Hi members, I hope you can help me a little bit with my problem.
I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory. My internet connection is a fiber 100/100 mbit. I thought thats enough to run a man vs machine server. I search now for a long time to figure out why are my server is lagging. I have try a lot of config files to fix the problem. But it didn't. Can you help me? This is my config server file: hostname =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm // Rcon Cvars rcon_password "j" //Set's remote control password sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication sv_rcon_log 1 //Enable/disable rcon logging. sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications sv_pure 2 tf_server_identity_account_id ***** tf_server_identity_token "******" sv_tags "mvm,_registered,alltalk" // Server Password // Server Cvars sv_visiblemaxplayers 6 mp_allowspectators 0 //Toggles whether the server allows spectator mode or not mp_autocrosshair 0 mp_autoteambalance 1 //Toggles server autoteambalance mp_bonusroundtime 5 //Time in seconds after round win until round restarts mp_chattime 5 //amount of time in seconds players can chat after the game is over tf_mm_servermode 2 tf_mm_strict 0 sv_allow_votes 1 sv_vote_kick_ban_duration 1 sv_vote_issue_changelevel_allowed 1 sv_vote_issue_nextlevel_allowextend 1 sv_vote_issue_nextlevel_allowed 1 sv_vote_issue_nextlevel_choicesmode 1 mp_decals 1 mp_defaultteam 1 mp_disable_autokick 1 //Prevents a userid from being auto-kicked mp_enableroundwaittime 1 //Enable timers to wait between rounds. mp_fadetoblack 0 //fade a player's screen to black when he dies mp_falldamage 5 //Amount of damage players sustains from a fall mp_flashlight 0 //Toggles flashlight on or off mp_footsteps 1 //Toggles footsteps on or off mp_forcecamera 0 //Restricts spectator modes for dead players mp_forcerespawn 0 mp_forcerespawnplayers 1 //Force all players to respawn. mp_forcewin 1 //Forces team to win mp_fraglimit 0 mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_time_between_capscoring 5 //Delay between scoring of owned capture points. mp_winlimit 10 //Max number of rounds one team can win before server changes maps sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server. sv_allowdownload 1 //Allow clients to download files sv_allowupload 1 //Allow clients to upload customizations files sv_alltalk 0 //Players can hear all other players, no team restrictions sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers. sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type. sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats 0 //Allow cheats on server sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player. sv_consistency 1 //Whether the server enforces file consistency for critical files sv_contact i...@pbservers.nl //Contact email for server sysop sv_downloadurl "http://pbservers.nl/tf2/" //Location from which clients can download missing files sv_enableoldqueries 1 //Enable support for old style (HL1) server queries sv_pausable 0 //Is the server pausable. // Lan or internet play, Server region cvars sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world //server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files) sv_logecho 1 //Echo log information to the console. sv_logfile 1 //Log server information in the log file. sv_logflush 0 //Flush the log file to disk on each write (slow). sv_logsdir log //Folder in the game directory where server logs will be stored. //Server Rates sv_maxcmdrate 66 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_maxrate 70000 //Max bandwidth rate allowed on server, 0 == unlimited sv_maxupdaterate 66 //Maximum updates per second that the server will allow sv_mincmdrate 33 //This sets the minimum value for cl_cmdrate. 0 == unlimited. sv_minrate 1000 //Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate 33 //Minimum updates per second that the server will allow Pieter-bas _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux