Hello, First of all. Thank you all for helping and responding! Its look like that the config from "wave" resolves the issue. But i have now some "hickups". The sv drops from 66 to 11, 7 or 5 for 2 second. (my connection: http://www.speedtest.net/result/2208625001.png) I use now this config:
fps_max 600 sv_minrate 30000 sv_maxrate 100000 sv_minupdaterate 30 sv_maxupdaterate 100 sv_mincmdrate 30 sv_maxcmdrate 100 Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value? Pieter-bas 2012/9/28 Calvin Judy <c.j...@griffinrun.net> > We're going to need more information as to what you're saying is lag. Is > the server's fps dropping into red at the time of the issues? (You can > check this by using net_graph 4 and monitoring the sv variable) > > Have you verified the connection speed? 100mbps is more than enough to > host one srcds instance. > > Also your minrate value is quite low, you could be attracting people who > are naturally laggy due to their connection. > > ______________________________**_______ > Level 3 Technician > Griffin Networks LLC - Gaming Solutions > > > ----- Original Message ----- From: "Pieter-bas Ronner" <i...@pbservers.nl> > To: <hlds_linux@list.**valvesoftware.com<hlds_linux@list.valvesoftware.com> > > > Sent: Friday, September 28, 2012 12:52 PM > > Subject: [hlds_linux] lagg problem on ubuntu 12.04 > > > Hi members, >> >> I hope you can help me a little bit with my problem. >> >> I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with >> a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory. >> My internet connection is a fiber 100/100 mbit. I thought thats enough to >> run a man vs machine server. >> I search now for a long time to figure out why are my server is lagging. I >> have try a lot of config files to fix the problem. But it didn't. >> >> Can you help me? >> >> This is my config server file: >> >> >> >> hostname =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm >> >> // Rcon Cvars >> rcon_password "j" //Set's remote control password >> sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon >> authentication >> sv_rcon_log 1 //Enable/disable rcon logging. >> sv_rcon_maxfailures 3 //Max number of times a user can fail rcon >> authentication before being banned >> sv_rcon_minfailures 5 //Number of times a user can fail rcon >> authentication >> in sv_rcon_minfailuretime before being banned >> sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon >> authentications >> sv_pure 2 >> tf_server_identity_account_id ***** >> tf_server_identity_token "******" >> sv_tags "mvm,_registered,alltalk" >> >> // Server Password >> >> // Server Cvars >> sv_visiblemaxplayers 6 >> mp_allowspectators 0 //Toggles whether the server allows spectator mode or >> not >> mp_autocrosshair 0 >> mp_autoteambalance 1 //Toggles server autoteambalance >> mp_bonusroundtime 5 //Time in seconds after round win until round restarts >> mp_chattime 5 //amount of time in seconds players can chat after the game >> is over >> tf_mm_servermode 2 >> tf_mm_strict 0 >> sv_allow_votes 1 >> sv_vote_kick_ban_duration 1 >> sv_vote_issue_changelevel_**allowed 1 >> sv_vote_issue_nextlevel_**allowextend 1 >> sv_vote_issue_nextlevel_**allowed 1 >> sv_vote_issue_nextlevel_**choicesmode 1 >> >> mp_decals 1 >> mp_defaultteam 1 >> mp_disable_autokick 1 //Prevents a userid from being auto-kicked >> mp_enableroundwaittime 1 //Enable timers to wait between rounds. >> mp_fadetoblack 0 //fade a player's screen to black when he dies >> mp_falldamage 5 //Amount of damage players sustains from a fall >> mp_flashlight 0 //Toggles flashlight on or off >> mp_footsteps 1 //Toggles footsteps on or off >> mp_forcecamera 0 //Restricts spectator modes for dead players >> mp_forcerespawn 0 >> mp_forcerespawnplayers 1 //Force all players to respawn. >> mp_forcewin 1 //Forces team to win >> mp_fraglimit 0 >> mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this >> many more players than the other team. (0 disables check) >> mp_time_between_capscoring 5 //Delay between scoring of owned capture >> points. >> mp_winlimit 10 //Max number of rounds one team can win before server >> changes maps >> sv_allow_color_correction 1 //Allow or disallow clients to use color >> correction on this server. >> sv_allow_wait_command 0 //Allow or disallow the wait command on clients >> connected to this server. >> sv_allowdownload 1 //Allow clients to download files >> sv_allowupload 1 //Allow clients to upload customizations files >> sv_alltalk 0 //Players can hear all other players, no team restrictions >> sv_alternateticks 0 //If set, server only simulates entities on even >> numbered ticks. >> sv_autosave 0 //Set to 1 to autosave game on level transition. Does not >> affect autosave triggers. >> sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map >> challenge type. >> sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra >> SendTable_Encode calls. >> sv_cheats 0 //Allow cheats on server >> sv_clearhinthistory 0 //Clear memory of server side hints displayed to the >> player. >> sv_consistency 1 //Whether the server enforces file consistency for >> critical files >> sv_contact i...@pbservers.nl //Contact email for server sysop >> sv_downloadurl "http://pbservers.nl/tf2/" //Location from which clients >> can >> download missing files >> sv_enableoldqueries 1 //Enable support for old style (HL1) server queries >> sv_pausable 0 //Is the server pausable. >> >> // Lan or internet play, Server region cvars >> sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no >> non-class C addresses ) >> sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - >> South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - >> Middle East, 7 - Africa, 255 - world >> >> //server Logging >> sv_log_onefile 0 //Log server information to only one file. >> sv_logbans 1 //Log server bans in the server logs. >> sv_logblocks 0 //If true when log when a query is blocked (can cause very >> large log files) >> sv_logecho 1 //Echo log information to the console. >> sv_logfile 1 //Log server information in the log file. >> sv_logflush 0 //Flush the log file to disk on each write (slow). >> sv_logsdir log //Folder in the game directory where server logs will be >> stored. >> >> //Server Rates >> sv_maxcmdrate 66 //(If sv_mincmdrate is > 0), this sets the maximum value >> for cl_cmdrate. >> sv_maxrate 70000 //Max bandwidth rate allowed on server, 0 == unlimited >> sv_maxupdaterate 66 //Maximum updates per second that the server will >> allow >> sv_mincmdrate 33 //This sets the minimum value for cl_cmdrate. 0 == >> unlimited. >> sv_minrate 1000 //Min bandwidth rate allowed on server, 0 == unlimited >> sv_minupdaterate 33 //Minimum updates per second that the server will >> allow >> >> >> >> Pieter-bas >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >> > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux