respawn.
mp_forcewin 1 //Forces team to win
mp_fraglimit 0
mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this
many more players than the other team. (0 disables check)
mp_time_between_capscoring 5 //Delay between scoring of owned capture
points.
mp_winlimit 10 //Max number of rounds one team can win before server
changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color
correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients
connected to this server.
sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even
numbered ticks.
sv_autosave 0 //Set to 1 to autosave game on level transition. Does not
affect autosave triggers.
sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map
challenge type.
sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra
SendTable_Encode calls.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the
player.
sv_consistency 1 //Whether the server enforces file consistency for
critical files
sv_contact i...@pbservers.nl //Contact email for server sysop
sv_downloadurl "http://pbservers.nl/tf2/"; //Location from which clients can
download missing files
sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
sv_pausable 0 //Is the server pausable.

// Lan or internet play, Server region cvars
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no
non-class C addresses )
sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 -
South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 -
Middle East, 7 - Africa, 255 - world

//server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logblocks 0 //If true when log when a query is blocked (can cause very
large log files)
sv_logecho 1 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir log //Folder in the game directory where server logs will be
stored.

//Server Rates
sv_maxcmdrate 66 //(If sv_mincmdrate is > 0), this sets the maximum value
for cl_cmdrate.
sv_maxrate 70000 //Max bandwidth rate allowed on server, 0 == unlimited
sv_maxupdaterate 66 //Maximum updates per second that the server will allow
sv_mincmdrate 33 //This sets the minimum value for cl_cmdrate. 0 ==
unlimited.
sv_minrate 1000 //Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 33 //Minimum updates per second that the server will allow



Pieter-bas
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