Re: [hlds_linux] HTML In the MOTD

2006-12-19 Thread john @ GamersCoalition

Thats strange. Our HTML windows motd still works. It's only an img
src="blah.gif" but it does work. Validate your code?

On 12/18/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:

I've noticed that since everything came back up the MOTDs for several
servers are blank, including mine, but when I remove all the HTML
code, the motd works fine. Is  the HTML being disabled a server by
server thing? Or is it an issue with steam? I've noticed thats its
only in windows based servers, the motds in linux servers still are
functional...

Thanks,
Juston
STK Clan



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Re: [hlds_linux] Redirect - is it going to work anymore ?

2006-12-06 Thread john @ GamersCoalition

LDuke-

Don't forget, this thread is named "Redirects" not "reserves..."

We use reserves and redirects. People who pay for the hosting of the
server are given reserve slots. Those people without reserves that
were disconnected (before the update) were redirected to another one
of our servers. If they didn't want to be redirected, they could
purchase a reserve, which in turn, goes to our hosted server bill.

As it stands now, we can still disconnect people who aren't paying for
the server to make room for an "investor." In reality, that's good
enough, but it would still be nice to redirect that person to another
one of our servers.

To me, allowing a server admin the ability to redirect a player is far
less threatening than giving a server admin the ability to set the
clients rates, etc.

But whatever, we got a crate of lemons, time to go make some lemonade.

-stuttering.john


On 12/5/06, LDuke <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
cl_restrict_server_commands blocks redirects which is probably a good thing.
I can't think of a single time I'd want to be redirected as a client.

It doesn't change reserver slots. Mani and other admin plugins can still
implement reserverd slots and kick players that need to be kicked.



On 12/4/06, john @ GamersCoalition <[EMAIL PROTECTED]> wrote:
>
> It's a tough cookie. Valve shouldn't be expected to support/consider
> 3rd party mods, but the pub server provider community (i.e. "us") have
> grown to rely heavily on them.
>
> In our instance, the reserve slot incentive provides our sole source
> of funding for our public servers. In one form or another, our
> not-for-profit operation has been doing this since 1.x days. Without
> public servers, where would new CS:S owners play their multi-player
> game? If you're in the good fortune to own your own hardware on a high
> speed network, great, but most of us aren't.
>
> The current mattie eventscript work around does get us around it, but
> it's costing us pub traffic (the interface is NOT noob friendly). At
> some point, the bottom line is going to hit us, and we're going to
> have to yank our aggregate 92 public slots offline.
>
> Valve, unless you're planning on getting into the public server market
> (soon), I'm confident you're going to see the above trend, which
> ultimately will affect your bottom line.
>
> "Help us help you." Implement some sort of redirect functionality, or
> allow us, the good honest server admins, the ability to disconnect and
> connect clients.
>
> Kind Regards,
>
>
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Re: [hlds_linux] Redirect - is it going to work anymore ?

2006-12-04 Thread john @ GamersCoalition

It's a tough cookie. Valve shouldn't be expected to support/consider
3rd party mods, but the pub server provider community (i.e. "us") have
grown to rely heavily on them.

In our instance, the reserve slot incentive provides our sole source
of funding for our public servers. In one form or another, our
not-for-profit operation has been doing this since 1.x days. Without
public servers, where would new CS:S owners play their multi-player
game? If you're in the good fortune to own your own hardware on a high
speed network, great, but most of us aren't.

The current mattie eventscript work around does get us around it, but
it's costing us pub traffic (the interface is NOT noob friendly). At
some point, the bottom line is going to hit us, and we're going to
have to yank our aggregate 92 public slots offline.

Valve, unless you're planning on getting into the public server market
(soon), I'm confident you're going to see the above trend, which
ultimately will affect your bottom line.

"Help us help you." Implement some sort of redirect functionality, or
allow us, the good honest server admins, the ability to disconnect and
connect clients.

Kind Regards,

[Mmmm]stuttering.john .gc
"Together we spawn."
[EMAIL PROTECTED]
http://www.gamerscoalition.com

On 12/4/06, Andreas Grimm <[EMAIL PROTECTED]> wrote:

 agree

> -Ursprüngliche Nachricht-
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag
> von David Syers
> Gesendet: Montag, 4. Dezember 2006 18:36
> An: hlds_linux@list.valvesoftware.com
> Betreff: Re: [hlds_linux] Redirect - is it going to work anymore ?
>
> --
> [ Picked text/plain from multipart/alternative ] Some class
> it as abuse, others class it as a very handy and helpful
> function of a server.
>
> Can valve not allow an option of redirects whereby the user
> is given a message something like:
>
> "This server is currently full, or has reserved slots in action.
>
> If you would like to connect to an alternate server
> xxx.xxx.xxx.xxx: then click OK, otherwise click Disconnect"
>
> Graham Robinson <[EMAIL PROTECTED]> wrote: I think
> they thought exactly like this when blocking client execs.
> They presumably thought that sending a client somewhere they
> didn't ask to go was an abuse of your powers as an admin.
>
> On 04/12/06, Svensk Ljud & Ljus Produktion  wrote:
> > Since nov. 16 the redirect havent worked, and Mani have
> said thet he
> > dont think its possible to make it work again.
> >
> > Is Valve thinking about this.. ?
> >
> > This is the main issue that is up on our admin meetings !
> >
> > will it be solved or not ?
> >
> > Peter Lindblom / [ACCUsers] source server admin
>
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Re: [hlds_linux] Weapon buying limit per user

2006-11-25 Thread john @ GamersCoalition

indeed, our server was exploited by the "glock fountain." it crashed
our hosted dual opteron, 2gb, 1000fps hyper server. it's a
buy-toss-buy (repeat until cash wrote:

Can we have somekind of limiter on buying guns, for example 10 same
weapons max per player? Reason why i am requesting this is that i
recently played on a server which used dynamicpricing. 3 guys  after few
rounds bought glocks (costs 38$ each) with all the money they had and
there was large piles of those at spawn. They used somekind of automated
script so it happened in instant. The buying isnt problem but everyones
fps really went down and playing because impossible. Any of you server
admins who have used mani-admin to give pile of weapons know that the
fps really goes down after that. Since according to stats, glock will
cost around 1$ in the future, i sadly expect that we see more of this
happening in the future and admins cant be around 24/7.

-ics

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[hlds_linux] How does DWP work?

2006-11-18 Thread john @ GamersCoalition
--
[ Picked text/plain from multipart/alternative ]
Hi Alfred,

We're currently trying our best to support and endorse the dynamic weapon
price feature on our active pubs. The clients are getting restless, and our
"just give it time" stance isn't gaining us much more ground. In order to
argue for this new system, I find it essential to know the following about
the algorithm:

- does the market include all srcds servers, or only servers with
mp_dynamicpricing 1?
- does the market include all srcds servers regardless of mp_startmoney?

And if at all possible, could you please suggest that the discussion link
posted on the algorithm page link directly to an "official" topic/thread.
The string DWP is too short to search with, and "dynamic weapon pric" only
yields 4 topics. I'd love to see an actual conversation among server admins
that ARE endorsing this feature and see if we can help improve.

Thanks,

[Mmmm]stuttering.john .gc
"Together we spawn."
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Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-17 Thread john @ GamersCoalition
--
[ Picked text/plain from multipart/alternative ]
Well put. It sounds like we're in similar standing (re: connections, web
hits, etc.).

It must not be apparent to the development team that the CS:S community is
losing market share to WoW, BF2142, and other multiplayer online games.
VALVe, you've got access to the traffic data. Look at it, please. If you're
not concerned with the game popularity, why continue to release updates?
Your continued development clearly suggests you'd like to continue to see
the game grow, but you're making it extremely difficult on the communities
that support it.

Unless, of course, you're intending on running your own servers, charging,
and becoming a WoW-business model.

You're not. Right?


On 11/17/06, Ghost <[EMAIL PROTECTED]> wrote:
>
> Valve - instead of ignoring us, can  you give us some insight?  Can you
> say something?  Why are you always so silent?
>
> Specifically, I would like to hear your thoughts on:
>
> - Is this update _really_  worth breaking so many mods and server add-ons?
> - Why is CS:S not considered good enough for the CPL?
> - Why are you adding features that the community did not ask for instead
> of fixing long-time bugs?
> - Why do you think that CS:S is played less then CS1.6 even though 1.6
> is much older?
> - Why are you ignoring the community instead of using them to your
> advantage? (testing, betas, ideas, sales, etc.)
> - If the community is not important to you what is?
> - What are your long term plans for CS:S?
> - Why do you think your solutions are the best ones?
>
> I am not trolling for Valve bashing answers from the court.  These are
> honest questions that I have for Valve.
>
> I run 3 public servers that together get 60,000+ connection attempts per
> month and a CS:S community with a website that gets 350,000+ hits per
> month.
>
> My communities users spend money by renting servers (game, web, vent),
> buying STEAM games (The Ship, etc.) and convincing others to buy CS:S.
>
> Yes we are just a small voice but the point I am trying to make is that
> we are part of the overall community. We are your end users.
>
> I will not try and hide my disappointment in the last update but this
> really sucks.  The add-ons provided by Mani make my servers fun. They
> add choice and switch up the "same old thing". Now that is gone (by
> default).
>
> For the first time I actually started thinking about either just giving
> up and shutting everything down or migrating to a new game. My decision
> has not been made yet, I'm still thinking.
>
> I guess I just don't understand and am hoping for some honest
> enlightenment from Valve themselves.
>
> Am I asking for too much?
>
> Fred Harju
> aka: Ghost++;
> aka: very frustrated, disappointed and confused
>
>
>
> Jason Ruymen wrote:
> > Updates to Counter-Strike: Source and the Source Engine have been
> > released.  Release run hldsupdatetool to receive these updates.  The
> > changes are:
> >
> > ...
> > Jason
> >
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> >
> >
> >
>
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Re: [hlds_linux] DWP Stuck on old pricing

2006-11-14 Thread john @ GamersCoalition
--
[ Picked text/plain from multipart/alternative ]


cheers ;)

On 11/14/06, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Search by file change date for the past 30 days
>
> Delete them all, assuming you only see approximately 22 odd files which is
> what I get.
>
> Then do a: HldsUpdateTool.exe -command update -game "Counter-Strike
> Source"
> -verify_all
>
> Or at least thats how you do it for Windows. :)
>
> On 11/14/06, Biscuits <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > This one has me scratching my head...
> >
> > On one of our servers running Linux 2.6.9-1.667 (FC4)
> > The Dynamic Weapon Pricing is not updating, it didn't last week and also
> > did
> > not again today.
> > As such the mac-10 is still under $200 on our server.
> >
> > We have removed all plugins, done -autoupdate, deleted the .blob.
> > I just cannot work out why this server is not updating dynamic pricing.
> >
> > Anyone have anyideas?
> >
> > Sorry if it's been answered before I just joined this mailing list and
> > have
> > been on the win32 list for over a year.
> >
> > Also where is the pricing of guns for DWP kept on the server in what
> file?
> >
> > --
> > Biscuits
> > --
> >
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