Re: [hlds_linux] Cvars showing on chat

2012-07-25 Thread Bruno Garcia
Hello again,

The es.flags() function in eventscripts python actually worked really well
for what I was looking for.
Thank you so much.

- Bruno

On Mon, Jul 23, 2012 at 6:20 PM, Saul Rennison saul.renni...@gmail.comwrote:

 It prevents the ConVar being returned in A2S_RULES (and so it will be
 hidden in browsers such as game-monitor.com)


 Kind regards,
 *Saul Rennison*


 On 23 July 2012 22:15, Joonas Lehtolahti joonas.lehtola...@lehtopuu.fi
 wrote:

  On Mon, 23 Jul 2012 23:49:02 +0300, Bruno Garcia 
 garcia.bru...@gmail.com
  wrote:
 
   I'm not a fan of sourcemod. Personally, I do know that it hooks with
 the
  engine in an awesome way, but it's just sucks on how you handle
 scripting.
 
  I'm using eventscripts to code Python (i 3 python)
 
  Anyways, there SHOULD be a way to disable this, it gets really really
  annoying!
 
 
  If you are using EventScripts, you could just use es_flags to remove the
  NOTIFY flag from the variable, for example
 
  es_flags remove notify mp_freezetime
 
  Whether doing this will have any side effects other than hiding the text
  in chat area, that I will not comment on.
 
 
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[hlds_linux] Cvars showing on chat

2012-07-23 Thread Bruno Garcia
Hello,

This has been annoying for me since the day it was added to the game.
When you change a var in the server, it's automatically printed on the
server's chat.

In addition, if the cvar takes server tags, the change for server tags also
gets printed on the server's chat.

Is there any way to disable this?
If not, could this be added?

Thanks.
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Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread Vitor F. - Killall
You are using sourcemod?

2012/7/23 Bruno Garcia garcia.bru...@gmail.com:
 Hello,

 This has been annoying for me since the day it was added to the game.
 When you change a var in the server, it's automatically printed on the
 server's chat.

 In addition, if the cvar takes server tags, the change for server tags also
 gets printed on the server's chat.

 Is there any way to disable this?
 If not, could this be added?

 Thanks.
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Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread Bruno Garcia
No, this even shows up by default on a vanilla server.

The output is the following:
server cvar 'mp_freezetime' changed to 50

I'm on a CS:S Server by the way, but I believe this also shows up on TF2.

On Mon, Jul 23, 2012 at 12:43 PM, Vitor F. - Killall x30...@gmail.comwrote:

 You are using sourcemod?

 2012/7/23 Bruno Garcia garcia.bru...@gmail.com:
  Hello,
 
  This has been annoying for me since the day it was added to the game.
  When you change a var in the server, it's automatically printed on the
  server's chat.
 
  In addition, if the cvar takes server tags, the change for server tags
 also
  gets printed on the server's chat.
 
  Is there any way to disable this?
  If not, could this be added?
 
  Thanks.
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Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread 1nsane
It has always been like this.

You would need something like sourcemod to bypass this.

On Mon, Jul 23, 2012 at 11:51 AM, Bruno Garcia garcia.bru...@gmail.comwrote:

 No, this even shows up by default on a vanilla server.

 The output is the following:
 server cvar 'mp_freezetime' changed to 50

 I'm on a CS:S Server by the way, but I believe this also shows up on TF2.

 On Mon, Jul 23, 2012 at 12:43 PM, Vitor F. - Killall x30...@gmail.com
 wrote:

  You are using sourcemod?
 
  2012/7/23 Bruno Garcia garcia.bru...@gmail.com:
   Hello,
  
   This has been annoying for me since the day it was added to the game.
   When you change a var in the server, it's automatically printed on the
   server's chat.
  
   In addition, if the cvar takes server tags, the change for server tags
  also
   gets printed on the server's chat.
  
   Is there any way to disable this?
   If not, could this be added?
  
   Thanks.
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Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread Bruno Garcia
On Mon, Jul 23, 2012 at 5:41 PM, 1nsane 1nsane...@gmail.com wrote:

 It has always been like this.

 You would need something like sourcemod to bypass this.

 On Mon, Jul 23, 2012 at 11:51 AM, Bruno Garcia garcia.bru...@gmail.com
 wrote:

  No, this even shows up by default on a vanilla server.
 
  The output is the following:
  server cvar 'mp_freezetime' changed to 50
 
  I'm on a CS:S Server by the way, but I believe this also shows up on TF2.
 
  On Mon, Jul 23, 2012 at 12:43 PM, Vitor F. - Killall x30...@gmail.com
  wrote:
 
   You are using sourcemod?
  
   2012/7/23 Bruno Garcia garcia.bru...@gmail.com:
Hello,
   
This has been annoying for me since the day it was added to the game.
When you change a var in the server, it's automatically printed on
 the
server's chat.
   
In addition, if the cvar takes server tags, the change for server
 tags
   also
gets printed on the server's chat.
   
Is there any way to disable this?
If not, could this be added?
   
Thanks.
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I'm not a fan of sourcemod. Personally, I do know that it hooks with the
engine in an awesome way, but it's just sucks on how you handle scripting.

I'm using eventscripts to code Python (i 3 python)

Anyways, there SHOULD be a way to disable this, it gets really really
annoying!
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Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread Saul Rennison
If you want to prevent this message, you need to hook the server_cvar
event, so it isn't  dispatched to clients.


Kind regards,
*Saul Rennison*


On 23 July 2012 21:49, Bruno Garcia garcia.bru...@gmail.com wrote:

 On Mon, Jul 23, 2012 at 5:41 PM, 1nsane 1nsane...@gmail.com wrote:

  It has always been like this.
 
  You would need something like sourcemod to bypass this.
 
  On Mon, Jul 23, 2012 at 11:51 AM, Bruno Garcia garcia.bru...@gmail.com
  wrote:
 
   No, this even shows up by default on a vanilla server.
  
   The output is the following:
   server cvar 'mp_freezetime' changed to 50
  
   I'm on a CS:S Server by the way, but I believe this also shows up on
 TF2.
  
   On Mon, Jul 23, 2012 at 12:43 PM, Vitor F. - Killall x30...@gmail.com
   wrote:
  
You are using sourcemod?
   
2012/7/23 Bruno Garcia garcia.bru...@gmail.com:
 Hello,

 This has been annoying for me since the day it was added to the
 game.
 When you change a var in the server, it's automatically printed on
  the
 server's chat.

 In addition, if the cvar takes server tags, the change for server
  tags
also
 gets printed on the server's chat.

 Is there any way to disable this?
 If not, could this be added?

 Thanks.
 ___
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 I'm not a fan of sourcemod. Personally, I do know that it hooks with the
 engine in an awesome way, but it's just sucks on how you handle scripting.

 I'm using eventscripts to code Python (i 3 python)

 Anyways, there SHOULD be a way to disable this, it gets really really
 annoying!
 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread Nicholas Hastings
Most of the cvars tagged to show when changed are done so because they 
affect gameplay.


Where's the line between lying to clients and hiding information from them?

On 7/23/2012 4:49 PM, Bruno Garcia wrote:

On Mon, Jul 23, 2012 at 5:41 PM, 1nsane 1nsane...@gmail.com wrote:


It has always been like this.

You would need something like sourcemod to bypass this.

On Mon, Jul 23, 2012 at 11:51 AM, Bruno Garcia garcia.bru...@gmail.com

wrote:
No, this even shows up by default on a vanilla server.

The output is the following:
server cvar 'mp_freezetime' changed to 50

I'm on a CS:S Server by the way, but I believe this also shows up on TF2.

On Mon, Jul 23, 2012 at 12:43 PM, Vitor F. - Killall x30...@gmail.com

wrote:
You are using sourcemod?

2012/7/23 Bruno Garcia garcia.bru...@gmail.com:

Hello,

This has been annoying for me since the day it was added to the game.
When you change a var in the server, it's automatically printed on

the

server's chat.

In addition, if the cvar takes server tags, the change for server

tags

also

gets printed on the server's chat.

Is there any way to disable this?
If not, could this be added?

Thanks.
___
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archives,

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I'm not a fan of sourcemod. Personally, I do know that it hooks with the
engine in an awesome way, but it's just sucks on how you handle scripting.

I'm using eventscripts to code Python (i 3 python)

Anyways, there SHOULD be a way to disable this, it gets really really
annoying!
___
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Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread Joonas Lehtolahti
On Mon, 23 Jul 2012 23:49:02 +0300, Bruno Garcia garcia.bru...@gmail.com  
wrote:


I'm not a fan of sourcemod. Personally, I do know that it hooks with  
the
engine in an awesome way, but it's just sucks on how you handle  
scripting.


I'm using eventscripts to code Python (i 3 python)

Anyways, there SHOULD be a way to disable this, it gets really really
annoying!


If you are using EventScripts, you could just use es_flags to remove the  
NOTIFY flag from the variable, for example


es_flags remove notify mp_freezetime

Whether doing this will have any side effects other than hiding the text  
in chat area, that I will not comment on.


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Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread Valentin G.
It's not lying if you just accompany it with a SM message saying what just
happened. I want to tell my users Alltalk is now enabled instead of
having an sv_alltalk + sv_tags message coming up for it.

On Mon, Jul 23, 2012 at 10:54 PM, Nicholas Hastings 
psycho...@alliedmods.net wrote:

 Most of the cvars tagged to show when changed are done so because they
 affect gameplay.

 Where's the line between lying to clients and hiding information from them?


 On 7/23/2012 4:49 PM, Bruno Garcia wrote:

 On Mon, Jul 23, 2012 at 5:41 PM, 1nsane 1nsane...@gmail.com wrote:

  It has always been like this.

 You would need something like sourcemod to bypass this.

 On Mon, Jul 23, 2012 at 11:51 AM, Bruno Garcia garcia.bru...@gmail.com

 wrote:
 No, this even shows up by default on a vanilla server.

 The output is the following:
 server cvar 'mp_freezetime' changed to 50

 I'm on a CS:S Server by the way, but I believe this also shows up on
 TF2.

 On Mon, Jul 23, 2012 at 12:43 PM, Vitor F. - Killall x30...@gmail.com

 wrote:
 You are using sourcemod?

 2012/7/23 Bruno Garcia garcia.bru...@gmail.com:

 Hello,

 This has been annoying for me since the day it was added to the game.
 When you change a var in the server, it's automatically printed on

 the

 server's chat.

 In addition, if the cvar takes server tags, the change for server

 tags

 also

 gets printed on the server's chat.

 Is there any way to disable this?
 If not, could this be added?

 Thanks.
 __**_
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 hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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 I'm not a fan of sourcemod. Personally, I do know that it hooks with the
 engine in an awesome way, but it's just sucks on how you handle scripting.

 I'm using eventscripts to code Python (i 3 python)

 Anyways, there SHOULD be a way to disable this, it gets really really
 annoying!
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Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread Saul Rennison
It prevents the ConVar being returned in A2S_RULES (and so it will be
hidden in browsers such as game-monitor.com)


Kind regards,
*Saul Rennison*


On 23 July 2012 22:15, Joonas Lehtolahti joonas.lehtola...@lehtopuu.fiwrote:

 On Mon, 23 Jul 2012 23:49:02 +0300, Bruno Garcia garcia.bru...@gmail.com
 wrote:

  I'm not a fan of sourcemod. Personally, I do know that it hooks with the
 engine in an awesome way, but it's just sucks on how you handle scripting.

 I'm using eventscripts to code Python (i 3 python)

 Anyways, there SHOULD be a way to disable this, it gets really really
 annoying!


 If you are using EventScripts, you could just use es_flags to remove the
 NOTIFY flag from the variable, for example

 es_flags remove notify mp_freezetime

 Whether doing this will have any side effects other than hiding the text
 in chat area, that I will not comment on.


 __**_
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 please visit:
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